Initial import
This commit is contained in:
79
dlls/dod2/dodfun/CMisc.cpp
Executable file
79
dlls/dod2/dodfun/CMisc.cpp
Executable file
@ -0,0 +1,79 @@
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/*
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||||
* dodfun
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||||
* Copyright (c) 2004 Lukasz Wlasinski
|
||||
*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
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||||
|
||||
#include "amxxmodule.h"
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#include "CMisc.h"
|
||||
#include "dodfun.h"
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||||
|
||||
// *****************************************************
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||||
// class CPlayer
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||||
// *****************************************************
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||||
|
||||
void CPlayer::Disconnect(){
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ingame = staminaSet = fuseSet = false;
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}
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||||
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||||
void CPlayer::PutInServer(){
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ingame = true;
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||||
}
|
||||
|
||||
void CPlayer::Connect(){
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||||
bot = IsBot();
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}
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||||
|
||||
|
||||
void CPlayer::Init( int pi, edict_t* pe )
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||||
{
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pEdict = pe;
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index = pi;
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current = 0;
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||||
ingame = staminaSet = false;
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||||
|
||||
}
|
||||
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void CPlayer::killPlayer(){
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pEdict->v.dmg_inflictor = NULL;
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pEdict->v.health = 0;
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pEdict->v.deadflag = DEAD_RESPAWNABLE;
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pEdict->v.weaponmodel = 0;
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pEdict->v.weapons = 0;
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||||
}
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||||
|
||||
void CPlayer::setTeamName( char *szName ){
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||||
|
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for (int i=0;i<16;i++){
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if ( bSteam )
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*( (char*)pEdict->pvPrivateData + STEAM_PDOFFSET_TEAMNAME + i ) = szName[i];
|
||||
else
|
||||
*( (char*)pEdict->pvPrivateData + WON_PDOFFSET_TEAMNAME + i ) = szName[i];
|
||||
}
|
||||
}
|
||||
|
98
dlls/dod2/dodfun/CMisc.h
Executable file
98
dlls/dod2/dodfun/CMisc.h
Executable file
@ -0,0 +1,98 @@
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||||
/*
|
||||
* dodfun
|
||||
* Copyright (c) 2004 Lukasz Wlasinski
|
||||
*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef CMISC_H
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||||
#define CMISC_H
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||||
|
||||
#ifndef __linux__
|
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#define LINUXOFFSET 0
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||||
#else
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#define LINUXOFFSET 5
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#endif
|
||||
|
||||
#define DODFUN_VERSION "0.1"
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|
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#define STEAM_PDOFFSET_WDEPLOY 229 + LINUXOFFSET // weapon deploy
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#define STEAM_PDOFFSET_CLASS 366 + LINUXOFFSET // player class
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#define STEAM_PDOFFSET_RCLASS 367 + LINUXOFFSET // random class
|
||||
#define STEAM_PDOFFSET_SCORE 475 + LINUXOFFSET // score
|
||||
#define STEAM_PDOFFSET_DEATHS 476 + LINUXOFFSET // deaths
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||||
#define STEAM_PDOFFSET_TEAMNAME 1396 + LINUXOFFSET // team name
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|
||||
#define WON_PDOFFSET_DEATHS 456 + LINUXOFFSET // deaths
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||||
#define WON_PDOFFSET_CLASS 511 + LINUXOFFSET // player class
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#define WON_PDOFFSET_RCLASS 512 + LINUXOFFSET // random class
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#define WON_PDOFFSET_WDEPLOY 605 + LINUXOFFSET // weapon deploy
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#define WON_PDOFFSET_SCORE 626 + LINUXOFFSET // score
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#define WON_PDOFFSET_TEAMNAME 1896 + LINUXOFFSET // team name
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||||
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||||
|
||||
// *****************************************************
|
||||
// class CPlayer
|
||||
// *****************************************************
|
||||
|
||||
class CPlayer {
|
||||
|
||||
public:
|
||||
edict_t* pEdict;
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int index;
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int current;
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int staminaMin;
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int staminaMax;
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bool staminaSet;
|
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|
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bool fuseSet;
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int fuseType; // 1<<0 - for new , 1<<1 - for catched
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float nadeFuse;
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||||
|
||||
bool ingame;
|
||||
bool bot;
|
||||
|
||||
void Init( int pi, edict_t* pe );
|
||||
void Connect();
|
||||
void PutInServer();
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||||
void Disconnect();
|
||||
void killPlayer();
|
||||
void setTeamName( char *szName );
|
||||
|
||||
inline bool IsBot(){
|
||||
const char* auth= (*g_engfuncs.pfnGetPlayerAuthId)(pEdict);
|
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return ( auth && !strcmp( auth , "BOT" ) );
|
||||
}
|
||||
inline bool IsAlive(){
|
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return ((pEdict->v.deadflag==DEAD_NO)&&(pEdict->v.health>0));
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
#endif // CMISC_H
|
107
dlls/dod2/dodfun/NBase.cpp
Executable file
107
dlls/dod2/dodfun/NBase.cpp
Executable file
@ -0,0 +1,107 @@
|
||||
/*
|
||||
* dodfun
|
||||
* Copyright (c) 2004 Lukasz Wlasinski
|
||||
*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "amxxmodule.h"
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||||
#include "dodfun.h"
|
||||
|
||||
static cell AMX_NATIVE_CALL set_player_stamina(AMX *amx, cell *params){ // id,(re)set,min,max
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||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
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return 0;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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if ( params[2] ){ // 0 set , 1 reset
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pPlayer->staminaMin = 0;
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||||
pPlayer->staminaMax = 100;
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||||
pPlayer->staminaSet = false;
|
||||
return 1;
|
||||
}
|
||||
|
||||
int min = params[3];
|
||||
if ( min<0 || min>100 ){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
int max = params[4];
|
||||
if ( max<min || max>100 ){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
if ( pPlayer->ingame ){
|
||||
pPlayer->staminaMin = min;
|
||||
pPlayer->staminaMax = max;
|
||||
pPlayer->staminaSet = true;
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL nade_set_fuse(AMX *amx, cell *params){ // id,(re)set,time,type
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
|
||||
if ( params[2] ){ // 0 set , 1 reset
|
||||
pPlayer->fuseSet = false;
|
||||
pPlayer->nadeFuse = 0;
|
||||
return 1;
|
||||
}
|
||||
|
||||
float fFuse = *(float *)((void *)¶ms[3]);
|
||||
if ( fFuse<0.1 || fFuse>20.0 ){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int iFType = params[4];
|
||||
|
||||
if ( pPlayer->ingame ){
|
||||
pPlayer->nadeFuse = fFuse;
|
||||
pPlayer->fuseSet = true;
|
||||
pPlayer->fuseType = iFType;
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
AMX_NATIVE_INFO base_Natives[] = {
|
||||
{ "dod_set_stamina", set_player_stamina },
|
||||
{ "dod_set_fuse", nade_set_fuse },
|
||||
|
||||
///*******************
|
||||
{ NULL, NULL }
|
||||
};
|
313
dlls/dod2/dodfun/NPD.cpp
Executable file
313
dlls/dod2/dodfun/NPD.cpp
Executable file
@ -0,0 +1,313 @@
|
||||
/*
|
||||
* dodfun
|
||||
* Copyright (c) 2004 Lukasz Wlasinski
|
||||
*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "amxxmodule.h"
|
||||
#include "dodfun.h"
|
||||
|
||||
static cell AMX_NATIVE_CALL set_user_class(AMX *amx, cell *params){
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
