AutoExecConfig: Enable the configs

This commit is contained in:
Arkshine
2015-07-19 21:11:34 +02:00
parent 517a08e134
commit f22185d646
5 changed files with 24 additions and 3 deletions

View File

@ -31,6 +31,7 @@
#include "CGameConfigs.h"
#include <engine_strucs.h>
#include <CDetour/detours.h>
#include "CoreConfig.h"
plugin_info_t Plugin_info =
{
@ -504,6 +505,8 @@ int C_Spawn(edict_t *pent)
FF_ClientAuthorized = registerForward("client_authorized", ET_IGNORE, FP_CELL, FP_DONE);
FF_ChangeLevel = registerForward("server_changelevel", ET_STOP, FP_STRING, FP_DONE);
CoreCfg.OnAmxxInitialized();
#if defined BINLOG_ENABLED
if (!g_BinLog.Open())
{
@ -628,6 +631,11 @@ void C_ServerActivate_Post(edict_t *pEdictList, int edictCount, int clientMax)
executeForwards(FF_PluginInit);
executeForwards(FF_PluginCfg);
CoreCfg.ExecuteMainConfig(); // Execute amxx.cfg
CoreCfg.ExecuteAutoConfigs(); // Execute configs created with AutoExecConfig native.
CoreCfg.SetMapConfigTimer(6.1); // Prepare per-map configs to be executed 6.1 seconds later.
// Original value which was used in admin.sma.
// Correct time in Counter-Strike and other mods (except DOD)
if (!g_bmod_dod)
g_game_timeleft = 0;
@ -692,6 +700,9 @@ void C_ServerDeactivate_Post()
modules_callPluginsUnloading();
detachReloadModules();
CoreCfg.Clear();
g_auth.clear();
g_commands.clear();
g_forcemodels.clear();
@ -1187,6 +1198,8 @@ void C_StartFrame_Post(void)
g_task_time = gpGlobals->time + 0.1f;
g_tasksMngr.startFrame();
CoreCfg.OnMapConfigTimer();
RETURN_META(MRES_IGNORED);
}