MAX_PLAYERS: Fix plugins
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@@ -107,56 +107,56 @@ new BODY_PART[8][] =
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#define KILLED_TEAM 3 // Killer's team
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#define KILLED_KILLER_STATSFIX 4 // Fix to register the last hit/kill
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new g_izKilled[MAX_PLAYERS][5]
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new g_izKilled[MAX_PLAYERS + 1][5]
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// Menu variables and configuration
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#define MAX_PPL_MENU_ACTIONS 2 // Number of player menu actions
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#define PPL_MENU_OPTIONS 7 // Number of player options per displayed menu
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new g_iPluginMode = 0
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new g_iPluginMode = 0
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new g_izUserMenuPosition[MAX_PLAYERS] = {0, ...}
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new g_izUserMenuAction[MAX_PLAYERS] = {0, ...}
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new g_izUserMenuPlayers[MAX_PLAYERS][32]
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new g_izUserMenuPosition[MAX_PLAYERS + 1] = {0, ...}
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new g_izUserMenuAction[MAX_PLAYERS + 1] = {0, ...}
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new g_izUserMenuPlayers[MAX_PLAYERS + 1][32]
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new g_izSpecMode[MAX_PLAYERS] = {0, ...}
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new g_izSpecMode[MAX_PLAYERS + 1] = {0, ...}
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new g_izShowStatsFlags[MAX_PLAYERS] = {0, ...}
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new g_izStatsSwitch[MAX_PLAYERS] = {0, ...}
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new Float:g_fzShowUserStatsTime[MAX_PLAYERS] = {0.0, ...}
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new Float:g_fShowStatsTime = 0.0
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new Float:g_fFreezeTime = 0.0
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new Float:g_fFreezeLimitTime = 0.0
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new Float:g_fHUDDuration = 0.0
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new g_izShowStatsFlags[MAX_PLAYERS + 1] = {0, ...}
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new g_izStatsSwitch[MAX_PLAYERS + 1] = {0, ...}
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new Float:g_fzShowUserStatsTime[MAX_PLAYERS + 1] = {0.0, ...}
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new Float:g_fShowStatsTime = 0.0
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new Float:g_fFreezeTime = 0.0
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new Float:g_fFreezeLimitTime = 0.0
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new Float:g_fHUDDuration = 0.0
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new g_iRoundEndTriggered = 0
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new g_iRoundEndProcessed = 0
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new g_iRoundEndTriggered = 0
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new g_iRoundEndProcessed = 0
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new g_pFreezeTime = 0
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new g_pRoundTime = 0
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new g_pHudDuration = 0
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new g_pHudFreezeLimit = 0
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new g_pFreezeTime = 0
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new g_pRoundTime = 0
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new g_pHudDuration = 0
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new g_pHudFreezeLimit = 0
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new Float:g_fStartGame = 0.0
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new g_izTeamScore[MAX_TEAMS] = {0, ...}
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new g_izTeamEventScore[MAX_TEAMS] = {0, ...}
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new Float:g_fStartGame = 0.0
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new g_izTeamScore[MAX_TEAMS] = {0, ...}
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new g_izTeamEventScore[MAX_TEAMS] = {0, ...}
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new g_izTeamRndStats[MAX_TEAMS][8]
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new g_izTeamGameStats[MAX_TEAMS][8]
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new g_izUserUserID[MAX_PLAYERS] = {0, ...}
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new g_izUserAttackerDistance[MAX_PLAYERS] = {0, ...}
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new g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS]
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new g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH]
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new g_izUserRndStats[MAX_PLAYERS][8]
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new g_izUserGameStats[MAX_PLAYERS][8]
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new g_izUserUserID[MAX_PLAYERS + 1] = {0, ...}
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new g_izUserAttackerDistance[MAX_PLAYERS + 1] = {0, ...}
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new g_izUserVictimDistance[MAX_PLAYERS + 1][MAX_PLAYERS + 1]
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new g_izUserRndName[MAX_PLAYERS + 1][MAX_NAME_LENGTH]
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new g_izUserRndStats[MAX_PLAYERS + 1][8]
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new g_izUserGameStats[MAX_PLAYERS + 1][8]
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// Common buffer to improve performance, as Small always zero-initializes all vars
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new g_sBuffer[MAX_BUFFER_LENGTH + 1] = ""
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new g_sScore[MAX_TEXT_LENGTH + 1] = ""
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new g_sAwardAndScore[MAX_BUFFER_LENGTH + 1] = ""
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new g_sBuffer[MAX_BUFFER_LENGTH + 1] = ""
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new g_sScore[MAX_TEXT_LENGTH + 1] = ""
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new g_sAwardAndScore[MAX_BUFFER_LENGTH + 1] = ""
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new t_sText[MAX_TEXT_LENGTH + 1] = ""
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new t_sName[MAX_NAME_LENGTH + 1] = ""
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new t_sWpn[MAX_WEAPON_LENGTH + 1] = ""
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new t_sText[MAX_TEXT_LENGTH + 1] = ""
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new t_sName[MAX_NAME_LENGTH + 1] = ""
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new t_sWpn[MAX_WEAPON_LENGTH + 1] = ""
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new g_HudSync_EndRound
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new g_HudSync_SpecInfo
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@@ -1547,7 +1547,7 @@ endround_stats()
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if (g_iRoundEndProcessed || !g_iRoundEndTriggered)
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return
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new iaPlayers[32], iPlayer, iPlayers, id
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new iaPlayers[MAX_PLAYERS], iPlayer, iPlayers, id
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get_players(iaPlayers, iPlayers)
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@@ -1599,7 +1599,7 @@ public eventIntermission()
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public end_game_stats()
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{
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new iaPlayers[32], iPlayer, iPlayers, id
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new iaPlayers[MAX_PLAYERS], iPlayer, iPlayers, id
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if (EndPlayer)
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{
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