int iClass = params[2];
|
||||
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if ( !pPlayer->ingame )
|
||||
return 0;
|
||||
|
||||
|
||||
if (iClass){
|
||||
if ( bSteam ){
|
||||
*( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_CLASS) = iClass;
|
||||
*( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_RCLASS) = 0; // disable random class
|
||||
}
|
||||
else {
|
||||
*( (int*)pPlayer->pEdict->pvPrivateData + WON_PDOFFSET_CLASS) = iClass;
|
||||
*( (int*)pPlayer->pEdict->pvPrivateData + WON_PDOFFSET_RCLASS) = 0; // disable random class
|
||||
|
||||
}
|
||||
}
|
||||
else {
|
||||
if ( bSteam ){
|
||||
*( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_RCLASS) = 1; // set random class
|
||||
}
|
||||
else {
|
||||
*( (int*)pPlayer->pEdict->pvPrivateData + WON_PDOFFSET_RCLASS) = 1; // set random class
|
||||
}
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL set_user_team(AMX *amx, cell *params){
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
int iTeam = params[2];
|
||||
if ( iTeam<1 || iTeam>2 ){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
|
||||
if ( pPlayer->ingame ){
|
||||
|
||||
pPlayer->killPlayer();
|
||||
pPlayer->pEdict->v.team = iTeam;
|
||||
|
||||
char szTeamName[16];
|
||||
switch( iTeam ){
|
||||
case 1: strcpy(szTeamName,"Allies");
|
||||
break;
|
||||
case 2: strcpy(szTeamName,"Axis");
|
||||
break;
|
||||
}
|
||||
|
||||
pPlayer->setTeamName(szTeamName);
|
||||
|
||||
if ( bSteam )
|
||||
*( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_RCLASS) = 1; // set random class
|
||||
else
|
||||
*( (int*)pPlayer->pEdict->pvPrivateData + WON_PDOFFSET_RCLASS) = 1; // set random class
|
||||
|
||||
if ( params[3] ){
|
||||
MESSAGE_BEGIN(MSG_ALL,gmsgPTeam);
|
||||
WRITE_BYTE(pPlayer->index);
|
||||
WRITE_BYTE( iTeam );
|
||||
MESSAGE_END();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_nextclass(AMX *amx, cell *params){
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if ( pPlayer->ingame ){
|
||||
if ( bSteam )
|
||||
return *( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_CLASS);
|
||||
else
|
||||
return *( (int*)pPlayer->pEdict->pvPrivateData + WON_PDOFFSET_CLASS);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL is_randomclass(AMX *amx, cell *params){
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if ( pPlayer->ingame ){
|
||||
if ( bSteam )
|
||||
return *( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_RCLASS);
|
||||
else
|
||||
return *( (int*)pPlayer->pEdict->pvPrivateData + WON_PDOFFSET_RCLASS);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_deaths(AMX *amx, cell *params){
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if (pPlayer->ingame){
|
||||
if ( bSteam )
|
||||
return *( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_DEATHS );
|
||||
else
|
||||
return *( (int*)pPlayer->pEdict->pvPrivateData + WON_PDOFFSET_DEATHS );
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL set_user_deaths(AMX *amx, cell *params){
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if (pPlayer->ingame){
|
||||
if ( bSteam )
|
||||
*( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_DEATHS ) = params[2];
|
||||
else
|
||||
*( (int*)pPlayer->pEdict->pvPrivateData + WON_PDOFFSET_DEATHS ) = params[2];
|
||||
if ( params[3]){
|
||||
//ScoreShort message
|
||||
MESSAGE_BEGIN(MSG_ALL,gmsgScoreShort);
|
||||
WRITE_BYTE(pPlayer->index);
|
||||
if ( bSteam )
|
||||
WRITE_SHORT( *( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_SCORE ) );
|
||||
else
|
||||
WRITE_SHORT( *( (int*)pPlayer->pEdict->pvPrivateData + WON_PDOFFSET_SCORE ) );
|
||||
WRITE_SHORT((int)pPlayer->pEdict->v.frags);
|
||||
WRITE_SHORT(params[2]);
|
||||
WRITE_BYTE(1);
|
||||
MESSAGE_END();
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL set_user_score(AMX *amx, cell *params){
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
|
||||
if (pPlayer->ingame){
|
||||
if ( bSteam )
|
||||
*( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_SCORE ) = params[2];
|
||||
else
|
||||
*( (int*)pPlayer->pEdict->pvPrivateData + WON_PDOFFSET_SCORE ) = params[2];
|
||||
if ( params[3]){
|
||||
//ScoreShort message
|
||||
MESSAGE_BEGIN(MSG_ALL,gmsgScoreShort);
|
||||
WRITE_BYTE(pPlayer->index);
|
||||
WRITE_SHORT(params[2]);
|
||||
WRITE_SHORT((int)pPlayer->pEdict->v.frags);
|
||||
if ( bSteam )
|
||||
WRITE_SHORT( *( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_DEATHS ) );
|
||||
else
|
||||
WRITE_SHORT( *( (int*)pPlayer->pEdict->pvPrivateData + WON_PDOFFSET_DEATHS ) );
|
||||
WRITE_BYTE(1);
|
||||
MESSAGE_END();
|
||||
}
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL set_user_teamname(AMX *amx, cell *params){
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
|
||||
if ( pPlayer->ingame ){
|
||||
|
||||
int iLen;
|
||||
char *szTeamName = MF_GetAmxString(amx, params[1], 0, &iLen);
|
||||
|
||||
pPlayer->setTeamName(szTeamName);
|
||||
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL is_weapon_deployed(AMX *amx, cell *params){
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if (pPlayer->ingame){
|
||||
if ( bSteam ){
|
||||
if ( *( (int*)pPlayer->pEdict->pvPrivateData + STEAM_PDOFFSET_WDEPLOY) == 1 )
|
||||
return 1;
|
||||
}
|
||||
else {
|
||||
if ( *( (int*)pPlayer->pEdict->pvPrivateData + WON_PDOFFSET_WDEPLOY) == 1 )
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL test_pd(AMX *amx, cell *params){
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
int type = params[2];
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if (pPlayer->ingame){
|
||||
int i;
|
||||
FILE *bp = fopen("pdtest.txt","at");
|
||||
for ( i=1;i<1000;i++ ){
|
||||
switch(type){
|
||||
case 0: fprintf(bp,"%d %d\n",i,*( (int*)pPlayer->pEdict->pvPrivateData + i));
|
||||
break;
|
||||
case 1: fprintf(bp,"%d %f\n",i,*( (float*)pPlayer->pEdict->pvPrivateData + i));
|
||||
break;
|
||||
case 2:
|
||||
fprintf(bp,"%d %c\n",i+1000,*( (char*)pPlayer->pEdict->pvPrivateData + i + 1000));
|
||||
break;
|
||||
//MF_PrintSrvConsole("",*( (int*)pPlayer->pEdict->pvPrivateData + i) );
|
||||
}
|
||||
}
|
||||
fclose(bp);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
AMX_NATIVE_INFO pd_Natives[] = {
|
||||
|
||||
{ "dod_set_user_class", set_user_class },
|
||||
{ "dod_set_user_team", set_user_team },
|
||||
{ "dod_get_next_class", get_user_nextclass },
|
||||
{ "dod_is_randomclass", is_randomclass },
|
||||
{ "dod_get_pl_deaths", get_user_deaths },
|
||||
{ "dod_set_pl_deaths", set_user_deaths },
|
||||
{ "dod_set_user_score", set_user_score },
|
||||
{ "dod_set_pl_teamname", set_user_teamname },
|
||||
|
||||
{ "dod_is_deployed", is_weapon_deployed },
|
||||
|
||||
{ "dod_test_pd", test_pd },
|
||||
///*******************
|
||||
{ NULL, NULL }
|
||||
};
|
47
dlls/dod2/dodfun/Utils.cpp
Executable file
47
dlls/dod2/dodfun/Utils.cpp
Executable file
@ -0,0 +1,47 @@
|
||||
/*
|
||||
* dodfun
|
||||
* Copyright (c) 2004 Lukasz Wlasinski
|
||||
*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "amxxmodule.h"
|
||||
#include "dodfun.h"
|
||||
|
||||
edict_t *FindEntityByString(edict_t *pentStart, const char *szKeyword, const char *szValue)
|
||||
{
|
||||
edict_t *pentEntity;
|
||||
pentEntity=FIND_ENTITY_BY_STRING(pentStart, szKeyword, szValue);
|
||||
if(!FNullEnt(pentEntity))
|
||||
return pentEntity;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
edict_t *FindEntityByClassname(edict_t *pentStart, const char *szName)
|
||||
{
|
||||
return FindEntityByString(pentStart, "classname", szName);
|
||||
}
|
2990
dlls/dod2/dodfun/amxxmodule.cpp
Executable file
2990
dlls/dod2/dodfun/amxxmodule.cpp
Executable file
File diff suppressed because it is too large
Load Diff
2152
dlls/dod2/dodfun/amxxmodule.h
Executable file
2152
dlls/dod2/dodfun/amxxmodule.h
Executable file
File diff suppressed because it is too large
Load Diff
6
dlls/dod2/dodfun/compile.bat
Executable file
6
dlls/dod2/dodfun/compile.bat
Executable file
@ -0,0 +1,6 @@
|
||||
@echo off
|
||||
PATH=C:\gcc\bin;%PATH%
|
||||
|
||||
make
|
||||
|
||||
pause
|
66
dlls/dod2/dodfun/dodfun.h
Executable file
66
dlls/dod2/dodfun/dodfun.h
Executable file
@ -0,0 +1,66 @@
|
||||
/*
|
||||
* dodfun
|
||||
* Copyright (c) 2004 Lukasz Wlasinski
|
||||
*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef DODFUN_H
|
||||
#define DODFUN_H
|
||||
|
||||
#include "amxxmodule.h"
|
||||
#include "CMisc.h"
|
||||
|
||||
#define GET_PLAYER_POINTER(e) (&players[ENTINDEX(e)])
|
||||
#define GET_PLAYER_POINTER_I(i) (&players[i])
|
||||
|
||||
extern AMX_NATIVE_INFO base_Natives[];
|
||||
extern AMX_NATIVE_INFO pd_Natives[];
|
||||
|
||||
extern cvar_t* dodfun_steam;
|
||||
|
||||
extern bool bSteam;
|
||||
extern int mState;
|
||||
extern int mPlayerIndex;
|
||||
|
||||
void Client_CurWeapon(void*);
|
||||
|
||||
typedef void (*funEventCall)(void*);
|
||||
|
||||
extern int gmsgScoreShort;
|
||||
extern int gmsgPTeam;
|
||||
|
||||
extern int iFGrenade;
|
||||
|
||||
extern CPlayer players[33];
|
||||
extern CPlayer* mPlayer;
|
||||
|
||||
edict_t *FindEntityByClassname(edict_t *pentStart, const char *szName);
|
||||
|
||||
#endif // DODFUN_H
|
||||
|
||||
|
101
dlls/dod2/dodfun/makefile
Executable file
101
dlls/dod2/dodfun/makefile
Executable file
@ -0,0 +1,101 @@
|
||||
MODNAME = dodx_amxx
|
||||
SRCFILES = amxxmodule.cpp CMisc.cpp CRank.cpp Utils.cpp moduleconfig.cpp NBase.cpp NRank.cpp NPD.cpp usermsg.cpp
|
||||
|
||||
EXTRA_LIBS_LINUX =
|
||||
EXTRA_LIBS_WIN32 =
|
||||
EXTRA_LIBDIRS_LINUX = -Lextra/lib_linux
|
||||
EXTRA_LIBDIRS_WIN32 = -Lextra/lib_win32
|
||||
|
||||
EXTRA_INCLUDEDIRS = -Iextra/include
|
||||
|
||||
EXTRA_FLAGS = -Dstrcmpi=strcasecmp
|
||||
|
||||
SDKSRC=../sdk
|
||||
METADIR=../metamod
|
||||
|
||||
OBJDIR_LINUX=obj.linux
|
||||
OBJDIR_WIN32=obj.win32
|
||||
SRCDIR=.
