Initial import of twilight's module

This commit is contained in:
David Anderson 2005-08-01 22:14:14 +00:00
parent bc66a93fcf
commit e5b4b5a53d
13 changed files with 7226 additions and 0 deletions

276
dlls/ts/tsfun/CMessage.cpp Executable file
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/*
* Copyright (c) 2003-2004 Lukasz Wlasinski
*
* This file is part of TS XMod.
*
* TS XMod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* TS XMod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with TS XMod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "amxxmodule.h"
#include "tsfun.h"
void Client_ResetHUD_End(void* mValue)
{
if ( mPlayer->IsAlive() )
{
return;
}
else
{
mPlayer->items = 0;
mPlayer->is_specialist = 0;
mPlayer->killingSpree = 0;
mPlayer->killFlags = 0;
mPlayer->frags = (int)mPlayer->pEdict->v.frags;
}
}
void Client_ScoreInfo(void* mValue)
{
static int iId;
switch(mState++)
{
case 0:
iId = *(int*)mValue;
break;
case 4:
if ( iId && (iId < 33) )
{
GET_PLAYER_POINTER_I(iId)->teamId = *(int*)mValue;
}
break;
}
}
void Client_WeaponInfo(void* mValue)
{
static int wpn;
switch(mState++){
case 0:
wpn = *(int*)mValue;
if ( !wpn ) wpn = 36; // kung fu
mPlayer->current = wpn;
break;
case 1:
mPlayer->weapons[wpn].clip = *(int*)mValue;
break;
case 2:
mPlayer->weapons[wpn].ammo = *(int*)mValue;
break;
case 3:
mPlayer->weapons[wpn].mode = *(int*)mValue;
break;
case 4:
mPlayer->weapons[wpn].attach = *(int*)mValue;
break;
}
}
void Client_ClipInfo(void* mValue)
{
int iValue = *(int*)mValue;
mPlayer->weapons[mPlayer->current].clip = iValue;
}
void Client_TSHealth_End(void* mValue)
{
edict_t *enemy = mPlayer->pEdict->v.dmg_inflictor;
int damage = (int)mPlayer->pEdict->v.dmg_take;
if ( !damage || !enemy )
return;
int aim = 0;
int weapon = 0;
mPlayer->pEdict->v.dmg_take = 0.0;
CPlayer* pAttacker = NULL;
if ( enemy->v.flags & (FL_CLIENT | FL_FAKECLIENT) )
{
pAttacker = GET_PLAYER_POINTER(enemy);
weapon = pAttacker->current;
aim = pAttacker->aiming;
}
else
{
char szCName[16];
strcpy( szCName,STRING(enemy->v.classname) );
if ( szCName[0] == 'g' )
{
if ( enemy->v.owner && enemy->v.owner->v.flags & (FL_CLIENT | FL_FAKECLIENT) )
{
pAttacker = GET_PLAYER_POINTER(enemy->v.owner);
weapon = 24; // grenade
}
}
else if ( szCName[0] == 'k' )
{
int pOwner = *( (int*)enemy->pvPrivateData + gKnifeOffset );
if ( FNullEnt( (edict_t*)pOwner) )
return;
pAttacker = GET_PLAYER_POINTER( (edict_t*)pOwner );
weapon = 37; // throwing knife
aim = pAttacker->aiming;
}
}
if ( !pAttacker ) pAttacker = mPlayer;
int TA = 0;
if ( mPlayer->teamId )
{
if ( (mPlayer->teamId == pAttacker->teamId ) && (mPlayer != pAttacker) )
TA = 1;
}
if ( mPlayer->IsAlive() )
return;
// death
if ( (int)pAttacker->pEdict->v.frags - pAttacker->frags == 0 )
pAttacker = mPlayer;
int killFlags = 0;
if ( !TA && mPlayer!=pAttacker )
{
int sflags = pAttacker->pEdict->v.iuser4;
int stuntKill = 0;
int slpos = 0;
if ( weapon == 24 ) // dla granata nie liczy sie sflags
; // nic nie rob..
else if ( sflags == 20 || sflags == 1028 || sflags == 2052 )
stuntKill = 1;
else if ( sflags == 36)
slpos = 1;
int doubleKill = 0;
if ( gpGlobals->time - pAttacker->lastKill < 1.0 )
doubleKill = 1;
if ( stuntKill )
killFlags |= TSKF_STUNTKILL;
pAttacker->lastKill = gpGlobals->time;
pAttacker->killingSpree++;
if ( pAttacker->killingSpree == 10 )
pAttacker->is_specialist = 1;
pAttacker->lastFrag = weaponData[weapon].bonus + 2*stuntKill;
if ( doubleKill )
{
pAttacker->lastFrag *= 2;
killFlags |= TSKF_DOUBLEKILL;
}
if ( pAttacker->is_specialist )
{
pAttacker->lastFrag *= 2;
killFlags |= TSKF_ISSPEC;
}
if ( mPlayer->is_specialist )
{
pAttacker->lastFrag += 5;
killFlags |= TSKF_KILLEDSPEC;
}
pAttacker->frags += pAttacker->lastFrag;
if ( pAttacker->frags != pAttacker->pEdict->v.frags )
{
if ( slpos )
killFlags |= TSKF_SLIDINGKILL;
else
weapon = 36;
pAttacker->lastFrag += (int)pAttacker->pEdict->v.frags - pAttacker->frags;
pAttacker->frags = (int)pAttacker->pEdict->v.frags;
}
}
pAttacker->killFlags = killFlags;
}
void Client_WStatus(void* mValue)
{
switch(mState++)
{
case 1:
if ( !*(int*)mValue )
{
mPlayer->current = 36;
}
break;
}
}
void Client_TSSpace(void* mValue)
{
mPlayer->space = *(int*)mValue;
}
void Client_PwUp(void* mValue)
{
static int iPwType;
switch(mState++)
{
case 0:
iPwType = *(int*)mValue;
switch(iPwType)
{
case TSPWUP_KUNGFU :
mPlayer->items |= TSITEM_KUNGFU;
break;
case TSPWUP_SJUMP:
mPlayer->items |= TSITEM_SUPERJUMP;
break;
default: mPlayer->PwUp = iPwType;
}
break;
case 1:
if ( iPwType != TSPWUP_KUNGFU && iPwType != TSPWUP_SJUMP )
mPlayer->PwUpValue = *(int*)mValue;
break;
}
}

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dlls/ts/tsfun/CMisc.cpp Executable file
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#include "tsfun.h"
funEventCall modMsgsEnd[MAX_REG_MSGS];
funEventCall modMsgs[MAX_REG_MSGS];
void (*function)(void*);
void (*endfunction)(void*);
CPlayer* mPlayer;
int mPlayerIndex;
int mState;
CPlayer players[33];
int gKnifeOffset;
int gmsgResetHUD;
int gmsgWeaponInfo;
int gmsgClipInfo;
int gmsgScoreInfo;
int gmsgTSHealth;
int gmsgWStatus;
int gmsgTSCash;
int gmsgTSSpace;
int gmsgPwUp;
struct sUserMsg {
const char* name;
int* id;
funEventCall func;
bool endmsg;
} g_user_msg[] = {
{ "ResetHUD",&gmsgResetHUD,Client_ResetHUD_End,true },
{ "WeaponInfo",&gmsgWeaponInfo,Client_WeaponInfo,false },
{ "ClipInfo",&gmsgClipInfo,Client_ClipInfo,false },
{ "ScoreInfo",&gmsgScoreInfo,Client_ScoreInfo,false },
{ "TSHealth",&gmsgTSHealth,Client_TSHealth_End,true },
{ "WStatus",&gmsgWStatus,Client_WStatus,false },
{ "TSSpace",&gmsgTSSpace,Client_TSSpace,false },
{ "PwUp",&gmsgPwUp,Client_PwUp,false},
{ 0,0,0,false }
};
const char* get_localinfo( const char* name , const char* def = 0 )
{
const char* b = LOCALINFO( (char*)name );
if (((b==0)||(*b==0)) && def )
SET_LOCALINFO((char*)name,(char*)(b = def) );
return b;
}
weapon_t weaponData[] = {
{ 1,"Kung Fu","kung_fu",3 }, // id 0 like in WeaponInfo , DeathMsg
{ 0,"Glock-18","glock-18",1 },
{ 0,"Unk1","Unk1",0 }, // bomb ?
{ 0,"Mini-Uzi","mini-uzi",1 },
{ 0,"BENELLI-M3","benelli_m3",1 },
{ 0,"M4A1","m4a1",1 },
{ 0,"MP5SD","mp5sd",1 },
{ 0,"MP5K","mp5k",1 },
{ 0,"Akimbo Berettas","akimbo_berettas",1 },
{ 0,"SOCOM-MK23","socom-mk23",1 },
{ 0,"Akimbo MK23","akimbo_mk23",1 },
{ 0,"USAS-12","usas-12",1 },
{ 0,"Desert Eagle","desert_eagle",1 },
{ 0,"AK47","ak47",1 },
{ 0,"Five-seveN","five-seven",1 },
{ 0,"STEYR-AUG","steyr-aug",1 },
{ 0,"Akimbo Mini-Uzi","akimbo_mini-uzi",1 },
{ 0,"STEYR-TMP","steyr-tmp",1 },
{ 0,"Barrett M82A1","barrett_m82a1",1 },
{ 0,"MP7-PDW","mp7-pdw",1 },
{ 0,"SPAS-12","spas-12",1 },
{ 0,"Golden Colts","golden_colts",1 },
{ 0,"Glock-20C","glock-20c",1 },
{ 0,"UMP", "ump",1 },
{ 0,"M61 Grenade","m61_grenade",1 },
{ 1,"Combat Knife","combat_knife",1 },
{ 0,"MOSSBERG 500","mossberg_500",1 },
{ 0,"M16A4","m16a4",1 },
{ 0,"Ruger-MK1","ruger-mk1",1 },
{ 0,"C4","c4",0 },
{ 0,"Akimbo Five-seveN","akimbo_five-seven",1 },
{ 0,"Raging Bull","raging_bull",1 },
{ 0,"M60E3","m60e3",1 },
{ 0,"Sawed-off","sawed-off",1 }, // 33
{ 1,"Katana", "katana",2 },
{ 1,"Seal Knife","seal_knife",1 }, // 35
{ 1,"Kung Fu","kung_fu",3 }, // Again new id 36
{ 1,"Throwing Knife","throwing_knife",2 }, // new id 37
{ 0,"breakable", "breakable", 1 },
};

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dlls/ts/tsfun/CNatives.h Executable file
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/*
* Copyright (c) 2003-2004 Lukasz Wlasinski
*
* This file is part of TS XMod.
*
* TS XMod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* TS XMod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with TS XMod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "amxxmodule.h"
#ifndef TSX_NATIVES
#define TSX_NATIVES
#define TSPWUP_SLOWMO 1
#define TSPWUP_INFAMMO 2
#define TSPWUP_KUNGFU 4
#define TSPWUP_SLOWPAUSE 8
#define TSPWUP_DFIRERATE 16
#define TSPWUP_GRENADE 32
#define TSPWUP_HEALTH 64
#define TSPWUP_ARMOR 128
#define TSPWUP_SUPERJUMP 256
static cell AMX_NATIVE_CALL set_user_slots(AMX *amx, cell *params)
{
int id = params[1];
CHECK_PLAYER(id);
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
pPlayer->SetSlots(params[2]);
return 1;
}
static cell AMX_NATIVE_CALL get_user_slots(AMX *amx, cell *params)
{
int id = params[1];
CHECK_PLAYER(id);
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
return pPlayer->GetSlots();
}
// set_fuattack(Float:time,Float:damage)
static cell AMX_NATIVE_CALL set_fuattack(AMX *amx, cell *params)
{
int id = params[1];
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
CHECK_PLAYER(id);
pPlayer->SetOffsetFloat(454,amx_ctof(params[2]) );
pPlayer->SetOffsetFloat(455,amx_ctof(params[3]) );
return 1;
}
static cell AMX_NATIVE_CALL has_superjump(AMX *amx, cell *params)
{
int id = params[1];
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
CHECK_PLAYER(id);
int val3 = pPlayer->GetOffsetInt(433);
if(val3 & 0x01000000) return 1;
return 0;
}
static cell AMX_NATIVE_CALL has_fupowerup(AMX *amx, cell *params)
{
int id = params[1];
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
CHECK_PLAYER(id);
int val3 = pPlayer->GetOffsetInt(433);
if(val3 & 65536) return 1;
return 0;
}
static cell AMX_NATIVE_CALL get_usertime(AMX *amx, cell *params)
{
int id = params[1];
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
CHECK_PLAYER(id);
return pPlayer->GetCurrentTime();
}
static cell AMX_NATIVE_CALL set_usertime(AMX *amx, cell *params)
{
int id = params[1];
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
CHECK_PLAYER(id);
pPlayer->SetCurrentTime(amx_ctof(params[2]));
return 1;
}
static cell AMX_NATIVE_CALL get_consecutive_frags(AMX *amx, cell *params)
{
int id = params[1];
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
CHECK_PLAYER(id);
return pPlayer->GetOffsetInt(433);
}
static cell AMX_NATIVE_CALL set_consecutive_frags(AMX *amx, cell *params)
{
int id = params[1];
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
CHECK_PLAYER(id);
pPlayer->SetOffsetInt(433,params[2]);
return 1;
}
static cell AMX_NATIVE_CALL set_user_message(AMX *amx, cell *params)
{
int id = params[1];
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
CHECK_PLAYER(id);
int message = params[2];
if(message < 1 || message > 16)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid Message ID: %i",message );
return 0;
}
int val3 = pPlayer->GetOffsetInt(433);
pPlayer->SetOffsetInt(433, (val3 & ~15)^message);
return 1;
}
static cell AMX_NATIVE_CALL get_user_message(AMX *amx, cell *params)
{
int id = params[1];
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
CHECK_PLAYER(id);
int val3 = pPlayer->GetOffsetInt(433);
return (val3 & 15);
}
static cell AMX_NATIVE_CALL set_bullettrail(AMX *amx, cell *params)
{
int id = params[1];
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
CHECK_PLAYER(id);
long bullettrail = params[2] * 256;
pPlayer->SetOffsetInt(87,bullettrail);
return 1;
}
static cell AMX_NATIVE_CALL set_fake_slowmo(AMX *amx, cell *params)
{
int id = params[1];
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
CHECK_PLAYER(id);
float time = amx_ctof(params[2]);
pPlayer->SetOffsetInt(423,TSPWUP_SLOWMO);
float prev = pPlayer->GetCurrentTime();
pPlayer->SetOffsetFloat(425,prev+time);
return 1;
}
static cell AMX_NATIVE_CALL set_fake_slowpause(AMX *amx, cell *params)
{
int id = params[1];
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
CHECK_PLAYER(id);
float time = amx_ctof(params[2]);
pPlayer->SetOffsetInt(423,TSPWUP_SLOWPAUSE);
float prev = pPlayer->GetCurrentTime();
pPlayer->SetOffsetFloat(425,prev+time);
return 1;
}
static cell AMX_NATIVE_CALL is_in_slowmo(AMX *amx, cell *params)
{
int id = params[1];
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
CHECK_PLAYER(id);
if(pPlayer->GetOffsetFloat(89) )
return pPlayer->GetOffsetFloat(425);
return 0;
}
static cell AMX_NATIVE_CALL set_speed(AMX *amx, cell *params)
{
int id = params[1];
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
CHECK_PLAYER(id);
pPlayer->SetOffsetFloat(89, amx_ctof(params[2]) );
pPlayer->SetOffsetFloat(90, amx_ctof(params[3]) );
pPlayer->SetOffsetFloat(85, amx_ctof(params[3]) );
pPlayer->SetOffsetFloat(425,amx_ctof(params[4]) );
return 1;
}
static cell AMX_NATIVE_CALL set_physics_speed(AMX *amx, cell *params)
{
int id = params[1];
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
CHECK_PLAYER(id);
pPlayer->SetOffsetFloat(86,amx_ctof(params[2]));
return 1;
}
static cell AMX_NATIVE_CALL is_running_powerup(AMX *amx, cell *params)
{
int id = params[1];
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
CHECK_PLAYER(id);
return pPlayer->GetOffsetInt(423);
}
static cell AMX_NATIVE_CALL force_powerup_run(AMX *amx, cell *params)
{
int id = params[1];
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
CHECK_PLAYER(id);
pPlayer->SetOffsetInt(423,params[2]);
return 1;
}
AMX_NATIVE_INFO base_Natives[] = {
{ "ts_getuserslots", get_user_slots },
{ "ts_setuserslots", set_user_slots },
{ "ts_getusertime",get_usertime },
{ "ts_setusertime",set_usertime},
{ "ts_set_fuattack", set_fuattack },
{ "ts_set_message", set_user_message },
{ "ts_get_message", get_user_message },
{ "ts_has_superjump", has_superjump },
{ "ts_has_fupowerup", has_fupowerup },
{ "ts_get_cons_frags", get_consecutive_frags },
{ "ts_set_cons_frags", set_consecutive_frags },
//****************************************
{ "ts_set_bullettrail",set_bullettrail },
{ "ts_set_fakeslowmo",set_fake_slowmo },
{ "ts_set_fakeslowpause",set_fake_slowpause },
{ "ts_is_in_slowmo",is_in_slowmo },
{ "ts_set_speed",set_speed },
{ "ts_set_physics_speed",set_physics_speed },
//****************************************
{ "ts_is_running_powerup",is_running_powerup},
{ "ts_force_run_powerup",force_powerup_run},
//"*******************"
{ NULL, NULL }
};
#endif

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dlls/ts/tsfun/CPlayer.cpp Executable file
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/*
* Copyright (c) 2003-2004 Lukasz Wlasinski
*
* This file is part of TS XMod.
*
* TS XMod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* TS XMod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with TS XMod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "CPlayer.h"
#include "tsfun.h"
// *****************************************************
// class CPlayer
// *****************************************************
void CPlayer::Disconnect()
{
ingame = false;
}
void CPlayer::PutInServer()
{
ingame = true;
killingSpree = 0;
items = 0;
lastFrag = 0;
lastKill = 0.0;
is_specialist = 0;
set_454 = -1.0;
set_455 = -1.0;
set_423 = -1;
//debug
frags = 0;
}
void CPlayer::Connect( const char* ippp )
{
strcpy(ip,ippp);
}
void CPlayer::Init( int pi, edict_t* pe )
{
pEdict = pe;
index = pi;
current = 0;
ingame = true;
}
long CPlayer::GetOffsetInt(long off)
{
#ifdef __linux__
off += 5;
#endif
return *((int *)pEdict->pvPrivateData + off);
}
float CPlayer::GetOffsetFloat(long off)
{
#ifdef __linux__
off += 5;
#endif
return *((float *)pEdict->pvPrivateData + off);
}
void CPlayer::SetOffsetInt(long off, long set)
{
#ifdef __linux__
off += 5;
#endif
*((int *)pEdict->pvPrivateData + off) = set;
}
void CPlayer::SetOffsetFloat(long off, float set)
{
#ifdef __linux__
off += 5;
#endif
*((float *)pEdict->pvPrivateData + off) = set;
}

161
dlls/ts/tsfun/CPlayer.h Executable file
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/*
* Copyright (c) 2003-2004 Lukasz Wlasinski
*
* This file is part of TS XMod.
*
* TS XMod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* TS XMod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with TS XMod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef CMISC_H
#define CMISC_H
#include "amxxmodule.h"
#define TSMAX_CUSTOMWPNS 5
#define TSMAX_WEAPONS 39 + TSMAX_CUSTOMWPNS
#ifndef __linux__
#define TSKNIFE_OFFSET 31 // owner offset in knife entity
#else
#define TSKNIFE_OFFSET 36
#endif
#define TSPWUP_SLOWMO 1
#define TSPWUP_INFAMMO 2
#define TSPWUP_KUNGFU 4
#define TSPWUP_SLOWPAUSE 8
#define TSPWUP_DFIRERATE 16
#define TSPWUP_SJUMP 256
#define TSITEM_KUNGFU 1<<0
#define TSITEM_SUPERJUMP 1<<1
#define TSKF_STUNTKILL 1<<0
#define TSKF_SLIDINGKILL 1<<1
#define TSKF_DOUBLEKILL 1<<2
#define TSKF_ISSPEC 1<<3 // is specialist
#define TSKF_KILLEDSPEC 1<<4 // killed specialist
// *****************************************************
// class CPlayer
// *****************************************************
struct CPlayer {
float set_454;
float set_455;
int set_423;
edict_t* pEdict;
char ip[32];
int index;
int teamId;
int aiming;
int current;
int space;
int PwUp;
int PwUpValue;
int items; // "stale" przedmioty , super jump i kung fu bonus
//
int killingSpree;
int is_specialist;
int killFlags;
int lastFrag; // oblicz ostatni frag, sprawdza czy poprawna jest detekcja broni i bonusow
float lastKill; // kiedy ostatni , dla double kill
//
int frags; // suma dla kontroli ostatniego fraga, to - v.frags = lastfrag
bool ingame;
struct PlayerWeapon {
char* name;
int ammo;
int clip;
int mode; // burst , full auto ..
int attach; // scope ,laser
};
PlayerWeapon weapons[TSMAX_WEAPONS];
PlayerWeapon attackers[33];
PlayerWeapon victims[33];
void Init( int pi, edict_t* pe );
void Connect( const char* ip );
void PutInServer();
void Disconnect();
long GetOffsetInt(long off);
float GetOffsetFloat(long off);
void SetOffsetInt(long off,long set);
void SetOffsetFloat(long off, float set);
inline long GetMoney()
{
return GetOffsetInt(301);
}
inline void SetMoney(long money)
{
SetOffsetInt(301,money);
}
inline float GetCurrentTime()
{
return GetOffsetFloat(444);
}
inline void SetCurrentTime(float time)
{
SetOffsetFloat(444,time);
}
inline long GetSlots()
{
return GetOffsetInt(304);
}
inline void SetSlots(long slots)
{
SetOffsetInt(304,slots);
}
inline bool IsBot()
{
const char* auth= (*g_engfuncs.pfnGetPlayerAuthId)(pEdict);
return ( auth && !strcmp( auth , "BOT" ) );
}
inline bool IsAlive()
{
return ((pEdict->v.deadflag==DEAD_NO)&&(pEdict->v.health>0));
}
};
#endif // CMISC_H

3042
dlls/ts/tsfun/amxxmodule.cpp Executable file

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2197
dlls/ts/tsfun/amxxmodule.h Executable file

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dlls/ts/tsfun/moduleconfig.h Executable file
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// Configuration
#ifndef __MODULECONFIG_H__
#define __MODULECONFIG_H__
// Module info
#define MODULE_NAME "TSFUN"
#define MODULE_VERSION "1.00"
#define MODULE_AUTHOR "Twilight Suzuka"
#define MODULE_URL "http://www.amxmodx.org"
#define MODULE_LOGTAG "TSFUN"
// If you want the module not to be reloaded on mapchange, remove / comment out the next line
// #define MODULE_RELOAD_ON_MAPCHANGE
#ifdef __DATE__
#define MODULE_DATE __DATE__
#else // __DATE__
#define MODULE_DATE "Unknown"
#endif // __DATE__
// metamod plugin?
#define USE_METAMOD
// - AMXX Init functions
// Also consider using FN_META_*
// AMXX query
//#define FN_AMXX_QUERY OnAmxxQuery
// AMXX attach
// Do native functions init here (MF_AddNatives)
#define FN_AMXX_ATTACH OnAmxxAttach
// AMXX dettach
//#define FN_AMXX_DETACH OnAmxxDetach
// All plugins loaded
// Do forward functions init here (MF_RegisterForward)
#define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
/**** METAMOD ****/
// If your module doesn't use metamod, you may close the file now :)
#ifdef USE_METAMOD
// ----
// Hook Functions
// Uncomment these to be called
// You can also change the function name
// - Metamod init functions
// Also consider using FN_AMXX_*
// Meta query
//#define FN_META_QUERY OnMetaQuery
// Meta attach
//#define FN_META_ATTACH OnMetaAttach
// Meta dettach
//#define FN_META_DETACH OnMetaDetach
// (wd) are Will Day's notes
// - GetEntityAPI2 functions
// #define FN_GameDLLInit GameDLLInit /* pfnGameInit() */
// #define FN_DispatchSpawn DispatchSpawn /* pfnSpawn() */
// #define FN_DispatchThink DispatchThink /* pfnThink() */
// #define FN_DispatchUse DispatchUse /* pfnUse() */
// #define FN_DispatchTouch DispatchTouch /* pfnTouch() */
// #define FN_DispatchBlocked DispatchBlocked /* pfnBlocked() */
// #define FN_DispatchKeyValue DispatchKeyValue /* pfnKeyValue() */
// #define FN_DispatchSave DispatchSave /* pfnSave() */
// #define FN_DispatchRestore DispatchRestore /* pfnRestore() */
// #define FN_DispatchObjectCollsionBox DispatchObjectCollsionBox /* pfnSetAbsBox() */
// #define FN_SaveWriteFields SaveWriteFields /* pfnSaveWriteFields() */
// #define FN_SaveReadFields SaveReadFields /* pfnSaveReadFields() */
// #define FN_SaveGlobalState SaveGlobalState /* pfnSaveGlobalState() */
// #define FN_RestoreGlobalState RestoreGlobalState /* pfnRestoreGlobalState() */
// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
// #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
//#define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
// #define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
//#define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
// #define FN_StartFrame StartFrame /* pfnStartFrame() */
// #define FN_ParmsNewLevel ParmsNewLevel /* pfnParmsNewLevel() */
// #define FN_ParmsChangeLevel ParmsChangeLevel /* pfnParmsChangeLevel() */
// #define FN_GetGameDescription GetGameDescription /* pfnGetGameDescription() Returns string describing current .dll. E.g. "TeamFotrress 2" "Half-Life" */
// #define FN_PlayerCustomization PlayerCustomization /* pfnPlayerCustomization() Notifies .dll of new customization for player. */
// #define FN_SpectatorConnect SpectatorConnect /* pfnSpectatorConnect() Called when spectator joins server */
// #define FN_SpectatorDisconnect SpectatorDisconnect /* pfnSpectatorDisconnect() Called when spectator leaves the server */
// #define FN_SpectatorThink SpectatorThink /* pfnSpectatorThink() Called when spectator sends a command packet (usercmd_t) */
// #define FN_Sys_Error Sys_Error /* pfnSys_Error() Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. SDK2 */
// #define FN_PM_Move PM_Move /* pfnPM_Move() (wd) SDK2 */
// #define FN_PM_Init PM_Init /* pfnPM_Init() Server version of player movement initialization; (wd) SDK2 */
// #define FN_PM_FindTextureType PM_FindTextureType /* pfnPM_FindTextureType() (wd) SDK2 */
// #define FN_SetupVisibility SetupVisibility /* pfnSetupVisibility() Set up PVS and PAS for networking for this client; (wd) SDK2 */
// #define FN_UpdateClientData UpdateClientData /* pfnUpdateClientData() Set up data sent only to specific client; (wd) SDK2 */
// #define FN_AddToFullPack AddToFullPack /* pfnAddToFullPack() (wd) SDK2 */
// #define FN_CreateBaseline CreateBaseline /* pfnCreateBaseline() Tweak entity baseline for network encoding allows setup of player baselines too.; (wd) SDK2 */
// #define FN_RegisterEncoders RegisterEncoders /* pfnRegisterEncoders() Callbacks for network encoding; (wd) SDK2 */
// #define FN_GetWeaponData GetWeaponData /* pfnGetWeaponData() (wd) SDK2 */
// #define FN_CmdStart CmdStart /* pfnCmdStart() (wd) SDK2 */
// #define FN_CmdEnd CmdEnd /* pfnCmdEnd() (wd) SDK2 */
// #define FN_ConnectionlessPacket ConnectionlessPacket /* pfnConnectionlessPacket() (wd) SDK2 */
// #define FN_GetHullBounds GetHullBounds /* pfnGetHullBounds() (wd) SDK2 */
// #define FN_CreateInstancedBaselines CreateInstancedBaselines /* pfnCreateInstancedBaselines() (wd) SDK2 */
// #define FN_InconsistentFile InconsistentFile /* pfnInconsistentFile() (wd) SDK2 */
// #define FN_AllowLagCompensation AllowLagCompensation /* pfnAllowLagCompensation() (wd) SDK2 */
// - GetEntityAPI2_Post functions
// #define FN_GameDLLInit_Post GameDLLInit_Post
// #define FN_DispatchSpawn_Post DispatchSpawn_Post
// #define FN_DispatchThink_Post DispatchThink_Post
// #define FN_DispatchUse_Post DispatchUse_Post
// #define FN_DispatchTouch_Post DispatchTouch_Post
// #define FN_DispatchBlocked_Post DispatchBlocked_Post
// #define FN_DispatchKeyValue_Post DispatchKeyValue_Post
// #define FN_DispatchSave_Post DispatchSave_Post
// #define FN_DispatchRestore_Post DispatchRestore_Post
// #define FN_DispatchObjectCollsionBox_Post DispatchObjectCollsionBox_Post
// #define FN_SaveWriteFields_Post SaveWriteFields_Post
// #define FN_SaveReadFields_Post SaveReadFields_Post
// #define FN_SaveGlobalState_Post SaveGlobalState_Post
// #define FN_RestoreGlobalState_Post RestoreGlobalState_Post
// #define FN_ResetGlobalState_Post ResetGlobalState_Post
//#define FN_ClientConnect_Post ClientConnect_Post
// #define FN_ClientDisconnect_Post ClientDisconnect_Post
// #define FN_ClientKill_Post ClientKill_Post
//#define FN_ClientPutInServer_Post ClientPutInServer_Post
// #define FN_ClientCommand_Post ClientCommand_Post
//#define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
#define FN_ServerActivate_Post ServerActivate_Post
// #define FN_ServerDeactivate_Post ServerDeactivate_Post
#define FN_PlayerPreThink_Post PlayerPreThink_Post
// #define FN_PlayerPostThink_Post PlayerPostThink_Post
// #define FN_StartFrame_Post StartFrame_Post
// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post
// #define FN_GetGameDescription_Post GetGameDescription_Post
// #define FN_PlayerCustomization_Post PlayerCustomization_Post
// #define FN_SpectatorConnect_Post SpectatorConnect_Post
// #define FN_SpectatorDisconnect_Post SpectatorDisconnect_Post
// #define FN_SpectatorThink_Post SpectatorThink_Post
// #define FN_Sys_Error_Post Sys_Error_Post
// #define FN_PM_Move_Post PM_Move_Post
// #define FN_PM_Init_Post PM_Init_Post
// #define FN_PM_FindTextureType_Post PM_FindTextureType_Post
// #define FN_SetupVisibility_Post SetupVisibility_Post
// #define FN_UpdateClientData_Post UpdateClientData_Post
// #define FN_AddToFullPack_Post AddToFullPack_Post
// #define FN_CreateBaseline_Post CreateBaseline_Post
// #define FN_RegisterEncoders_Post RegisterEncoders_Post
// #define FN_GetWeaponData_Post GetWeaponData_Post
// #define FN_CmdStart_Post CmdStart_Post
// #define FN_CmdEnd_Post CmdEnd_Post
// #define FN_ConnectionlessPacket_Post ConnectionlessPacket_Post
// #define FN_GetHullBounds_Post GetHullBounds_Post
// #define FN_CreateInstancedBaselines_Post CreateInstancedBaselines_Post
// #define FN_InconsistentFile_Post InconsistentFile_Post
// #define FN_AllowLagCompensation_Post AllowLagCompensation_Post
// - GetEngineAPI functions
// #define FN_PrecacheModel PrecacheModel
// #define FN_PrecacheSound PrecacheSound
// #define FN_SetModel SetModel
// #define FN_ModelIndex ModelIndex
// #define FN_ModelFrames ModelFrames
// #define FN_SetSize SetSize
// #define FN_ChangeLevel ChangeLevel
// #define FN_GetSpawnParms GetSpawnParms
// #define FN_SaveSpawnParms SaveSpawnParms
// #define FN_VecToYaw VecToYaw
// #define FN_VecToAngles VecToAngles
// #define FN_MoveToOrigin MoveToOrigin
// #define FN_ChangeYaw ChangeYaw
// #define FN_ChangePitch ChangePitch
// #define FN_FindEntityByString FindEntityByString
// #define FN_GetEntityIllum GetEntityIllum
// #define FN_FindEntityInSphere FindEntityInSphere
// #define FN_FindClientInPVS FindClientInPVS
// #define FN_EntitiesInPVS EntitiesInPVS
// #define FN_MakeVectors MakeVectors
// #define FN_AngleVectors AngleVectors
// #define FN_CreateEntity CreateEntity
// #define FN_RemoveEntity RemoveEntity
// #define FN_CreateNamedEntity CreateNamedEntity
// #define FN_MakeStatic MakeStatic
// #define FN_EntIsOnFloor EntIsOnFloor
// #define FN_DropToFloor DropToFloor
// #define FN_WalkMove WalkMove
// #define FN_SetOrigin SetOrigin
// #define FN_EmitSound EmitSound
// #define FN_EmitAmbientSound EmitAmbientSound
// #define FN_TraceLine TraceLine
// #define FN_TraceToss TraceToss
// #define FN_TraceMonsterHull TraceMonsterHull
// #define FN_TraceHull TraceHull
// #define FN_TraceModel TraceModel
// #define FN_TraceTexture TraceTexture
// #define FN_TraceSphere TraceSphere
// #define FN_GetAimVector GetAimVector
// #define FN_ServerCommand ServerCommand
// #define FN_ServerExecute ServerExecute
// #define FN_engClientCommand engClientCommand
// #define FN_ParticleEffect ParticleEffect
// #define FN_LightStyle LightStyle
// #define FN_DecalIndex DecalIndex
// #define FN_PointContents PointContents
// #define FN_MessageBegin MessageBegin
// #define FN_MessageEnd MessageEnd
// #define FN_WriteByte WriteByte
// #define FN_WriteChar WriteChar
// #define FN_WriteShort WriteShort
// #define FN_WriteLong WriteLong
// #define FN_WriteAngle WriteAngle
// #define FN_WriteCoord WriteCoord
// #define FN_WriteString WriteString
// #define FN_WriteEntity WriteEntity
// #define FN_CVarRegister CVarRegister
// #define FN_CVarGetFloat CVarGetFloat
// #define FN_CVarGetString CVarGetString
// #define FN_CVarSetFloat CVarSetFloat
// #define FN_CVarSetString CVarSetString
// #define FN_AlertMessage AlertMessage
// #define FN_EngineFprintf EngineFprintf
// #define FN_PvAllocEntPrivateData PvAllocEntPrivateData
// #define FN_PvEntPrivateData PvEntPrivateData
// #define FN_FreeEntPrivateData FreeEntPrivateData
// #define FN_SzFromIndex SzFromIndex
// #define FN_AllocString AllocString
// #define FN_GetVarsOfEnt GetVarsOfEnt
// #define FN_PEntityOfEntOffset PEntityOfEntOffset
// #define FN_EntOffsetOfPEntity EntOffsetOfPEntity
// #define FN_IndexOfEdict IndexOfEdict
// #define FN_PEntityOfEntIndex PEntityOfEntIndex
// #define FN_FindEntityByVars FindEntityByVars
// #define FN_GetModelPtr GetModelPtr
// #define FN_RegUserMsg RegUserMsg
// #define FN_AnimationAutomove AnimationAutomove
// #define FN_GetBonePosition GetBonePosition
// #define FN_FunctionFromName FunctionFromName
// #define FN_NameForFunction NameForFunction
// #define FN_ClientPrintf ClientPrintf
// #define FN_ServerPrint ServerPrint
// #define FN_Cmd_Args Cmd_Args
// #define FN_Cmd_Argv Cmd_Argv
// #define FN_Cmd_Argc Cmd_Argc
// #define FN_GetAttachment GetAttachment
// #define FN_CRC32_Init CRC32_Init
// #define FN_CRC32_ProcessBuffer CRC32_ProcessBuffer
// #define FN_CRC32_ProcessByte CRC32_ProcessByte
// #define FN_CRC32_Final CRC32_Final
// #define FN_RandomLong RandomLong
// #define FN_RandomFloat RandomFloat
// #define FN_SetView SetView
// #define FN_Time Time
// #define FN_CrosshairAngle CrosshairAngle
// #define FN_LoadFileForMe LoadFileForMe
// #define FN_FreeFile FreeFile
// #define FN_EndSection EndSection
// #define FN_CompareFileTime CompareFileTime
// #define FN_GetGameDir GetGameDir
// #define FN_Cvar_RegisterVariable Cvar_RegisterVariable
// #define FN_FadeClientVolume FadeClientVolume
// #define FN_SetClientMaxspeed SetClientMaxspeed
// #define FN_CreateFakeClient CreateFakeClient
// #define FN_RunPlayerMove RunPlayerMove
// #define FN_NumberOfEntities NumberOfEntities
// #define FN_GetInfoKeyBuffer GetInfoKeyBuffer
// #define FN_InfoKeyValue InfoKeyValue
// #define FN_SetKeyValue SetKeyValue
// #define FN_SetClientKeyValue SetClientKeyValue
// #define FN_IsMapValid IsMapValid
// #define FN_StaticDecal StaticDecal
// #define FN_PrecacheGeneric PrecacheGeneric
// #define FN_GetPlayerUserId GetPlayerUserId
// #define FN_BuildSoundMsg BuildSoundMsg
// #define FN_IsDedicatedServer IsDedicatedServer
// #define FN_CVarGetPointer CVarGetPointer
// #define FN_GetPlayerWONId GetPlayerWONId
// #define FN_Info_RemoveKey Info_RemoveKey
// #define FN_GetPhysicsKeyValue GetPhysicsKeyValue
// #define FN_SetPhysicsKeyValue SetPhysicsKeyValue
// #define FN_GetPhysicsInfoString GetPhysicsInfoString
// #define FN_PrecacheEvent PrecacheEvent
// #define FN_PlaybackEvent PlaybackEvent
// #define FN_SetFatPVS SetFatPVS
// #define FN_SetFatPAS SetFatPAS
// #define FN_CheckVisibility CheckVisibility
// #define FN_DeltaSetField DeltaSetField
// #define FN_DeltaUnsetField DeltaUnsetField
// #define FN_DeltaAddEncoder DeltaAddEncoder
// #define FN_GetCurrentPlayer GetCurrentPlayer
// #define FN_CanSkipPlayer CanSkipPlayer
// #define FN_DeltaFindField DeltaFindField
// #define FN_DeltaSetFieldByIndex DeltaSetFieldByIndex
// #define FN_DeltaUnsetFieldByIndex DeltaUnsetFieldByIndex
// #define FN_SetGroupMask SetGroupMask
// #define FN_engCreateInstancedBaseline engCreateInstancedBaseline
// #define FN_Cvar_DirectSet Cvar_DirectSet
// #define FN_ForceUnmodified ForceUnmodified
// #define FN_GetPlayerStats GetPlayerStats
// #define FN_AddServerCommand AddServerCommand
// #define FN_Voice_GetClientListening Voice_GetClientListening
// #define FN_Voice_SetClientListening Voice_SetClientListening
// #define FN_GetPlayerAuthId GetPlayerAuthId
// - GetEngineAPI_Post functions
// #define FN_PrecacheModel_Post PrecacheModel_Post
// #define FN_PrecacheSound_Post PrecacheSound_Post
// #define FN_SetModel_Post SetModel_Post
// #define FN_ModelIndex_Post ModelIndex_Post
// #define FN_ModelFrames_Post ModelFrames_Post
// #define FN_SetSize_Post SetSize_Post
// #define FN_ChangeLevel_Post ChangeLevel_Post
// #define FN_GetSpawnParms_Post GetSpawnParms_Post
// #define FN_SaveSpawnParms_Post SaveSpawnParms_Post
// #define FN_VecToYaw_Post VecToYaw_Post
// #define FN_VecToAngles_Post VecToAngles_Post
// #define FN_MoveToOrigin_Post MoveToOrigin_Post
// #define FN_ChangeYaw_Post ChangeYaw_Post
// #define FN_ChangePitch_Post ChangePitch_Post
// #define FN_FindEntityByString_Post FindEntityByString_Post
// #define FN_GetEntityIllum_Post GetEntityIllum_Post
// #define FN_FindEntityInSphere_Post FindEntityInSphere_Post
// #define FN_FindClientInPVS_Post FindClientInPVS_Post
// #define FN_EntitiesInPVS_Post EntitiesInPVS_Post
// #define FN_MakeVectors_Post MakeVectors_Post
// #define FN_AngleVectors_Post AngleVectors_Post
// #define FN_CreateEntity_Post CreateEntity_Post
// #define FN_RemoveEntity_Post RemoveEntity_Post
// #define FN_CreateNamedEntity_Post CreateNamedEntity_Post
// #define FN_MakeStatic_Post MakeStatic_Post
// #define FN_EntIsOnFloor_Post EntIsOnFloor_Post
// #define FN_DropToFloor_Post DropToFloor_Post
// #define FN_WalkMove_Post WalkMove_Post
// #define FN_SetOrigin_Post SetOrigin_Post
// #define FN_EmitSound_Post EmitSound_Post
// #define FN_EmitAmbientSound_Post EmitAmbientSound_Post
//#define FN_TraceLine_Post TraceLine_Post
// #define FN_TraceToss_Post TraceToss_Post
// #define FN_TraceMonsterHull_Post TraceMonsterHull_Post
// #define FN_TraceHull_Post TraceHull_Post
// #define FN_TraceModel_Post TraceModel_Post
// #define FN_TraceTexture_Post TraceTexture_Post
// #define FN_TraceSphere_Post TraceSphere_Post
// #define FN_GetAimVector_Post GetAimVector_Post
// #define FN_ServerCommand_Post ServerCommand_Post
// #define FN_ServerExecute_Post ServerExecute_Post
// #define FN_engClientCommand_Post engClientCommand_Post
// #define FN_ParticleEffect_Post ParticleEffect_Post
// #define FN_LightStyle_Post LightStyle_Post
// #define FN_DecalIndex_Post DecalIndex_Post
// #define FN_PointContents_Post PointContents_Post
//#define FN_MessageBegin_Post MessageBegin_Post
//#define FN_MessageEnd_Post MessageEnd_Post
//#define FN_WriteByte_Post WriteByte_Post
//#define FN_WriteChar_Post WriteChar_Post
//#define FN_WriteShort_Post WriteShort_Post
//#define FN_WriteLong_Post WriteLong_Post
//#define FN_WriteAngle_Post WriteAngle_Post
//#define FN_WriteCoord_Post WriteCoord_Post
//#define FN_WriteString_Post WriteString_Post
//#define FN_WriteEntity_Post WriteEntity_Post
// #define FN_CVarRegister_Post CVarRegister_Post
// #define FN_CVarGetFloat_Post CVarGetFloat_Post
// #define FN_CVarGetString_Post CVarGetString_Post
// #define FN_CVarSetFloat_Post CVarSetFloat_Post
// #define FN_CVarSetString_Post CVarSetString_Post
// #define FN_AlertMessage_Post AlertMessage_Post
// #define FN_EngineFprintf_Post EngineFprintf_Post
// #define FN_PvAllocEntPrivateData_Post PvAllocEntPrivateData_Post
// #define FN_PvEntPrivateData_Post PvEntPrivateData_Post
// #define FN_FreeEntPrivateData_Post FreeEntPrivateData_Post
// #define FN_SzFromIndex_Post SzFromIndex_Post
// #define FN_AllocString_Post AllocString_Post
// #define FN_GetVarsOfEnt_Post GetVarsOfEnt_Post
// #define FN_PEntityOfEntOffset_Post PEntityOfEntOffset_Post
// #define FN_EntOffsetOfPEntity_Post EntOffsetOfPEntity_Post
// #define FN_IndexOfEdict_Post IndexOfEdict_Post
// #define FN_PEntityOfEntIndex_Post PEntityOfEntIndex_Post
// #define FN_FindEntityByVars_Post FindEntityByVars_Post
// #define FN_GetModelPtr_Post GetModelPtr_Post
//#define FN_RegUserMsg_Post RegUserMsg_Post
// #define FN_AnimationAutomove_Post AnimationAutomove_Post
// #define FN_GetBonePosition_Post GetBonePosition_Post
// #define FN_FunctionFromName_Post FunctionFromName_Post
// #define FN_NameForFunction_Post NameForFunction_Post
// #define FN_ClientPrintf_Post ClientPrintf_Post
// #define FN_ServerPrint_Post ServerPrint_Post
// #define FN_Cmd_Args_Post Cmd_Args_Post
// #define FN_Cmd_Argv_Post Cmd_Argv_Post
// #define FN_Cmd_Argc_Post Cmd_Argc_Post
// #define FN_GetAttachment_Post GetAttachment_Post
// #define FN_CRC32_Init_Post CRC32_Init_Post
// #define FN_CRC32_ProcessBuffer_Post CRC32_ProcessBuffer_Post
// #define FN_CRC32_ProcessByte_Post CRC32_ProcessByte_Post
// #define FN_CRC32_Final_Post CRC32_Final_Post
// #define FN_RandomLong_Post RandomLong_Post
// #define FN_RandomFloat_Post RandomFloat_Post
// #define FN_SetView_Post SetView_Post
// #define FN_Time_Post Time_Post
// #define FN_CrosshairAngle_Post CrosshairAngle_Post
// #define FN_LoadFileForMe_Post LoadFileForMe_Post
// #define FN_FreeFile_Post FreeFile_Post
// #define FN_EndSection_Post EndSection_Post
// #define FN_CompareFileTime_Post CompareFileTime_Post
// #define FN_GetGameDir_Post GetGameDir_Post
// #define FN_Cvar_RegisterVariable_Post Cvar_RegisterVariable_Post
// #define FN_FadeClientVolume_Post FadeClientVolume_Post
// #define FN_SetClientMaxspeed_Post SetClientMaxspeed_Post
// #define FN_CreateFakeClient_Post CreateFakeClient_Post
// #define FN_RunPlayerMove_Post RunPlayerMove_Post
// #define FN_NumberOfEntities_Post NumberOfEntities_Post
// #define FN_GetInfoKeyBuffer_Post GetInfoKeyBuffer_Post
// #define FN_InfoKeyValue_Post InfoKeyValue_Post
// #define FN_SetKeyValue_Post SetKeyValue_Post
// #define FN_SetClientKeyValue_Post SetClientKeyValue_Post
// #define FN_IsMapValid_Post IsMapValid_Post
// #define FN_StaticDecal_Post StaticDecal_Post
// #define FN_PrecacheGeneric_Post PrecacheGeneric_Post
// #define FN_GetPlayerUserId_Post GetPlayerUserId_Post
// #define FN_BuildSoundMsg_Post BuildSoundMsg_Post
// #define FN_IsDedicatedServer_Post IsDedicatedServer_Post
// #define FN_CVarGetPointer_Post CVarGetPointer_Post
// #define FN_GetPlayerWONId_Post GetPlayerWONId_Post
// #define FN_Info_RemoveKey_Post Info_RemoveKey_Post
// #define FN_GetPhysicsKeyValue_Post GetPhysicsKeyValue_Post
// #define FN_SetPhysicsKeyValue_Post SetPhysicsKeyValue_Post
// #define FN_GetPhysicsInfoString_Post GetPhysicsInfoString_Post
// #define FN_PrecacheEvent_Post PrecacheEvent_Post
// #define FN_PlaybackEvent_Post PlaybackEvent_Post
// #define FN_SetFatPVS_Post SetFatPVS_Post
// #define FN_SetFatPAS_Post SetFatPAS_Post
// #define FN_CheckVisibility_Post CheckVisibility_Post
// #define FN_DeltaSetField_Post DeltaSetField_Post
// #define FN_DeltaUnsetField_Post DeltaUnsetField_Post
// #define FN_DeltaAddEncoder_Post DeltaAddEncoder_Post
// #define FN_GetCurrentPlayer_Post GetCurrentPlayer_Post
// #define FN_CanSkipPlayer_Post CanSkipPlayer_Post
// #define FN_DeltaFindField_Post DeltaFindField_Post
// #define FN_DeltaSetFieldByIndex_Post DeltaSetFieldByIndex_Post
// #define FN_DeltaUnsetFieldByIndex_Post DeltaUnsetFieldByIndex_Post
// #define FN_SetGroupMask_Post SetGroupMask_Post
// #define FN_engCreateInstancedBaseline_Post engCreateInstancedBaseline_Post
// #define FN_Cvar_DirectSet_Post Cvar_DirectSet_Post
// #define FN_ForceUnmodified_Post ForceUnmodified_Post
// #define FN_GetPlayerStats_Post GetPlayerStats_Post
// #define FN_AddServerCommand_Post AddServerCommand_Post
// #define FN_Voice_GetClientListening_Post Voice_GetClientListening_Post
// #define FN_Voice_SetClientListening_Post Voice_SetClientListening_Post
// #define FN_GetPlayerAuthId_Post GetPlayerAuthId_Post
// #define FN_OnFreeEntPrivateData OnFreeEntPrivateData
// #define FN_GameShutdown GameShutdown
// #define FN_ShouldCollide ShouldCollide
// #define FN_OnFreeEntPrivateData_Post OnFreeEntPrivateData_Post
// #define FN_GameShutdown_Post GameShutdown_Post
// #define FN_ShouldCollide_Post ShouldCollide_Post
#endif // USE_METAMOD
#endif // __MODULECONFIG_H__

143
dlls/ts/tsfun/tsfun.cpp Executable file
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/*
* Copyright (c) 2003-2004 Lukasz Wlasinski
*
* This file is part of TS XMod.
*
* TS XMod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* TS XMod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with TS XMod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "tsfun.h"
#include "CNatives.h"
int Powerup = -1;
int KungFoo = -1; //-1 is an invalid forward so initiate this to that
void OnPluginsLoaded()
{
//mymodule_Touch - the forward name
//ET_IGNORE - means PLUGIN_HANDLED will be ignored (other option is ET_STOP)
//FP_CELL - first parameter is a normal cell
//FP_CELL - second parameter is a normal cell
//FP_DONE - that's the end of the parameter descriptions
KungFoo = MF_RegisterForward("KungFoo_Attack", ET_STOP, FP_CELL, FP_FLOAT,FP_FLOAT, FP_DONE);
Powerup = MF_RegisterForward("client_powerup", ET_IGNORE, FP_CELL, FP_CELL, FP_DONE);
}
void check_powerup(edict_s *player)
{
CPlayer *pPlayer = GET_PLAYER_POINTER(player);
int offset1 = 423;
#ifdef __linux__
offset1 += 5;
#endif
int id = ENTINDEX(player);
int val3 = *((int *)player->pvPrivateData + offset1);
if(pPlayer->set_423 == -1)
{
pPlayer->set_423 = val3;
return;
}
else if(pPlayer->set_423 != val3) MF_ExecuteForward(Powerup, id,val3);
}
void check_kungfoo(edict_s *player)
{
CPlayer *pPlayer = GET_PLAYER_POINTER(player);
int offset1 = 454;
int offset2 = 455;
#ifdef __linux__
offset1 += 5;
offset2 += 5;
#endif
int id = ENTINDEX(player);
float val4 = *((float *)player->pvPrivateData + offset1);
float val5 = *((float *)player->pvPrivateData + offset2);
if(pPlayer->set_454 == -1.0)
{
pPlayer->set_454 = val4;
pPlayer->set_455 = val5;
return;
}
else
{
if(pPlayer->set_454 != val4 || pPlayer->set_455 != val5)
{
int check = MF_ExecuteForward(KungFoo, id,val4,val5);
if(check)
{
*((float *)player->pvPrivateData + offset1) = 0.0;
*((float *)player->pvPrivateData + offset2) = 0.0;
pPlayer->set_454 = -1.0;
pPlayer->set_455 = -1.0;
}
}
}
}
void PlayerPreThink_Post(edict_s *player)
{
check_powerup(player);
check_kungfoo(player);
RETURN_META(MRES_IGNORED);
}
void ServerActivate_Post( edict_t *pEdictList, int edictCount, int clientMax )
{
for( int i = 1; i <= gpGlobals->maxClients; ++i )
GET_PLAYER_POINTER_I(i)->Init( i , pEdictList + i );
RETURN_META(MRES_IGNORED);
}
void ServerDeactivate()
{
int i;
for(i = 1;i<=gpGlobals->maxClients; ++i){
CPlayer *pPlayer = GET_PLAYER_POINTER_I(i);
pPlayer->Disconnect();
}
// clear custom weapons info
for ( i=TSMAX_WEAPONS-TSMAX_CUSTOMWPNS;i<TSMAX_WEAPONS;i++)
weaponData[i].custom = false;
RETURN_META(MRES_IGNORED);
}
void OnAmxxAttach()
{
gKnifeOffset = TSKNIFE_OFFSET;
MF_AddNatives( base_Natives );
}

29
dlls/ts/tsfun/tsfun.dsw Executable file
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Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "tsx"=".\tsx.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

96
dlls/ts/tsfun/tsfun.h Executable file
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/*
* Copyright (c) 2003-2004 Lukasz Wlasinski
*
* This file is part of TS XMod.
*
* TS XMod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* TS XMod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with TS XMod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "amxxmodule.h"
#include "CPlayer.h"
#define GET_PLAYER_POINTER(e) (&players[ENTINDEX(e)])
#define GET_PLAYER_POINTER_I(i) (&players[i])
#ifndef GETPLAYERAUTHID
#define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId)
#endif
extern int gmsgResetHUD;
extern int gmsgWeaponInfo;
extern int gmsgClipInfo;
extern int gmsgScoreInfo;
extern int gmsgTSHealth;
extern int gmsgWStatus;
extern int gmsgTSSpace;
extern int gmsgPwUp;
void Client_ResetHUD_End(void*);
void Client_WeaponInfo(void*);
void Client_ClipInfo(void*);
void Client_ScoreInfo(void*);
void Client_TSHealth_End(void*);
void Client_WStatus(void* mValue);
void Client_TSCash(void* mValue);
void Client_TSSpace(void* mValue);
void Client_PwUp(void* mValue);
typedef void (*funEventCall)(void*);
extern funEventCall modMsgsEnd[MAX_REG_MSGS];
extern funEventCall modMsgs[MAX_REG_MSGS];
extern void (*function)(void*);
extern void (*endfunction)(void*);
extern CPlayer players[33];
extern CPlayer* mPlayer;
extern int mPlayerIndex;
extern int mState;
struct weapon_t {
bool melee; //
char name[24];
char logname[24];
int bonus;
bool custom;
};
extern int gKnifeOffset;
extern weapon_t weaponData[TSMAX_WEAPONS];
#define CHECK_PLAYER(x) \
if (x < 1 || x > gpGlobals->maxClients) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \
return 0; \
} else { \
if (!MF_IsPlayerIngame(x) || FNullEnt(MF_GetPlayerEdict(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", x); \
return 0; \
} \
}

21
dlls/ts/tsfun/tsfun.sln Executable file
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Microsoft Visual Studio Solution File, Format Version 8.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tsx", "tsfun.vcproj", "{9036672C-71DB-4DC9-90CC-B14C02465497}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfiguration) = preSolution
Debug = Debug
Release = Release
EndGlobalSection
GlobalSection(ProjectConfiguration) = postSolution
{9036672C-71DB-4DC9-90CC-B14C02465497}.Debug.ActiveCfg = Debug|Win32
{9036672C-71DB-4DC9-90CC-B14C02465497}.Debug.Build.0 = Debug|Win32
{9036672C-71DB-4DC9-90CC-B14C02465497}.Release.ActiveCfg = Release|Win32
{9036672C-71DB-4DC9-90CC-B14C02465497}.Release.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
EndGlobalSection
GlobalSection(ExtensibilityAddIns) = postSolution
EndGlobalSection
EndGlobal

258
dlls/ts/tsfun/tsfun.vcproj Executable file
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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="tsfun"
ProjectGUID="{9036672C-71DB-4DC9-90CC-B14C02465497}">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;TSFUN_EXPORTS"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=".\Debug/tsfun.pch"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="odbc32.lib odbccp32.lib"
OutputFile=".\Debug/tsfun.dll"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\Debug/tsfun.pdb"
ImportLibrary=".\Debug/tsfun.lib"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\Debug/tsfun.tlb"
HeaderFileName=""/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory=".\Release"
IntermediateDirectory=".\Release"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;TSFUN_EXPORTS"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=".\Release/tsfun.pch"
AssemblerListingLocation=".\Release/"
ObjectFile=".\Release/"
ProgramDataBaseFileName=".\Release/"
WarningLevel="3"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="odbc32.lib odbccp32.lib"
OutputFile=".\Release/tsfun_amxx.dll"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
ProgramDatabaseFile=".\Release/tsfun.pdb"
ImportLibrary=".\Release/tsfun.lib"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\Release/tsfun.tlb"
HeaderFileName=""/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
RelativePath="amxxmodule.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;TSFUN_EXPORTS;$(NoInherit)"
UsePrecompiledHeader="0"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;TSFUN_EXPORTS;$(NoInherit)"
UsePrecompiledHeader="0"/>
</FileConfiguration>
</File>
<File
RelativePath="CMessage.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;TSFUN_EXPORTS;$(NoInherit)"
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</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;TSFUN_EXPORTS;$(NoInherit)"
UsePrecompiledHeader="0"/>
</FileConfiguration>
</File>
<File
RelativePath="CMisc.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;TSFUN_EXPORTS;$(NoInherit)"
UsePrecompiledHeader="0"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;TSFUN_EXPORTS;$(NoInherit)"
UsePrecompiledHeader="0"/>
</FileConfiguration>
</File>
<File
RelativePath="CPlayer.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;TSFUN_EXPORTS;$(NoInherit)"
UsePrecompiledHeader="0"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;TSFUN_EXPORTS;$(NoInherit)"
UsePrecompiledHeader="0"/>
</FileConfiguration>
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<FileConfiguration
Name="Debug|Win32">
<Tool
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</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;TSFUN_EXPORTS;$(NoInherit)"
UsePrecompiledHeader="0"/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
RelativePath="amxxmodule.h">
</File>
<File
RelativePath="CNatives.h">
</File>
<File
RelativePath="CPlayer.h">
</File>
<File
RelativePath="moduleconfig.h">
</File>
<File
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</File>
</Filter>
<Filter
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>