From edb6e0896fd334c07de96ac99473ecd4733a9157 Mon Sep 17 00:00:00 2001 From: Felix Geyer Date: Thu, 29 Jul 2004 14:56:47 +0000 Subject: [PATCH] better code formatting | small optimizations --- plugins/statsx.sma | 2583 ++++++++++++++++++++------------------------ 1 file changed, 1159 insertions(+), 1424 deletions(-) diff --git a/plugins/statsx.sma b/plugins/statsx.sma index 87bc402c..6d06c7d6 100755 --- a/plugins/statsx.sma +++ b/plugins/statsx.sma @@ -1,286 +1,36 @@ -/************************************************************ - AMX mod X script. Copyright (C) 2002-2004, XAD. - $Id: statsx.sma, v 0.9.8 2004-Mar-29 - ************************************************************/ - -/************************************************************* - -StatsX AMX-plugin v0.9.8. -Based on "stats.sma" original written by OLO. - -This file is provided as is (no warranties). - -============================================================= - -Description: ------------- -This AMX-plugin will display game stats as HUD and chat messages. - -Example of stats are: killing stats, most damage, best score, -accuracy, efficiency, attackers list, victims list, team scores. - -All effeciency stats are calculated per game, not per round. -The accuracy stats are calculated per round, except for "/score" -which is per game. - -Plugin support players switching teams and awarded players -disconnecting from server before round end. It also supports -game restart, ie all stats are resetted. - -Plugin also support players switching of the stats announcements -on the HUD. The setting is a client parameter and therefore -saved between playing sessions. - - -Server Config: --------------- - - Duration of HUD-statistics. (Default 12 sec.) - amx_statsx_duration < time in seconds > - - HUD-statistics display limit relative round freeze end. - Negative time will clear the HUD-statstics before the - round freeze time has ended. (Default -2 sec.) - amx_statsx_freeze < time in seconds > - - When activating this plugin the Stats Settings Plugin, - "statscfg", should also be activated. - Activating the Stats Settings Plugin allows configuration - to be done either with client GUI menus or in server - configuration files. - amx_statscfg < "on" or "off" > < option > - - StatsX options: - "KillerChat" - show killer stats in the chat section - "ShowAttackers" - show attackers on HUD (deactivated) - "ShowVictims" - show victims on HUD (deactivated) - "ShowKiller" - show killer on HUD - "ShowTeamScore" - shows team score at round end (deactivated) - "ShowTotalStats" - shows round total stats (deactivated) - "ShowBestScore" - shows rounds best scored player - "ShowMostDisruptive" - - shows rounds most disruptive player - "EndPlayer" - display player stats MOTD at map end - "EndTop15" - display top15 MOTD at the end of map - "SayHP" - allow for say /hp - "SayStatsMe" - allow for say /statsme - "SayRankStats" - allow for say /rankstats - "SayMe" - allow for say /me - "SayRank" - allow for say /rank - "SayReport" - allow for say /report - "SayScore" - allow for say /score - "SayTop15" - allow for say /top15 - "SayStatsAll" - allow for say /stats - "SayMiscFunc" - allow for say /timeleft, /thetime, - /currentmap, /ff - "ShowStats" - client HUD-stats switched on by default - "ShowDistHS" - show distance and HS in attackers and - victims HUD lists - "SpecRankInfo" - displays rank info when spectating - - Stats plugin options (flags) to define what to display to - the clients. - NOTE! To deactivate all options set flags to " " - (one quoted space). - amx_statsx_mode < flags > - "a" - delay (0.01s) HUD stats on HUD reset - - -Client Commands: ----------------- - - Display info about your killer in the chat section. - say /hp - - Display info about your stats, on the current map, - in a MOTD window. - say /statsme - - Display your rank stats, in a MOTD window. - say /rankstats - - Display your current round hit-stats in the chat section. - say /me - - Display your rank in the chat section. - say /rank - - Display the game score and stats in the chat section. - say /score - - Display players current weapon status, as a say team command. - say /report - - Display the 15 highest ranked players in a MOTD window. - say /top15 - - Display all players stats and rank in a MOTD window. The - displayed player is selection from a menu. - say /stats - - Display time left on the map, as a say command. - say /timeleft - - Display the current time, as a say command. - say /thetime - - Display the current map, as a say command. - say /currentmap - - Display the current status on friendly fire flag, - as a say command. - say /ff - - Switch on or off all HUD-stats announcements ("_amxstatsx"). - say /switch - - -============================================================= - -Requirements/Limitations: -------------------------- - - AMX Mod X v0.16: Tested. - - Replaces "stats.amx" by OLO. - - Requires the AMX module "csstats_amx". - - You are recommended to not run any other death or - end-round plugins. - - If HUD-statistics are activated it is recommended that - other HUD-messages are deactivated as these otherwise - will disrupt HUD-statistics, such as PTB's. This is a - HalfLife-engine limitation. - - It is not recommended to use "mp_freezetime" less than - 1.0 sec. - - -Installation: -------------- - - Copy the StatsX file "statsx.amx" to the AMX plugins - folder. - - In the AMX Mod X plugin configuration file ("plugins.ini"), - replace the line "stats.amx" with "statsx.amx". - - Add StatsX cvar to the server or AMX Mod X configuration file. - If menu configuration will not be used then also add - the "amx_statscfg" commands to one of the configuration - files. - - Restart server. Normally changing map is sufficient but - restarting the server is the "safe" procedure. - - If menu configuration is used then reconfigure the - stats settings using the "amx_statscfgmenu" command. - - -Tips: ------ - NOTE! All statistics collection is done by the module - "csstats_amx" and questions or issues should be directed - to the module author. - - - To reset the player statistics in AMX Mod X 0.16, enter - "csstats_reset 1" in the server consol. At the next - mapchange the stats will be reset and the cvar - "csstats_reset" will be set back to "0". If you put - this command in the server.cfg the stats will be reset - at every mapchange. - - In AMX Mod X 0.16 statistics are by default only saved if the - difference between kills and deaths are greater than 0. - - -Comments: ---------- - This code is based on/parts taken from OLO's stats v0.8. - - Added "endround" and some other functionality from - StatsMe 2.7 source code and config files. - - This plugin has been updated with new functionality - added to "stats" (by OLO), v0.8 to v0.9.6. - - New functions and configuration flags have been added. - - Original "/rank" is changed to "/rankstats". - - Attackers/victims is displayed before next round end. - - Last shot and kill included in all stats. - - Changed HUD number on killer stats to "2" to make - round end stats work with PTB. - - All statistics collection is done by the module - "csstats_mm" and questions or issues should be directed - to the module author. - - Money is not supported in "say /report" (requires fun-module). - -============================================================= - -Modlog: -------- - -0.8 2002-xx-xx OLO Original "stats.sma" version 0.8. - (c) Copyright 2002, OLO - This file is provided as is (no waranties). -0.8a 2002-12-xx XAD First modified version. Added file header. -0.8c 2002-12-20 XAD First production tested version. -0.9a 2003-01-23 XAD Recompiled for AMX 0.9.0. -0.9d 2003-02-14 XAD Added player weapon stats, timeleft, thetime, - and currentmap. -0.9e 2003-02-15 XAD Fixed missed friendly fire command registration. - Fixed divide by zero in best score and most - disruptive. -0.9g 2003-02-19 XAD Changed "/rank" to "/rankstats". - Added a new "/rank" command to report rank as - chat message. - Changed "/hp" to be in the chat section instead - on HUD. - Fixed some misspellings and changed from "say" - to server chat. - Added "/me", your current round stats. - Added "/switch", client command to disable all - stats announcements. -0.9h 2003-02-26 XAD Added player-rank menu (from stats/0.9.2). - Added config menu (from stats/0.9.3). - Increased global buffer to 2048 (fix in stats/0.9.3) - Changed to set tab equal to 4 spaces (from 6). -0.9i 2003-03-11 XAD Added efficiency and accuracy to top15, stats, and - rankstats MOTD (thanks Coxton). - Removed deny message on the non-stats related - commands so these can be overriden by other scripts. -0.9i.1 2003-03-20 XAD Fixed bug in "/statsme" (thanks NiLuJe). -0.9i.2 2003-04-05 XAD Fixed bug in "/statsme" (thanks NiLuJe, doh). -0.9j 2003-06-05 XAD Support client HUD stats switched off by default, - mode flag "s" (thanks Troopa). - Added killing distance to "/me", accuracy and HS-kills - for each weapons in "/statsme", killing distance and - HS on victim and killer HUD stats (thanks versus666). - Added HS-kills to "/statsme" and "/rankstats" - (thanks Jim66). - Added team score prediction to remove 0.5 sec. task - delay on round end stats. - Changed death-stats to be triggered 0.25 sec. after - death instead of "late" hit-event, to fix problems - with 3:rd party modules (thanks server_sgz). - Added support for HUD statistics over HUD reset with - time limits relative to the round freeze end. - Added cvar for HUD time parameters. - Special thanks to server_sgz for test work. -0.9.6b 2003-09-12 XAD Adapted to AMX 0.9.6h. - Added config menu ("statscfg" for AMX 0.9.6) and - removed old ("statsset" from AMX 0.9.3). - Changed to html in MOTD (thanks ootoaoo). - Deactivated victim list, attacker list, team score, - and total HUD-stats. The killer, best score, most - disruptive HUD-stats have been reduced in size to - be within the 79 character HUD-message limit. - Thanks for debug reports: BMJ. -0.9.8a 2003-11-30 XAD Updated for CS release 2003-nov-26. - Restored all HUD-messages changed in v0.9.6b, as - HUD-message limit has increased to 480 characters. - Reactivated last-hit fix, as AMX core function - "CS_DeathMsg" doesn't always work. -0.9.8a1a 2004-01-03 XAD Removed show_roundend_hudstats from kill_stats. - Reduced HUD_MIN_DURATION from 1 sec to 0.2 sec. -0.9.8b 2004-03-29 XAD Updated for AMX Mod X 0.16. - Changed the code to support non-zero initializing - Small compilers. - Removed support for 79 char limit HUD-message. - -*************************************************************/ - -new PLUGIN_AUTHOR[] = "XAD (OLO)"; -new PLUGIN_NAME[] = "STATSX"; -new STRING_VERSION[] = "0.9.8b"; +/* AMX Mod X +* StatsX Plugin +* +* by the AMX Mod X Development Team +* originally developed by OLO +* +* This file is part of AMX Mod X. +* +* +* This program is free software; you can redistribute it and/or modify it +* under the terms of the GNU General Public License as published by the +* Free Software Foundation; either version 2 of the License, or (at +* your option) any later version. +* +* This program is distributed in the hope that it will be useful, but +* WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software Foundation, +* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +* +* In addition, as a special exception, the author gives permission to +* link the code of this program with the Half-Life Game Engine ("HL +* Engine") and Modified Game Libraries ("MODs") developed by Valve, +* L.L.C ("Valve"). You must obey the GNU General Public License in all +* respects for all of the code used other than the HL Engine and MODs +* from Valve. If you modify this file, you may extend this exception +* to your version of the file, but you are not obligated to do so. If +* you do not wish to do so, delete this exception statement from your +* version. +*/ //-------------------------------- @@ -292,19 +42,18 @@ new STRING_VERSION[] = "0.9.8b"; // Uncomment to activate log debug messages. //#define STATSX_DEBUG -//#define STATSX_DEBUG2 // Comment to activate new DeathMsg process (if fixed). #define STATSX_OLD_DEATHMSG // HUD statistics duration in seconds (minimum 1.0 seconds). -new HUD_DURATION_CVAR[] = "amx_statsx_duration"; -new HUD_DURATION[] = "12.0"; +#define HUD_DURATION_CVAR "amx_statsx_duration" +#define HUD_DURATION "12.0" // HUD statistics stop relative freeze end in seconds. // To stop before freeze end use a negative value. -new HUD_FREEZE_LIMIT_CVAR[] = "amx_statsx_freeze"; -new HUD_FREEZE_LIMIT[] = "-2.0"; +#define HUD_FREEZE_LIMIT_CVAR "amx_statsx_freeze" +#define HUD_FREEZE_LIMIT "-2.0" // HUD statistics minimum duration, in seconds, to trigger the display logic. #define HUD_MIN_DURATION 0.2 @@ -317,37 +66,37 @@ new HUD_FREEZE_LIMIT[] = "-2.0"; // public ShowAttackers = 1 // However amx_statscfg command is recommended -public KillerChat = 0; // displays killer hp&ap to victim console - // and screen +public KillerChat = 0 // displays killer hp&ap to victim console + // and screen -public ShowAttackers = 0; // shows attackers -public ShowVictims = 0; // shows victims -public ShowKiller = 0; // shows killer -public ShowTeamScore = 0; // shows team score at round end -public ShowTotalStats = 0; // shows round total stats -public ShowBestScore = 0; // shows rounds best scored player -public ShowMostDisruptive = 0; // shows rounds most disruptive player +public ShowAttackers = 0 // shows attackers +public ShowVictims = 0 // shows victims +public ShowKiller = 0 // shows killer +public ShowTeamScore = 0 // shows team score at round end +public ShowTotalStats = 0 // shows round total stats +public ShowBestScore = 0 // shows rounds best scored player +public ShowMostDisruptive = 0 // shows rounds most disruptive player -public EndPlayer = 0; // displays player stats at the end of map -public EndTop15 = 0; // displays top15 at the end of map +public EndPlayer = 0 // displays player stats at the end of map +public EndTop15 = 0 // displays top15 at the end of map -public SayHP = 0; // displays information about user killer -public SayStatsMe = 0; // displays user's stats and rank -public SayRankStats = 0; // displays user's rank stats -public SayMe = 0; // displays user's stats -public SayRank = 0; // displays user's rank -public SayReport = 0; // report user's weapon status to team -public SayScore = 0; // displays team's map score -public SayTop15 = 0; // displays first 15 players -public SayStatsAll = 0; // displays all players stats and rank -public SayMiscFunc = 0; // displays timeleft, thetime, currentmap, ff +public SayHP = 0 // displays information about user killer +public SayStatsMe = 0 // displays user's stats and rank +public SayRankStats = 0 // displays user's rank stats +public SayMe = 0 // displays user's stats +public SayRank = 0 // displays user's rank +public SayReport = 0 // report user's weapon status to team +public SayScore = 0 // displays team's map score +public SayTop15 = 0 // displays first 15 players +public SayStatsAll = 0 // displays all players stats and rank +public SayMiscFunc = 0 // displays timeleft, thetime, currentmap, ff -public ShowStats = 0; // set client HUD-stats switched off by default -public ShowDistHS = 0; // show distance and HS in attackers and - // victims HUD lists -public ShowFullStats = 0; // show full HUD stats (more than 78 chars) +public ShowStats = 0 // set client HUD-stats switched off by default +public ShowDistHS = 0 // show distance and HS in attackers and + // victims HUD lists +public ShowFullStats = 0 // show full HUD stats (more than 78 chars) -public SpecRankInfo = 0; // displays rank info when spectating +public SpecRankInfo = 0 // displays rank info when spectating // Standard Contstants. #define MAX_TEAMS 2 @@ -359,7 +108,7 @@ public SpecRankInfo = 0; // displays rank info when spectating #define MAX_BUFFER_LENGTH 2047 // User messages. -new g_sDisabledMsg[] = "Server has disabled that option"; +#define DISABLED_MSG "Server has disabled that option" // User stats parms id #define STATS_KILLS 0 @@ -373,14 +122,14 @@ new g_sDisabledMsg[] = "Server has disabled that option"; // Global player flags. new BODY_PART[8][] = { - "wholebody", - "head", - "chest", - "stomach", - "leftarm", - "rightarm", - "leftleg", - "rightleg" + "wholebody", + "head", + "chest", + "stomach", + "leftarm", + "rightarm", + "leftleg", + "rightleg" } // Killer information, save killer info at the time when player is killed. @@ -390,749 +139,739 @@ new BODY_PART[8][] = { #define KILLED_TEAM 3 // Killer's team #define KILLED_KILLER_STATSFIX 4 // Fix to register the last hit/kill -new g_izKilled[MAX_PLAYERS][5]; +new g_izKilled[MAX_PLAYERS][5] // Menu variables and configuration #define MAX_PPL_MENU_ACTIONS 2 // Number of player menu actions #define PPL_MENU_OPTIONS 7 // Number of player options per displayed menu -new g_iPluginMode = 0; +new g_iPluginMode = 0 -new g_izUserMenuPosition[MAX_PLAYERS] = { 0, ... }; -new g_izUserMenuAction[MAX_PLAYERS] = { 0, ... }; -new g_izUserMenuPlayers[MAX_PLAYERS][32]; +new g_izUserMenuPosition[MAX_PLAYERS] = { 0, ... } +new g_izUserMenuAction[MAX_PLAYERS] = { 0, ... } +new g_izUserMenuPlayers[MAX_PLAYERS][32] -new g_izSpecMode[MAX_PLAYERS] = { 0, ... }; +new g_izSpecMode[MAX_PLAYERS] = { 0, ... } -new g_izShowStatsFlags[MAX_PLAYERS] = { 0, ... }; -new g_izStatsSwitch[MAX_PLAYERS] = { 0, ... }; -new Float:g_fzShowUserStatsTime[MAX_PLAYERS] = { 0.0, ... }; -new Float:g_fShowStatsTime = 0.0; -new Float:g_fFreezeTime = 0.0; -new Float:g_fFreezeLimitTime = 0.0; -new Float:g_fHUDDuration = 0.0; +new g_izShowStatsFlags[MAX_PLAYERS] = { 0, ... } +new g_izStatsSwitch[MAX_PLAYERS] = { 0, ... } +new Float:g_fzShowUserStatsTime[MAX_PLAYERS] = { 0.0, ... } +new Float:g_fShowStatsTime = 0.0 +new Float:g_fFreezeTime = 0.0 +new Float:g_fFreezeLimitTime = 0.0 +new Float:g_fHUDDuration = 0.0 -new g_iRoundEndTriggered = 0; -new g_iRoundEndProcessed = 0; +new g_iRoundEndTriggered = 0 +new g_iRoundEndProcessed = 0 -new Float:g_fStartGame = 0.0; -new g_izTeamScore[MAX_TEAMS] = { 0, ... }; -new g_izTeamEventScore[MAX_TEAMS] = { 0, ... }; -new g_izTeamRndStats[MAX_TEAMS][8]; -new g_izTeamGameStats[MAX_TEAMS][8]; -new g_izUserUserID[MAX_PLAYERS] = { 0, ... }; -new g_izUserAttackerDistance[MAX_PLAYERS] = { 0, ... }; -new g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS]; -new g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH]; -new g_izUserRndStats[MAX_PLAYERS][8]; -new g_izUserGameStats[MAX_PLAYERS][8]; +new Float:g_fStartGame = 0.0 +new g_izTeamScore[MAX_TEAMS] = { 0, ... } +new g_izTeamEventScore[MAX_TEAMS] = { 0, ... } +new g_izTeamRndStats[MAX_TEAMS][8] +new g_izTeamGameStats[MAX_TEAMS][8] +new g_izUserUserID[MAX_PLAYERS] = { 0, ... } +new g_izUserAttackerDistance[MAX_PLAYERS] = { 0, ... } +new g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS] +new g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH] +new g_izUserRndStats[MAX_PLAYERS][8] +new g_izUserGameStats[MAX_PLAYERS][8] // Common buffer to improve performance, as Small always zero-initializes all vars -new g_sBuffer[MAX_BUFFER_LENGTH+1] = ""; -new g_sScore[MAX_TEXT_LENGTH+1] = ""; -new g_sAwardAndScore[MAX_BUFFER_LENGTH+1] = ""; +new g_sBuffer[MAX_BUFFER_LENGTH+1] = "" +new g_sScore[MAX_TEXT_LENGTH+1] = "" +new g_sAwardAndScore[MAX_BUFFER_LENGTH+1] = "" -new t_sText[MAX_TEXT_LENGTH+1] = ""; -new t_sName[MAX_NAME_LENGTH+1] = ""; -new t_sWpn[MAX_WEAPON_LENGTH+1] = ""; +new t_sText[MAX_TEXT_LENGTH+1] = "" +new t_sName[MAX_NAME_LENGTH+1] = "" +new t_sWpn[MAX_WEAPON_LENGTH+1] = "" //-------------------------------- // Initialize //-------------------------------- public plugin_init() { - // Register plugin. - log_message( "[%s] %s v%s", PLUGIN_NAME, "StatsX", STRING_VERSION ); - register_plugin( "StatsX", STRING_VERSION, PLUGIN_AUTHOR ); + // Register plugin. + register_plugin( "StatsX", "0.20", "AMXX Dev Team") - // Register events. - register_event( "TextMsg", "eventStartGame", "a", - "2=#Game_Commencing", "2=#Game_will_restart_in" ); - register_event( "ResetHUD", "eventResetHud", "be" ); - register_event( "RoundTime", "eventStartRound", "bc" ); + // Register events. + register_event( "TextMsg", "eventStartGame", "a", + "2=#Game_Commencing", "2=#Game_will_restart_in" ) + register_event( "ResetHUD", "eventResetHud", "be" ) + register_event( "RoundTime", "eventStartRound", "bc" ) - #if defined STATSX_OLD_DEATHMSG - register_event( "DeathMsg", "eventDeathMsg", "a" ); - register_event( "Damage", "eventDamage", "b", "2!0", "3=0", "4!0" ); - #else - register_event( "CS_DeathMsg", "eventCSDeathMsg", "a" ); - #endif + #if defined STATSX_OLD_DEATHMSG + register_event( "DeathMsg", "eventDeathMsg", "a" ) + register_event( "Damage", "eventDamage", "b", "2!0", "3=0", "4!0" ) + #else + register_event( "CS_DeathMsg", "eventCSDeathMsg", "a" ) + #endif - register_event( "SendAudio", "eventEndRound", "a", - "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw" ); - register_event( "TeamScore", "eventTeamScore", "a" ); - register_event( "30", "eventIntermission", "a" ); + register_event( "SendAudio", "eventEndRound", "a", + "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw" ) + register_event( "TeamScore", "eventTeamScore", "a" ) + register_event( "30", "eventIntermission", "a" ) - register_event( "TextMsg", "eventSpecMode", "bd", "2&ec_Mod" ); - register_event( "StatusValue", "eventShowRank", "bd", "1=2" ); + register_event( "TextMsg", "eventSpecMode", "bd", "2&ec_Mod" ) + register_event( "StatusValue", "eventShowRank", "bd", "1=2" ) - // Register commands. - register_clcmd( "say /hp", "cmdHp", 0, "- display info. about your killer (chat)" ); - register_clcmd( "say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)" ); - register_clcmd( "say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)" ); - register_clcmd( "say /me", "cmdMe", 0, "- display current round stats (chat)" ); - register_clcmd( "say /score", "cmdScore", 0, "- display last score (chat)" ); - register_clcmd( "say /rank", "cmdRank", 0, "- display your rank (chat)" ); - register_clcmd( "say /report", "cmdReport", 0, "- display waepon status (say_team)" ); + // Register commands. + register_clcmd( "say /hp", "cmdHp", 0, "- display info. about your killer (chat)" ) + register_clcmd( "say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)" ) + register_clcmd( "say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)" ) + register_clcmd( "say /me", "cmdMe", 0, "- display current round stats (chat)" ) + register_clcmd( "say /score", "cmdScore", 0, "- display last score (chat)" ) + register_clcmd( "say /rank", "cmdRank", 0, "- display your rank (chat)" ) + register_clcmd( "say /report", "cmdReport", 0, "- display waepon status (say_team)" ) - register_clcmd( "say /top15", "cmdTop15", 0, "- display top 15 players (MOTD)" ); - register_clcmd( "say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)" ); + register_clcmd( "say /top15", "cmdTop15", 0, "- display top 15 players (MOTD)" ) + register_clcmd( "say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)" ) - register_clcmd( "say /timeleft", "cmdTimeLeft", 0, "- display time left on map (say)" ); - register_clcmd( "say /thetime", "cmdTheTime", 0, "- display the time (say)" ); - register_clcmd( "say /currentmap", "cmdCurrentMap", 0, "- display current map (say)" ); - register_clcmd( "say /ff", "cmdFf", 0, "- display friendly fire status (say)" ); + register_clcmd( "say /timeleft", "cmdTimeLeft", 0, "- display time left on map (say)" ) + register_clcmd( "say /thetime", "cmdTheTime", 0, "- display the time (say)" ) + register_clcmd( "say /currentmap", "cmdCurrentMap", 0, "- display current map (say)" ) + register_clcmd( "say /ff", "cmdFf", 0, "- display friendly fire status (say)" ) - register_clcmd( "say /switch", "cmdSwitch", 0, "- switch client's stats on or off" ); + register_clcmd( "say /switch", "cmdSwitch", 0, "- switch client's stats on or off" ) - // Register menus. - register_menucmd( register_menuid("Server Stats"), 1023, "actionStatsMenu" ); + // Register menus. + register_menucmd( register_menuid("Server Stats"), 1023, "actionStatsMenu" ) - // Register special configuration setting and default value. - register_srvcmd( "amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, " - sets plugin options" ); + // Register special configuration setting and default value. + register_srvcmd( "amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, " - sets plugin options" ) - #if defined STATSX_DEBUG2 - register_clcmd( "say /hudtest", "cmdHudTest" ); - #endif + #if defined STATSX_DEBUG + register_clcmd( "say /hudtest", "cmdHudTest" ) + #endif - register_cvar( HUD_DURATION_CVAR, HUD_DURATION ); - register_cvar( HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT ); + register_cvar( HUD_DURATION_CVAR, HUD_DURATION ) + register_cvar( HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT ) - // Init buffers and some global vars. - g_sBuffer[0] = 0; - save_team_chatscore(); - - // Update local configuration vars with value in cvars. - get_config_cvars(); - - return PLUGIN_CONTINUE; + // Init buffers and some global vars. + g_sBuffer[0] = 0 + save_team_chatscore() } new g_addStast[] = "amx_statscfg add ^"%s^" %s" public plugin_cfg(){ - server_cmd( g_addStast, "Show killer hp&ap","KillerChat" ); + server_cmd( g_addStast, "Show killer hp&ap","KillerChat" ) - server_cmd( g_addStast, "Show Attackers", "ShowAttackers" ); - server_cmd( g_addStast, "Show Victims", "ShowVictims" ); - server_cmd( g_addStast, "Show killer", "ShowKiller" ); - server_cmd( g_addStast, "Show Team Score", "ShowTeamScore" ); - server_cmd( g_addStast, "Show Total Stats", "ShowTotalStats" ); - server_cmd( g_addStast, "Show Best Score", "ShowBestScore" ); - server_cmd( g_addStast, "Show Most Disruptive", "ShowMostDisruptive" ); + server_cmd( g_addStast, "Show Attackers", "ShowAttackers" ) + server_cmd( g_addStast, "Show Victims", "ShowVictims" ) + server_cmd( g_addStast, "Show killer", "ShowKiller" ) + server_cmd( g_addStast, "Show Team Score", "ShowTeamScore" ) + server_cmd( g_addStast, "Show Total Stats", "ShowTotalStats" ) + server_cmd( g_addStast, "Show Best Score", "ShowBestScore" ) + server_cmd( g_addStast, "Show Most Disruptive", "ShowMostDisruptive" ) - server_cmd( g_addStast, "HUD-stats default", "ShowStats" ); - server_cmd( g_addStast, "Dist&HS in HUD lists", "ShowDistHS" ); - - server_cmd( g_addStast, "Stats at the end of map", "EndPlayer"); - server_cmd( g_addStast, "Top15 at the end of map", "EndTop15" ); + server_cmd( g_addStast, "HUD-stats default", "ShowStats" ) + server_cmd( g_addStast, "Dist&HS in HUD lists", "ShowDistHS" ) + + server_cmd( g_addStast, "Stats at the end of map", "EndPlayer") + server_cmd( g_addStast, "Top15 at the end of map", "EndTop15" ) - server_cmd( g_addStast, "Say /hp", "SayHP" ); - server_cmd( g_addStast, "Say /statsme", "SayStatsMe" ); - server_cmd( g_addStast, "Say /rankstats", "SayRankStats" ); - server_cmd( g_addStast, "Say /me", "SayMe" ); - server_cmd( g_addStast, "Say /rank", "SayRank" ); - server_cmd( g_addStast, "Say /report", "SayReport" ); - server_cmd( g_addStast, "Say /score", "SayScore" ); - server_cmd( g_addStast, "Say /top15", "SayTop15" ); - server_cmd( g_addStast, "Say /stats", "SayStatsAll" ); - server_cmd( g_addStast, "Misc say commands", "SayMiscFunc" ); - - server_cmd( g_addStast, "Spec. Rank Info", "SpecRankInfo" ); + server_cmd( g_addStast, "Say /hp", "SayHP" ) + server_cmd( g_addStast, "Say /statsme", "SayStatsMe" ) + server_cmd( g_addStast, "Say /rankstats", "SayRankStats" ) + server_cmd( g_addStast, "Say /me", "SayMe" ) + server_cmd( g_addStast, "Say /rank", "SayRank" ) + server_cmd( g_addStast, "Say /report", "SayReport" ) + server_cmd( g_addStast, "Say /score", "SayScore" ) + server_cmd( g_addStast, "Say /top15", "SayTop15" ) + server_cmd( g_addStast, "Say /stats", "SayStatsAll" ) + server_cmd( g_addStast, "Misc say commands", "SayMiscFunc" ) + + server_cmd( g_addStast, "Spec. Rank Info", "SpecRankInfo" ) + + // Update local configuration vars with value in cvars. + get_config_cvars() } // Set hudmessage format. set_hudtype_killer( Float:fDuration ) - set_hudmessage( 220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration>=g_fHUDDuration)?1.0:0.0, 1.0, 2 ); + set_hudmessage( 220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration>=g_fHUDDuration)?1.0:0.0, 1.0, 2 ) set_hudtype_endround( Float:fDuration ) - set_hudmessage( 100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration>=g_fHUDDuration)?1.0:0.0, 1.0, 1 ); + set_hudmessage( 100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration>=g_fHUDDuration)?1.0:0.0, 1.0, 1 ) set_hudtype_attacker( Float:fDuration ) - set_hudmessage( 220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration>=g_fHUDDuration)?1.0:0.0, 1.0, 3 ); + set_hudmessage( 220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration>=g_fHUDDuration)?1.0:0.0, 1.0, 3 ) set_hudtype_victim( Float:fDuration ) - set_hudmessage( 0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration>=g_fHUDDuration)?1.0:0.0, 1.0, 4 ); + set_hudmessage( 0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration>=g_fHUDDuration)?1.0:0.0, 1.0, 4 ) set_hudtype_specmode() { - set_hudmessage( 255, 255, 255, 0.02, 0.87, 2, 0.05, 0.1, 0.01, 3.0, 1); + set_hudmessage( 255, 255, 255, 0.02, 0.87, 2, 0.05, 0.1, 0.01, 3.0, 1) } -#if defined STATSX_DEBUG2 +#if defined STATSX_DEBUG public cmdHudTest( id ) { - new i, iLen; - iLen = 0; - for( i = 1; i < 20; i++ ) - iLen += format( g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "....x....1....x....2....x....3....x....4....x....