|
||||
|
||||
ifdef windir
|
||||
OS=WIN32
|
||||
else
|
||||
OS=LINUX
|
||||
endif
|
||||
|
||||
CC_LINUX=gcc
|
||||
ifeq "$(OS)" "WIN32"
|
||||
CC_WIN32=gcc
|
||||
LD_WINDLL=dllwrap
|
||||
DEFAULT=win32
|
||||
CLEAN=clean_win32
|
||||
else
|
||||
CC_WIN32=/usr/local/cross-tools/i386-mingw32msvc/bin/gcc
|
||||
LD_WINDLL=/usr/local/cross-tools/bin/i386-mingw32msvc-dllwrap
|
||||
DEFAULT=linux win32
|
||||
CLEAN=clean_both
|
||||
endif
|
||||
|
||||
|
||||
LIBFILE_LINUX = $(MODNAME)_i386.so
|
||||
LIBFILE_WIN32 = $(MODNAME).dll
|
||||
TARGET_LINUX = $(OBJDIR_LINUX)/$(LIBFILE_LINUX)
|
||||
TARGET_WIN32 = $(OBJDIR_WIN32)/$(LIBFILE_WIN32)
|
||||
|
||||
FILES_ALL = *.cpp *.h [A-Z]* *.rc
|
||||
ifeq "$(OS)" "LINUX"
|
||||
ASRCFILES := $(shell ls -t $(SRCFILES))
|
||||
else
|
||||
ASRCFILES := $(shell dir /b)
|
||||
endif
|
||||
OBJ_LINUX := $(SRCFILES:%.cpp=$(OBJDIR_LINUX)/%.o)
|
||||
OBJ_WIN32 := $(SRCFILES:%.cpp=$(OBJDIR_WIN32)/%.o)
|
||||
|
||||
CCOPT = -march=i586 -O6 -ffast-math -funroll-loops \
|
||||
-fomit-frame-pointer -fexpensive-optimizations -malign-loops=2 \
|
||||
-malign-jumps=2 -malign-functions=2 -s -DNDEBUG
|
||||
|
||||
INCLUDEDIRS=-I../curl/include -I$(SRCDIR) -I$(METADIR) -I$(SDKSRC)/engine -I$(SDKSRC)/common -I$(SDKSRC)/dlls -I$(SDKSRC) $(EXTRA_INCLUDEDIRS)
|
||||
CFLAGS=-Wall -Wno-unknown-pragmas
|
||||
ODEF = -DOPT_TYPE=\"optimized\"
|
||||
CFLAGS:=$(CCOPT) $(CFLAGS) $(ODEF) $(EXTRA_FLAGS)
|
||||
|
||||
DO_CC_LINUX=$(CC_LINUX) $(CFLAGS) -fPIC $(INCLUDEDIRS) -o $@ -c $<
|
||||
DO_CC_WIN32=$(CC_WIN32) $(CFLAGS) $(INCLUDEDIRS) -o $@ -c $<
|
||||
LINK_LINUX=$(CC_LINUX) $(CFLAGS) -shared -ldl -lm $(OBJ_LINUX) $(EXTRA_LIBDIRS_LINUX) $(EXTRA_LIBS_LINUX) -o $@
|
||||
LINK_WIN32=$(LD_WINDLL) -mwindows --add-stdcall-alias $(OBJ_WIN32) $(EXTRA_LIBDIRS_WIN32) $(EXTRA_LIBS_WIN32) -o $@
|
||||
|
||||
$(OBJDIR_LINUX)/%.o: $(SRCDIR)/%.cpp
|
||||
$(DO_CC_LINUX)
|
||||
|
||||
$(OBJDIR_WIN32)/%.o: $(SRCDIR)/%.cpp
|
||||
$(DO_CC_WIN32)
|
||||
|
||||
default: $(DEFAULT)
|
||||
|
||||
$(TARGET_LINUX): $(OBJDIR_LINUX) $(OBJ_LINUX)
|
||||
$(LINK_LINUX)
|
||||
|
||||
$(TARGET_WIN32): $(OBJDIR_WIN32) $(OBJ_WIN32)
|
||||
$(LINK_WIN32)
|
||||
|
||||
$(OBJDIR_LINUX):
|
||||
mkdir $@
|
||||
|
||||
$(OBJDIR_WIN32):
|
||||
mkdir $@
|
||||
|
||||
win32: $(TARGET_WIN32)
|
||||
|
||||
linux: $(TARGET_LINUX)
|
||||
|
||||
clean: $(CLEAN)
|
||||
|
||||
clean_both:
|
||||
-rm -f $(OBJDIR_LINUX)/*
|
||||
-rm -f $(OBJDIR_WIN32)/*
|
||||
|
||||
clean_win32:
|
||||
del /q $(OBJDIR_WIN32)
|
||||
|
||||
|
253
dlls/dod2/dodfun/moduleconfig.cpp
Executable file
253
dlls/dod2/dodfun/moduleconfig.cpp
Executable file
@ -0,0 +1,253 @@
|
||||
/*
|
||||
* dodfun
|
||||
* Copyright (c) 2004 Lukasz Wlasinski
|
||||
*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "amxxmodule.h"
|
||||
#include "dodfun.h"
|
||||
|
||||
funEventCall modMsgsEnd[MAX_REG_MSGS];
|
||||
funEventCall modMsgs[MAX_REG_MSGS];
|
||||
void (*function)(void*);
|
||||
void (*endfunction)(void*);
|
||||
CPlayer* mPlayer;
|
||||
CPlayer players[33];
|
||||
|
||||
bool bSteam;
|
||||
int mState;
|
||||
int mPlayerIndex;
|
||||
|
||||
int iFGrenade;
|
||||
|
||||
int gmsgCurWeapon;
|
||||
int gmsgScoreShort;
|
||||
int gmsgPTeam;
|
||||
|
||||
cvar_t *dodfun_steam;
|
||||
cvar_t init_dodfun_steam = {"dodfun_steam","1"};
|
||||
|
||||
struct sUserMsg {
|
||||
const char* name;
|
||||
int* id;
|
||||
funEventCall func;
|
||||
bool endmsg;
|
||||
} g_user_msg[] = {
|
||||
{ "CurWeapon",&gmsgCurWeapon,Client_CurWeapon,false },
|
||||
{ "ScoreShort",&gmsgScoreShort,NULL,false },
|
||||
{ "PTeam",&gmsgPTeam,NULL,false },
|
||||
{ 0,0,0,false }
|
||||
};
|
||||
|
||||
|
||||
int RegUserMsg_Post(const char *pszName, int iSize){
|
||||
for (int i = 0; g_user_msg[ i ].name; ++i ){
|
||||
if ( !*g_user_msg[i].id && strcmp( g_user_msg[ i ].name , pszName ) == 0 ){
|
||||
int id = META_RESULT_ORIG_RET( int );
|
||||
|
||||
*g_user_msg[ i ].id = id;
|
||||
|
||||
if ( g_user_msg[ i ].endmsg )
|
||||
modMsgsEnd[ id ] = g_user_msg[ i ].func;
|
||||
else
|
||||
modMsgs[ id ] = g_user_msg[ i ].func;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
RETURN_META_VALUE(MRES_IGNORED, 0);
|
||||
}
|
||||
|
||||
void ServerActivate_Post( edict_t *pEdictList, int edictCount, int clientMax ){
|
||||
bSteam = (int)dodfun_steam->value ? true:false;
|
||||
|
||||
for( int i = 1; i <= gpGlobals->maxClients; ++i )
|
||||
GET_PLAYER_POINTER_I(i)->Init( i , pEdictList + i );
|
||||
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void PlayerPreThink_Post( edict_t *pEntity ) {
|
||||
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
|
||||
|
||||
if ( pPlayer->staminaSet ) {
|
||||
if ( pEntity->v.iuser4 > pPlayer->staminaMax )
|
||||
pEntity->v.iuser4 = pPlayer->staminaMax;
|
||||
else if ( pEntity->v.iuser4 < pPlayer->staminaMin )
|
||||
pEntity->v.iuser4 = pPlayer->staminaMin;
|
||||
}
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void ServerDeactivate() {
|
||||
for(int i = 1;i<=gpGlobals->maxClients; ++i){
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(i);
|
||||
if (pPlayer->ingame)
|
