Fix player not being internally disconnected in some situation + add client_disconnected forward

This commit is contained in:
Arkshine
2015-07-17 00:26:30 +02:00
parent a9015d1d84
commit ed4faf7c11
21 changed files with 158 additions and 14 deletions

View File

@ -70,6 +70,10 @@ ret name(p1type p1name, p2type p2name, p3type p3name)
ret (*name##_Actual)(p1type, p2type, p3type, p4type) = NULL; \
ret name(p1type p1name, p2type p2name, p3type p3name, p4type p4name)
#define DETOUR_DECL_STATIC3_VAR(name, ret, p1type, p1name, p2type, p2name, p3type, p3name) \
ret (*name##_Actual)(p1type, p2type, p3type, ...) = NULL; \
ret name(p1type p1name, p2type p2name, p3type p3name, ...)
#define DETOUR_DECL_MEMBER0(name, ret) \
class name##Class \
{ \