^n" ); - set_hudtype_killer( 50.0 ); - show_hudmessage( id, g_sBuffer ); + new i, iLen + iLen = 0 + for ( i = 1; i < 20; i++ ) + iLen += format( g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "....x....1....x....2....x....3....x....4....x....^n" ) + set_hudtype_killer( 50.0 ) + show_hudmessage( id, g_sBuffer ) } #endif // Stats formulas Float:accuracy( izStats[8] ) { - if( !izStats[STATS_SHOTS] ) return ( 0.0 ); - return ( 100.0 * float( izStats[STATS_HITS] ) / float( izStats[STATS_SHOTS] ) ); + if ( !izStats[STATS_SHOTS] ) return ( 0.0 ) + return ( 100.0 * float( izStats[STATS_HITS] ) / float( izStats[STATS_SHOTS] ) ) } Float:effec( izStats[8] ) { - if( !izStats[STATS_KILLS] ) return ( 0.0 ); - return ( 100.0 * float( izStats[STATS_KILLS] ) / float( izStats[STATS_KILLS] + izStats[STATS_DEATHS] ) ); + if ( !izStats[STATS_KILLS] ) return ( 0.0 ) + return ( 100.0 * float( izStats[STATS_KILLS] ) / float( izStats[STATS_KILLS] + izStats[STATS_DEATHS] ) ) } // Distance formula (metric) Float:distance( iDistance ) { - return float( iDistance ) * 0.0254; + return float( iDistance ) * 0.0254 } // Get plugin config flags. -set_plugin_mode( id, sFlags[] ){ - if( sFlags[0] ) - g_iPluginMode = read_flags( sFlags ); - get_flags( g_iPluginMode, t_sText, MAX_TEXT_LENGTH ); - console_print( id, "^"amx_statsx_mode^" set to ^"%s^"", t_sText ); - return g_iPluginMode; +set_plugin_mode( id, sFlags[] ) { + if ( sFlags[0] ) + g_iPluginMode = read_flags( sFlags ) + get_flags( g_iPluginMode, t_sText, MAX_TEXT_LENGTH ) + console_print( id, "^"amx_statsx_mode^" set to ^"%s^"", t_sText ) + return g_iPluginMode } // Get config parameters. get_config_cvars() { - g_fFreezeTime = get_cvar_float("mp_freezetime"); - if( g_fFreezeTime < 0.0 ) g_fFreezeTime = 0.0; + g_fFreezeTime = get_cvar_float("mp_freezetime") + if ( g_fFreezeTime < 0.0 ) g_fFreezeTime = 0.0 - g_fHUDDuration = get_cvar_float( HUD_DURATION_CVAR ); - if( g_fHUDDuration < 1.0 ) g_fHUDDuration = 1.0; + g_fHUDDuration = get_cvar_float( HUD_DURATION_CVAR ) + if ( g_fHUDDuration < 1.0 ) g_fHUDDuration = 1.0 - g_fFreezeLimitTime = get_cvar_float( HUD_FREEZE_LIMIT_CVAR ); - - return; + g_fFreezeLimitTime = get_cvar_float( HUD_FREEZE_LIMIT_CVAR ) } // Get and format attackers header and list. get_attackers( id, sBuffer[MAX_BUFFER_LENGTH+1] ) { - new izStats[8], izBody[8]; - new iAttacker; - new iFound, iLen; - new iMaxPlayer = get_maxplayers(); + new izStats[8], izBody[8] + new iAttacker + new iFound, iLen + new iMaxPlayer = get_maxplayers() - iFound = 0; - sBuffer[0] = 0; - - // Get and format header. Add killing attacker statistics if user is dead. - // Make sure shots is greater than zero or division by zero will occur. - // To print a '%', 4 of them must done in a row. - izStats[STATS_SHOTS] = 0; - iAttacker = g_izKilled[id][KILLED_KILLER_ID]; - if( iAttacker ) - get_user_astats( id, iAttacker, izStats, izBody ); - if( izStats[STATS_SHOTS] && ShowFullStats ) { - get_user_name( iAttacker, t_sName, MAX_NAME_LENGTH ); - iLen = format( sBuffer, MAX_BUFFER_LENGTH, "Attackers -- %s -- %0.2f%%%% acc.:^n", - t_sName, accuracy( izStats ) ); - } - else - iLen = format( sBuffer, MAX_BUFFER_LENGTH, "Attackers:^n" ); + iFound = 0 + sBuffer[0] = 0 + + // Get and format header. Add killing attacker statistics if user is dead. + // Make sure shots is greater than zero or division by zero will occur. + // To print a '%', 4 of them must done in a row. + izStats[STATS_SHOTS] = 0 + iAttacker = g_izKilled[id][KILLED_KILLER_ID] + if ( iAttacker ) + get_user_astats( id, iAttacker, izStats, izBody ) + if ( izStats[STATS_SHOTS] && ShowFullStats ) { + get_user_name( iAttacker, t_sName, MAX_NAME_LENGTH ) + iLen = format( sBuffer, MAX_BUFFER_LENGTH, "Attackers -- %s -- %0.2f%%%% acc.:^n", + t_sName, accuracy( izStats ) ) + } + else + iLen = format( sBuffer, MAX_BUFFER_LENGTH, "Attackers:^n" ) - // Get and format attacker list. - for( iAttacker = 1; iAttacker <= iMaxPlayer; iAttacker++ ) { - if( get_user_astats( id, iAttacker, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH ) ) { - iFound = 1; - get_user_name( iAttacker, t_sName, 32 ); - if( izStats[STATS_KILLS] ) { - if( !ShowDistHS ) - iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, - "%s -- %d hit(s) / %d dmg / %s^n", - t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE], - t_sWpn ); - else if( izStats[STATS_HS] ) - iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, - "%s -- %d hit(s) / %d dmg / %s / %0.0f m / HS^n", - t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE], - t_sWpn, distance(g_izUserAttackerDistance[id]) ); - else - iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, - "%s -- %d hit(s) / %d dmg / %s / %0.0f m^n", - t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE], - t_sWpn, distance(g_izUserAttackerDistance[id]) ); - } - else - iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, - "%s -- %d hit(s) / %d dmg^n", - t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE] ); - } - } - if( !iFound ) - sBuffer[0] = 0; - return iFound; + // Get and format attacker list. + for ( iAttacker = 1; iAttacker <= iMaxPlayer; iAttacker++ ) { + if ( get_user_astats( id, iAttacker, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH ) ) { + iFound = 1 + get_user_name( iAttacker, t_sName, 32 ) + if ( izStats[STATS_KILLS] ) { + if ( !ShowDistHS ) + iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, + "%s -- %d hit(s) / %d dmg / %s^n", + t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE], + t_sWpn ) + else if ( izStats[STATS_HS] ) + iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, + "%s -- %d hit(s) / %d dmg / %s / %0.0f m / HS^n", + t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE], + t_sWpn, distance(g_izUserAttackerDistance[id]) ) + else + iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, + "%s -- %d hit(s) / %d dmg / %s / %0.0f m^n", + t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE], + t_sWpn, distance(g_izUserAttackerDistance[id]) ) + } + else + iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, + "%s -- %d hit(s) / %d dmg^n", + t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE] ) + } + } + if ( !iFound ) + sBuffer[0] = 0 + return iFound } // Get and format victims header and list get_victims( id, sBuffer[MAX_BUFFER_LENGTH+1] ) { - new izStats[8], izBody[8]; - new iVictim; - new iFound, iLen; - new iMaxPlayer = get_maxplayers(); + new izStats[8], izBody[8] + new iVictim + new iFound, iLen + new iMaxPlayer = get_maxplayers() - iFound = 0; - sBuffer[0] = 0; - - // Get and format header. - // Make sure shots is greater than zero or division by zero will occur. - // To print a '%', 4 of them must done in a row. - izStats[STATS_SHOTS] = 0; - get_user_vstats( id, 0, izStats, izBody ); - if( izStats[STATS_SHOTS] ) - iLen = format( sBuffer, MAX_BUFFER_LENGTH, "Victims -- %0.2f%%%% acc.:^n", - accuracy( izStats ) ); - else - iLen = format( sBuffer, MAX_BUFFER_LENGTH, "Victims:^n" ); + iFound = 0 + sBuffer[0] = 0 + + // Get and format header. + // Make sure shots is greater than zero or division by zero will occur. + // To print a '%', 4 of them must done in a row. + izStats[STATS_SHOTS] = 0 + get_user_vstats( id, 0, izStats, izBody ) + if ( izStats[STATS_SHOTS] ) + iLen = format( sBuffer, MAX_BUFFER_LENGTH, "Victims -- %0.2f%%%% acc.:^n", + accuracy( izStats ) ) + else + iLen = format( sBuffer, MAX_BUFFER_LENGTH, "Victims:^n" ) - for( iVictim = 1; iVictim <= iMaxPlayer; iVictim++ ) { - if( get_user_vstats( id, iVictim, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH ) ) { - iFound = 1; - get_user_name( iVictim, t_sName, MAX_NAME_LENGTH ); - if( izStats[STATS_DEATHS] ) { - if( !ShowDistHS ) - iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, - "%s -- %d hit(s) / %d dmg / %s^n", - t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE], - t_sWpn ); - else if( izStats[STATS_HS] ) - iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, - "%s -- %d hit(s) / %d dmg / %s / %0.0f m / HS^n", - t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE], - t_sWpn, distance(g_izUserVictimDistance[id][iVictim]) ); - else - iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, - "%s -- %d hit(s) / %d dmg / %s / %0.0f m^n", - t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE], - t_sWpn, distance(g_izUserVictimDistance[id][iVictim]) ); - } - else - iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, - "%s -- %d hit(s) / %d dmg^n", - t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE] ); - } - } - if( !iFound ) - sBuffer[0] = 0; + for ( iVictim = 1; iVictim <= iMaxPlayer; iVictim++ ) { + if( get_user_vstats( id, iVictim, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH ) ) { + iFound = 1 + get_user_name( iVictim, t_sName, MAX_NAME_LENGTH ) + if ( izStats[STATS_DEATHS] ) { + if ( !ShowDistHS ) + iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, + "%s -- %d hit(s) / %d dmg / %s^n", + t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE], + t_sWpn ) + else if ( izStats[STATS_HS] ) + iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, + "%s -- %d hit(s) / %d dmg / %s / %0.0f m / HS^n", + t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE], + t_sWpn, distance(g_izUserVictimDistance[id][iVictim]) ) + else + iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, + "%s -- %d hit(s) / %d dmg / %s / %0.0f m^n", + t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE], + t_sWpn, distance(g_izUserVictimDistance[id][iVictim]) ) + } + else + iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, + "%s -- %d hit(s) / %d dmg^n", + t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE] ) + } + } + if ( !iFound ) + sBuffer[0] = 0 - return iFound; + return iFound } // Get and format kill info. get_kill_info( id, iKiller, sBuffer[MAX_BUFFER_LENGTH+1] ) { - new iFound, iLen; + new iFound, iLen - iFound = 0; - sBuffer[0] = 0; + iFound = 0 + sBuffer[0] = 0 - if( iKiller && iKiller != id ) { - new izAStats[8], izABody[8], izVStats[8], iaVBody[8]; + if ( iKiller && iKiller != id ) { + new izAStats[8], izABody[8], izVStats[8], iaVBody[8] - iFound = 1; - get_user_name( iKiller, t_sName, MAX_NAME_LENGTH ); + iFound = 1 + get_user_name( iKiller, t_sName, MAX_NAME_LENGTH ) - izAStats[STATS_HITS] = 0; - izAStats[STATS_DAMAGE] = 0; - t_sWpn[0] = 0; - get_user_astats( id, iKiller, izAStats, izABody, t_sWpn, MAX_WEAPON_LENGTH ); + izAStats[STATS_HITS] = 0 + izAStats[STATS_DAMAGE] = 0 + t_sWpn[0] = 0 + get_user_astats( id, iKiller, izAStats, izABody, t_sWpn, MAX_WEAPON_LENGTH ) - izVStats[STATS_HITS] = 0; - izVStats[STATS_DAMAGE] = 0; - get_user_vstats( id, iKiller, izVStats, iaVBody ); + izVStats[STATS_HITS] = 0 + izVStats[STATS_DAMAGE] = 0 + get_user_vstats( id, iKiller, izVStats, iaVBody ) - iLen = format( sBuffer, MAX_BUFFER_LENGTH, - "%s killed you with %s^nfrom distance of %0.2f meters.^n", - t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]) ); - iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, - "He did %d damage to you with %d hit(s)^nand still has %dhp and %dap.^n", - izAStats[STATS_DAMAGE], izAStats[STATS_HITS], - g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR] ); - iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, - "You did %d damage to him with %d hit(s).^n", - izVStats[STATS_DAMAGE], izVStats[STATS_HITS] ); - } - return iFound; + iLen = format( sBuffer, MAX_BUFFER_LENGTH, + "%s killed you with %s^nfrom distance of %0.2f meters.^n", + t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]) ) + iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, + "He did %d damage to you with %d hit(s)^nand still has %dhp and %dap.^n", + izAStats[STATS_DAMAGE], izAStats[STATS_HITS], + g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR] ) + iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, + "You did %d damage to him with %d hit(s).^n", + izVStats[STATS_DAMAGE], izVStats[STATS_HITS] ) + } + return iFound } // Get and format most disruptive. add_most_disruptive( sBuffer[MAX_BUFFER_LENGTH+1] ) { - new id, iMaxDamageId, iMaxDamage, iMaxHeadShots; - - iMaxDamageId = 0; - iMaxDamage = 0; - iMaxHeadShots = 0; + new id, iMaxDamageId, iMaxDamage, iMaxHeadShots + + iMaxDamageId = 0 + iMaxDamage = 0 + iMaxHeadShots = 0 - // Find player. - for( id = 1; id < MAX_PLAYERS; id++ ) { - if( g_izUserRndStats[id][STATS_DAMAGE] >= iMaxDamage && - ( g_izUserRndStats[id][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots ) ) { - iMaxDamageId = id; - iMaxDamage = g_izUserRndStats[id][STATS_DAMAGE]; - iMaxHeadShots = g_izUserRndStats[id][STATS_HS]; - } - } + // Find player. + for ( id = 1; id < MAX_PLAYERS; id++ ) { + if ( g_izUserRndStats[id][STATS_DAMAGE] >= iMaxDamage && + ( g_izUserRndStats[id][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots ) ) { + iMaxDamageId = id + iMaxDamage = g_izUserRndStats[id][STATS_DAMAGE] + iMaxHeadShots = g_izUserRndStats[id][STATS_HS] + } + } - // Format statistics. - if( iMaxDamageId ) { - id = iMaxDamageId; - new Float:fGameEff = effec( g_izUserGameStats[id] ); - new Float:fRndAcc = accuracy( g_izUserRndStats[id] ); - format( t_sText, MAX_TEXT_LENGTH, - "Most damage done by: %s^n%d hit(s) / %d dmg -- %0.2f%%%% eff. / %0.2f%%%% acc.^n", - g_izUserRndName[id], g_izUserRndStats[id][STATS_HITS], - iMaxDamage, fGameEff, fRndAcc ); - add( sBuffer, MAX_BUFFER_LENGTH, t_sText ); - } - return iMaxDamageId; + // Format statistics. + if ( iMaxDamageId ) { + id = iMaxDamageId + new Float:fGameEff = effec( g_izUserGameStats[id] ) + new Float:fRndAcc = accuracy( g_izUserRndStats[id] ) + format( t_sText, MAX_TEXT_LENGTH, + "Most damage done by: %s^n%d hit(s) / %d dmg -- %0.2f%%%% eff. / %0.2f%%%% acc.^n", + g_izUserRndName[id], g_izUserRndStats[id][STATS_HITS], + iMaxDamage, fGameEff, fRndAcc ) + add( sBuffer, MAX_BUFFER_LENGTH, t_sText ) + } + return iMaxDamageId } // Get and format best score. add_best_score( sBuffer[MAX_BUFFER_LENGTH+1] ) { - new id, iMaxKillsId, iMaxKills, iMaxHeadShots; + new id, iMaxKillsId, iMaxKills, iMaxHeadShots - iMaxKillsId = 0; - iMaxKills = 0; - iMaxHeadShots = 0; + iMaxKillsId = 0 + iMaxKills = 0 + iMaxHeadShots = 0 - // Find player - for( id = 1; id < MAX_PLAYERS; id++ ) { - if( g_izUserRndStats[id][STATS_KILLS] >= iMaxKills && - ( g_izUserRndStats[id][STATS_KILLS] > iMaxKills || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots ) ) { - iMaxKillsId = id; - iMaxKills = g_izUserRndStats[id][STATS_KILLS]; - iMaxHeadShots = g_izUserRndStats[id][STATS_HS]; - } - } + // Find player + for ( id = 1; id < MAX_PLAYERS; id++ ) { + if ( g_izUserRndStats[id][STATS_KILLS] >= iMaxKills && + ( g_izUserRndStats[id][STATS_KILLS] > iMaxKills || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots ) ) { + iMaxKillsId = id + iMaxKills = g_izUserRndStats[id][STATS_KILLS] + iMaxHeadShots = g_izUserRndStats[id][STATS_HS] + } + } - // Format statistics. - if( iMaxKillsId ) { - id = iMaxKillsId; - new Float:fGameEff = effec( g_izUserGameStats[id] ); - new Float:fRndAcc = accuracy( g_izUserRndStats[id] ); - format( t_sText, MAX_TEXT_LENGTH, - "Best score: %s^n%d kill(s) / %d hs -- %0.2f%%%% eff. / %0.2f%%%% acc.^n", - g_izUserRndName[id], iMaxKills, iMaxHeadShots, fGameEff, fRndAcc ); - add( sBuffer, MAX_BUFFER_LENGTH, t_sText ); - } - return iMaxKillsId; + // Format statistics. + if ( iMaxKillsId ) { + id = iMaxKillsId + new Float:fGameEff = effec( g_izUserGameStats[id] ) + new Float:fRndAcc = accuracy( g_izUserRndStats[id] ) + format( t_sText, MAX_TEXT_LENGTH, + "Best score: %s^n%d kill(s) / %d hs -- %0.2f%%%% eff. / %0.2f%%%% acc.^n", + g_izUserRndName[id], iMaxKills, iMaxHeadShots, fGameEff, fRndAcc ) + add( sBuffer, MAX_BUFFER_LENGTH, t_sText ) + } + return iMaxKillsId } // Get and format team score. add_team_score( sBuffer[MAX_BUFFER_LENGTH+1] ) { - new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]; + new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS] - // Calculate team stats - for( new iTeam = 0; iTeam < MAX_TEAMS; iTeam++ ) { - fzMapEff[iTeam] = effec( g_izTeamGameStats[iTeam] ); - fzMapAcc[iTeam] = accuracy( g_izTeamGameStats[iTeam] ); - fzRndAcc[iTeam] = accuracy( g_izTeamRndStats[iTeam] ); - } + // Calculate team stats + for ( new iTeam = 0; iTeam < MAX_TEAMS; iTeam++ ) { + fzMapEff[iTeam] = effec( g_izTeamGameStats[iTeam] ) + fzMapAcc[iTeam] = accuracy( g_izTeamGameStats[iTeam] ) + fzRndAcc[iTeam] = accuracy( g_izTeamRndStats[iTeam] ) + } - // Format round team stats, MOTD - format( t_sText, MAX_TEXT_LENGTH, - "TERRORIST %i / %0.2f%%%% eff. / %0.2f%%%% acc.^nCT %i / %0.2f%%%% eff. / %0.2f%%%% acc.^n", - g_izTeamScore[0], fzMapEff[0], fzRndAcc[0], g_izTeamScore[1], fzMapEff[1], fzRndAcc[1] ); - add( sBuffer, MAX_BUFFER_LENGTH, t_sText ); + // Format round team stats, MOTD + format( t_sText, MAX_TEXT_LENGTH, + "TERRORIST %d / %0.2f%%%% eff. / %0.2f%%%% acc.^nCT %d / %0.2f%%%% eff. / %0.2f%%%% acc.^n", + g_izTeamScore[0], fzMapEff[0], fzRndAcc[0], g_izTeamScore[1], fzMapEff[1], fzRndAcc[1] ) + add( sBuffer, MAX_BUFFER_LENGTH, t_sText ) } // Get and format team stats, chat version save_team_chatscore() { - new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]; + new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS] - // Calculate team stats - for( new iTeam = 0; iTeam < MAX_TEAMS; iTeam++ ) { - fzMapEff[iTeam] = effec( g_izTeamGameStats[iTeam] ); - fzMapAcc[iTeam] = accuracy( g_izTeamGameStats[iTeam] ); - fzRndAcc[iTeam] = accuracy( g_izTeamRndStats[iTeam] ); - } + // Calculate team stats + for ( new iTeam = 0; iTeam < MAX_TEAMS; iTeam++ ) { + fzMapEff[iTeam] = effec( g_izTeamGameStats[iTeam] ) + fzMapAcc[iTeam] = accuracy( g_izTeamGameStats[iTeam] ) + fzRndAcc[iTeam] = accuracy( g_izTeamRndStats[iTeam] ) + } - // Format game team stats, chat - format( g_sScore, MAX_BUFFER_LENGTH, - "TERRORIST %i / %0.2f%%%% eff. / %0.2f%%%% acc. -- CT %i / %0.2f%%%% eff. / %0.2f%%%% acc.", - g_izTeamScore[0], fzMapEff[0], fzMapAcc[0], g_izTeamScore[1], fzMapEff[1], fzMapAcc[1] ); + // Format game team stats, chat + format( g_sScore, MAX_BUFFER_LENGTH, + "TERRORIST %d / %0.2f%%%% eff. / %0.2f%%%% acc. -- CT %d / %0.2f%%%% eff. / %0.2f%%%% acc.", + g_izTeamScore[0], fzMapEff[0], fzMapAcc[0], g_izTeamScore[1], fzMapEff[1], fzMapAcc[1] ) } // Get and format total stats. add_total_stats( sBuffer[MAX_BUFFER_LENGTH+1] ) { - format( t_sText, MAX_TEXT_LENGTH, - "Total: %d kill(s) / %d hs -- %d hit(s) / %d shot(s)^n", - g_izUserRndStats[0][STATS_KILLS], g_izUserRndStats[0][STATS_HS], - g_izUserRndStats[0][STATS_HITS], g_izUserRndStats[0][STATS_SHOTS] ); - add( sBuffer, MAX_BUFFER_LENGTH, t_sText ); + format( t_sText, MAX_TEXT_LENGTH, + "Total: %d kill(s) / %d hs -- %d hit(s) / %d shot(s)^n", + g_izUserRndStats[0][STATS_KILLS], g_izUserRndStats[0][STATS_HS], + g_izUserRndStats[0][STATS_HITS], g_izUserRndStats[0][STATS_SHOTS] ) + add( sBuffer, MAX_BUFFER_LENGTH, t_sText ) } // Get and format a user's list of body hits from an attacker. add_attacker_hits( id, iAttacker, sBuffer[MAX_BUFFER_LENGTH+1] ) { - new iFound = 0; - if( iAttacker && iAttacker != id ) { - new izStats[8], izBody[8], iLen; + new iFound = 0 + if ( iAttacker && iAttacker != id ) { + new izStats[8], izBody[8], iLen - izStats[STATS_HITS] = 0; - get_user_astats( id, iAttacker, izStats, izBody ); + izStats[STATS_HITS] = 0 + get_user_astats( id, iAttacker, izStats, izBody ) - if( izStats[STATS_HITS] ) { - iFound = 1; - iLen = strlen( sBuffer ); - get_user_name( iAttacker, t_sName, MAX_NAME_LENGTH ); - iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, - "%s hits you in:^n", t_sName ); - for( new i = 1; i < 8; i++ ) { - if( !izBody[i] ) continue; - iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, - "%s: %d^n", BODY_PART[i], izBody[i] ); - } - } - } - return iFound; + if ( izStats[STATS_HITS] ) { + iFound = 1 + iLen = strlen( sBuffer ) + get_user_name( iAttacker, t_sName, MAX_NAME_LENGTH ) + iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, + "%s hits you in:^n", t_sName ) + for ( new i = 1; i < 8; i++ ) { + if ( !izBody[i] ) continue + iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, + "%s: %d^n", BODY_PART[i], izBody[i] ) + } + } + } + return iFound } // Get and format killed stats: killer hp, ap, hits. format_kill_ainfo( id, iKiller, sBuffer[MAX_BUFFER_LENGTH+1] ) { - new iFound = 0; - if( iKiller && iKiller != id ) { - new izStats[8], izBody[8]; - new iLen; - iFound = 1; - get_user_name( iKiller, t_sName, MAX_NAME_LENGTH ); + new iFound = 0 + if ( iKiller && iKiller != id ) { + new izStats[8], izBody[8] + new iLen + iFound = 1 + get_user_name( iKiller, t_sName, MAX_NAME_LENGTH ) - izStats[STATS_HITS] = 0; - get_user_astats( id, iKiller, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH ); + izStats[STATS_HITS] = 0 + get_user_astats( id, iKiller, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH ) - iLen = format( sBuffer, MAX_BUFFER_LENGTH, - "Killed by %s with %s @ %0.0fm (%dhp, %dap) >>", t_sName, t_sWpn, - distance(g_izUserAttackerDistance[id]), - g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR] ); + iLen = format( sBuffer, MAX_BUFFER_LENGTH, + "Killed by %s with %s @ %0.0fm (%dhp, %dap) >>", t_sName, t_sWpn, + distance(g_izUserAttackerDistance[id]), + g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR] ) - if( izStats[STATS_HITS] ) { - for( new i = 1; i < 8; i++ ) { - if( !izBody[i] ) continue; - iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, - " %s: %d", BODY_PART[i], izBody[i] ); - } - } - else - iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, - " no hits" ); - } - else - copy( sBuffer, MAX_BUFFER_LENGTH, "You have no killer..." ); - return iFound; + if ( izStats[STATS_HITS] ) { + for ( new i = 1; i < 8; i++ ) { + if ( !izBody[i] ) continue + iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, + " %s: %d", BODY_PART[i], izBody[i] ) + } + } + else + iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, + " no hits" ) + } + else + copy( sBuffer, MAX_BUFFER_LENGTH, "You have no killer..." ) + return iFound } // Get and format killed stats: hits, damage on killer. format_kill_vinfo( id, iKiller, sBuffer[MAX_BUFFER_LENGTH+1] ) { - new iFound = 0; - new izStats[8]; - new izBody[8]; - new iLen; + new iFound = 0 + new izStats[8] + new izBody[8] + new iLen - izStats[STATS_HITS] = 0; - izStats[STATS_DAMAGE] = 0; - get_user_vstats( id, iKiller, izStats, izBody ); + izStats[STATS_HITS] = 0 + izStats[STATS_DAMAGE] = 0 + get_user_vstats( id, iKiller, izStats, izBody ) - if( iKiller && iKiller != id ) { - iFound = 1; - get_user_name( iKiller, t_sName, MAX_NAME_LENGTH ); - iLen = format( sBuffer, MAX_BUFFER_LENGTH, - "You hit %s %d time(s), %d damage >>", - t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE] ); - } - else - iLen = format( sBuffer, MAX_BUFFER_LENGTH, - "Last result: %d hit(s), %d damage >>", - izStats[STATS_HITS], izStats[STATS_DAMAGE] ); + if ( iKiller && iKiller != id ) { + iFound = 1 + get_user_name( iKiller, t_sName, MAX_NAME_LENGTH ) + iLen = format( sBuffer, MAX_BUFFER_LENGTH, + "You hit %s %d time(s), %d damage >>", + t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE] ) + } + else + iLen = format( sBuffer, MAX_BUFFER_LENGTH, + "Last result: %d hit(s), %d damage >>", + izStats[STATS_HITS], izStats[STATS_DAMAGE] ) - if( izStats[STATS_HITS] ) { - for( new i = 1; i < 8; i++ ) { - if( !izBody[i] ) continue; - iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, - " %s: %d", BODY_PART[i], izBody[i] ); - } - } - else - iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, - " no hits" ); - return iFound; + if ( izStats[STATS_HITS] ) { + for ( new i = 1; i < 8; i++ ) { + if ( !izBody[i] ) continue + iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, + " %s: %d", BODY_PART[i], izBody[i] ) + } + } + else + iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, + " no hits" ) + return iFound } // Get and format top 15. format_top15( sBuffer[MAX_BUFFER_LENGTH+1] ){ - new iMax = get_statsnum(); - new izStats[8], izBody[8]; - new iLen = 0; + new iMax = get_statsnum() + new izStats[8], izBody[8] + new iLen = 0 - if( iMax > 15 ) - iMax = 15; - - iLen = format( sBuffer, MAX_BUFFER_LENGTH, - "
" );
-	iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
-	                "%2s %-22.22s %6s %6s %6s %6s %4s %4s %4s^n",
-	                "#", "Nick", "Kills", "Deaths", "Hits", "Shots", "HS", "Eff.", "Acc." );
-	for( new i = 0; i < iMax && MAX_BUFFER_LENGTH - iLen > 0; i++ ) {
-		get_stats( i, izStats, izBody, t_sName, MAX_NAME_LENGTH );
-		iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
-		                "%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%^n", i+1, t_sName,
-		                izStats[STATS_KILLS], izStats[STATS_DEATHS], izStats[STATS_HITS], 
-		                izStats[STATS_SHOTS], izStats[STATS_HS],
-		                effec( izStats ), accuracy( izStats ) );
-	}
+  if ( iMax > 15 )
+    iMax = 15
+  
+  iLen = format( sBuffer, MAX_BUFFER_LENGTH, 
+                  "
" )
+  iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
+                  "%2s %-22.22s %6s %6s %6s %6s %4s %4s %4s^n",
+                  "#", "Nick", "Kills", "Deaths", "Hits", "Shots", "HS", "Eff.", "Acc." )
+  for ( new i = 0; i < iMax && MAX_BUFFER_LENGTH - iLen > 0; i++ ) {
+    get_stats( i, izStats, izBody, t_sName, MAX_NAME_LENGTH )
+    iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
+                    "%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%^n", i+1, t_sName,
+                    izStats[STATS_KILLS], izStats[STATS_DEATHS], izStats[STATS_HITS], 
+                    izStats[STATS_SHOTS], izStats[STATS_HS],
+                    effec( izStats ), accuracy( izStats ) )
+  }
 }
 