||||
pPlayer->Disconnect();
|
||||
}
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
BOOL ClientConnect_Post( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ){
|
||||
GET_PLAYER_POINTER(pEntity)->Connect();
|
||||
RETURN_META_VALUE(MRES_IGNORED, TRUE);
|
||||
}
|
||||
|
||||
void ClientDisconnect( edict_t *pEntity ) {
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
|
||||
if (pPlayer->ingame)
|
||||
pPlayer->Disconnect();
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void ClientPutInServer_Post( edict_t *pEntity ) {
|
||||
GET_PLAYER_POINTER(pEntity)->PutInServer();
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void ClientUserInfoChanged_Post( edict_t *pEntity, char *infobuffer ) {
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
|
||||
|
||||
if ( !pPlayer->ingame && pPlayer->IsBot() ) {
|
||||
pPlayer->PutInServer();
|
||||
}
|
||||
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void MessageBegin_Post(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed) {
|
||||
if (ed){
|
||||
mPlayerIndex = ENTINDEX(ed);
|
||||
mPlayer = GET_PLAYER_POINTER_I(mPlayerIndex);
|
||||
} else {
|
||||
mPlayerIndex = 0;
|
||||
mPlayer = NULL;
|
||||
}
|
||||
mState = 0;
|
||||
if ( msg_type < 0 || msg_type >= MAX_REG_MSGS )
|
||||
msg_type = 0;
|
||||
function=modMsgs[msg_type];
|
||||
endfunction=modMsgsEnd[msg_type];
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void MessageEnd_Post(void) {
|
||||
if (endfunction) (*endfunction)(NULL);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteByte_Post(int iValue) {
|
||||
if (function) (*function)((void *)&iValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteChar_Post(int iValue) {
|
||||
if (function) (*function)((void *)&iValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteShort_Post(int iValue) {
|
||||
if (function) (*function)((void *)&iValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteLong_Post(int iValue) {
|
||||
if (function) (*function)((void *)&iValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteAngle_Post(float flValue) {
|
||||
if (function) (*function)((void *)&flValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteCoord_Post(float flValue) {
|
||||
if (function) (*function)((void *)&flValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteString_Post(const char *sz) {
|
||||
if (function) (*function)((void *)sz);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteEntity_Post(int iValue) {
|
||||
if (function) (*function)((void *)&iValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void SetModel_Post(edict_t *e, const char *m){
|
||||
if ( !e->v.owner )
|
||||
RETURN_META(MRES_IGNORED);
|
||||
|
||||
int owner = ENTINDEX(e->v.owner);
|
||||
if ( owner && owner<33 && m[7]=='w' && m[8]=='_' ){
|
||||
int w_id = 0;
|
||||
if ( m[9]=='g' && m[10]=='r' && m[11]=='e' && m[12]=='n' ) w_id = 13; // grenade
|
||||
else if ( m[9]=='m' && m[10]=='i' ) w_id = 36; // mills
|
||||
else if ( m[9]=='s' && m[10]=='t' && m[11]=='i') w_id = 14; // stick
|
||||
if ( !w_id )
|
||||
RETURN_META(MRES_IGNORED);
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(owner);
|
||||
MF_ExecuteForward( iFGrenade, pPlayer->index, ENTINDEX(e) ,w_id );
|
||||
/* fuse start */
|
||||
if ( pPlayer->fuseSet ){
|
||||
bool newNade = ( pPlayer->current == 13 || pPlayer->current == 14 ) ? true:false;
|
||||
if ( newNade ){
|
||||
if ( pPlayer->fuseType & 1<<0 ){
|
||||
e->v.dmgtime += pPlayer->nadeFuse - 5.0;
|
||||
}
|
||||
}
|
||||
else{ // catched
|
||||
bool ownNade = ( (pPlayer->pEdict->v.team == 1 && pPlayer->current == 16) || (pPlayer->pEdict->v.team == 2 && pPlayer->current == 15) ) ? true:false;
|
||||
if ( ownNade ){
|
||||
float fExp = e->v.dmgtime - gpGlobals->time;
|
||||
e->v.dmgtime += pPlayer->nadeFuse - fExp;
|
||||
}
|
||||
}
|
||||
}
|
||||
/* fuse end */
|
||||
}
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void FN_META_ATTACH() {
|
||||
CVAR_REGISTER (&init_dodfun_steam);
|
||||
dodfun_steam = CVAR_GET_POINTER(init_dodfun_steam.name);
|
||||
}
|
||||
|
||||
void FN_AMXX_ATTACH() {
|
||||
MF_AddNatives( base_Natives );
|
||||
MF_AddNatives( pd_Natives );
|
||||
}
|
||||
|
||||
void FN_AMXX_PLUGINSLOADED(){
|
||||
iFGrenade = MF_RegisterForward("grenade_throw",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_DONE);
|
||||
}
|
462
dlls/dod2/dodfun/moduleconfig.h
Executable file
462
dlls/dod2/dodfun/moduleconfig.h
Executable file
@ -0,0 +1,462 @@
|
||||
// Configuration
|
||||
|
||||
#ifndef __MODULECONFIG_H__
|
||||
#define __MODULECONFIG_H__
|
||||
|
||||
// Module info
|
||||
#define MODULE_NAME "DoDFun"
|
||||
#define MODULE_VERSION "0.1"
|
||||
#define MODULE_AUTHOR "SidLuke"
|
||||
#define MODULE_URL "www.amxmodx.org"
|
||||
#define MODULE_LOGTAG "DODFUN"
|
||||
// If you want the module not to be reloaded on mapchange, remove / comment out the next line
|
||||
#define MODULE_RELOAD_ON_MAPCHANGE
|
||||
|
||||
#ifdef __DATE__
|
||||
#define MODULE_DATE __DATE__
|
||||
#else // __DATE__
|
||||
#define MODULE_DATE "Unknown"
|
||||
#endif // __DATE__
|
||||
|
||||
// metamod plugin?
