Removed bot member variable from CPlayer; instead, everything now calls the inline IsBot() function.
Hopefully that will fix the "bot bug"
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21ceae3c9e
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@ -39,7 +39,6 @@ void CPlayer::Init( edict_t* e , int i )
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pEdict = e;
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initialized = false;
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ingame = false;
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bot = false;
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authorized = false;
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current = 0;
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@ -59,7 +58,6 @@ void CPlayer::Disconnect() {
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ingame = false;
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initialized = false;
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authorized = false;
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bot = 0;
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}
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void CPlayer::PutInServer() {
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@ -70,7 +68,6 @@ bool CPlayer::Connect(const char* connectname,const char* ipaddress) {
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name.assign(connectname);
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ip.assign(ipaddress);
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time = gpGlobals->time;
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bot = IsBot();
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death_killer = 0;
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memset(flags,0,sizeof(flags));
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memset(weapons,0,sizeof(weapons));
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@ -74,7 +74,6 @@ public:
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bool initialized;
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bool ingame;
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bool bot;
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bool authorized;
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float time;
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@ -158,7 +158,7 @@ static cell AMX_NATIVE_CALL console_cmd(AMX *amx, cell *params) /* 2 param */
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}
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else{
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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if ( !pPlayer->bot && pPlayer->initialized ) CLIENT_COMMAND(pPlayer->pEdict, cmd );
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if ( !pPlayer->IsBot() && pPlayer->initialized ) CLIENT_COMMAND(pPlayer->pEdict, cmd );
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}
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return len;
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@ -399,7 +399,7 @@ static cell AMX_NATIVE_CALL is_user_bot(AMX *amx, cell *params) /* 1 param */
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int index = params[1];
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if (index<1||index>gpGlobals->maxClients)
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return 0;
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return (GET_PLAYER_POINTER_I(index)->bot ? 1 : 0);
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return (GET_PLAYER_POINTER_I(index)->IsBot() ? 1 : 0);
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}
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@ -1140,7 +1140,7 @@ static cell AMX_NATIVE_CALL client_cmd(AMX *amx, cell *params) /* 2 param */
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if (params[1] == 0) {
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for(int i = 1; i <= gpGlobals->maxClients; ++i){
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(i);
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if (!pPlayer->bot && pPlayer->initialized /*&& pPlayer->ingame*/ )
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if (!pPlayer->IsBot() && pPlayer->initialized /*&& pPlayer->ingame*/ )
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CLIENT_COMMAND(pPlayer->pEdict, cmd );
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}
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}
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@ -1151,7 +1151,7 @@ static cell AMX_NATIVE_CALL client_cmd(AMX *amx, cell *params) /* 2 param */
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return 0;
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}
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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if ( !pPlayer->bot && pPlayer->initialized /*&& pPlayer->ingame*/ )
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if ( !pPlayer->IsBot() && pPlayer->initialized /*&& pPlayer->ingame*/ )
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CLIENT_COMMAND(pPlayer->pEdict, cmd );
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}
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return len;
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@ -1503,7 +1503,7 @@ static cell AMX_NATIVE_CALL get_players(AMX *amx, cell *params) /* 4 param */
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if (pPlayer->ingame){
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if (pPlayer->IsAlive() ? (flags & 2) : (flags & 1))
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continue;
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if (pPlayer->bot ? (flags & 4) : (flags & 8))
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if (pPlayer->IsBot() ? (flags & 4) : (flags & 8))
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continue;
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if ((flags & 16) && (pPlayer->teamId != team) )
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continue;
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@ -1547,7 +1547,7 @@ static cell AMX_NATIVE_CALL find_player(AMX *amx, cell *params) /* 1 param */
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if (pPlayer->ingame){
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if (pPlayer->IsAlive()?(flags&64):(flags&32))
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continue;
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if (pPlayer->bot?(flags&128):(flags&256))
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if (pPlayer->IsBot()?(flags&128):(flags&256))
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continue;
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if (flags&1){
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if (flags&2048) {
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@ -524,7 +524,7 @@ void C_ServerDeactivate_Post() {
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BOOL C_ClientConnect_Post( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ){
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CPlayer* pPlayer = GET_PLAYER_POINTER(pEntity);
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if (!pPlayer->bot) {
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if (!pPlayer->IsBot()) {
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bool a = pPlayer->Connect(pszName,pszAddress);
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@ -556,7 +556,7 @@ void C_ClientDisconnect( edict_t *pEntity ) {
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void C_ClientPutInServer_Post( edict_t *pEntity ) {
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CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
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if (!pPlayer->bot) {
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if (!pPlayer->IsBot()) {
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pPlayer->PutInServer();
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++g_players_num;
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