Fix player not being internally disconnected in some situation + add client_disconnected forward

This commit is contained in:
Arkshine 2015-07-17 00:26:30 +02:00
parent a9015d1d84
commit ed4faf7c11
21 changed files with 158 additions and 14 deletions

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@ -13,6 +13,7 @@
CGameConfigManager ConfigManager;
static CGameMasterReader MasterReader;
IGameConfig *CommonConfig;
//
// GAME CONFIG
@ -886,6 +887,17 @@ CGameConfigManager::~CGameConfigManager()
{
}
void CGameConfigManager::OnAmxxStartup()
{
char error[256] = "";
if (!LoadGameConfigFile("common.games", &CommonConfig, error, sizeof(error)))
{
AMXXLOG_Log("Could not read common.games gamedata: %s", error);
return;
}
}
bool CGameConfigManager::LoadGameConfigFile(const char *file, IGameConfig **config, char *error, size_t maxlength)
{
CGameConfig *configFromCache;

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@ -152,6 +152,7 @@ class CGameConfigManager : public IGameConfigManager
public:
void OnAmxxStartup();
void RemoveCachedConfig(CGameConfig *config);
private:
@ -164,5 +165,6 @@ class CGameConfigManager : public IGameConfigManager
};
extern CGameConfigManager ConfigManager;
extern IGameConfig *CommonConfig;
#endif // _INCLUDE_GAMECONFIG_H_

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@ -20,6 +20,7 @@ void CPlayer::Init(edict_t* e, int i)
initialized = false;
ingame = false;
authorized = false;
disconnecting = false;
teamIdsInitialized = false;
current = 0;
@ -42,6 +43,7 @@ void CPlayer::Disconnect()
ingame = false;
initialized = false;
authorized = false;
disconnecting = false;
teamIdsInitialized = false;
if (Menu *pMenu = get_menu_by_id(newmenu))

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@ -37,6 +37,7 @@ public:
bool initialized;
bool ingame;
bool authorized;
bool disconnecting;
bool vgui;
bool teamIdsInitialized;