 
 // Get and format rank stats.
 format_rankstats( id, sBuffer[MAX_BUFFER_LENGTH+1], iMyId=0 ) {
-	new izStats[8] = { 0, ... };
-	new izBody[8];
-	new iRankPos, iLen;
-	iRankPos = get_user_stats( id, izStats, izBody );
-	iLen = format( sBuffer, MAX_BUFFER_LENGTH, 
-	                "
" );
-	iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
-	                "%s rank is %d of %d^n^n", 
-    	            (!iMyId||iMyId==id)?"Your":"Players", iRankPos, get_statsnum() );
-	iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
-	                "%s rank is %d of %d^n^n", 
-	                (!iMyId||iMyId==id)?"Your":"Players", iRankPos, get_statsnum() );
-	iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
-	                "%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
-	                "Kills", izStats[STATS_KILLS], izStats[STATS_HS], 
-	                "Deaths", izStats[STATS_DEATHS], "Hits", izStats[STATS_HITS], 
-	                "Shots", izStats[STATS_SHOTS], "Damage", izStats[STATS_DAMAGE], 
-	                "Eff.", effec( izStats ), "Acc.", accuracy( izStats ) );
-	iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
-	                "%10s:^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d",
-	                "HITS", BODY_PART[1], izBody[1], BODY_PART[2], izBody[2], 
-	                BODY_PART[3], izBody[3], BODY_PART[4], izBody[4], BODY_PART[5], izBody[5], 
-	                BODY_PART[6], izBody[6], BODY_PART[7], izBody[7]);
-	return;
+  new izStats[8] = { 0, ... }
+  new izBody[8]
+  new iRankPos, iLen
+  iRankPos = get_user_stats( id, izStats, izBody )
+  iLen = format( sBuffer, MAX_BUFFER_LENGTH, 
+                  "
" )
+  iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
+                  "%s rank is %d of %d^n^n", 
+                  (!iMyId||iMyId==id)?"Your":"Players", iRankPos, get_statsnum() )
+  iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
+                  "%s rank is %d of %d^n^n", 
+                  (!iMyId||iMyId==id)?"Your":"Players", iRankPos, get_statsnum() )
+  iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
+                  "%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
+                  "Kills", izStats[STATS_KILLS], izStats[STATS_HS], 
+                  "Deaths", izStats[STATS_DEATHS], "Hits", izStats[STATS_HITS], 
+                  "Shots", izStats[STATS_SHOTS], "Damage", izStats[STATS_DAMAGE], 
+                  "Eff.", effec( izStats ), "Acc.", accuracy( izStats ) )
+  iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
+                  "%10s:^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d",
+                  "HITS", BODY_PART[1], izBody[1], BODY_PART[2], izBody[2], 
+                  BODY_PART[3], izBody[3], BODY_PART[4], izBody[4], BODY_PART[5], izBody[5], 
+                  BODY_PART[6], izBody[6], BODY_PART[7], izBody[7])
 }
 
