Fix player not being internally disconnected in some situation + add client_disconnected forward
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@ -125,7 +125,7 @@ stock GetInfo(i, name[], namesize, auth[], authsize, ip[], ipsize, &access)
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access = g_Access[target];
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}
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public client_disconnect(id)
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public client_disconnected(id)
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{
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if (!is_user_bot(id))
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{
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@ -34,7 +34,7 @@ public client_putinserver(id)
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}
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}
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public client_disconnect(id)
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public client_disconnected(id)
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{
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remove_task(id)
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}
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@ -56,7 +56,7 @@ public client_authorized(id)
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server_cmd("kick #%d ^"%L^"", get_user_userid(id), id, "DROPPED_RES")
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}
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public client_disconnect(id)
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public client_disconnected(id)
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{
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if (get_pcvar_num(g_HidePtr))
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{
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@ -472,7 +472,7 @@ public client_putinserver(id)
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g_connected[id] = true
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}
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public client_disconnect(id)
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public client_disconnected(id)
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{
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g_connected[id] = false
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}
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@ -23,7 +23,7 @@ public plugin_init()
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register_plugin("CS Stats Logging", AMXX_VERSION_STR, "AMXX Dev Team")
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}
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public client_disconnect(id)
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public client_disconnected(id)
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{
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if (!g_inGame[id])
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return
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@ -819,7 +819,7 @@ new NumOfLeaders
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new LeaderID
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new PScore[MAX_PLAYERS + 1]
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public client_disconnect(id) {
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public client_disconnected(id) {
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if ( !LeadSounds || isDSMActive() ) return PLUGIN_CONTINUE
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if ( PScore[id] == LeaderScore && LeaderScore > 0 ){
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NumOfLeaders --
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@ -21,7 +21,7 @@ new g_pingCount[MAX_PLAYERS + 1]
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public plugin_init()
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register_plugin("Stats Logging",AMXX_VERSION_STR,"AMXX Dev Team")
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public client_disconnect(id) {
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public client_disconnected(id) {
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if ( is_user_bot( id ) || !is_user_connected(id) || !isDSMActive() ) return PLUGIN_CONTINUE
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remove_task( id )
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new szTeam[16],szName[MAX_NAME_LENGTH],szAuthid[32], iStats[9], iHits[8], szWeapon[16]
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@ -156,16 +156,28 @@ forward client_connect(id);
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forward client_authorized(id);
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/**
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* Called when a client is disconnecting from the server.
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* @deprecated This function does not catch all cases.
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*/
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#pragma deprecated Use client_disconnected() instead.
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forward client_disconnect(id);
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/**
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* Called when a client is disconnected from the server.
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*
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* @note This will be called in some additional cases that client_disconnect doesn't cover,
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* most notably when a client aborts the connection process. It is guaranteed to pair
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* with the client_connect() forward.
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* @note By this point it is already too late to do anything that directly
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* affects the client.
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*
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* @param id Client index
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* @param id Client index
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* @param drop If true, client has been explicitly dropped by game
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* @param message If drop is true, a disconnected message or buffer to copy a new message to
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* @param maxlen Maximum size of buffer
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*
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* @noreturn
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*/
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forward client_disconnect(id);
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forward client_disconnected(id, bool:drop, message[], maxlen);
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/**
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* Called when a client attempts to execute a command.
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@ -48,7 +48,7 @@ public client_putinserver(id)
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}
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}
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public client_disconnect(id)
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public client_disconnected(id)
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{
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remove_task(id)
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}
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@ -100,7 +100,7 @@ public msgScoreInfo() {
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g_Class[id]=read_data(g_ScoreInfo_Class);
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g_Team[id]=read_data(g_ScoreInfo_Team);
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}
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public client_disconnect(id) {
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public client_disconnected(id) {
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g_Class[id]=0;
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g_Team[id]=-1;
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}
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@ -20,7 +20,7 @@ new g_pingCount[MAX_PLAYERS + 1]
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public plugin_init()
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register_plugin("TFC Stats Logging",AMXX_VERSION_STR,"AMXX Dev Team")
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public client_disconnect(id) {
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public client_disconnected(id) {
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if ( is_user_bot( id ) ) return PLUGIN_CONTINUE
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remove_task( id )
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new szTeam[16],szName[MAX_NAME_LENGTH],szAuthid[32], iStats[8], iHits[8], szWeapon[24]
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@ -22,7 +22,7 @@ new g_pingCount[MAX_PLAYERS + 1]
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public plugin_init()
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register_plugin("Stats Logging",AMXX_VERSION_STR,"AMXX Dev Team")
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public client_disconnect(id) {
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public client_disconnected(id) {
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if ( is_user_bot( id ) ) return PLUGIN_CONTINUE
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remove_task( id )
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new szTeam[16],szName[MAX_NAME_LENGTH],szAuthid[32], iStats[8], iHits[8], szWeapon[16]
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