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@ -28,6 +28,9 @@
#include "CLibrarySys.h"
#include "CFileSystem.h"
#include "gameconfigs.h"
#include "CGameConfigs.h"
#include <engine_strucs.h>
#include <CDetour/detours.h>
plugin_info_t Plugin_info =
{
@ -112,6 +115,8 @@ int mPlayerIndex;
int mState;
int g_srvindex;
CDetour *DropClientDetour;
cvar_t init_amxmodx_version = {"amxmodx_version", "", FCVAR_SERVER | FCVAR_SPONLY};
cvar_t init_amxmodx_modules = {"amxmodx_modules", "", FCVAR_SPONLY};
cvar_t init_amxmodx_debug = {"amx_debug", "1", FCVAR_SPONLY};
@ -128,6 +133,7 @@ cvar_t* mp_timelimit = NULL;
int FF_ClientCommand = -1;
int FF_ClientConnect = -1;
int FF_ClientDisconnect = -1;
int FF_ClientDisconnected = -1;
int FF_ClientInfoChanged = -1;
int FF_ClientPutInServer = -1;
int FF_PluginInit = -1;
@ -487,6 +493,7 @@ int C_Spawn(edict_t *pent)
FF_ClientCommand = registerForward("client_command", ET_STOP, FP_CELL, FP_DONE);
FF_ClientConnect = registerForward("client_connect", ET_IGNORE, FP_CELL, FP_DONE);
FF_ClientDisconnect = registerForward("client_disconnect", ET_IGNORE, FP_CELL, FP_DONE);
FF_ClientDisconnected = registerForward("client_disconnected", ET_IGNORE, FP_CELL, FP_CELL, FP_ARRAY, FP_CELL, FP_DONE);
FF_ClientInfoChanged = registerForward("client_infochanged", ET_IGNORE, FP_CELL, FP_DONE);
FF_ClientPutInServer = registerForward("client_putinserver", ET_IGNORE, FP_CELL, FP_DONE);
FF_PluginCfg = registerForward("plugin_cfg", ET_IGNORE, FP_DONE);
@ -648,9 +655,18 @@ void C_ServerDeactivate()
for (int i = 1; i <= gpGlobals->maxClients; ++i)
{
CPlayer *pPlayer = GET_PLAYER_POINTER_I(i);
if (pPlayer->initialized)
{
// deprecated
executeForwards(FF_ClientDisconnect, static_cast<cell>(pPlayer->index));
if (DropClientDetour && !pPlayer->disconnecting)
{
executeForwards(FF_ClientDisconnected, static_cast<cell>(pPlayer->index), FALSE, prepareCharArray(const_cast<char*>(""), 0), 0);
}
}
if (pPlayer->ingame)
{
pPlayer->Disconnect();
@ -811,18 +827,59 @@ BOOL C_ClientConnect_Post(edict_t *pEntity, const char *pszName, const char *psz
void C_ClientDisconnect(edict_t *pEntity)
{
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
if (pPlayer->initialized)
{
// deprecated
executeForwards(FF_ClientDisconnect, static_cast<cell>(pPlayer->index));
if (DropClientDetour && !pPlayer->disconnecting)
{
executeForwards(FF_ClientDisconnected, static_cast<cell>(pPlayer->index), FALSE, prepareCharArray(const_cast<char*>(""), 0), 0);
}
}
if (pPlayer->ingame)
{
--g_players_num;
}
pPlayer->Disconnect();
RETURN_META(MRES_IGNORED);
}
// void SV_DropClient(client_t *cl, qboolean crash, const char *fmt, ...);
DETOUR_DECL_STATIC3_VAR(SV_DropClient, void, client_t*, cl, qboolean, crash, const char*, format)
{
char buffer[1024];
va_list ap;
va_start(ap, format);
ke::SafeVsnprintf(buffer, sizeof(buffer) - 1, format, ap);
va_end(ap);
CPlayer *pPlayer;
if (cl->edict)
{
pPlayer = GET_PLAYER_POINTER(cl->edict);
if (pPlayer->initialized)
{
pPlayer->disconnecting = true;
executeForwards(FF_ClientDisconnected, pPlayer->index, TRUE, prepareCharArray(buffer, sizeof(buffer), true), sizeof(buffer) - 1);
}
}
DETOUR_STATIC_CALL(SV_DropClient)(cl, crash, "%s", buffer);
if (cl->edict)
{
pPlayer->Disconnect();
}
}
void C_ClientPutInServer_Post(edict_t *pEntity)
{
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
@ -1489,6 +1546,20 @@ C_DLLEXPORT int Meta_Attach(PLUG_LOADTIME now, META_FUNCTIONS *pFunctionTable, m
g_CvarManager.CreateCvarHook();
ConfigManager.OnAmxxStartup();
void *address = nullptr;
if (CommonConfig && CommonConfig->GetMemSig("SV_DropClient", &address))
{
DropClientDetour = DETOUR_CREATE_STATIC_FIXED(SV_DropClient, address);
DropClientDetour->EnableDetour();
}
else
{
AMXXLOG_Log("client_disconnected forward has been disabled - check your gamedata files.");
}
GET_IFACE<IFileSystem>("filesystem_stdio", g_FileSystem, FILESYSTEM_INTERFACE_VERSION);
return (TRUE);
@ -1534,6 +1605,11 @@ C_DLLEXPORT int Meta_Detach(PLUG_LOADTIME now, PL_UNLOAD_REASON reason)
ClearLibraries(LibSource_Plugin);
ClearLibraries(LibSource_Module);
if (DropClientDetour)
{
DropClientDetour->Destroy();
}
return (TRUE);
}

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@ -0,0 +1,27 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Signatures"
{
"SV_DropClient" // void SV_DropClient(client_t *cl, qboolean crash, const char *fmt, ...);
{
"library" "engine"
"windows" "\x55\x8B\x2A\x81\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x53\x56\x8D"
"linux" "@SV_DropClient"
"mac" "@SV_DropClient"
}
}
}
}

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@ -21,6 +21,13 @@
"engine" "engine_ls"
}
"functions.engine.txt"
{
"engine" "engine_ds"
"engine" "engine_ls"
}
//
// Counter-Strike

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@ -125,7 +125,7 @@ stock GetInfo(i, name[], namesize, auth[], authsize, ip[], ipsize, &access)
access = g_Access[target];
}
public client_disconnect(id)
public client_disconnected(id)
{
if (!is_user_bot(id))
{

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@ -34,7 +34,7 @@ public client_putinserver(id)
}
}
public client_disconnect(id)
public client_disconnected(id)
{
remove_task(id)
}

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@ -56,7 +56,7 @@ public client_authorized(id)
server_cmd("kick #%d ^"%L^"", get_user_userid(id), id, "DROPPED_RES")
}
public client_disconnect(id)
public client_disconnected(id)
{
if (get_pcvar_num(g_HidePtr))
{

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@ -472,7 +472,7 @@ public client_putinserver(id)
g_connected[id] = true
}
public client_disconnect(id)
public client_disconnected(id)
{
g_connected[id] = false
}

