Initial import of twilight's module
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96
dlls/ts/tsfun/tsfun.h
Executable file
96
dlls/ts/tsfun/tsfun.h
Executable file
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/*
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* Copyright (c) 2003-2004 Lukasz Wlasinski
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*
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* This file is part of TS XMod.
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*
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* TS XMod is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* TS XMod is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with TS XMod; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#include "amxxmodule.h"
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#include "CPlayer.h"
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#define GET_PLAYER_POINTER(e) (&players[ENTINDEX(e)])
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#define GET_PLAYER_POINTER_I(i) (&players[i])
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#ifndef GETPLAYERAUTHID
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#define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId)
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#endif
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extern int gmsgResetHUD;
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extern int gmsgWeaponInfo;
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extern int gmsgClipInfo;
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extern int gmsgScoreInfo;
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extern int gmsgTSHealth;
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extern int gmsgWStatus;
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extern int gmsgTSSpace;
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extern int gmsgPwUp;
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void Client_ResetHUD_End(void*);
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void Client_WeaponInfo(void*);
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void Client_ClipInfo(void*);
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void Client_ScoreInfo(void*);
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void Client_TSHealth_End(void*);
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void Client_WStatus(void* mValue);
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void Client_TSCash(void* mValue);
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void Client_TSSpace(void* mValue);
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void Client_PwUp(void* mValue);
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typedef void (*funEventCall)(void*);
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extern funEventCall modMsgsEnd[MAX_REG_MSGS];
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extern funEventCall modMsgs[MAX_REG_MSGS];
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extern void (*function)(void*);
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extern void (*endfunction)(void*);
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extern CPlayer players[33];
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extern CPlayer* mPlayer;
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extern int mPlayerIndex;
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extern int mState;
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struct weapon_t {
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bool melee; //
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char name[24];
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char logname[24];
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int bonus;
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bool custom;
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};
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extern int gKnifeOffset;
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extern weapon_t weaponData[TSMAX_WEAPONS];
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#define CHECK_PLAYER(x) \
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if (x < 1 || x > gpGlobals->maxClients) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \
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return 0; \
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} else { \
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if (!MF_IsPlayerIngame(x) || FNullEnt(MF_GetPlayerEdict(x))) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", x); \
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return 0; \
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} \
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}
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