Initial import of twilight's module
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108
dlls/ts/tsfun/CPlayer.cpp
Executable file
108
dlls/ts/tsfun/CPlayer.cpp
Executable file
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/*
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* Copyright (c) 2003-2004 Lukasz Wlasinski
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*
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* This file is part of TS XMod.
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*
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* TS XMod is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* TS XMod is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with TS XMod; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#include "CPlayer.h"
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#include "tsfun.h"
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// *****************************************************
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// class CPlayer
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// *****************************************************
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void CPlayer::Disconnect()
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{
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ingame = false;
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}
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void CPlayer::PutInServer()
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{
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ingame = true;
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killingSpree = 0;
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items = 0;
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lastFrag = 0;
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lastKill = 0.0;
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is_specialist = 0;
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set_454 = -1.0;
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set_455 = -1.0;
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set_423 = -1;
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//debug
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frags = 0;
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}
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void CPlayer::Connect( const char* ippp )
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{
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strcpy(ip,ippp);
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}
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void CPlayer::Init( int pi, edict_t* pe )
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{
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pEdict = pe;
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index = pi;
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current = 0;
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ingame = true;
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}
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long CPlayer::GetOffsetInt(long off)
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{
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#ifdef __linux__
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off += 5;
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#endif
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return *((int *)pEdict->pvPrivateData + off);
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}
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float CPlayer::GetOffsetFloat(long off)
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{
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#ifdef __linux__
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off += 5;
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#endif
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return *((float *)pEdict->pvPrivateData + off);
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}
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void CPlayer::SetOffsetInt(long off, long set)
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{
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#ifdef __linux__
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off += 5;
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#endif
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*((int *)pEdict->pvPrivateData + off) = set;
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}
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void CPlayer::SetOffsetFloat(long off, float set)
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{
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#ifdef __linux__
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off += 5;
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#endif
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*((float *)pEdict->pvPrivateData + off) = set;
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}
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