removed message_begin, message_end, write_xx natives
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@ -481,26 +481,10 @@ native Float:random_float(Float:a,Float:b);
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/* Generates random integer from a to b. */
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native random_num(a,b);
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/******************** Client messages; will be removed ********************/
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/* Returns id of client message.
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* Example: get_user_msgid("TextMsg"). */
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native get_user_msgid(const name[]);
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/* These functinos are used to generate client messages.
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* You may generate menu, smoke, shockwaves, thunderlights,
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* intermission and many many others messages.
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* See HL SDK for more examples. */
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native message_begin( dest, msg_type, origin[3]={0,0,0},player=0);
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native message_end();
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native write_byte( x );
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native write_char( x );
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native write_short( x );
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native write_long( x );
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native write_entity( x );
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native write_angle( x );
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native write_coord( x );
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native write_string( x[] );
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/******************** XVARS ********************/
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/* Checks if public variable with given name exists in loaded plugins. */
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native xvar_exists( const name[] );
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