|
||||
#define USE_METAMOD
|
||||
|
||||
// - AMXX Init functions
|
||||
// Also consider using FN_META_*
|
||||
// AMXX query
|
||||
//#define FN_AMXX_QUERY OnAmxxQuery
|
||||
// AMXX attach
|
||||
// Do native functions init here (MF_AddNatives)
|
||||
#define FN_AMXX_ATTACH OnAmxxAttach
|
||||
// AMXX dettach
|
||||
#define FN_AMXX_DETTACH OnAmxxDettach
|
||||
// All plugins loaded
|
||||
// Do forward functions init here (MF_RegisterForward)
|
||||
#define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
|
||||
|
||||
/**** METAMOD ****/
|
||||
// If your module doesn't use metamod, you may close the file now :)
|
||||
#ifdef USE_METAMOD
|
||||
// ----
|
||||
// Hook Functions
|
||||
// Uncomment these to be called
|
||||
// You can also change the function name
|
||||
|
||||
// - Metamod init functions
|
||||
// Also consider using FN_AMXX_*
|
||||
// Meta query
|
||||
//#define FN_META_QUERY OnMetaQuery
|
||||
// Meta attach
|
||||
#define FN_META_ATTACH OnMetaAttach
|
||||
// Meta dettach
|
||||
// #define FN_META_DETTACH OnMetaDettach
|
||||
|
||||
// (wd) are Will Day's notes
|
||||
// - GetEntityAPI2 functions
|
||||
// #define FN_GameDLLInit GameDLLInit /* pfnGameInit() */
|
||||
// #define FN_DispatchSpawn DispatchSpawn /* pfnSpawn() */
|
||||
// #define FN_DispatchThink DispatchThink /* pfnThink() */
|
||||
// #define FN_DispatchUse DispatchUse /* pfnUse() */
|
||||
// #define FN_DispatchTouch DispatchTouch /* pfnTouch() */
|
||||
// #define FN_DispatchBlocked DispatchBlocked /* pfnBlocked() */
|
||||
// #define FN_DispatchKeyValue DispatchKeyValue /* pfnKeyValue() */
|
||||
// #define FN_DispatchSave DispatchSave /* pfnSave() */
|
||||
// #define FN_DispatchRestore DispatchRestore /* pfnRestore() */
|
||||
// #define FN_DispatchObjectCollsionBox DispatchObjectCollsionBox /* pfnSetAbsBox() */
|
||||
// #define FN_SaveWriteFields SaveWriteFields /* pfnSaveWriteFields() */
|
||||
// #define FN_SaveReadFields SaveReadFields /* pfnSaveReadFields() */
|
||||
// #define FN_SaveGlobalState SaveGlobalState /* pfnSaveGlobalState() */
|
||||
// #define FN_RestoreGlobalState RestoreGlobalState /* pfnRestoreGlobalState() */
|
||||
// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
|
||||
// #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
|
||||
#define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
|
||||
// #define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
|
||||
// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
|
||||
// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
|
||||
// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
|
||||
// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
|
||||
#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
|
||||
// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
|
||||
// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
|
||||
// #define FN_StartFrame StartFrame /* pfnStartFrame() */
|
||||
// #define FN_ParmsNewLevel ParmsNewLevel /* pfnParmsNewLevel() */
|
||||
// #define FN_ParmsChangeLevel ParmsChangeLevel /* pfnParmsChangeLevel() */
|
||||
// #define FN_GetGameDescription GetGameDescription /* pfnGetGameDescription() Returns string describing current .dll. E.g. "TeamFotrress 2" "Half-Life" */
|
||||
// #define FN_PlayerCustomization PlayerCustomization /* pfnPlayerCustomization() Notifies .dll of new customization for player. */
|
||||
// #define FN_SpectatorConnect SpectatorConnect /* pfnSpectatorConnect() Called when spectator joins server */
|
||||
// #define FN_SpectatorDisconnect SpectatorDisconnect /* pfnSpectatorDisconnect() Called when spectator leaves the server */
|
||||
// #define FN_SpectatorThink SpectatorThink /* pfnSpectatorThink() Called when spectator sends a command packet (usercmd_t) */
|
||||
// #define FN_Sys_Error Sys_Error /* pfnSys_Error() Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. SDK2 */
|
||||
// #define FN_PM_Move PM_Move /* pfnPM_Move() (wd) SDK2 */
|
||||
// #define FN_PM_Init PM_Init /* pfnPM_Init() Server version of player movement initialization; (wd) SDK2 */
|
||||
// #define FN_PM_FindTextureType PM_FindTextureType /* pfnPM_FindTextureType() (wd) SDK2 */
|
||||
// #define FN_SetupVisibility SetupVisibility /* pfnSetupVisibility() Set up PVS and PAS for networking for this client; (wd) SDK2 */
|
||||
// #define FN_UpdateClientData UpdateClientData /* pfnUpdateClientData() Set up data sent only to specific client; (wd) SDK2 */
|
||||
// #define FN_AddToFullPack AddToFullPack /* pfnAddToFullPack() (wd) SDK2 */
|
||||
// #define FN_CreateBaseline CreateBaseline /* pfnCreateBaseline() Tweak entity baseline for network encoding allows setup of player baselines too.; (wd) SDK2 */
|
||||
// #define FN_RegisterEncoders RegisterEncoders /* pfnRegisterEncoders() Callbacks for network encoding; (wd) SDK2 */
|
||||
// #define FN_GetWeaponData GetWeaponData /* pfnGetWeaponData() (wd) SDK2 */
|
||||
// #define FN_CmdStart CmdStart /* pfnCmdStart() (wd) SDK2 */
|
||||
// #define FN_CmdEnd CmdEnd /* pfnCmdEnd() (wd) SDK2 */
|
||||
// #define FN_ConnectionlessPacket ConnectionlessPacket /* pfnConnectionlessPacket() (wd) SDK2 */
|
||||
// #define FN_GetHullBounds GetHullBounds /* pfnGetHullBounds() (wd) SDK2 */
|
||||
// #define FN_CreateInstancedBaselines CreateInstancedBaselines /* pfnCreateInstancedBaselines() (wd) SDK2 */
|
||||
// #define FN_InconsistentFile InconsistentFile /* pfnInconsistentFile() (wd) SDK2 */
|
||||
// #define FN_AllowLagCompensation AllowLagCompensation /* pfnAllowLagCompensation() (wd) SDK2 */
|
||||
|
||||
// - GetEntityAPI2_Post functions
|
||||
// #define FN_GameDLLInit_Post GameDLLInit_Post
|
||||
// #define FN_DispatchSpawn_Post DispatchSpawn_Post
|
||||
// #define FN_DispatchThink_Post DispatchThink_Post
|
||||
// #define FN_DispatchUse_Post DispatchUse_Post
|
||||
// #define FN_DispatchTouch_Post DispatchTouch_Post
|
||||
// #define FN_DispatchBlocked_Post DispatchBlocked_Post
|
||||
// #define FN_DispatchKeyValue_Post DispatchKeyValue_Post
|
||||
// #define FN_DispatchSave_Post DispatchSave_Post
|
||||
// #define FN_DispatchRestore_Post DispatchRestore_Post
|
||||
// #define FN_DispatchObjectCollsionBox_Post DispatchObjectCollsionBox_Post
|
||||
// #define FN_SaveWriteFields_Post SaveWriteFields_Post
|
||||
// #define FN_SaveReadFields_Post SaveReadFields_Post
|
||||
// #define FN_SaveGlobalState_Post SaveGlobalState_Post
|
||||
// #define FN_RestoreGlobalState_Post RestoreGlobalState_Post
|
||||
// #define FN_ResetGlobalState_Post ResetGlobalState_Post
|
||||
#define FN_ClientConnect_Post ClientConnect_Post
|
||||
// #define FN_ClientDisconnect_Post ClientDisconnect_Post
|
||||
// #define FN_ClientKill_Post ClientKill_Post
|
||||
#define FN_ClientPutInServer_Post ClientPutInServer_Post
|
||||
// #define FN_ClientCommand_Post ClientCommand_Post
|
||||
#define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
|
||||
#define FN_ServerActivate_Post ServerActivate_Post
|
||||
// #define FN_ServerDeactivate_Post ServerDeactivate_Post
|
||||
#define FN_PlayerPreThink_Post PlayerPreThink_Post
|
||||
// #define FN_PlayerPostThink_Post PlayerPostThink_Post
