Allow gameconfig without master for convenience
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@ -637,7 +637,6 @@ bool CGameConfig::Reparse(char *error, size_t maxlength)
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if (!g_LibSys.PathExists(path))
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if (!g_LibSys.PathExists(path))
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{
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{
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#if 0
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// Single config file without master
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// Single config file without master
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g_LibSys.PathFormat(path, sizeof(path), "%s.txt", m_File);
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g_LibSys.PathFormat(path, sizeof(path), "%s.txt", m_File);
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@ -645,7 +644,7 @@ bool CGameConfig::Reparse(char *error, size_t maxlength)
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{
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{
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return false;
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return false;
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}
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}
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#endif
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// Allow customizations of default gamedata files
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// Allow customizations of default gamedata files
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build_pathname_r(path, sizeof(path), "%s/gamedata/custom/%s.txt", dataDir, m_File);
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build_pathname_r(path, sizeof(path), "%s/gamedata/custom/%s.txt", dataDir, m_File);
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