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@ -23,7 +23,7 @@ public plugin_init()
register_plugin("CS Stats Logging", AMXX_VERSION_STR, "AMXX Dev Team")
}
public client_disconnect(id)
public client_disconnected(id)
{
if (!g_inGame[id])
return

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@ -819,7 +819,7 @@ new NumOfLeaders
new LeaderID
new PScore[MAX_PLAYERS + 1]
public client_disconnect(id) {
public client_disconnected(id) {
if ( !LeadSounds || isDSMActive() ) return PLUGIN_CONTINUE
if ( PScore[id] == LeaderScore && LeaderScore > 0 ){
NumOfLeaders --

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@ -21,7 +21,7 @@ new g_pingCount[MAX_PLAYERS + 1]
public plugin_init()
register_plugin("Stats Logging",AMXX_VERSION_STR,"AMXX Dev Team")
public client_disconnect(id) {
public client_disconnected(id) {
if ( is_user_bot( id ) || !is_user_connected(id) || !isDSMActive() ) return PLUGIN_CONTINUE
remove_task( id )
new szTeam[16],szName[MAX_NAME_LENGTH],szAuthid[32], iStats[9], iHits[8], szWeapon[16]

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@ -156,16 +156,28 @@ forward client_connect(id);
forward client_authorized(id);
/**
* Called when a client is disconnecting from the server.
* @deprecated This function does not catch all cases.
*/
#pragma deprecated Use client_disconnected() instead.
forward client_disconnect(id);
/**
* Called when a client is disconnected from the server.
*
* @note This will be called in some additional cases that client_disconnect doesn't cover,
* most notably when a client aborts the connection process. It is guaranteed to pair
* with the client_connect() forward.
* @note By this point it is already too late to do anything that directly
* affects the client.
*
* @param id Client index
* @param drop If true, client has been explicitly dropped by game
* @param message If drop is true, a disconnected message or buffer to copy a new message to
* @param maxlen Maximum size of buffer
*
* @noreturn
*/
forward client_disconnect(id);
forward client_disconnected(id, bool:drop, message[], maxlen);
/**
* Called when a client attempts to execute a command.

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@ -48,7 +48,7 @@ public client_putinserver(id)
}
}
public client_disconnect(id)
public client_disconnected(id)
{
remove_task(id)
}

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@ -100,7 +100,7 @@ public msgScoreInfo() {
g_Class[id]=read_data(g_ScoreInfo_Class);
g_Team[id]=read_data(g_ScoreInfo_Team);
}
public client_disconnect(id) {
public client_disconnected(id) {
g_Class[id]=0;
g_Team[id]=-1;
}

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@ -20,7 +20,7 @@ new g_pingCount[MAX_PLAYERS + 1]
public plugin_init()
register_plugin("TFC Stats Logging",AMXX_VERSION_STR,"AMXX Dev Team")
public client_disconnect(id) {
public client_disconnected(id) {
if ( is_user_bot( id ) ) return PLUGIN_CONTINUE
remove_task( id )
new szTeam[16],szName[MAX_NAME_LENGTH],szAuthid[32], iStats[8], iHits[8], szWeapon[24]

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@ -22,7 +22,7 @@ new g_pingCount[MAX_PLAYERS + 1]
public plugin_init()
register_plugin("Stats Logging",AMXX_VERSION_STR,"AMXX Dev Team")
public client_disconnect(id) {
public client_disconnected(id) {
if ( is_user_bot( id ) ) return PLUGIN_CONTINUE
remove_task( id )
new szTeam[16],szName[MAX_NAME_LENGTH],szAuthid[32], iStats[8], iHits[8], szWeapon[16]

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@ -70,6 +70,10 @@ ret name(p1type p1name, p2type p2name, p3type p3name)
ret (*name##_Actual)(p1type, p2type, p3type, p4type) = NULL; \
ret name(p1type p1name, p2type p2name, p3type p3name, p4type p4name)
#define DETOUR_DECL_STATIC3_VAR(name, ret, p1type, p1name, p2type, p2name, p3type, p3name) \
ret (*name##_Actual)(p1type, p2type, p3type, ...) = NULL; \
ret name(p1type p1name, p2type p2name, p3type p3name, ...)
#define DETOUR_DECL_MEMBER0(name, ret) \
class name##Class \
{ \

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@ -400,6 +400,7 @@ CopyFiles('gamedata/modules.games', 'base/addons/amxmodx/data/gamedata/modules.g
CopyFiles('gamedata/common.games', 'base/addons/amxmodx/data/gamedata/common.games',
[
'master.games.txt',
'functions.engine.txt',
'globalvars.engine.txt',
]
)