 
 // Get and format stats.
 format_stats( id, sBuffer[MAX_BUFFER_LENGTH+1] ) {
-	new izStats[8] = { 0, ... };
-	new izBody[8];
-	new iWeapon, iLen;
-	get_user_wstats( id, 0, izStats, izBody );
-	iLen = format( sBuffer, MAX_BUFFER_LENGTH, 
-	                "
" );
-	iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
-	                "%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
-	                "Kills", izStats[STATS_KILLS], izStats[STATS_HS], 
-	                "Deaths", izStats[STATS_DEATHS], "Hits", izStats[STATS_HITS], 
-	                "Shots", izStats[STATS_SHOTS], "Damage", izStats[STATS_DAMAGE], 
-	                "Eff.", effec( izStats ), "Acc.", accuracy( izStats ) );
-	iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
-	                "%-12.12s  %6s  %6s  %6s  %6s  %6s  %4s^n",
-	                "Weapon", "Kills", "Deaths", "Hits", "Shots", "Damage", "Acc." );
-	for( iWeapon = 1; iWeapon < 31 && MAX_BUFFER_LENGTH - iLen > 0 ; iWeapon++ ) {
-		if( get_user_wstats( id, iWeapon, izStats, izBody ) ) {
-			get_weaponname( iWeapon, t_sWpn, MAX_WEAPON_LENGTH );
-			iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
-			                "%-12.12s  %6d  %6d  %6d  %6d  %6d  %3.0f%%^n",
-			                t_sWpn[7], izStats[STATS_KILLS], izStats[STATS_DEATHS], 
-			                izStats[STATS_HITS], izStats[STATS_SHOTS], 
-			                izStats[STATS_DAMAGE], accuracy( izStats ) );
-		}
-	}
-	return;
+  new izStats[8] = { 0, ... }
+  new izBody[8]
+  new iWeapon, iLen
+  get_user_wstats( id, 0, izStats, izBody )
+  iLen = format( sBuffer, MAX_BUFFER_LENGTH, 
+                  "
" )
+  iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
+                  "%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
+                  "Kills", izStats[STATS_KILLS], izStats[STATS_HS], 
+                  "Deaths", izStats[STATS_DEATHS], "Hits", izStats[STATS_HITS], 
+                  "Shots", izStats[STATS_SHOTS], "Damage", izStats[STATS_DAMAGE], 
+                  "Eff.", effec( izStats ), "Acc.", accuracy( izStats ) )
+  iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
+                  "%-12.12s  %6s  %6s  %6s  %6s  %6s  %4s^n",
+                  "Weapon", "Kills", "Deaths", "Hits", "Shots", "Damage", "Acc." )
+  for ( iWeapon = 1; iWeapon < 31 && MAX_BUFFER_LENGTH - iLen > 0 ; iWeapon++ ) {
+    if ( get_user_wstats( id, iWeapon, izStats, izBody ) ) {
+      get_weaponname( iWeapon, t_sWpn, MAX_WEAPON_LENGTH )
+      iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
+                      "%-12.12s  %6d  %6d  %6d  %6d  %6d  %3.0f%%^n",
+                      t_sWpn[7], izStats[STATS_KILLS], izStats[STATS_DEATHS], 
+                      izStats[STATS_HITS], izStats[STATS_SHOTS], 
+                      izStats[STATS_DAMAGE], accuracy( izStats ) )
+    }
+  }
 }
 
