More bugs?
1) New hookable GameDLL func: CreateBaseline 2) New hookable Engine func: CreateInstancedBaseline 3) New GameDLL func that can be called via dllfunc: CreateBaseline 4) New GameDLL func that can be called via engfunc: CreateInstancedBaseline
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@ -66,9 +66,9 @@ enum {
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EngFunc_GetPhysicsInfoString, // const char *) (const edict_t *pClient);
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EngFunc_PrecacheEvent, // unsigned short) (int type, const char*psz);
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EngFunc_PlaybackEvent, // void ) (int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2);
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EngFunc_CheckVisibility, // int ) (const edict_t *entity, unsigned char *pset);
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EngFunc_GetCurrentPlayer, // int ) ( void );
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EngFunc_CanSkipPlayer, // int ) (const edict_t *player);
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EngFunc_CheckVisibility, // int ) (const edict_t *entity, unsigned char *pset);
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EngFunc_GetCurrentPlayer, // int ) ( void );
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EngFunc_CanSkipPlayer, // int ) (const edict_t *player);
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EngFunc_SetGroupMask, // void ) (int mask, int op);
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EngFunc_GetClientListening, // bool ) (int iReceiver, int iSender)
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EngFunc_SetClientListening, // bool ) (int iReceiver, int iSender, bool Listen)
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@ -77,7 +77,8 @@ enum {
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EngFunc_WriteAngle, // void ) (float flValue)
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EngFunc_InfoKeyValue, // char*) (char *infobuffer, char *key);
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EngFunc_SetKeyValue, // void ) (char *infobuffer, char *key, char *value);
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EngFunc_SetClientKeyValue // void ) (int clientIndex, char *infobuffer, char *key, char *value);
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EngFunc_SetClientKeyValue, // void ) (int clientIndex, char *infobuffer, char *key, char *value);
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EngFunc_CreateInstancedBaseline // int ) (int classname, struct entity_state_s *baseline);
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};
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#endif //_ENGFUNC_INCLUDE_H
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