Fix player not being internally disconnected in some situation + add client_disconnected forward

This commit is contained in:
Arkshine
2015-07-17 00:26:30 +02:00
parent a9015d1d84
commit ed4faf7c11
21 changed files with 158 additions and 14 deletions

View File

@ -56,7 +56,7 @@ public client_authorized(id)
server_cmd("kick #%d ^"%L^"", get_user_userid(id), id, "DROPPED_RES")
}
public client_disconnect(id)
public client_disconnected(id)
{
if (get_pcvar_num(g_HidePtr))
{