 // Show round end stats. If gametime is zero then use default duration time. 
 show_roundend_hudstats( id, Float:fGameTime ) {
-	
-	// Bail out if there no HUD stats should be shown
-	// for this player or end round stats not created.
-	if( !g_izStatsSwitch[id] ) return;
-	if( !g_sAwardAndScore[0] ) return;
+  
+  // Bail out if there no HUD stats should be shown
+  // for this player or end round stats not created.
+  if ( !g_izStatsSwitch[id] ) return
+  if ( !g_sAwardAndScore[0] ) return
 
-	// If round end timer is zero clear round end stats.
-	if( g_fShowStatsTime == 0.0 ) {
-		set_hudtype_endround( 0.05 );
-		show_hudmessage( id, "" );
-		#if defined STATSX_DEBUG
-		log_message( "[%s] Clear round end HUD stats for #%i", PLUGIN_NAME, id );	
-		#endif
-		return;
-	}
+  // If round end timer is zero clear round end stats.
+  if ( g_fShowStatsTime == 0.0 ) {
+    set_hudtype_endround( 0.05 )
+    show_hudmessage( id, "" )
+    #if defined STATSX_DEBUG
+    log_amx( "Clear round end HUD stats for #%d", id )  
+    #endif
+  }
 
-	// Set HUD-duration to default or remaining time.
-	new Float:fDuration;
-	if( fGameTime == 0.0 )
-		fDuration = g_fHUDDuration;
-	else {
-		fDuration = g_fShowStatsTime + g_fHUDDuration - fGameTime;
-		if( fDuration > g_fFreezeTime + g_fFreezeLimitTime )
-			fDuration = g_fFreezeTime + g_fFreezeLimitTime;
-	}
-	// Show stats only if more time left than coded minimum.
-	if( fDuration >= HUD_MIN_DURATION ) {
-		set_hudtype_endround( fDuration );
-		show_hudmessage( id, g_sAwardAndScore );
-		#if defined STATSX_DEBUG
-		log_message( "[%s] Show %1.2fs round end HUD stats for #%i", PLUGIN_NAME, fDuration, id );	
-		#endif
-	}
-	return;
+  // Set HUD-duration to default or remaining time.
+  new Float:fDuration
+  if ( fGameTime == 0.0 )
+    fDuration = g_fHUDDuration
+  else {
+    fDuration = g_fShowStatsTime + g_fHUDDuration - fGameTime
+    if ( fDuration > g_fFreezeTime + g_fFreezeLimitTime )
+      fDuration = g_fFreezeTime + g_fFreezeLimitTime
+  }
+  // Show stats only if more time left than coded minimum.
+  if ( fDuration >= HUD_MIN_DURATION ) {
+    set_hudtype_endround( fDuration )
+    show_hudmessage( id, g_sAwardAndScore )
+    #if defined STATSX_DEBUG
+    log_amx( "Show %1.2fs round end HUD stats for #%d", fDuration, id )  
+    #endif
+  }
 }
 
 
 // Show round end stats.
 show_user_hudstats( id, Float:fGameTime ) {
-	
-	// Bail out if there no HUD stats should be shown
-	// for this player or user stats timer is zero.
-	if( !g_izStatsSwitch[id] ) return;
-	if( g_fzShowUserStatsTime[id] == 0.0 ) return;
+  
+  // Bail out if there no HUD stats should be shown
+  // for this player or user stats timer is zero.
+  if ( !g_izStatsSwitch[id] ) return
+  if ( g_fzShowUserStatsTime[id] == 0.0 ) return
 
-	// Set HUD-duration to default or remaining time.
-	new Float:fDuration;
-	if( fGameTime == 0.0 )
-		fDuration = g_fHUDDuration;
-	else {
-		fDuration = g_fzShowUserStatsTime[id] + g_fHUDDuration - fGameTime;
-		if( fDuration > g_fFreezeTime + g_fFreezeLimitTime )
-			fDuration = g_fFreezeTime + g_fFreezeLimitTime;
-	}
-	// Show stats only if more time left than coded minimum.
-	if( fDuration >= HUD_MIN_DURATION ) {
-		if( ShowKiller ) {
-			new iKiller;
-			iKiller = g_izKilled[id][KILLED_KILLER_ID];
-			get_kill_info( id, iKiller, g_sBuffer );
-			add_attacker_hits( id, iKiller, g_sBuffer );
-			set_hudtype_killer( fDuration );
-			show_hudmessage( id, g_sBuffer );
-			#if defined STATSX_DEBUG
-			log_message( "[%s] Show %1.2fs %suser HUD k-stats for #%i", PLUGIN_NAME, fDuration, g_sBuffer[0]?"":"no ", id );
-			#endif
-		}
-		if( ShowVictims ) {
-			get_victims( id, g_sBuffer );
-			set_hudtype_victim( fDuration );
-			show_hudmessage( id, g_sBuffer );
-			#if defined STATSX_DEBUG
-			log_message( "[%s] Show %1.2fs %suser HUD v-stats for #%i", PLUGIN_NAME, fDuration, g_sBuffer[0]?"":"no ", id );
-			#endif
-		}
-		if( ShowAttackers ) {
-			get_attackers( id, g_sBuffer );
-			set_hudtype_attacker( fDuration );
-			show_hudmessage( id, g_sBuffer );
-			#if defined STATSX_DEBUG
-			log_message( "[%s] Show %1.2fs %suser HUD a-stats for #%i", PLUGIN_NAME, fDuration, g_sBuffer[0]?"":"no ", id );
-			#endif
-		}
-	}
-	return;
+  // Set HUD-duration to default or remaining time.
+  new Float:fDuration
+  if ( fGameTime == 0.0 )
+    fDuration = g_fHUDDuration
+  else {
+    fDuration = g_fzShowUserStatsTime[id] + g_fHUDDuration - fGameTime
+    if ( fDuration > g_fFreezeTime + g_fFreezeLimitTime )
+      fDuration = g_fFreezeTime + g_fFreezeLimitTime
+  }
+  // Show stats only if more time left than coded minimum.
+  if ( fDuration >= HUD_MIN_DURATION ) {
+    if ( ShowKiller ) {
+      new iKiller
+      iKiller = g_izKilled[id][KILLED_KILLER_ID]
+      get_kill_info( id, iKiller, g_sBuffer )
+      add_attacker_hits( id, iKiller, g_sBuffer )
+      set_hudtype_killer( fDuration )
+      show_hudmessage( id, g_sBuffer )
+      #if defined STATSX_DEBUG
+      log_amx( "Show %1.2fs %suser HUD k-stats for #%d", fDuration, g_sBuffer[0]?"":"no ", id )
+      #endif
+    }
+    if ( ShowVictims ) {
+      get_victims( id, g_sBuffer )
+      set_hudtype_victim( fDuration )
+      show_hudmessage( id, g_sBuffer )
+      #if defined STATSX_DEBUG
+      log_amx( "Show %1.2fs %suser HUD v-stats for #%d", fDuration, g_sBuffer[0]?"":"no ", id )
+      #endif
+    }
+    if ( ShowAttackers ) {
+      get_attackers( id, g_sBuffer )
+      set_hudtype_attacker( fDuration )
+      show_hudmessage( id, g_sBuffer )
+      #if defined STATSX_DEBUG
+      log_amx( "Show %1.2fs %suser HUD a-stats for #%d", fDuration, g_sBuffer[0]?"":"no ", id )
+      #endif
+    }
+  }
 }
 
 
@@ -1142,185 +881,185 @@ show_user_hudstats( id, Float:fGameTime ) {
 
 // Set or get plugin config flags.
 public cmdPluginMode( id, level, cid ) {
-	if( !cmd_access( id, level, cid, 1 ) ) 
-		return PLUGIN_HANDLED;
-	if( read_argc() > 1 )
-		read_argv( 1, g_sBuffer, MAX_BUFFER_LENGTH );
-	else
-		g_sBuffer[0] = 0;
-	set_plugin_mode( id, g_sBuffer );
-	return PLUGIN_HANDLED;
+  if ( !cmd_access( id, level, cid, 1 ) ) 
+    return PLUGIN_HANDLED
+  if ( read_argc() > 1 )
+    read_argv( 1, g_sBuffer, MAX_BUFFER_LENGTH )
+  else
+    g_sBuffer[0] = 0
+  set_plugin_mode( id, g_sBuffer )
+  return PLUGIN_HANDLED
 }
 
 // Display MOTD stats.
 public cmdStatsMe( id ) {
-	if( !SayStatsMe ) {
-		client_print( id, print_chat, g_sDisabledMsg );
-		return PLUGIN_HANDLED;
-	}
-	format_stats( id, g_sBuffer );
-	get_user_name( id, t_sName, MAX_NAME_LENGTH );
-	show_motd( id, g_sBuffer, t_sName );
-	return PLUGIN_CONTINUE;
+  if ( !SayStatsMe ) {
+    client_print( id, print_chat, DISABLED_MSG )
+    return PLUGIN_HANDLED
+  }
+  format_stats( id, g_sBuffer )
+  get_user_name( id, t_sName, MAX_NAME_LENGTH )
+  show_motd( id, g_sBuffer, t_sName )
+  return PLUGIN_CONTINUE
 }
 
 // Display MOTD rank.
 public cmdRankStats( id ) {
-	if( !SayRankStats ) {
-		client_print( id, print_chat, g_sDisabledMsg );
-		return PLUGIN_HANDLED;
-	}
-	format_rankstats( id, g_sBuffer );
-	get_user_name( id, t_sName, MAX_NAME_LENGTH );
-	show_motd( id, g_sBuffer, t_sName );
-	return PLUGIN_CONTINUE;
+  if ( !SayRankStats ) {
+    client_print( id, print_chat, DISABLED_MSG )
+    return PLUGIN_HANDLED
+  }
+  format_rankstats( id, g_sBuffer )
+  get_user_name( id, t_sName, MAX_NAME_LENGTH )
+  show_motd( id, g_sBuffer, t_sName )
+  return PLUGIN_CONTINUE
 }
 
 // Display MOTD top15 ranked.
 public cmdTop15( id ) {
-	if( !SayTop15 ) {
-		client_print( id, print_chat, g_sDisabledMsg );
-		return PLUGIN_HANDLED;
-	}
-	format_top15( g_sBuffer );
-	show_motd( id, g_sBuffer, "Top 15" );
-	return PLUGIN_CONTINUE;
+  if ( !SayTop15 ) {
+    client_print( id, print_chat, DISABLED_MSG )
+    return PLUGIN_HANDLED
+  }
+  format_top15( g_sBuffer )
+  show_motd( id, g_sBuffer, "Top 15" )
+  return PLUGIN_CONTINUE
 }
 
 // Display killer information.
 public cmdHp( id ) {
-	if( !SayHP ) {
-		client_print( id, print_chat, g_sDisabledMsg );
-		return PLUGIN_HANDLED;
-	}
-	new iKiller = g_izKilled[id][KILLED_KILLER_ID];
-	format_kill_ainfo( id, iKiller, g_sBuffer );
-	client_print( id, print_chat, "* %s", g_sBuffer );
-	return PLUGIN_CONTINUE;
+  if ( !SayHP ) {
+    client_print( id, print_chat, DISABLED_MSG )
+    return PLUGIN_HANDLED
+  }
+  new iKiller = g_izKilled[id][KILLED_KILLER_ID]
+  format_kill_ainfo( id, iKiller, g_sBuffer )
+  client_print( id, print_chat, "* %s", g_sBuffer )
+  return PLUGIN_CONTINUE
 }
 
 // Display user stats.
 public cmdMe( id ) {
-	if( !SayMe ) {
-		client_print( id, print_chat, g_sDisabledMsg );
-		return PLUGIN_HANDLED;
-	}
-	format_kill_vinfo( id, 0, g_sBuffer );
-	client_print( id, print_chat, "* %s", g_sBuffer );
-	return PLUGIN_CONTINUE;
+  if ( !SayMe ) {
+    client_print( id, print_chat, DISABLED_MSG )
+    return PLUGIN_HANDLED
+  }
+  format_kill_vinfo( id, 0, g_sBuffer )
+  client_print( id, print_chat, "* %s", g_sBuffer )
+  return PLUGIN_CONTINUE
 }
 
