Add 👍 to MAX_PLAYERS for the sake of convenience.
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* MAX_PLAYERS is not the same as MaxClients.
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* MAX_PLAYERS is not the same as MaxClients.
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* MAX_PLAYERS is a hardcoded value as an upper limit. MaxClients changes based on the server.
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* MAX_PLAYERS is a hardcoded value as an upper limit. MaxClients changes based on the server.
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*/
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*/
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#define MAX_PLAYERS 32 /* Maximum number of players Half-Life 1 based games support */
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#define MAX_PLAYERS 33 /* Maximum number of players AMX Mod X supports */
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#define MAX_NAME_LENGTH 32 /* Maximum buffer required to store a client name */
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#define MAX_NAME_LENGTH 32 /* Maximum buffer required to store a client name */
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public const MaxClients; /* Maximum number of players the server supports (dynamic) */
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public const MaxClients; /* Maximum number of players the server supports (dynamic) */
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