Fix player not being internally disconnected in some situation + add client_disconnected forward

This commit is contained in:
Arkshine
2015-07-17 00:26:30 +02:00
parent a9015d1d84
commit ed4faf7c11
21 changed files with 158 additions and 14 deletions

View File

@@ -13,6 +13,7 @@
CGameConfigManager ConfigManager;
static CGameMasterReader MasterReader;
IGameConfig *CommonConfig;
//
// GAME CONFIG
@@ -886,6 +887,17 @@ CGameConfigManager::~CGameConfigManager()
{
}
void CGameConfigManager::OnAmxxStartup()
{
char error[256] = "";
if (!LoadGameConfigFile("common.games", &CommonConfig, error, sizeof(error)))
{
AMXXLOG_Log("Could not read common.games gamedata: %s", error);
return;
}
}
bool CGameConfigManager::LoadGameConfigFile(const char *file, IGameConfig **config, char *error, size_t maxlength)
{
CGameConfig *configFromCache;