 // Display user rank
 public cmdRank( id ) {
-	if( !SayRank ) {
-		client_print( id, print_chat, g_sDisabledMsg );
-		return PLUGIN_HANDLED;
-	}
-	new izStats[8], izBody[8];
-	new iRankPos, iRankMax;
-	new Float:fEff, Float:fAcc;
-	iRankPos = get_user_stats( id, izStats, izBody );
-	iRankMax = get_statsnum();
-	fEff = effec( izStats );
-	fAcc = accuracy( izStats );
-	client_print( id, print_chat,
-	              "* Your rank is %d of %d with %d kill(s), %d hit(s), %0.2f%%%% eff. and %0.2f%%%% acc.", 
-	              iRankPos, iRankMax, izStats[STATS_KILLS], izStats[STATS_HITS],
-	              fEff, fAcc );
-	return PLUGIN_CONTINUE;
+  if ( !SayRank ) {
+    client_print( id, print_chat, DISABLED_MSG )
+    return PLUGIN_HANDLED
+  }
+  new izStats[8], izBody[8]
+  new iRankPos, iRankMax
+  new Float:fEff, Float:fAcc
+  iRankPos = get_user_stats( id, izStats, izBody )
+  iRankMax = get_statsnum()
+  fEff = effec( izStats )
+  fAcc = accuracy( izStats )
+  client_print( id, print_chat,
+                "* Your rank is %d of %d with %d kill(s), %d hit(s), %0.2f%%%% eff. and %0.2f%%%% acc.", 
+                iRankPos, iRankMax, izStats[STATS_KILLS], izStats[STATS_HITS],
+                fEff, fAcc )
+  return PLUGIN_CONTINUE
 }
 
 // Report user weapon status to team.
 public cmdReport( id ) { 
-	if( !SayReport ) {
-		client_print( id, print_chat, g_sDisabledMsg );
-		return PLUGIN_HANDLED;
-	}
-	new iWeapon, iClip, iAmmo, iHealth, iArmor;
-	iWeapon = get_user_weapon( id, iClip, iAmmo ); 
-	get_weaponname( iWeapon, t_sWpn, MAX_WEAPON_LENGTH );
-	iHealth = get_user_health( id ); 
-	iArmor = get_user_armor( id );
-	if( iClip >= 0 )
-		format( g_sBuffer, MAX_BUFFER_LENGTH,
-		        "weapon: %s, ammo: %d/%d, health: %d, armor: %d", 
-		        t_sWpn[7], iClip, iAmmo, iHealth, iArmor ); 
-	else
-		format( g_sBuffer, MAX_BUFFER_LENGTH,
-		        "weapon: %s, health: %d, armor: %d", 
-		        t_sWpn[7], iHealth, iArmor ); 
-	engclient_cmd( id, "say_team", g_sBuffer );
-	return PLUGIN_CONTINUE;
+  if ( !SayReport ) {
+    client_print( id, print_chat, DISABLED_MSG )
+    return PLUGIN_HANDLED
+  }
+  new iWeapon, iClip, iAmmo, iHealth, iArmor
+  iWeapon = get_user_weapon( id, iClip, iAmmo ) 
+  get_weaponname( iWeapon, t_sWpn, MAX_WEAPON_LENGTH )
+  iHealth = get_user_health( id ) 
+  iArmor = get_user_armor( id )
+  if ( iClip >= 0 )
+    format( g_sBuffer, MAX_BUFFER_LENGTH,
+            "weapon: %s, ammo: %d/%d, health: %d, armor: %d", 
+            t_sWpn[7], iClip, iAmmo, iHealth, iArmor ) 
+  else
+    format( g_sBuffer, MAX_BUFFER_LENGTH,
+            "weapon: %s, health: %d, armor: %d", 
+            t_sWpn[7], iHealth, iArmor ) 
+  engclient_cmd( id, "say_team", g_sBuffer )
+  return PLUGIN_CONTINUE
 } 
 
 // Display team map score
 public cmdScore( id ) {
-	if( !SayScore ) {
-		client_print( id, print_chat, g_sDisabledMsg );
-		return PLUGIN_HANDLED;
-	}
-	client_print( id, print_chat, "Game score: %s", g_sScore );
-	return PLUGIN_CONTINUE;
+  if ( !SayScore ) {
+    client_print( id, print_chat, DISABLED_MSG )
+    return PLUGIN_HANDLED
+  }
+  client_print( id, print_chat, "Game score: %s", g_sScore )
+  return PLUGIN_CONTINUE
 }
 
 // Display time left on map
 public cmdTimeLeft( id ) {
-	if( !SayMiscFunc )
-		return PLUGIN_CONTINUE;
-	new iTimeLeft = get_timeleft();
-	if( iTimeLeft )
-		client_print( 0, print_chat,
-		              "Time remaining:  %02d:%02d", iTimeLeft / 60, iTimeLeft % 60 );
-	else
-		client_print( 0, print_chat, "* No Time Limit *" );
-	return PLUGIN_CONTINUE;
+  if ( !SayMiscFunc )
+    return PLUGIN_CONTINUE
+  new iTimeLeft = get_timeleft()
+  if ( iTimeLeft )
+    client_print( 0, print_chat,
+                  "Time remaining:  %02d:%02d", iTimeLeft / 60, iTimeLeft % 60 )
+  else
+    client_print( 0, print_chat, "* No Time Limit *" )
+  return PLUGIN_CONTINUE
 }
 
 // Display the time.
 public cmdTheTime( id ) {
-	if( !SayMiscFunc )
-		return PLUGIN_CONTINUE;
-	get_time( "%H:%M:%S", g_sBuffer, MAX_BUFFER_LENGTH );
-	client_print( 0, print_chat, "The time:  %s", g_sBuffer );
-	return PLUGIN_CONTINUE;
+  if ( !SayMiscFunc )
+    return PLUGIN_CONTINUE
+  get_time( "%H:%M:%S", g_sBuffer, MAX_BUFFER_LENGTH )
+  client_print( 0, print_chat, "The time:  %s", g_sBuffer )
+  return PLUGIN_CONTINUE
 }
 
 // Display current map name.
 public cmdCurrentMap( id ) {
-	if( !SayMiscFunc )
-		return PLUGIN_CONTINUE;
-	get_mapname( g_sBuffer, MAX_BUFFER_LENGTH );
-	client_print( 0, print_chat, "Played map:  %s", g_sBuffer );
-	return PLUGIN_CONTINUE;
+  if ( !SayMiscFunc )
+    return PLUGIN_CONTINUE
+  get_mapname( g_sBuffer, MAX_BUFFER_LENGTH )
+  client_print( 0, print_chat, "Played map:  %s", g_sBuffer )
+  return PLUGIN_CONTINUE
 }
 
 // Display friendly fire status.
 public cmdFf( id ) {
-	if( !SayMiscFunc )
-		return PLUGIN_CONTINUE;
-	client_print( 0, print_chat, "Friendly fire:  %s",
-	              get_cvar_num( "mp_friendlyfire" ) ? "ON" : "OFF" );
-	return PLUGIN_CONTINUE;
+  if ( !SayMiscFunc )
+    return PLUGIN_CONTINUE
+  client_print( 0, print_chat, "Friendly fire:  %s",
+                get_cvar_num( "mp_friendlyfire" ) ? "ON" : "OFF" )
+  return PLUGIN_CONTINUE
 }
 
 // Client switch to enable or disable stats announcements.
 public cmdSwitch( id ) {
-	g_izStatsSwitch[id] = ( g_izStatsSwitch[id] ) ? 0 : -1 ;
-	num_to_str( g_izStatsSwitch[id], t_sText, MAX_TEXT_LENGTH );
-	client_cmd( id, "setinfo _amxstatsx %s", t_sText );
-	client_print( id, print_chat, "* You have %s stats announcements",
-	              g_izStatsSwitch[id] ? "enabled" : "disabled" );
-	return PLUGIN_CONTINUE;
+  g_izStatsSwitch[id] = ( g_izStatsSwitch[id] ) ? 0 : -1 
+  num_to_str( g_izStatsSwitch[id], t_sText, MAX_TEXT_LENGTH )
+  client_cmd( id, "setinfo _amxstatsx %s", t_sText )
+  client_print( id, print_chat, "* You have %s stats announcements",
+                g_izStatsSwitch[id] ? "enabled" : "disabled" )
+  return PLUGIN_CONTINUE
 }
 
 // Player stats menu.
 public cmdStats( id ) {
-	if ( !SayStatsAll ){
-		client_print( id, print_chat, g_sDisabledMsg );
-		return PLUGIN_HANDLED;
-	}
-	showStatsMenu( id, g_izUserMenuPosition[id]=0 );
-	return PLUGIN_CONTINUE;
+  if ( !SayStatsAll ){
+    client_print( id, print_chat, DISABLED_MSG )
+    return PLUGIN_HANDLED
+  }
+  showStatsMenu( id, g_izUserMenuPosition[id]=0 )
+  return PLUGIN_CONTINUE
 }
 
 
@@ -1329,81 +1068,81 @@ public cmdStats( id ) {
 //--------------------------------
 
 public actionStatsMenu( id, key ) {
-	switch( key ) {
-		// Key '1' to '7', execute action on this option
-		case 0..6: {
-			new iOption, iIndex;
-			iOption = ( g_izUserMenuPosition[id] * PPL_MENU_OPTIONS ) + key;
-			if( iOption >= 0 && iOption < 32 ) {
-				iIndex = g_izUserMenuPlayers[id][iOption];
-				if( is_user_connected( iIndex ) ){
-					switch( g_izUserMenuAction[id] ) {
-						case 0:  format_stats( iIndex, g_sBuffer );
-						case 1:  format_rankstats( iIndex, g_sBuffer, id );
-						default: g_sBuffer[0] = 0;
-					}
-					if( g_sBuffer[0] ) {
-						get_user_name( iIndex, t_sName, MAX_NAME_LENGTH );
-						show_motd( id, g_sBuffer, t_sName );
-					}
-				}
-			}
-			showStatsMenu( id, g_izUserMenuPosition[id] );
-		}
-		// Key '8', change action
-		case 7: {
-			g_izUserMenuAction[id]++;
-			if( g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS )
-				g_izUserMenuAction[id] = 0;
-			showStatsMenu( id, g_izUserMenuPosition[id] );
-		}
-		// Key '9', select next page of options
-		case 8:
-			showStatsMenu( id, ++g_izUserMenuPosition[id] );
-		// Key '10', cancel or go back to previous menu
-		case 9: {
-			if( g_izUserMenuPosition[id] > 0 )
-				showStatsMenu( id, --g_izUserMenuPosition[id] );
-		}
-	}
-	return PLUGIN_HANDLED;
+  switch( key ) {
+    // Key '1' to '7', execute action on this option
+    case 0..6: {
+      new iOption, iIndex
+      iOption = ( g_izUserMenuPosition[id] * PPL_MENU_OPTIONS ) + key
+      if ( iOption >= 0 && iOption < 32 ) {
+        iIndex = g_izUserMenuPlayers[id][iOption]
+        if ( is_user_connected( iIndex ) ){
+          switch( g_izUserMenuAction[id] ) {
+            case 0:  format_stats( iIndex, g_sBuffer )
+            case 1:  format_rankstats( iIndex, g_sBuffer, id )
+            default: g_sBuffer[0] = 0
+          }
+          if ( g_sBuffer[0] ) {
+            get_user_name( iIndex, t_sName, MAX_NAME_LENGTH )
+            show_motd( id, g_sBuffer, t_sName )
+          }
+        }
+      }
+      showStatsMenu( id, g_izUserMenuPosition[id] )
+    }
+    // Key '8', change action
+    case 7: {
+      g_izUserMenuAction[id]++
+      if ( g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS )
+        g_izUserMenuAction[id] = 0
+      showStatsMenu( id, g_izUserMenuPosition[id] )
+    }
+    // Key '9', select next page of options
+    case 8:
+      showStatsMenu( id, ++g_izUserMenuPosition[id] )
+    // Key '10', cancel or go back to previous menu
+    case 9: {
+      if ( g_izUserMenuPosition[id] > 0 )
+        showStatsMenu( id, --g_izUserMenuPosition[id] )
+    }
+  }
+  return PLUGIN_HANDLED
 }
 
-new g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][]  = { "Show stats", "Show rank stats" };
+new g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][]  = { "Show stats", "Show rank stats" }
 
 showStatsMenu( id, iMenuPos ) {
-	new iLen, iKeyMask, iPlayers;
-	new iUserIndex, iMenuPosMax, iMenuOption, iMenuOptionMax;
-	get_players( g_izUserMenuPlayers[id], iPlayers );
-	iMenuPosMax = (( iPlayers - 1 ) / PPL_MENU_OPTIONS ) + 1;
-	// If menu pos does not excist use last menu (if players has left)
-	if ( iMenuPos >= iMenuPosMax )
-		iMenuPos = iMenuPosMax - 1;
-	iUserIndex = iMenuPos * PPL_MENU_OPTIONS;
-	iLen = format( g_sBuffer, MAX_BUFFER_LENGTH, "\yServer Stats\R%d/%d^n\w^n",
-	               iMenuPos + 1, iMenuPosMax );
-	iMenuOptionMax = iPlayers - iUserIndex;
-	if( iMenuOptionMax > PPL_MENU_OPTIONS ) 
-		iMenuOptionMax = PPL_MENU_OPTIONS;
-	for( iMenuOption = 0; iMenuOption < iMenuOptionMax; iMenuOption++ ) {
-		get_user_name( g_izUserMenuPlayers[id][iUserIndex++], t_sName, MAX_NAME_LENGTH );
-		iKeyMask |= (1< iUserIndex ) {
-		iLen += copy( g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n9. More..." );
-		iKeyMask |= MENU_KEY_9;
-	}
-	if( iMenuPos > 0 )
-		iLen += copy( g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. Back" );
-	else
-		iLen += copy( g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. Exit" );
-	show_menu( id, iKeyMask, g_sBuffer );
-	return PLUGIN_HANDLED;
+  new iLen, iKeyMask, iPlayers
+  new iUserIndex, iMenuPosMax, iMenuOption, iMenuOptionMax
+  get_players( g_izUserMenuPlayers[id], iPlayers )
+  iMenuPosMax = (( iPlayers - 1 ) / PPL_MENU_OPTIONS ) + 1
+  // If menu pos does not excist use last menu (if players has left)
+  if ( iMenuPos >= iMenuPosMax )
+    iMenuPos = iMenuPosMax - 1
+  iUserIndex = iMenuPos * PPL_MENU_OPTIONS
+  iLen = format( g_sBuffer, MAX_BUFFER_LENGTH, "\yServer Stats\R%d/%d^n\w^n",
+                 iMenuPos + 1, iMenuPosMax )
+  iMenuOptionMax = iPlayers - iUserIndex
+  if ( iMenuOptionMax > PPL_MENU_OPTIONS ) 
+    iMenuOptionMax = PPL_MENU_OPTIONS
+  for ( iMenuOption = 0; iMenuOption < iMenuOptionMax; iMenuOption++ ) {
+    get_user_name( g_izUserMenuPlayers[id][iUserIndex++], t_sName, MAX_NAME_LENGTH )
+    iKeyMask |= (1< iUserIndex ) {
+    iLen += copy( g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n9. More..." )
+    iKeyMask |= MENU_KEY_9
+  }
+  if ( iMenuPos > 0 )
+    iLen += copy( g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. Back" )
+  else
+    iLen += copy( g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. Exit" )
+  show_menu( id, iKeyMask, g_sBuffer )
+  return PLUGIN_HANDLED
 }
 
 
@@ -1413,178 +1152,178 @@ showStatsMenu( id, iMenuPos ) {
 
 // Reset game stats on game start and restart.
 public eventStartGame() {
-	read_data( 2, t_sText, MAX_TEXT_LENGTH );
-	if( t_sText[6] == 'w' ) {
-		read_data( 3, t_sText, MAX_TEXT_LENGTH );
-		g_fStartGame = get_gametime() + float( str_to_num( t_sText ) );
-	}
-	else
-		g_fStartGame = get_gametime();
-	return PLUGIN_CONTINUE;
+  read_data( 2, t_sText, MAX_TEXT_LENGTH )
+  if ( t_sText[6] == 'w' ) {
+    read_data( 3, t_sText, MAX_TEXT_LENGTH )
+    g_fStartGame = get_gametime() + float( str_to_num( t_sText ) )
+  }
+  else
+    g_fStartGame = get_gametime()
+  return PLUGIN_CONTINUE
 }
 