|
||||
// #define FN_StartFrame_Post StartFrame_Post
|
||||
// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
|
||||
// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post
|
||||
// #define FN_GetGameDescription_Post GetGameDescription_Post
|
||||
// #define FN_PlayerCustomization_Post PlayerCustomization_Post
|
||||
// #define FN_SpectatorConnect_Post SpectatorConnect_Post
|
||||
// #define FN_SpectatorDisconnect_Post SpectatorDisconnect_Post
|
||||
// #define FN_SpectatorThink_Post SpectatorThink_Post
|
||||
// #define FN_Sys_Error_Post Sys_Error_Post
|
||||
// #define FN_PM_Move_Post PM_Move_Post
|
||||
// #define FN_PM_Init_Post PM_Init_Post
|
||||
// #define FN_PM_FindTextureType_Post PM_FindTextureType_Post
|
||||
// #define FN_SetupVisibility_Post SetupVisibility_Post
|
||||
// #define FN_UpdateClientData_Post UpdateClientData_Post
|
||||
// #define FN_AddToFullPack_Post AddToFullPack_Post
|
||||
// #define FN_CreateBaseline_Post CreateBaseline_Post
|
||||
// #define FN_RegisterEncoders_Post RegisterEncoders_Post
|
||||
// #define FN_GetWeaponData_Post GetWeaponData_Post
|
||||
// #define FN_CmdStart_Post CmdStart_Post
|
||||
// #define FN_CmdEnd_Post CmdEnd_Post
|
||||
// #define FN_ConnectionlessPacket_Post ConnectionlessPacket_Post
|
||||
// #define FN_GetHullBounds_Post GetHullBounds_Post
|
||||
// #define FN_CreateInstancedBaselines_Post CreateInstancedBaselines_Post
|
||||
// #define FN_InconsistentFile_Post InconsistentFile_Post
|
||||
// #define FN_AllowLagCompensation_Post AllowLagCompensation_Post
|
||||
|
||||
// - GetEngineAPI functions
|
||||
// #define FN_PrecacheModel PrecacheModel
|
||||
// #define FN_PrecacheSound PrecacheSound
|
||||
// #define FN_SetModel SetModel
|
||||
// #define FN_ModelIndex ModelIndex
|
||||
// #define FN_ModelFrames ModelFrames
|
||||
// #define FN_SetSize SetSize
|
||||
// #define FN_ChangeLevel ChangeLevel
|
||||
// #define FN_GetSpawnParms GetSpawnParms
|
||||
// #define FN_SaveSpawnParms SaveSpawnParms
|
||||
// #define FN_VecToYaw VecToYaw
|
||||
// #define FN_VecToAngles VecToAngles
|
||||
// #define FN_MoveToOrigin MoveToOrigin
|
||||
// #define FN_ChangeYaw ChangeYaw
|
||||
// #define FN_ChangePitch ChangePitch
|
||||
// #define FN_FindEntityByString FindEntityByString
|
||||
// #define FN_GetEntityIllum GetEntityIllum
|
||||
// #define FN_FindEntityInSphere FindEntityInSphere
|
||||
// #define FN_FindClientInPVS FindClientInPVS
|
||||
// #define FN_EntitiesInPVS EntitiesInPVS
|
||||
// #define FN_MakeVectors MakeVectors
|
||||
// #define FN_AngleVectors AngleVectors
|
||||
// #define FN_CreateEntity CreateEntity
|
||||
// #define FN_RemoveEntity RemoveEntity
|
||||
// #define FN_CreateNamedEntity CreateNamedEntity
|
||||
// #define FN_MakeStatic MakeStatic
|
||||
// #define FN_EntIsOnFloor EntIsOnFloor
|
||||
// #define FN_DropToFloor DropToFloor
|
||||
// #define FN_WalkMove WalkMove
|
||||
// #define FN_SetOrigin SetOrigin
|
||||
// #define FN_EmitSound EmitSound
|
||||
// #define FN_EmitAmbientSound EmitAmbientSound
|
||||
// #define FN_TraceLine TraceLine
|
||||
// #define FN_TraceToss TraceToss
|
||||
// #define FN_TraceMonsterHull TraceMonsterHull
|
||||
// #define FN_TraceHull TraceHull
|
||||
// #define FN_TraceModel TraceModel
|
||||
// #define FN_TraceTexture TraceTexture
|
||||
// #define FN_TraceSphere TraceSphere
|
||||
// #define FN_GetAimVector GetAimVector
|
||||
// #define FN_ServerCommand ServerCommand
|
||||
// #define FN_ServerExecute ServerExecute
|
||||
// #define FN_engClientCommand engClientCommand
|
||||
// #define FN_ParticleEffect ParticleEffect
|
||||
// #define FN_LightStyle LightStyle
|
||||
// #define FN_DecalIndex DecalIndex
|
||||
// #define FN_PointContents PointContents
|
||||
// #define FN_MessageBegin MessageBegin
|
||||
// #define FN_MessageEnd MessageEnd
|
||||
// #define FN_WriteByte WriteByte
|
||||
// #define FN_WriteChar WriteChar
|
||||
// #define FN_WriteShort WriteShort
|
||||
// #define FN_WriteLong WriteLong
|
||||
// #define FN_WriteAngle WriteAngle
|
||||
// #define FN_WriteCoord WriteCoord
|
||||
// #define FN_WriteString WriteString
|
||||
// #define FN_WriteEntity WriteEntity
|
||||
// #define FN_CVarRegister CVarRegister
|
||||
// #define FN_CVarGetFloat CVarGetFloat
|
||||
// #define FN_CVarGetString CVarGetString
|
||||
// #define FN_CVarSetFloat CVarSetFloat
|
||||
// #define FN_CVarSetString CVarSetString
|
||||
// #define FN_AlertMessage AlertMessage
|
||||
// #define FN_EngineFprintf EngineFprintf
|
||||
// #define FN_PvAllocEntPrivateData PvAllocEntPrivateData
|
||||
// #define FN_PvEntPrivateData PvEntPrivateData
|
||||
// #define FN_FreeEntPrivateData FreeEntPrivateData
|
||||
// #define FN_SzFromIndex SzFromIndex
|
||||
// #define FN_AllocString AllocString
|
||||
// #define FN_GetVarsOfEnt GetVarsOfEnt
|
||||
// #define FN_PEntityOfEntOffset PEntityOfEntOffset
|
||||
// #define FN_EntOffsetOfPEntity EntOffsetOfPEntity
|
||||
// #define FN_IndexOfEdict IndexOfEdict
|
||||
// #define FN_PEntityOfEntIndex PEntityOfEntIndex
|
||||
// #define FN_FindEntityByVars FindEntityByVars
|
||||
// #define FN_GetModelPtr GetModelPtr
|
||||
// #define FN_RegUserMsg RegUserMsg
|
||||
// #define FN_AnimationAutomove AnimationAutomove
|
||||
// #define FN_GetBonePosition GetBonePosition
|
||||
// #define FN_FunctionFromName FunctionFromName
|
||||
// #define FN_NameForFunction NameForFunction
|
||||
// #define FN_ClientPrintf ClientPrintf
|
||||
// #define FN_ServerPrint ServerPrint
|
||||
// #define FN_Cmd_Args Cmd_Args
|
||||
// #define FN_Cmd_Argv Cmd_Argv
|
||||
// #define FN_Cmd_Argc Cmd_Argc
|
||||
// #define FN_GetAttachment GetAttachment
|
||||
// #define FN_CRC32_Init CRC32_Init
|
||||
// #define FN_CRC32_ProcessBuffer CRC32_ProcessBuffer
|
||||
// #define FN_CRC32_ProcessByte CRC32_ProcessByte
|
||||
// #define FN_CRC32_Final CRC32_Final
|
||||
// #define FN_RandomLong RandomLong
|
||||
// #define FN_RandomFloat RandomFloat
|
||||
// #define FN_SetView SetView
|
||||
// #define FN_Time Time
|
||||
// #define FN_CrosshairAngle CrosshairAngle
|
||||
// #define FN_LoadFileForMe LoadFileForMe
|
||||
// #define FN_FreeFile FreeFile
|
||||
// #define FN_EndSection EndSection
|
||||
// #define FN_CompareFileTime CompareFileTime
|
||||
// #define FN_GetGameDir GetGameDir
|
||||
// #define FN_Cvar_RegisterVariable Cvar_RegisterVariable
|
||||
// #define FN_FadeClientVolume FadeClientVolume
|
||||
// #define FN_SetClientMaxspeed SetClientMaxspeed
|
||||
// #define FN_CreateFakeClient CreateFakeClient
|
||||
// #define FN_RunPlayerMove RunPlayerMove
|
||||
// #define FN_NumberOfEntities NumberOfEntities
|
||||
// #define FN_GetInfoKeyBuffer GetInfoKeyBuffer
|
||||
// #define FN_InfoKeyValue InfoKeyValue
|
||||
// #define FN_SetKeyValue SetKeyValue
|
||||
// #define FN_SetClientKeyValue SetClientKeyValue
|
||||
// #define FN_IsMapValid IsMapValid
|
||||
// #define FN_StaticDecal StaticDecal
|
||||
// #define FN_PrecacheGeneric PrecacheGeneric
|
||||
// #define FN_GetPlayerUserId GetPlayerUserId
|
||||
// #define FN_BuildSoundMsg BuildSoundMsg
|
||||
