Fix player not being internally disconnected in some situation + add client_disconnected forward
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@ -28,6 +28,9 @@
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#include "CLibrarySys.h"
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#include "CFileSystem.h"
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#include "gameconfigs.h"
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#include "CGameConfigs.h"
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#include <engine_strucs.h>
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#include <CDetour/detours.h>
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plugin_info_t Plugin_info =
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{
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@ -112,6 +115,8 @@ int mPlayerIndex;
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int mState;
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int g_srvindex;
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CDetour *DropClientDetour;
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cvar_t init_amxmodx_version = {"amxmodx_version", "", FCVAR_SERVER | FCVAR_SPONLY};
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cvar_t init_amxmodx_modules = {"amxmodx_modules", "", FCVAR_SPONLY};
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cvar_t init_amxmodx_debug = {"amx_debug", "1", FCVAR_SPONLY};
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@ -128,6 +133,7 @@ cvar_t* mp_timelimit = NULL;
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int FF_ClientCommand = -1;
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int FF_ClientConnect = -1;
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int FF_ClientDisconnect = -1;
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int FF_ClientDisconnected = -1;
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int FF_ClientInfoChanged = -1;
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int FF_ClientPutInServer = -1;
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int FF_PluginInit = -1;
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@ -487,6 +493,7 @@ int C_Spawn(edict_t *pent)
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FF_ClientCommand = registerForward("client_command", ET_STOP, FP_CELL, FP_DONE);
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FF_ClientConnect = registerForward("client_connect", ET_IGNORE, FP_CELL, FP_DONE);
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FF_ClientDisconnect = registerForward("client_disconnect", ET_IGNORE, FP_CELL, FP_DONE);
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FF_ClientDisconnected = registerForward("client_disconnected", ET_IGNORE, FP_CELL, FP_CELL, FP_ARRAY, FP_CELL, FP_DONE);
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FF_ClientInfoChanged = registerForward("client_infochanged", ET_IGNORE, FP_CELL, FP_DONE);
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FF_ClientPutInServer = registerForward("client_putinserver", ET_IGNORE, FP_CELL, FP_DONE);
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FF_PluginCfg = registerForward("plugin_cfg", ET_IGNORE, FP_DONE);
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@ -648,9 +655,18 @@ void C_ServerDeactivate()
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for (int i = 1; i <= gpGlobals->maxClients; ++i)
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{
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(i);
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if (pPlayer->initialized)
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{
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// deprecated
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executeForwards(FF_ClientDisconnect, static_cast<cell>(pPlayer->index));
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if (DropClientDetour && !pPlayer->disconnecting)
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{
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executeForwards(FF_ClientDisconnected, static_cast<cell>(pPlayer->index), FALSE, prepareCharArray(const_cast<char*>(""), 0), 0);
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}
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}
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if (pPlayer->ingame)
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{
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pPlayer->Disconnect();
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@ -811,18 +827,59 @@ BOOL C_ClientConnect_Post(edict_t *pEntity, const char *pszName, const char *psz
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void C_ClientDisconnect(edict_t *pEntity)
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{
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CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
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if (pPlayer->initialized)
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{
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// deprecated
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executeForwards(FF_ClientDisconnect, static_cast<cell>(pPlayer->index));
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if (DropClientDetour && !pPlayer->disconnecting)
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{
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executeForwards(FF_ClientDisconnected, static_cast<cell>(pPlayer->index), FALSE, prepareCharArray(const_cast<char*>(""), 0), 0);
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}
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}
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if (pPlayer->ingame)
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{
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--g_players_num;
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}
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pPlayer->Disconnect();
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RETURN_META(MRES_IGNORED);
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}
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// void SV_DropClient(client_t *cl, qboolean crash, const char *fmt, ...);
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DETOUR_DECL_STATIC3_VAR(SV_DropClient, void, client_t*, cl, qboolean, crash, const char*, format)
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{
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char buffer[1024];
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va_list ap;
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va_start(ap, format);
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ke::SafeVsnprintf(buffer, sizeof(buffer) - 1, format, ap);
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va_end(ap);
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CPlayer *pPlayer;
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if (cl->edict)
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{
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pPlayer = GET_PLAYER_POINTER(cl->edict);
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if (pPlayer->initialized)
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{
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pPlayer->disconnecting = true;
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executeForwards(FF_ClientDisconnected, pPlayer->index, TRUE, prepareCharArray(buffer, sizeof(buffer), true), sizeof(buffer) - 1);
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}
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}
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DETOUR_STATIC_CALL(SV_DropClient)(cl, crash, "%s", buffer);
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if (cl->edict)
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{
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pPlayer->Disconnect();
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}
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}
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void C_ClientPutInServer_Post(edict_t *pEntity)
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{
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CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
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@ -1489,6 +1546,20 @@ C_DLLEXPORT int Meta_Attach(PLUG_LOADTIME now, META_FUNCTIONS *pFunctionTable, m
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g_CvarManager.CreateCvarHook();
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ConfigManager.OnAmxxStartup();
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void *address = nullptr;
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if (CommonConfig && CommonConfig->GetMemSig("SV_DropClient", &address))
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{
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DropClientDetour = DETOUR_CREATE_STATIC_FIXED(SV_DropClient, address);
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DropClientDetour->EnableDetour();
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}
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else
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{
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AMXXLOG_Log("client_disconnected forward has been disabled - check your gamedata files.");
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}
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GET_IFACE<IFileSystem>("filesystem_stdio", g_FileSystem, FILESYSTEM_INTERFACE_VERSION);
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return (TRUE);
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@ -1534,6 +1605,11 @@ C_DLLEXPORT int Meta_Detach(PLUG_LOADTIME now, PL_UNLOAD_REASON reason)
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ClearLibraries(LibSource_Plugin);
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ClearLibraries(LibSource_Module);
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if (DropClientDetour)
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{
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DropClientDetour->Destroy();
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}
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return (TRUE);
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}
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