Fix player not being internally disconnected in some situation + add client_disconnected forward
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@@ -13,6 +13,7 @@
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CGameConfigManager ConfigManager;
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static CGameMasterReader MasterReader;
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IGameConfig *CommonConfig;
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//
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// GAME CONFIG
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@@ -886,6 +887,17 @@ CGameConfigManager::~CGameConfigManager()
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{
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}
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void CGameConfigManager::OnAmxxStartup()
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{
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char error[256] = "";
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if (!LoadGameConfigFile("common.games", &CommonConfig, error, sizeof(error)))
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{
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AMXXLOG_Log("Could not read common.games gamedata: %s", error);
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return;
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}
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}
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bool CGameConfigManager::LoadGameConfigFile(const char *file, IGameConfig **config, char *error, size_t maxlength)
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{
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CGameConfig *configFromCache;
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