// #define FN_IsDedicatedServer IsDedicatedServer
|
||||
// #define FN_CVarGetPointer CVarGetPointer
|
||||
// #define FN_GetPlayerWONId GetPlayerWONId
|
||||
// #define FN_Info_RemoveKey Info_RemoveKey
|
||||
// #define FN_GetPhysicsKeyValue GetPhysicsKeyValue
|
||||
// #define FN_SetPhysicsKeyValue SetPhysicsKeyValue
|
||||
// #define FN_GetPhysicsInfoString GetPhysicsInfoString
|
||||
// #define FN_PrecacheEvent PrecacheEvent
|
||||
// #define FN_PlaybackEvent PlaybackEvent
|
||||
// #define FN_SetFatPVS SetFatPVS
|
||||
// #define FN_SetFatPAS SetFatPAS
|
||||
// #define FN_CheckVisibility CheckVisibility
|
||||
// #define FN_DeltaSetField DeltaSetField
|
||||
// #define FN_DeltaUnsetField DeltaUnsetField
|
||||
// #define FN_DeltaAddEncoder DeltaAddEncoder
|
||||
// #define FN_GetCurrentPlayer GetCurrentPlayer
|
||||
// #define FN_CanSkipPlayer CanSkipPlayer
|
||||
// #define FN_DeltaFindField DeltaFindField
|
||||
// #define FN_DeltaSetFieldByIndex DeltaSetFieldByIndex
|
||||
// #define FN_DeltaUnsetFieldByIndex DeltaUnsetFieldByIndex
|
||||
// #define FN_SetGroupMask SetGroupMask
|
||||
// #define FN_engCreateInstancedBaseline engCreateInstancedBaseline
|
||||
// #define FN_Cvar_DirectSet Cvar_DirectSet
|
||||
// #define FN_ForceUnmodified ForceUnmodified
|
||||
// #define FN_GetPlayerStats GetPlayerStats
|
||||
// #define FN_AddServerCommand AddServerCommand
|
||||
// #define FN_Voice_GetClientListening Voice_GetClientListening
|
||||
// #define FN_Voice_SetClientListening Voice_SetClientListening
|
||||
// #define FN_GetPlayerAuthId GetPlayerAuthId
|
||||
|
||||
// - GetEngineAPI_Post functions
|
||||
// #define FN_PrecacheModel_Post PrecacheModel_Post
|
||||
// #define FN_PrecacheSound_Post PrecacheSound_Post
|
||||
#define FN_SetModel_Post SetModel_Post
|
||||
// #define FN_ModelIndex_Post ModelIndex_Post
|
||||
// #define FN_ModelFrames_Post ModelFrames_Post
|
||||
// #define FN_SetSize_Post SetSize_Post
|
||||
// #define FN_ChangeLevel_Post ChangeLevel_Post
|
||||
// #define FN_GetSpawnParms_Post GetSpawnParms_Post
|
||||
// #define FN_SaveSpawnParms_Post SaveSpawnParms_Post
|
||||
// #define FN_VecToYaw_Post VecToYaw_Post
|
||||
// #define FN_VecToAngles_Post VecToAngles_Post
|
||||
// #define FN_MoveToOrigin_Post MoveToOrigin_Post
|
||||
// #define FN_ChangeYaw_Post ChangeYaw_Post
|
||||
// #define FN_ChangePitch_Post ChangePitch_Post
|
||||
// #define FN_FindEntityByString_Post FindEntityByString_Post
|
||||
// #define FN_GetEntityIllum_Post GetEntityIllum_Post
|
||||
// #define FN_FindEntityInSphere_Post FindEntityInSphere_Post
|
||||
// #define FN_FindClientInPVS_Post FindClientInPVS_Post
|
||||
// #define FN_EntitiesInPVS_Post EntitiesInPVS_Post
|
||||
// #define FN_MakeVectors_Post MakeVectors_Post
|
||||
// #define FN_AngleVectors_Post AngleVectors_Post
|
||||
// #define FN_CreateEntity_Post CreateEntity_Post
|
||||
// #define FN_RemoveEntity_Post RemoveEntity_Post
|
||||
// #define FN_CreateNamedEntity_Post CreateNamedEntity_Post
|
||||
// #define FN_MakeStatic_Post MakeStatic_Post
|
||||
// #define FN_EntIsOnFloor_Post EntIsOnFloor_Post
|
||||
// #define FN_DropToFloor_Post DropToFloor_Post
|
||||
// #define FN_WalkMove_Post WalkMove_Post
|
||||
// #define FN_SetOrigin_Post SetOrigin_Post
|
||||
// #define FN_EmitSound_Post EmitSound_Post
|
||||
// #define FN_EmitAmbientSound_Post EmitAmbientSound_Post
|
||||
// #define FN_TraceLine_Post TraceLine_Post
|
||||
// #define FN_TraceToss_Post TraceToss_Post
|
||||
// #define FN_TraceMonsterHull_Post TraceMonsterHull_Post
|
||||
// #define FN_TraceHull_Post TraceHull_Post
|
||||
// #define FN_TraceModel_Post TraceModel_Post
|
||||
// #define FN_TraceTexture_Post TraceTexture_Post
|
||||
// #define FN_TraceSphere_Post TraceSphere_Post
|
||||
// #define FN_GetAimVector_Post GetAimVector_Post
|
||||
// #define FN_ServerCommand_Post ServerCommand_Post
|
||||
// #define FN_ServerExecute_Post ServerExecute_Post
|
||||
// #define FN_engClientCommand_Post engClientCommand_Post
|
||||
// #define FN_ParticleEffect_Post ParticleEffect_Post
|
||||
// #define FN_LightStyle_Post LightStyle_Post
|
||||
// #define FN_DecalIndex_Post DecalIndex_Post
|
||||
// #define FN_PointContents_Post PointContents_Post
|
||||
#define FN_MessageBegin_Post MessageBegin_Post
|
||||
#define FN_MessageEnd_Post MessageEnd_Post
|
||||
#define FN_WriteByte_Post WriteByte_Post
|
||||
#define FN_WriteChar_Post WriteChar_Post
|
||||
#define FN_WriteShort_Post WriteShort_Post
|
||||
#define FN_WriteLong_Post WriteLong_Post
|
||||
#define FN_WriteAngle_Post WriteAngle_Post
|
||||
#define FN_WriteCoord_Post WriteCoord_Post
|
||||
#define FN_WriteString_Post WriteString_Post
|
||||
#define FN_WriteEntity_Post WriteEntity_Post
|
||||
// #define FN_CVarRegister_Post CVarRegister_Post
|
||||
// #define FN_CVarGetFloat_Post CVarGetFloat_Post
|
||||
// #define FN_CVarGetString_Post CVarGetString_Post
|
||||
// #define FN_CVarSetFloat_Post CVarSetFloat_Post
|
||||
// #define FN_CVarSetString_Post CVarSetString_Post
|
||||
// #define FN_AlertMessage_Post AlertMessage_Post
|
||||
// #define FN_EngineFprintf_Post EngineFprintf_Post
|
||||
// #define FN_PvAllocEntPrivateData_Post PvAllocEntPrivateData_Post
|
||||
// #define FN_PvEntPrivateData_Post PvEntPrivateData_Post
|
||||
// #define FN_FreeEntPrivateData_Post FreeEntPrivateData_Post
|
||||
// #define FN_SzFromIndex_Post SzFromIndex_Post
|
||||
// #define FN_AllocString_Post AllocString_Post
|
||||
// #define FN_GetVarsOfEnt_Post GetVarsOfEnt_Post
|
||||
// #define FN_PEntityOfEntOffset_Post PEntityOfEntOffset_Post
|
||||
// #define FN_EntOffsetOfPEntity_Post EntOffsetOfPEntity_Post
|
||||
// #define FN_IndexOfEdict_Post IndexOfEdict_Post
|
||||
// #define FN_PEntityOfEntIndex_Post PEntityOfEntIndex_Post
|
||||
// #define FN_FindEntityByVars_Post FindEntityByVars_Post
|
||||
// #define FN_GetModelPtr_Post GetModelPtr_Post
|
||||
#define FN_RegUserMsg_Post RegUserMsg_Post
|
||||
// #define FN_AnimationAutomove_Post AnimationAutomove_Post
|
||||
// #define FN_GetBonePosition_Post GetBonePosition_Post
|
||||
// #define FN_FunctionFromName_Post FunctionFromName_Post
|
||||
// #define FN_NameForFunction_Post NameForFunction_Post
|
||||
// #define FN_ClientPrintf_Post ClientPrintf_Post
|
||||
// #define FN_ServerPrint_Post ServerPrint_Post
|
||||
// #define FN_Cmd_Args_Post Cmd_Args_Post
|
||||
// #define FN_Cmd_Argv_Post Cmd_Argv_Post
|
||||
// #define FN_Cmd_Argc_Post Cmd_Argc_Post
|
||||
// #define FN_GetAttachment_Post GetAttachment_Post
|
||||
// #define FN_CRC32_Init_Post CRC32_Init_Post
|
||||
// #define FN_CRC32_ProcessBuffer_Post CRC32_ProcessBuffer_Post
|
||||
// #define FN_CRC32_ProcessByte_Post CRC32_ProcessByte_Post
|
||||
// #define FN_CRC32_Final_Post CRC32_Final_Post
|
||||
// #define FN_RandomLong_Post RandomLong_Post
|
||||
// #define FN_RandomFloat_Post RandomFloat_Post
|
||||
// #define FN_SetView_Post SetView_Post
|
||||
// #define FN_Time_Post Time_Post
|
||||
// #define FN_CrosshairAngle_Post CrosshairAngle_Post
|
||||
// #define FN_LoadFileForMe_Post LoadFileForMe_Post
|
||||
// #define FN_FreeFile_Post FreeFile_Post
|
