Fix player not being internally disconnected in some situation + add client_disconnected forward

This commit is contained in:
Arkshine
2015-07-17 00:26:30 +02:00
parent a9015d1d84
commit ed4faf7c11
21 changed files with 158 additions and 14 deletions

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@ -0,0 +1,27 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Signatures"
{
"SV_DropClient" // void SV_DropClient(client_t *cl, qboolean crash, const char *fmt, ...);
{
"library" "engine"
"windows" "\x55\x8B\x2A\x81\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x53\x56\x8D"
"linux" "@SV_DropClient"
"mac" "@SV_DropClient"
}
}
}
}

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@ -21,6 +21,13 @@
"engine" "engine_ls"
}
"functions.engine.txt"
{
"engine" "engine_ds"
"engine" "engine_ls"
}
//
// Counter-Strike