a working adminslots

This commit is contained in:
Borja Ferrer 2006-03-19 21:25:18 +00:00
parent 0999db0203
commit ef5437fec3

View File

@ -3,7 +3,6 @@
* *
* by the AMX Mod X Development Team * by the AMX Mod X Development Team
* originally developed by OLO * originally developed by OLO
* Updated by Marticus
* *
* This file is part of AMX Mod X. * This file is part of AMX Mod X.
* *
@ -31,88 +30,84 @@
* to your version of the file, but you are not obligated to do so. If * to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your * you do not wish to do so, delete this exception statement from your
* version. * version.
*
* Changelog:
*
* Sun Feb 26 16:19:05 EST 2006 - Marticus
* -Set cvar defaults to 0 because the plugin is enabled by default
*
* Fri Feb 24 15:29:21 EST 2006 - Marticus
* -Added plugin_cfg and moved get cvars to it
* -Created global for reserved slots
* -Now checks for one or more reserved slots before attempting to hide them
* -Fixed whitespace.
*
* Thu Dec 22 12:41:25 EST 2005 - Marticus
* -Added documentation and cleaned up the code
* -Created amx_hideslots cvar to replace #define HIDE_RESERVED_SLOTS
* -Removed ackSignal *sigh* and the horribly coded setVisibleSlots function
* -Removed client disconnect
* -Created global variable gPlayerLimit to be used in both functions
* -Moved set cvar sv_visiblemaxplayers to plugin_init
* -Enjoy!
*
* Notes:
* sv_visiblemaxplayers is a steam cvar which hides given number of slots
* from clients. This is only useful to those who wish to have hidden reserved
* slots. With 1 reserved slot, max players 17, this cvar can be used to make
* the server appear to have only 16 available slots. The client can use the gui
* to "auto join" when a slot is available. Players who know they have access
* to that reserved slot can connect using the console command "connect".
*
* This plugin was designed to check players with reservation slots and kick
* those who do not have one. With the revised hidden slot feature, all other
* players can use their client's very useful auto join feature.
*
*/ */
#include <amxmodx> #include <amxmodx>
#include <amxmisc> #include <amxmisc>
new gPlayerLimit, gReservedSlots new g_cmdLoopback[16]
new g_ResPtr
new g_HidePtr
public plugin_init() public plugin_init()
{ {
register_plugin("Slots Reservation", AMXX_VERSION_STR, "AMXX Dev Team") register_plugin("Slots Reservation", AMXX_VERSION_STR, "AMXX Dev Team")
register_dictionary("adminslots.txt") register_dictionary("adminslots.txt")
register_dictionary("common.txt") register_dictionary("common.txt")
g_ResPtr = register_cvar("amx_reservation", "1")
g_HidePtr = register_cvar("amx_hideslots", "1")
register_cvar("amx_reservation", "0") format(g_cmdLoopback, 15, "amxres%c%c%c%c", random_num('A', 'Z'), random_num('A', 'Z'), random_num('A', 'Z'), random_num('A', 'Z'))
register_clcmd(g_cmdLoopback, "ackSignal")
/* Provide server admin with cvar to hide slots, 0 or 1 -Marticus */
register_cvar("amx_hideslots", "0")
} }
public plugin_cfg() public plugin_cfg()
{ {
/* Get configured number of reserved slots */ if (!get_pcvar_num(g_HidePtr))
gReservedSlots = get_cvar_num("amx_reservation") return PLUGIN_CONTINUE
/* The maximum number of players after reserved slot(s) */ new maxplayers = get_maxplayers()
gPlayerLimit = get_maxplayers() - gReservedSlots new players = get_playersnum(1)
new limit = maxplayers - get_pcvar_num(g_ResPtr)
setVisibleSlots(players, maxplayers, limit)
/* Set server cvar sv_visiblemaxplayers to new player limit to hide return PLUGIN_CONTINUE
the reserved slot(s). Do this only if there are one or more }
reserved slots. */
if ( ( get_cvar_num("amx_hideslots") == 1 ) && gReservedSlots >= 1 ) public ackSignal(id)
set_cvar_num("sv_visiblemaxplayers", gPlayerLimit) {
new lReason[64]
format(lReason, 63, "%L", id, "DROPPED_RES")
server_cmd("kick #%d ^"%s^"", get_user_userid(id), lReason)
} }
public client_authorized(id) public client_authorized(id)
{ {
new userid = get_user_userid(id) new maxplayers = get_maxplayers()
new reason[64]
format(reason, 63, "[AMXX] %L", id, "DROPPED_RES")
new players = get_playersnum(1) new players = get_playersnum(1)
new limit = maxplayers - get_pcvar_num(g_ResPtr)
/* Check if player took a reserved slot on a full if (access(id, ADMIN_RESERVATION) || (players <= limit))
server and kick if they have no slot reservation */
if ((players > gPlayerLimit) && (!access(id, ADMIN_RESERVATION)))
{ {
server_cmd("kick #%d ^"%s^"", userid, reason) if (get_pcvar_num(g_HidePtr) == 1)
setVisibleSlots(players, maxplayers, limit)
return PLUGIN_CONTINUE return PLUGIN_CONTINUE
} }
client_cmd(id, "%s", g_cmdLoopback)
return PLUGIN_HANDLED
}
public client_disconnect(id)
{
if (!get_pcvar_num(g_HidePtr))
return PLUGIN_CONTINUE
new maxplayers = get_maxplayers()
setVisibleSlots(get_playersnum(1) - 1, maxplayers, maxplayers - get_pcvar_num(g_ResPtr))
return PLUGIN_CONTINUE return PLUGIN_CONTINUE
} }
setVisibleSlots(players, maxplayers, limit)
{
new num = players + 1
if (players == maxplayers)
num = maxplayers
else if (players < limit)
num = limit
set_cvar_num("sv_visiblemaxplayers", num)
}