MSVC8 Project File + SDK Update + Some Newline Fixes
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@ -31,6 +31,9 @@
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// It allows you to compile without libstdc++.so as a dependency
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// #define NO_ALLOC_OVERRIDES
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// Uncomment this if you are using MSVC8 or greater and want to fix some of the compatibility issues yourself
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// #define NO_MSVC8_AUTO_COMPAT
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// - AMXX Init functions
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// Also consider using FN_META_*
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// AMXX query
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@ -79,13 +82,13 @@
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// #define FN_RestoreGlobalState RestoreGlobalState /* pfnRestoreGlobalState() */
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// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
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// #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
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#define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
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#define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
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// #define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
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// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
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// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
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// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
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// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
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#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
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#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
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// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
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// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
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// #define FN_StartFrame StartFrame /* pfnStartFrame() */
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@ -344,7 +347,7 @@
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// #define FN_SetOrigin_Post SetOrigin_Post
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// #define FN_EmitSound_Post EmitSound_Post
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// #define FN_EmitAmbientSound_Post EmitAmbientSound_Post
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#define FN_TraceLine_Post TraceLine_Post
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#define FN_TraceLine_Post TraceLine_Post
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// #define FN_TraceToss_Post TraceToss_Post
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// #define FN_TraceMonsterHull_Post TraceMonsterHull_Post
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// #define FN_TraceHull_Post TraceHull_Post
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@ -360,15 +363,15 @@
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// #define FN_DecalIndex_Post DecalIndex_Post
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// #define FN_PointContents_Post PointContents_Post
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#define FN_MessageBegin_Post MessageBegin_Post
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#define FN_MessageEnd_Post MessageEnd_Post
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#define FN_WriteByte_Post WriteByte_Post
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#define FN_WriteChar_Post WriteChar_Post
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#define FN_WriteShort_Post WriteShort_Post
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#define FN_WriteLong_Post WriteLong_Post
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#define FN_WriteAngle_Post WriteAngle_Post
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#define FN_WriteCoord_Post WriteCoord_Post
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#define FN_WriteString_Post WriteString_Post
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#define FN_WriteEntity_Post WriteEntity_Post
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#define FN_MessageEnd_Post MessageEnd_Post
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#define FN_WriteByte_Post WriteByte_Post
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#define FN_WriteChar_Post WriteChar_Post
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#define FN_WriteShort_Post WriteShort_Post
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#define FN_WriteLong_Post WriteLong_Post
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#define FN_WriteAngle_Post WriteAngle_Post
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#define FN_WriteCoord_Post WriteCoord_Post
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#define FN_WriteString_Post WriteString_Post
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#define FN_WriteEntity_Post WriteEntity_Post
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// #define FN_CVarRegister_Post CVarRegister_Post
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// #define FN_CVarGetFloat_Post CVarGetFloat_Post
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// #define FN_CVarGetString_Post CVarGetString_Post
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@ -388,7 +391,7 @@
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// #define FN_PEntityOfEntIndex_Post PEntityOfEntIndex_Post
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// #define FN_FindEntityByVars_Post FindEntityByVars_Post
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// #define FN_GetModelPtr_Post GetModelPtr_Post
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#define FN_RegUserMsg_Post RegUserMsg_Post
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#define FN_RegUserMsg_Post RegUserMsg_Post
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// #define FN_AnimationAutomove_Post AnimationAutomove_Post
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// #define FN_GetBonePosition_Post GetBonePosition_Post
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// #define FN_FunctionFromName_Post FunctionFromName_Post
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