||||
// #define FN_EndSection_Post EndSection_Post
|
||||
// #define FN_CompareFileTime_Post CompareFileTime_Post
|
||||
// #define FN_GetGameDir_Post GetGameDir_Post
|
||||
// #define FN_Cvar_RegisterVariable_Post Cvar_RegisterVariable_Post
|
||||
// #define FN_FadeClientVolume_Post FadeClientVolume_Post
|
||||
// #define FN_SetClientMaxspeed_Post SetClientMaxspeed_Post
|
||||
// #define FN_CreateFakeClient_Post CreateFakeClient_Post
|
||||
// #define FN_RunPlayerMove_Post RunPlayerMove_Post
|
||||
// #define FN_NumberOfEntities_Post NumberOfEntities_Post
|
||||
// #define FN_GetInfoKeyBuffer_Post GetInfoKeyBuffer_Post
|
||||
// #define FN_InfoKeyValue_Post InfoKeyValue_Post
|
||||
// #define FN_SetKeyValue_Post SetKeyValue_Post
|
||||
// #define FN_SetClientKeyValue_Post SetClientKeyValue_Post
|
||||
// #define FN_IsMapValid_Post IsMapValid_Post
|
||||
// #define FN_StaticDecal_Post StaticDecal_Post
|
||||
// #define FN_PrecacheGeneric_Post PrecacheGeneric_Post
|
||||
// #define FN_GetPlayerUserId_Post GetPlayerUserId_Post
|
||||
// #define FN_BuildSoundMsg_Post BuildSoundMsg_Post
|
||||
// #define FN_IsDedicatedServer_Post IsDedicatedServer_Post
|
||||
// #define FN_CVarGetPointer_Post CVarGetPointer_Post
|
||||
// #define FN_GetPlayerWONId_Post GetPlayerWONId_Post
|
||||
// #define FN_Info_RemoveKey_Post Info_RemoveKey_Post
|
||||
// #define FN_GetPhysicsKeyValue_Post GetPhysicsKeyValue_Post
|
||||
// #define FN_SetPhysicsKeyValue_Post SetPhysicsKeyValue_Post
|
||||
// #define FN_GetPhysicsInfoString_Post GetPhysicsInfoString_Post
|
||||
// #define FN_PrecacheEvent_Post PrecacheEvent_Post
|
||||
// #define FN_PlaybackEvent_Post PlaybackEvent_Post
|
||||
// #define FN_SetFatPVS_Post SetFatPVS_Post
|
||||
// #define FN_SetFatPAS_Post SetFatPAS_Post
|
||||
// #define FN_CheckVisibility_Post CheckVisibility_Post
|
||||
// #define FN_DeltaSetField_Post DeltaSetField_Post
|
||||
// #define FN_DeltaUnsetField_Post DeltaUnsetField_Post
|
||||
// #define FN_DeltaAddEncoder_Post DeltaAddEncoder_Post
|
||||
// #define FN_GetCurrentPlayer_Post GetCurrentPlayer_Post
|
||||
// #define FN_CanSkipPlayer_Post CanSkipPlayer_Post
|
||||
// #define FN_DeltaFindField_Post DeltaFindField_Post
|
||||
// #define FN_DeltaSetFieldByIndex_Post DeltaSetFieldByIndex_Post
|
||||
// #define FN_DeltaUnsetFieldByIndex_Post DeltaUnsetFieldByIndex_Post
|
||||
// #define FN_SetGroupMask_Post SetGroupMask_Post
|
||||
// #define FN_engCreateInstancedBaseline_Post engCreateInstancedBaseline_Post
|
||||
// #define FN_Cvar_DirectSet_Post Cvar_DirectSet_Post
|
||||
// #define FN_ForceUnmodified_Post ForceUnmodified_Post
|
||||
// #define FN_GetPlayerStats_Post GetPlayerStats_Post
|
||||
// #define FN_AddServerCommand_Post AddServerCommand_Post
|
||||
// #define FN_Voice_GetClientListening_Post Voice_GetClientListening_Post
|
||||
// #define FN_Voice_SetClientListening_Post Voice_SetClientListening_Post
|
||||
// #define FN_GetPlayerAuthId_Post GetPlayerAuthId_Post
|
||||
|
||||
// #define FN_OnFreeEntPrivateData OnFreeEntPrivateData
|
||||
// #define FN_GameShutdown GameShutdown
|
||||
// #define FN_ShouldCollide ShouldCollide
|
||||
|
||||
// #define FN_OnFreeEntPrivateData_Post OnFreeEntPrivateData_Post
|
||||
// #define FN_GameShutdown_Post GameShutdown_Post
|
||||
// #define FN_ShouldCollide_Post ShouldCollide_Post
|
||||
|
||||
|
||||
#endif // USE_METAMOD
|
||||
|
||||
#endif // __MODULECONFIG_H__
|
149
dlls/dod2/dodfun/msvc/dodfun.dsp
Executable file
149
dlls/dod2/dodfun/msvc/dodfun.dsp
Executable file
@ -0,0 +1,149 @@
|
||||
# Microsoft Developer Studio Project File - Name="dodfun" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
|
||||
|
||||
CFG=dodfun - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "dodfun.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "dodfun.mak" CFG="dodfun - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "dodfun - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE "dodfun - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "dodfun - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "release"
|
||||
# PROP Intermediate_Dir "release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "dodfun_EXPORTS" /YX /FD /c
|
||||
# ADD CPP /nologo /Zp4 /MT /W3 /GX /O2 /I "..\..\metamod" /I "..\..\sdk\common" /I "..\..\sdk\engine" /I "..\..\sdk\dlls" /D "dodfun_EXPORTS" /FR /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"release/dodfun_amxx.dll"
|
||||
# SUBTRACT LINK32 /pdb:none
|
||||
|
||||
!ELSEIF "$(CFG)" == "dodfun - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "debug"
|
||||
# PROP Intermediate_Dir "debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "dodfun_EXPORTS" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\amx" /I "..\..\metamod" /I "..\..\sdk\common" /I "..\..\sdk\engine" /I "..\..\sdk\dlls" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "dodfun_EXPORTS" /FR /YX /FD /GZ /c
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /out:"debug/dodfun_amxx.dll" /pdbtype:sept
|
||||
# SUBTRACT LINK32 /pdb:none
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "dodfun - Win32 Release"
|
||||
# Name "dodfun - Win32 Debug"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\amxxmodule.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\CMisc.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\moduleconfig.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\NBase.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\NPD.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\usermsg.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Utils.cpp
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Header Files"
|
||||
|
||||
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\amxxmodule.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\CMisc.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\dodfun.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\moduleconfig.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Resource Files"
|
||||
|
||||
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||||
# End Group
|
||||
# End Target
|
||||
# End Project
|
30
dlls/dod2/dodfun/msvc/dodfun.dsw
Executable file
30
dlls/dod2/dodfun/msvc/dodfun.dsw
Executable file
@ -0,0 +1,30 @@
|
||||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "dodfun"=.\dodfun.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Global:
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<3>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
|
49
dlls/dod2/dodfun/usermsg.cpp
Executable file
49
dlls/dod2/dodfun/usermsg.cpp
Executable file
@ -0,0 +1,49 @@
|
||||
/*
|
||||
* dodfun
|
||||
* Copyright (c) 2004 Lukasz Wlasinski
|
||||
*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#include "amxxmodule.h"
|
||||
#include "dodfun.h"
|
||||
|
||||
void Client_CurWeapon(void* mValue){
|
||||
static int iState;
|
||||
static int iId;
|
||||
switch (mState++){
|
||||
case 0:
|
||||
iState = *(int*)mValue;
|
||||
break;
|
||||
case 1:
|
||||
if (!iState) break;
|
||||
iId = *(int*)mValue;
|
||||
mPlayer->current = iId;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user