More bugs?
1) New hookable GameDLL func: CreateBaseline 2) New hookable Engine func: CreateInstancedBaseline 3) New GameDLL func that can be called via dllfunc: CreateBaseline 4) New GameDLL func that can be called via engfunc: CreateInstancedBaseline
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@ -139,6 +139,7 @@ void FMH_ServerDeactivate()
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RESETE(CVarSetFloat);
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RESETE(CVarSetString);
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RESETE(AlertMessage);
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RESETE(CreateInstancedBaseline);
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RESETD(Spawn);
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RESETD(Think);
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@ -172,6 +173,7 @@ void FMH_ServerDeactivate()
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RESETD(AddToFullPack);
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RESETD(CmdStart);
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RESETD(CmdEnd);
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RESETD(CreateBaseline);
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RESETN(OnFreeEntPrivateData);
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RESETN(GameShutdown);
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