 // Round start
 public eventStartRound() {
-	new iTeam, id, i;
-	new iRoundTime;
+  new iTeam, id, i
+  new iRoundTime
 
-	iRoundTime = read_data( 1 );
-	if ( iRoundTime >= get_cvar_float("mp_roundtime") * 60 ) {
-		#if defined STATSX_DEBUG
-		log_message( "[%s] Reset round stats", PLUGIN_NAME );	
-		#endif
+  iRoundTime = read_data( 1 )
+  if ( iRoundTime >= get_cvar_float("mp_roundtime") * 60 ) {
+    #if defined STATSX_DEBUG
+    log_amx( "Reset round stats" )  
+    #endif
 
-		// Reset game stats on game start and restart.
-		if( g_fStartGame > 0.0 && g_fStartGame <= get_gametime() ) {
-			#if defined STATSX_DEBUG
-			log_message( "[%s] Reset game stats", PLUGIN_NAME );	
-			#endif
+    // Reset game stats on game start and restart.
+    if ( g_fStartGame > 0.0 && g_fStartGame <= get_gametime() ) {
+      #if defined STATSX_DEBUG
+      log_amx( "Reset game stats" )  
+      #endif
 
-			g_fStartGame = 0.0;
+      g_fStartGame = 0.0
 
-			// Clear team and game stats.
-			for( iTeam = 0; iTeam < MAX_TEAMS; iTeam++ ) {
-				g_izTeamEventScore[iTeam] = 0;
-				for( i = 0; i < 8; i++ )
-					g_izTeamGameStats[iTeam][i] = 0;
-			}
+      // Clear team and game stats.
+      for ( iTeam = 0; iTeam < MAX_TEAMS; iTeam++ ) {
+        g_izTeamEventScore[iTeam] = 0
+        for ( i = 0; i < 8; i++ )
+          g_izTeamGameStats[iTeam][i] = 0
+      }
 
-			// Clear game stats, incl '0' that is sum of all users.
-			for( id = 0; id < MAX_PLAYERS; id++ ) {
-				for( i = 0; i < 8; i++ )
-					g_izUserGameStats[id][i] = 0;
-			}
-		}
+      // Clear game stats, incl '0' that is sum of all users.
+      for ( id = 0; id < MAX_PLAYERS; id++ ) {
+        for ( i = 0; i < 8; i++ )
+          g_izUserGameStats[id][i] = 0
+      }
+    }
 
-		// Update team score with "TeamScore" event values and
-		// clear team round stats.
-		for( iTeam = 0; iTeam < MAX_TEAMS; iTeam++ ) {
-			g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam];
-			for( i = 0; i < 8; i++ )
-				g_izTeamRndStats[iTeam][i] = 0;
-		}
+    // Update team score with "TeamScore" event values and
+    // clear team round stats.
+    for ( iTeam = 0; iTeam < MAX_TEAMS; iTeam++ ) {
+      g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam]
+      for ( i = 0; i < 8; i++ )
+        g_izTeamRndStats[iTeam][i] = 0
+    }
 
-		// Clear user round stats, incl '0' that is sum of all users.
-		for( id = 0; id < MAX_PLAYERS; id++ ) {
-			g_izUserRndName[id][0] = 0;
-			for( i = 0; i < 8; i++ )
-				g_izUserRndStats[id][i] = 0;
-			g_fzShowUserStatsTime[id] = 0.0;
-		}
-		
-		// Allow end round stats and reset end round triggered indicator.
-		g_iRoundEndTriggered = 0;
-		g_iRoundEndProcessed = 0;
-		g_fShowStatsTime = 0.0;
+    // Clear user round stats, incl '0' that is sum of all users.
+    for ( id = 0; id < MAX_PLAYERS; id++ ) {
+      g_izUserRndName[id][0] = 0
+      for ( i = 0; i < 8; i++ )
+        g_izUserRndStats[id][i] = 0
+      g_fzShowUserStatsTime[id] = 0.0
+    }
+    
+    // Allow end round stats and reset end round triggered indicator.
+    g_iRoundEndTriggered = 0
+    g_iRoundEndProcessed = 0
+    g_fShowStatsTime = 0.0
 
-		// Update local configuration vars with value in cvars.
-		get_config_cvars();
-	}
+    // Update local configuration vars with value in cvars.
+    get_config_cvars()
+  }
 
-	return PLUGIN_CONTINUE;
+  return PLUGIN_CONTINUE
 }
 
 // Reset killer info on round restart.
 public eventResetHud( id ) {
-	new args[1];
-	args[0] = id;
-	if( g_iPluginMode & MODE_HUD_DELAY )
-		set_task( 0.01, "delay_resethud", 200 + id, args, 1 );
-	else
-		delay_resethud( args );
-	return PLUGIN_CONTINUE;
+  new args[1]
+  args[0] = id
+  if ( g_iPluginMode & MODE_HUD_DELAY )
+    set_task( 0.01, "delay_resethud", 200 + id, args, 1 )
+  else
+    delay_resethud( args )
+  return PLUGIN_CONTINUE
 }
 
 public delay_resethud( args[] ) {
-	new id = args[0];
-	new Float:fGameTime
-	
-	// Show user and score round stats after HUD-reset
-	#if defined STATSX_DEBUG
-	log_message( "[%s] Reset HUD for #%i", PLUGIN_NAME, id );	
-	#endif
-	fGameTime = get_gametime();
-	show_user_hudstats( id, fGameTime );
-	show_roundend_hudstats( id, fGameTime );
-	
-	// Reset round stats
-	g_izKilled[id][KILLED_KILLER_ID] = 0;
-	g_izKilled[id][KILLED_KILLER_STATSFIX] = 0;
-	g_izShowStatsFlags[id] = -1;  // Initialize flags
-	g_fzShowUserStatsTime[id] = 0.0;
-	g_izUserAttackerDistance[id] = 0;
-	for( new i = 0; i < MAX_PLAYERS; i++ )
-		g_izUserVictimDistance[id][i] = 0;
-	return PLUGIN_CONTINUE;
+  new id = args[0]
+  new Float:fGameTime
+  
+  // Show user and score round stats after HUD-reset
+  #if defined STATSX_DEBUG
+  log_amx( "Reset HUD for #%d", id )
+  #endif
+  fGameTime = get_gametime()
+  show_user_hudstats( id, fGameTime )
+  show_roundend_hudstats( id, fGameTime )
+  
+  // Reset round stats
+  g_izKilled[id][KILLED_KILLER_ID] = 0
+  g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
+  g_izShowStatsFlags[id] = -1  // Initialize flags
+  g_fzShowUserStatsTime[id] = 0.0
+  g_izUserAttackerDistance[id] = 0
+  for ( new i = 0; i < MAX_PLAYERS; i++ )
+    g_izUserVictimDistance[id][i] = 0
+  return PLUGIN_CONTINUE
 }
 
 #if defined STATSX_OLD_DEATHMSG
 
 // Save killer info on death.
 public eventDeathMsg() {
-	new iKiller = read_data( 1 );
-	new iVictim = read_data( 2 );
+  new iKiller = read_data( 1 )
+  new iVictim = read_data( 2 )
 
-	// Bail out if no killer.
-	if( !iKiller ) return PLUGIN_CONTINUE;
+  // Bail out if no killer.
+  if ( !iKiller ) return PLUGIN_CONTINUE
 
-	if( iKiller != iVictim ) {
-		new iaVOrigin[3], iaKOrigin[3];
-		new iDistance;
-		get_user_origin( iVictim, iaVOrigin );
-		get_user_origin( iKiller, iaKOrigin );
-		g_izKilled[iVictim][KILLED_KILLER_ID] = iKiller;
-		g_izKilled[iVictim][KILLED_KILLER_HEALTH] = get_user_health( iKiller );
-		g_izKilled[iVictim][KILLED_KILLER_ARMOUR] = get_user_armor( iKiller );
-		g_izKilled[iVictim][KILLED_KILLER_STATSFIX] = 0;
-		
-		iDistance = get_distance( iaVOrigin, iaKOrigin );
-		g_izUserAttackerDistance[iVictim] = iDistance;
-		g_izUserVictimDistance[iKiller][iVictim] = iDistance;
-	}
-	g_izKilled[iVictim][KILLED_TEAM] = get_user_team( iVictim );
-	new args[1];
-	args[0] = iVictim;
-	set_task( 0.25, "delay_damage", 100 + iVictim, args, 1 );
+  if ( iKiller != iVictim ) {
+    new iaVOrigin[3], iaKOrigin[3]
+    new iDistance
+    get_user_origin( iVictim, iaVOrigin )
+    get_user_origin( iKiller, iaKOrigin )
+    g_izKilled[iVictim][KILLED_KILLER_ID] = iKiller
+    g_izKilled[iVictim][KILLED_KILLER_HEALTH] = get_user_health( iKiller )
+    g_izKilled[iVictim][KILLED_KILLER_ARMOUR] = get_user_armor( iKiller )
+    g_izKilled[iVictim][KILLED_KILLER_STATSFIX] = 0
+    
+    iDistance = get_distance( iaVOrigin, iaKOrigin )
+    g_izUserAttackerDistance[iVictim] = iDistance
+    g_izUserVictimDistance[iKiller][iVictim] = iDistance
+  }
+  g_izKilled[iVictim][KILLED_TEAM] = get_user_team( iVictim )
+  new args[1]
+  args[0] = iVictim
+  set_task( 0.25, "delay_damage", 100 + iVictim, args, 1 )
 
-	return PLUGIN_CONTINUE;
+  return PLUGIN_CONTINUE
 }
 
 public delay_damage( args[] ) {
-	new id = args[0];
+  new id = args[0]
 
-	// Display stats to killed player if player
-	// has not already been processed.
-	if( !g_izKilled[id][KILLED_KILLER_STATSFIX] ) {
-		g_izKilled[id][KILLED_KILLER_STATSFIX] = 1;
+  // Display stats to killed player if player
+  // has not already been processed.
+  if ( !g_izKilled[id][KILLED_KILLER_STATSFIX] ) {
+    g_izKilled[id][KILLED_KILLER_STATSFIX] = 1
 
-		// Display round end stats to all players if
-		// round end has already been triggered.
-		if( g_iRoundEndTriggered )
-			endround_stats();
-		// Display kill stats for the player if round
-		// end stats was not processed.
-		if( !g_iRoundEndProcessed )
-			kill_stats( id );
-	}
+    // Display round end stats to all players if
+    // round end has already been triggered.
+    if ( g_iRoundEndTriggered )
+      endround_stats()
+    // Display kill stats for the player if round
+    // end stats was not processed.
+    if ( !g_iRoundEndProcessed )
+      kill_stats( id )
+  }
 }
 
 // Trigger death stats processing.
 public eventDamage( id ) {
-	// Bail out if player not killed or if player
-	// player has already been processed.
-	if( !g_izKilled[id][KILLED_KILLER_ID] || g_izKilled[id][KILLED_KILLER_STATSFIX] )
-		return PLUGIN_CONTINUE;
+  // Bail out if player not killed or if player
+  // player has already been processed.
+  if ( !g_izKilled[id][KILLED_KILLER_ID] || g_izKilled[id][KILLED_KILLER_STATSFIX] )
+    return PLUGIN_CONTINUE
 
-	// Remove task if not alreay done and process.
-	remove_task( 100 + id );
+  // Remove task if not alreay done and process.
+  remove_task( 100 + id )
 
-	// Process player deaths.
-	new izData[1];
-	izData[0] = id;
-	delay_damage( izData );
+  // Process player deaths.
+  new izData[1]
+  izData[0] = id
+  delay_damage( izData )
 
-	return PLUGIN_CONTINUE;
+  return PLUGIN_CONTINUE
 }
 
 #endif  // if defined STATSX_OLD_DEATHMSG
@@ -1594,35 +1333,35 @@ public eventDamage( id ) {
 
 // Save killer info on death.
 public eventCSDeathMsg() {
-	new iKiller = read_data( 1 );
-	new iVictim = read_data( 2 );
+  new iKiller = read_data( 1 )
+  new iVictim = read_data( 2 )
 
-	// Bail out if no killer.
-	if( !iKiller ) return PLUGIN_CONTINUE;
+  // Bail out if no killer.
+  if ( !iKiller ) return PLUGIN_CONTINUE
 
-	if( iKiller != iVictim ) {
-		new iaVOrigin[3], iaKOrigin[3];
-		new iDistance;
-		get_user_origin( iVictim, iaVOrigin );
-		get_user_origin( iKiller, iaKOrigin );
-		g_izKilled[iVictim][KILLED_KILLER_ID] = iKiller;
-		g_izKilled[iVictim][KILLED_KILLER_HEALTH] = get_user_health( iKiller );
-		g_izKilled[iVictim][KILLED_KILLER_ARMOUR] = get_user_armor( iKiller );
-		g_izKilled[iVictim][KILLED_KILLER_STATSFIX] = 0;
-		
-		iDistance = get_distance( iaVOrigin, iaKOrigin );
-		g_izUserAttackerDistance[iVictim] = iDistance;
-		g_izUserVictimDistance[iKiller][iVictim] = iDistance;
-	}
-	g_izKilled[iVictim][KILLED_TEAM] = get_user_team( iVictim );
-	g_izKilled[iVictim][KILLED_KILLER_STATSFIX] = 1;
+  if ( iKiller != iVictim ) {
+    new iaVOrigin[3], iaKOrigin[3]
+    new iDistance
+    get_user_origin( iVictim, iaVOrigin )
+    get_user_origin( iKiller, iaKOrigin )
+    g_izKilled[iVictim][KILLED_KILLER_ID] = iKiller
+    g_izKilled[iVictim][KILLED_KILLER_HEALTH] = get_user_health( iKiller )
+    g_izKilled[iVictim][KILLED_KILLER_ARMOUR] = get_user_armor( iKiller )
+    g_izKilled[iVictim][KILLED_KILLER_STATSFIX] = 0
+    
+    iDistance = get_distance( iaVOrigin, iaKOrigin )
+    g_izUserAttackerDistance[iVictim] = iDistance
+    g_izUserVictimDistance[iKiller][iVictim] = iDistance
+  }
+  g_izKilled[iVictim][KILLED_TEAM] = get_user_team( iVictim )
+  g_izKilled[iVictim][KILLED_KILLER_STATSFIX] = 1
 
-	// Display kill stats for the player if round
-	// end stats was not processed.
-	if( !g_iRoundEndProcessed )
-		kill_stats( iVictim );
+  // Display kill stats for the player if round
+  // end stats was not processed.
+  if ( !g_iRoundEndProcessed )
+    kill_stats( iVictim )
 
-	return PLUGIN_CONTINUE;
+  return PLUGIN_CONTINUE
 }
 
 #endif
@@ -1632,240 +1371,236 @@ public eventCSDeathMsg() {
 // Must be called at least once per round.
 kill_stats( id ) {
 
-	// Bail out if user stats timer is non-zero, 
-	// ie function already called.
-	if( g_fzShowUserStatsTime[id] > 0.0 ) return;
+  // Bail out if user stats timer is non-zero, 
+  // ie function already called.
+  if ( g_fzShowUserStatsTime[id] > 0.0 ) return
 
-	// Flag kill stats displayed for this player.
-	g_fzShowUserStatsTime[id] = get_gametime();
+  // Flag kill stats displayed for this player.
+  g_fzShowUserStatsTime[id] = get_gametime()
 
-	// Add user death stats to user round stats
-	new izStats[8], izBody[8];
-	new iTeam, i;
-	new iKiller;
+  // Add user death stats to user round stats
+  new izStats[8], izBody[8]
+  new iTeam, i
+  new iKiller
 
-	iKiller = g_izKilled[id][KILLED_KILLER_ID];
+  iKiller = g_izKilled[id][KILLED_KILLER_ID]
 
