Fix player not being internally disconnected in some situation + add client_disconnected forward
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@ -100,7 +100,7 @@ public msgScoreInfo() {
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g_Class[id]=read_data(g_ScoreInfo_Class);
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g_Team[id]=read_data(g_ScoreInfo_Team);
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}
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public client_disconnect(id) {
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public client_disconnected(id) {
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g_Class[id]=0;
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g_Team[id]=-1;
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}
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