fixed get_map_info function

This commit is contained in:
Lukasz Wlasinksi 2005-09-03 13:59:33 +00:00
parent 4be88a5015
commit e239801671
2 changed files with 3 additions and 4 deletions

View File

@ -187,6 +187,8 @@ void ServerDeactivate() {
for ( i=DODMAX_WEAPONS-DODMAX_CUSTOMWPNS;i<DODMAX_WEAPONS;i++) for ( i=DODMAX_WEAPONS-DODMAX_CUSTOMWPNS;i<DODMAX_WEAPONS;i++)
weaponData[i].needcheck = false; weaponData[i].needcheck = false;
g_map.Init();
RETURN_META(MRES_IGNORED); RETURN_META(MRES_IGNORED);
} }
@ -379,10 +381,7 @@ void OnAmxxAttach() {
g_rank.loadRank( MF_BuildPathname("%s", g_rank.loadRank( MF_BuildPathname("%s",
get_localinfo("dodstats","addons/amxmodx/data/dodstats.dat") ) ); get_localinfo("dodstats","addons/amxmodx/data/dodstats.dat") ) );
} }
}
void ServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
{
g_map.Init(); g_map.Init();
} }

View File

@ -75,7 +75,7 @@
// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */ // #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */ // #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */ // #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
#define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */ // #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */ #define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */ // #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */ // #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */