All include files should be semicolon-correct now
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@@ -63,7 +63,7 @@ native set_pev(_index,_value,any:...);
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* @param _value The pev field to set - MUST be a string field.
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* @param _string The string handle, retrieved from places like AllocString.
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*/
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native set_pev_string(_index, _value, _string)
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native set_pev_string(_index, _value, _string);
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/**
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@@ -221,19 +221,19 @@ native copy_infokey_buffer(infoBuffer, out[], maxlen);
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*
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* @param entity The entity id to lookup.
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* @param name The sequence name to lookup, case insensitive. ("JUMP" would match "jump")
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* @param framerate The framerate of the sequence, if found.
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* @param loops Whether or not the sequence loops.
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* @param framerate The framerate of the sequence, if found.
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* @param loops Whether or not the sequence loops.
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* @param groundspeed The groundspeed setting of the sequence.
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* @return -1 on failed lookup, the sequence number on successful lookup.
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*/
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native lookup_sequence(entity, const name[], &Float:framerate = 0.0, &bool:loops = false, &Float:groundspeed = 0.0)
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native lookup_sequence(entity, const name[], &Float:framerate = 0.0, &bool:loops = false, &Float:groundspeed = 0.0);
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/**
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* Sets a bone controller with the specified value.
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*
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* @param entity The entity id to set the value on.
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* @param controller Which controller to set (0 through 3).
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* @param value The value to set it to.
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* @param value The value to set it to.
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* @return The percentage that the controller is extended (0.0 through 1.0)
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*/
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native Float:set_controller(entity, controller, Float:value)
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native Float:set_controller(entity, controller, Float:value);
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