-	// Get user's team (if dead use the saved team)
-	if( iKiller )
-		iTeam = g_izKilled[id][KILLED_TEAM] - 1;
-	else
-		iTeam = get_user_team( id ) - 1;
-	
-	get_user_name( id, g_izUserRndName[id], MAX_NAME_LENGTH );
+  // Get user's team (if dead use the saved team)
+  if ( iKiller )
+    iTeam = g_izKilled[id][KILLED_TEAM] - 1
+  else
+    iTeam = get_user_team( id ) - 1
+  
+  get_user_name( id, g_izUserRndName[id], MAX_NAME_LENGTH )
 
-	if( get_user_rstats( id, izStats, izBody ) ) {
+  if ( get_user_rstats( id, izStats, izBody ) ) {
 
-		// Update user's team round stats
-		if( iTeam >= 0 && iTeam < MAX_TEAMS ) {
-			for( i = 0; i < 8; i++ ) {
-				g_izTeamRndStats[iTeam][i]  += izStats[i];
-				g_izTeamGameStats[iTeam][i] += izStats[i];
-				g_izUserRndStats[0][i]      += izStats[i];
-				g_izUserGameStats[0][i]     += izStats[i];
-			}
-		}
+    // Update user's team round stats
+    if ( iTeam >= 0 && iTeam < MAX_TEAMS ) {
+      for ( i = 0; i < 8; i++ ) {
+        g_izTeamRndStats[iTeam][i]  += izStats[i]
+        g_izTeamGameStats[iTeam][i] += izStats[i]
+        g_izUserRndStats[0][i]      += izStats[i]
+        g_izUserGameStats[0][i]     += izStats[i]
+      }
+    }
 
-		// Update user's round stats
-		if( g_izUserUserID[id] == get_user_userid( id ) ) {
-			for( i = 0; i < 8; i++ ) {
-				g_izUserRndStats[id][i]  += izStats[i];
-				g_izUserGameStats[id][i] += izStats[i];
-			}
-		}
-		else {
-			g_izUserUserID[id] = get_user_userid( id );
-			for( i = 0; i < 8; i++ ) {
-				g_izUserRndStats[id][i]  = izStats[i];
-				g_izUserGameStats[id][i] = izStats[i];
-			}
-		}
+    // Update user's round stats
+    if ( g_izUserUserID[id] == get_user_userid( id ) ) {
+      for ( i = 0; i < 8; i++ ) {
+        g_izUserRndStats[id][i]  += izStats[i]
+        g_izUserGameStats[id][i] += izStats[i]
+      }
+    }
+    else {
+      g_izUserUserID[id] = get_user_userid( id )
+      for ( i = 0; i < 8; i++ ) {
+        g_izUserRndStats[id][i]  = izStats[i]
+        g_izUserGameStats[id][i] = izStats[i]
+      }
+    }
 
-	}  // endif( get_user_rstats() )
-	
-	// Report stats in the chat section, if player is killed.
-	if( KillerChat && iKiller && iKiller != id ) {
-		if( format_kill_ainfo( id, iKiller, g_sBuffer ) ) {
-			client_print( id, print_chat, "* %s", g_sBuffer );
-			format_kill_vinfo( id, iKiller, g_sBuffer );
-		}
-		client_print( id, print_chat, "* %s", g_sBuffer );
-	}
-	
-	// Display player stats info.
-	#if defined STATSX_DEBUG
-	log_message( "[%s] Kill stats for #%i", PLUGIN_NAME, id );	
-	#endif
-	show_user_hudstats( id,  0.0 )
-
-	return;
+  }  // endif( get_user_rstats() )
+  
+  // Report stats in the chat section, if player is killed.
+  if ( KillerChat && iKiller && iKiller != id ) {
+    if ( format_kill_ainfo( id, iKiller, g_sBuffer ) ) {
+      client_print( id, print_chat, "* %s", g_sBuffer )
+      format_kill_vinfo( id, iKiller, g_sBuffer )
+    }
+    client_print( id, print_chat, "* %s", g_sBuffer )
+  }
+  
+  // Display player stats info.
+  #if defined STATSX_DEBUG
+  log_amx( "Kill stats for #%d", id )
+  #endif
+  show_user_hudstats( id,  0.0 )
 }
 
 public eventEndRound() {
 
-	// Update local configuration vars with value in cvars.
-	get_config_cvars();
+  // Update local configuration vars with value in cvars.
+  get_config_cvars()
 
-	// If first end round event in the round, calculate team score.
-	if( !g_iRoundEndTriggered ) {
-		read_data( 2, t_sText, MAX_TEXT_LENGTH );
-		if( t_sText[7] == 't' )  // Terrorist wins
-			g_izTeamScore[0]++;
-		else if( t_sText[7] == 'c' )  // CT wins
-			g_izTeamScore[1]++;
-	}
-	
-	// Flag round end triggered.
-	g_iRoundEndTriggered = 1;
+  // If first end round event in the round, calculate team score.
+  if ( !g_iRoundEndTriggered ) {
+    read_data( 2, t_sText, MAX_TEXT_LENGTH )
+    if ( t_sText[7] == 't' )  // Terrorist wins
+      g_izTeamScore[0]++
+    else if ( t_sText[7] == 'c' )  // CT wins
+      g_izTeamScore[1]++
+  }
+  
+  // Flag round end triggered.
+  g_iRoundEndTriggered = 1
 
-	// Display round end stats to all players.
-	endround_stats();
+  // Display round end stats to all players.
+  endround_stats()
 
-	return PLUGIN_CONTINUE;
+  return PLUGIN_CONTINUE
 }
 
 endround_stats() {
 
-	// Bail out if end round stats has already been processed
-	// or round end not triggered.
-	if( g_iRoundEndProcessed || !g_iRoundEndTriggered ) return;
-	
-	new iaPlayers[32], iPlayer, iPlayers, id;
+  // Bail out if end round stats has already been processed
+  // or round end not triggered.
+  if ( g_iRoundEndProcessed || !g_iRoundEndTriggered ) return
+  
+  new iaPlayers[32], iPlayer, iPlayers, id
 
-	get_players( iaPlayers, iPlayers );
+  get_players( iaPlayers, iPlayers )
 
-	#if defined STATSX_OLD_DEATHMSG
-	// Bail out if not all killers got their damage event (ie last stats)
-	for( iPlayer = 0; iPlayer < iPlayers; iPlayer++ ) {
-		id = iaPlayers[iPlayer];
-		if( g_izKilled[id][KILLED_KILLER_ID] && !g_izKilled[id][KILLED_KILLER_STATSFIX] )
-			return;
-	}
-	#endif
+  #if defined STATSX_OLD_DEATHMSG
+  // Bail out if not all killers got their damage event (ie last stats)
+  for ( iPlayer = 0; iPlayer < iPlayers; iPlayer++ ) {
+    id = iaPlayers[iPlayer]
+    if ( g_izKilled[id][KILLED_KILLER_ID] && !g_izKilled[id][KILLED_KILLER_STATSFIX] )
+      return
+  }
+  #endif
 
-	// Display attacker & victim list for all living players.
-	// This will also update all round and game stats for all players
-	// not killed.
-	#if defined STATSX_DEBUG
-	log_message( "[%s] End round stats", PLUGIN_NAME );	
-	#endif
-	for( iPlayer = 0; iPlayer < iPlayers; iPlayer++ ) {
-		id = iaPlayers[iPlayer];
-		if( g_fzShowUserStatsTime[id] == 0.0 )
-			kill_stats( id );
-	}
-	
-	g_sAwardAndScore[0] = 0;
+  // Display attacker & victim list for all living players.
+  // This will also update all round and game stats for all players
+  // not killed.
+  #if defined STATSX_DEBUG
+  log_amx( "End round stats" )
+  #endif
+  for ( iPlayer = 0; iPlayer < iPlayers; iPlayer++ ) {
+    id = iaPlayers[iPlayer]
+    if ( g_fzShowUserStatsTime[id] == 0.0 )
+      kill_stats( id )
+  }
+  
+  g_sAwardAndScore[0] = 0
 
-	// Create round awards. 
-	if( ShowMostDisruptive )
-		add_most_disruptive( g_sAwardAndScore );
-	if( ShowBestScore )
-		add_best_score( g_sAwardAndScore );
+  // Create round awards. 
+  if ( ShowMostDisruptive )
+    add_most_disruptive( g_sAwardAndScore )
+  if ( ShowBestScore )
+    add_best_score( g_sAwardAndScore )
 
-	// Create round score. 
-	// Compensate HUD message if awards are disabled.
-	if( ShowTeamScore || ShowTotalStats ) { 
-		if( ShowMostDisruptive && ShowBestScore )
-			add( g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n" );
-		else if( ShowMostDisruptive || ShowBestScore )
-			add( g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n" );
-		else
-			add( g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n^n^n" );
-		if( ShowTeamScore )
-			add_team_score( g_sAwardAndScore );
-		if( ShowTotalStats )
-			add_total_stats( g_sAwardAndScore );
-	}
+  // Create round score. 
+  // Compensate HUD message if awards are disabled.
+  if ( ShowTeamScore || ShowTotalStats ) { 
+    if ( ShowMostDisruptive && ShowBestScore )
+      add( g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n" )
+    else if ( ShowMostDisruptive || ShowBestScore )
+      add( g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n" )
+    else
+      add( g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n^n^n" )
+    if ( ShowTeamScore )
+      add_team_score( g_sAwardAndScore )
+    if ( ShowTotalStats )
+      add_total_stats( g_sAwardAndScore )
+  }
 
-	save_team_chatscore();
-	
-	// Get and save round end stats time.
-	g_fShowStatsTime = get_gametime();
+  save_team_chatscore()
+  
+  // Get and save round end stats time.
+  g_fShowStatsTime = get_gametime()
 
-	// Display round end stats to all players.
-	for( iPlayer = 0; iPlayer < iPlayers; iPlayer++ ) {
-		id = iaPlayers[iPlayer];
-		show_roundend_hudstats( id, 0.0 );
-	}
+  // Display round end stats to all players.
+  for ( iPlayer = 0; iPlayer < iPlayers; iPlayer++ ) {
+    id = iaPlayers[iPlayer]
+    show_roundend_hudstats( id, 0.0 )
+  }
 
-	// Flag round end processed.
-	g_iRoundEndProcessed = 1;
-
-	return;
+  // Flag round end processed.
+  g_iRoundEndProcessed = 1
 }
 
 public eventTeamScore() {
-	new sTeamID[1+1], iTeamScore;
-	read_data( 1, sTeamID, 1 );
-	iTeamScore = read_data(2);
-	g_izTeamEventScore[ (sTeamID[0]=='C') ? 1 : 0 ] = iTeamScore;
-	return PLUGIN_CONTINUE;
+  new sTeamID[1+1], iTeamScore
+  read_data( 1, sTeamID, 1 )
+  iTeamScore = read_data(2)
+  g_izTeamEventScore[ (sTeamID[0]=='C') ? 1 : 0 ] = iTeamScore
+  return PLUGIN_CONTINUE
 }
 
 public eventIntermission() {
-	if( EndPlayer || EndTop15 )
-		set_task( 1.0, "end_game_stats", 900 );
+  if ( EndPlayer || EndTop15 )
+    set_task( 1.0, "end_game_stats", 900 )
 }
 
 public end_game_stats() {
-	new iaPlayers[32], iPlayer, iPlayers, id;
+  new iaPlayers[32], iPlayer, iPlayers, id
 
-	if( EndPlayer ) {
-		get_players( iaPlayers, iPlayers );
-		for( iPlayer = 0; iPlayer < iPlayers; iPlayer++ ) {
-			id = iaPlayers[iPlayer];
-			if( !g_izStatsSwitch[id] ) continue;  // Do not show any stats
-			cmdStatsMe( iaPlayers[iPlayer] );
-		}
-	}	
-	else if( EndTop15 ) {
-		get_players( iaPlayers, iPlayers );
-		format_top15( g_sBuffer );
-		for( iPlayer = 0; iPlayer < iPlayers; iPlayer++ ) {
-			id = iaPlayers[iPlayer];
-			if( !g_izStatsSwitch[id] ) continue;  // Do not show any stats
-			show_motd( iaPlayers[iPlayer], g_sBuffer, "Top 15" );
-		}
-	}
-	return PLUGIN_CONTINUE;
+  if ( EndPlayer ) {
+    get_players( iaPlayers, iPlayers )
+    for ( iPlayer = 0; iPlayer < iPlayers; iPlayer++ ) {
+      id = iaPlayers[iPlayer]
+      if ( !g_izStatsSwitch[id] ) continue  // Do not show any stats
+      cmdStatsMe( iaPlayers[iPlayer] )
+    }
+  }  
+  else if ( EndTop15 ) {
+    get_players( iaPlayers, iPlayers )
+    format_top15( g_sBuffer )
+    for ( iPlayer = 0; iPlayer < iPlayers; iPlayer++ ) {
+      id = iaPlayers[iPlayer]
+      if ( !g_izStatsSwitch[id] ) continue  // Do not show any stats
+      show_motd( iaPlayers[iPlayer], g_sBuffer, "Top 15" )
+    }
+  }
+  return PLUGIN_CONTINUE
 }
 
 public eventSpecMode( id ) { 
-	new sData[12];
-	read_data( 2, sData, 11 );
-	g_izSpecMode[id] = ( sData[10] == '2' );
-	return PLUGIN_CONTINUE;
+  new sData[12]
+  read_data( 2, sData, 11 )
+  g_izSpecMode[id] = ( sData[10] == '2' )
+  return PLUGIN_CONTINUE
 } 
 
 public eventShowRank( id ) {
-	if( SpecRankInfo && g_izSpecMode[id] ) {
-		new iPlayer = read_data(2);
-		if( is_user_connected( iPlayer ) ) {
-			new izStats[8], izBody[8];
-			new iRankPos, iRankMax;
-			get_user_name( iPlayer, t_sName, MAX_NAME_LENGTH );
-			iRankPos = get_user_stats( iPlayer, izStats, izBody );
-			iRankMax = get_statsnum();
-			set_hudtype_specmode();
-			show_hudmessage( id, "%s's rank is %d of %d", t_sName, iRankPos, iRankMax );
-		}
-	}
-	return PLUGIN_CONTINUE;
+  if ( SpecRankInfo && g_izSpecMode[id] ) {
+    new iPlayer = read_data(2)
+    if ( is_user_connected( iPlayer ) ) {
+      new izStats[8], izBody[8]
+      new iRankPos, iRankMax
+      get_user_name( iPlayer, t_sName, MAX_NAME_LENGTH )
+      iRankPos = get_user_stats( iPlayer, izStats, izBody )
+      iRankMax = get_statsnum()
+      set_hudtype_specmode()
+      show_hudmessage( id, "%s's rank is %d of %d", t_sName, iRankPos, iRankMax )
+    }
+  }
+  return PLUGIN_CONTINUE
 }
 
 public client_connect( id ) {
-	if( ShowStats ) {
-		get_user_info( id, "_amxstatsx", t_sText, MAX_TEXT_LENGTH );
-		g_izStatsSwitch[id] = ( t_sText[0] ) ? str_to_num( t_sText ) : -1 ;
-	}
-	else
-		g_izStatsSwitch[id] = 0;
+  if ( ShowStats ) {
+    get_user_info( id, "_amxstatsx", t_sText, MAX_TEXT_LENGTH )
+    g_izStatsSwitch[id] = ( t_sText[0] ) ? str_to_num( t_sText ) : -1
+  }
+  else
+    g_izStatsSwitch[id] = 0
 
-	g_izKilled[id][KILLED_KILLER_ID] = 0;
-	g_izKilled[id][KILLED_KILLER_STATSFIX] = 0;
-	g_izShowStatsFlags[id] = 0;  // Clear all flags
-	g_fzShowUserStatsTime[id] = 0.0;
+  g_izKilled[id][KILLED_KILLER_ID] = 0
+  g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
+  g_izShowStatsFlags[id] = 0  // Clear all flags
+  g_fzShowUserStatsTime[id] = 0.0
 
-	return PLUGIN_CONTINUE;
-}
+  return PLUGIN_CONTINUE
+}
\ No newline at end of file