Fix player not being internally disconnected in some situation + add client_disconnected forward
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@@ -819,7 +819,7 @@ new NumOfLeaders
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new LeaderID
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new PScore[MAX_PLAYERS + 1]
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public client_disconnect(id) {
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public client_disconnected(id) {
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if ( !LeadSounds || isDSMActive() ) return PLUGIN_CONTINUE
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if ( PScore[id] == LeaderScore && LeaderScore > 0 ){
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NumOfLeaders --
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