(Marticus)

-Added documentation and cleaned up the code
-Created amx_hideslots cvar to replace #define HIDE_RESERVED_SLOTS
-Removed ackSignal *sigh* and the horribly coded setVisibleSlots function
-Removed client disconnect
-Created global variable gPlayerLimit to be used in both functions
-Moved set cvar sv_visiblemaxplayers to plugin_init
This commit is contained in:
Borja Ferrer 2006-01-07 00:54:40 +00:00
parent 85f14422cb
commit e27c0b205f

View File

@ -3,6 +3,7 @@
*
* by the AMX Mod X Development Team
* originally developed by OLO
* Updated by Marticus
*
* This file is part of AMX Mod X.
*
@ -30,78 +31,63 @@
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
* Notes:
* sv_visiblemaxplayers is a steam cvar which hides given number of slots
* from clients. This is only useful to those who wish to have hidden reserved
* slots. With 1 reserved slot, max players 17, this cvar can be used to make
* the server appear to have only 16 available slots. The client can use the gui
* to "auto join" when a slot is available. Players who know they have access
* to that reserved slot can connect using the console command "connect".
*
* This plugin was designed to check players with reservation slots and kick
* those who do not have one. With the revised hidden slot feature, all other
* players can use their client's very useful auto join feature.
*
*/
#include <amxmodx>
#include <amxmisc>
// Comment if you don't want to hide not used reserved slots
#define HIDE_RESERVED_SLOTS
new g_cmdLoopback[16]
new gPlayerLimit
public plugin_init()
{
register_plugin("Slots Reservation", AMXX_VERSION_STR, "AMXX Dev Team")
register_dictionary("adminslots.txt")
register_dictionary("common.txt")
register_cvar("amx_reservation", "1")
format(g_cmdLoopback, 15, "amxres%c%c%c%c", random_num('A', 'Z'), random_num('A', 'Z'), random_num('A', 'Z'), random_num('A', 'Z'))
register_clcmd(g_cmdLoopback, "ackSignal")
#if defined HIDE_RESERVED_SLOTS
new maxplayers = get_maxplayers()
new players = get_playersnum(1)
new limit = maxplayers - get_cvar_num("amx_reservation")
setVisibleSlots(players, maxplayers, limit)
#endif
}
/* Provide server admin with cvar to hide slots, 0 or 1 -Marticus */
register_cvar("amx_hideslots", "1")
public ackSignal(id)
{
new lReason[64]
format(lReason, 63, "%L", id, "DROPPED_RES")
server_cmd("kick #%d ^"%s^"", get_user_userid(id), lReason)
/* The maximum number of players after reserved slot(s) */
gPlayerLimit = get_maxplayers() - get_cvar_num("amx_reservation")
/* Set server cvar to new player limit to hide the reserved slot(s) */
if (get_cvar_num("amx_hideslots") == 1)
set_cvar_num("sv_visiblemaxplayers", gPlayerLimit)
}
public client_authorized(id)
{
new maxplayers = get_maxplayers()
new userid = get_user_userid(id)
new reason[64]
format(reason, 63, "%L", id, "DROPPED_RES")
new players = get_playersnum(1)
new limit = maxplayers - get_cvar_num("amx_reservation")
if (access(id, ADMIN_RESERVATION) || (players <= limit))
/* Check if player took a reserved slot on a full
server and kick if they have no slot reservation */
if ((players > gPlayerLimit) && (!access(id, ADMIN_RESERVATION)))
{
#if defined HIDE_RESERVED_SLOTS
setVisibleSlots(players, maxplayers, limit)
#endif
return PLUGIN_CONTINUE
/* In case player disconnected */
if (!userid)
{
server_cmd("kick #%d ^"%s^"", userid, reason)
return PLUGIN_CONTINUE
}
}
client_cmd(id, "%s", g_cmdLoopback)
return PLUGIN_HANDLED
}
#if defined HIDE_RESERVED_SLOTS
public client_disconnect(id)
{
new maxplayers = get_maxplayers()
setVisibleSlots(get_playersnum(1) - 1, maxplayers, maxplayers - get_cvar_num("amx_reservation"))
return PLUGIN_CONTINUE
}
setVisibleSlots(players, maxplayers, limit)
{
new num = players + 1
if (players == maxplayers)
num = maxplayers
else if (players < limit)
num = limit
set_cvar_num("sv_visiblemaxplayers", num)
}
#endif