Fix player not being internally disconnected in some situation + add client_disconnected forward
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@ -56,7 +56,7 @@ public client_authorized(id)
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server_cmd("kick #%d ^"%L^"", get_user_userid(id), id, "DROPPED_RES")
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}
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public client_disconnect(id)
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public client_disconnected(id)
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{
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if (get_pcvar_num(g_HidePtr))
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{
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