Fix player not being internally disconnected in some situation + add client_disconnected forward
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@ -70,6 +70,10 @@ ret name(p1type p1name, p2type p2name, p3type p3name)
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ret (*name##_Actual)(p1type, p2type, p3type, p4type) = NULL; \
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ret name(p1type p1name, p2type p2name, p3type p3name, p4type p4name)
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#define DETOUR_DECL_STATIC3_VAR(name, ret, p1type, p1name, p2type, p2name, p3type, p3name) \
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ret (*name##_Actual)(p1type, p2type, p3type, ...) = NULL; \
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ret name(p1type p1name, p2type p2name, p3type p3name, ...)
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#define DETOUR_DECL_MEMBER0(name, ret) \
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class name##Class \
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{ \
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