Fix player not being internally disconnected in some situation + add client_disconnected forward
This commit is contained in:
@ -472,7 +472,7 @@ public client_putinserver(id)
|
||||
g_connected[id] = true
|
||||
}
|
||||
|
||||
public client_disconnect(id)
|
||||
public client_disconnected(id)
|
||||
{
|
||||
g_connected[id] = false
|
||||
}
|
||||
|
@ -23,7 +23,7 @@ public plugin_init()
|
||||
register_plugin("CS Stats Logging", AMXX_VERSION_STR, "AMXX Dev Team")
|
||||
}
|
||||
|
||||
public client_disconnect(id)
|
||||
public client_disconnected(id)
|
||||
{
|
||||
if (!g_inGame[id])
|
||||
return
|
||||
|
Reference in New Issue
Block a user