final cleaned revision (I hope)
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@@ -58,7 +58,7 @@ WeaponsVault g_weaponsData[MAX_WEAPONS];
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void Client_VGUIMenu(void* mValue)
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{
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if (!mPlayer) return;
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switch (mState++)
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{
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case 0:
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@@ -244,7 +244,7 @@ void Client_ScoreInfo(void* mValue)
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{
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static int index;
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static int deaths;
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switch (mState++)
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{
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case 0:
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