a working adminslots
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*
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* by the AMX Mod X Development Team
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* originally developed by OLO
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* Updated by Marticus
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*
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* This file is part of AMX Mod X.
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*
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@ -31,88 +30,84 @@
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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* Changelog:
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*
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* Sun Feb 26 16:19:05 EST 2006 - Marticus
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* -Set cvar defaults to 0 because the plugin is enabled by default
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*
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* Fri Feb 24 15:29:21 EST 2006 - Marticus
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* -Added plugin_cfg and moved get cvars to it
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* -Created global for reserved slots
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* -Now checks for one or more reserved slots before attempting to hide them
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* -Fixed whitespace.
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*
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* Thu Dec 22 12:41:25 EST 2005 - Marticus
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* -Added documentation and cleaned up the code
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* -Created amx_hideslots cvar to replace #define HIDE_RESERVED_SLOTS
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* -Removed ackSignal *sigh* and the horribly coded setVisibleSlots function
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* -Removed client disconnect
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* -Created global variable gPlayerLimit to be used in both functions
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* -Moved set cvar sv_visiblemaxplayers to plugin_init
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* -Enjoy!
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*
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* Notes:
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* sv_visiblemaxplayers is a steam cvar which hides given number of slots
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* from clients. This is only useful to those who wish to have hidden reserved
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* slots. With 1 reserved slot, max players 17, this cvar can be used to make
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* the server appear to have only 16 available slots. The client can use the gui
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* to "auto join" when a slot is available. Players who know they have access
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* to that reserved slot can connect using the console command "connect".
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*
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* This plugin was designed to check players with reservation slots and kick
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* those who do not have one. With the revised hidden slot feature, all other
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* players can use their client's very useful auto join feature.
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*
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*/
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#include <amxmodx>
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#include <amxmisc>
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new gPlayerLimit, gReservedSlots
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new g_cmdLoopback[16]
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new g_ResPtr
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new g_HidePtr
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public plugin_init()
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{
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register_plugin("Slots Reservation", AMXX_VERSION_STR, "AMXX Dev Team")
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register_dictionary("adminslots.txt")
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register_dictionary("common.txt")
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g_ResPtr = register_cvar("amx_reservation", "1")
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g_HidePtr = register_cvar("amx_hideslots", "1")
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register_cvar("amx_reservation", "0")
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/* Provide server admin with cvar to hide slots, 0 or 1 -Marticus */
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register_cvar("amx_hideslots", "0")
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format(g_cmdLoopback, 15, "amxres%c%c%c%c", random_num('A', 'Z'), random_num('A', 'Z'), random_num('A', 'Z'), random_num('A', 'Z'))
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register_clcmd(g_cmdLoopback, "ackSignal")
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}
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public plugin_cfg()
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{
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/* Get configured number of reserved slots */
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gReservedSlots = get_cvar_num("amx_reservation")
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if (!get_pcvar_num(g_HidePtr))
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return PLUGIN_CONTINUE
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/* The maximum number of players after reserved slot(s) */
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gPlayerLimit = get_maxplayers() - gReservedSlots
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new maxplayers = get_maxplayers()
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new players = get_playersnum(1)
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new limit = maxplayers - get_pcvar_num(g_ResPtr)
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setVisibleSlots(players, maxplayers, limit)
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/* Set server cvar sv_visiblemaxplayers to new player limit to hide
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the reserved slot(s). Do this only if there are one or more
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reserved slots. */
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if ( ( get_cvar_num("amx_hideslots") == 1 ) && gReservedSlots >= 1 )
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set_cvar_num("sv_visiblemaxplayers", gPlayerLimit)
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return PLUGIN_CONTINUE
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}
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public ackSignal(id)
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{
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new lReason[64]
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format(lReason, 63, "%L", id, "DROPPED_RES")
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server_cmd("kick #%d ^"%s^"", get_user_userid(id), lReason)
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}
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public client_authorized(id)
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{
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new userid = get_user_userid(id)
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new reason[64]
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format(reason, 63, "[AMXX] %L", id, "DROPPED_RES")
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new maxplayers = get_maxplayers()
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new players = get_playersnum(1)
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new limit = maxplayers - get_pcvar_num(g_ResPtr)
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/* Check if player took a reserved slot on a full
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server and kick if they have no slot reservation */
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if ((players > gPlayerLimit) && (!access(id, ADMIN_RESERVATION)))
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if (access(id, ADMIN_RESERVATION) || (players <= limit))
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{
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server_cmd("kick #%d ^"%s^"", userid, reason)
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if (get_pcvar_num(g_HidePtr) == 1)
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setVisibleSlots(players, maxplayers, limit)
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return PLUGIN_CONTINUE
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}
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client_cmd(id, "%s", g_cmdLoopback)
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return PLUGIN_HANDLED
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}
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public client_disconnect(id)
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{
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if (!get_pcvar_num(g_HidePtr))
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return PLUGIN_CONTINUE
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new maxplayers = get_maxplayers()
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setVisibleSlots(get_playersnum(1) - 1, maxplayers, maxplayers - get_pcvar_num(g_ResPtr))
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return PLUGIN_CONTINUE
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}
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setVisibleSlots(players, maxplayers, limit)
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{
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new num = players + 1
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if (players == maxplayers)
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num = maxplayers
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else if (players < limit)
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num = limit
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set_cvar_num("sv_visiblemaxplayers", num)
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}
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