Initial import
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98
dlls/dod2/dodfun/CMisc.h
Executable file
98
dlls/dod2/dodfun/CMisc.h
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/*
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* dodfun
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* Copyright (c) 2004 Lukasz Wlasinski
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*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#ifndef CMISC_H
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#define CMISC_H
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#ifndef __linux__
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#define LINUXOFFSET 0
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#else
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#define LINUXOFFSET 5
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#endif
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#define DODFUN_VERSION "0.1"
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#define STEAM_PDOFFSET_WDEPLOY 229 + LINUXOFFSET // weapon deploy
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#define STEAM_PDOFFSET_CLASS 366 + LINUXOFFSET // player class
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#define STEAM_PDOFFSET_RCLASS 367 + LINUXOFFSET // random class
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#define STEAM_PDOFFSET_SCORE 475 + LINUXOFFSET // score
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#define STEAM_PDOFFSET_DEATHS 476 + LINUXOFFSET // deaths
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#define STEAM_PDOFFSET_TEAMNAME 1396 + LINUXOFFSET // team name
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#define WON_PDOFFSET_DEATHS 456 + LINUXOFFSET // deaths
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#define WON_PDOFFSET_CLASS 511 + LINUXOFFSET // player class
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#define WON_PDOFFSET_RCLASS 512 + LINUXOFFSET // random class
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#define WON_PDOFFSET_WDEPLOY 605 + LINUXOFFSET // weapon deploy
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#define WON_PDOFFSET_SCORE 626 + LINUXOFFSET // score
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#define WON_PDOFFSET_TEAMNAME 1896 + LINUXOFFSET // team name
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// *****************************************************
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// class CPlayer
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// *****************************************************
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class CPlayer {
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public:
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edict_t* pEdict;
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int index;
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int current;
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int staminaMin;
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int staminaMax;
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bool staminaSet;
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bool fuseSet;
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int fuseType; // 1<<0 - for new , 1<<1 - for catched
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float nadeFuse;
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bool ingame;
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bool bot;
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void Init( int pi, edict_t* pe );
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void Connect();
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void PutInServer();
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void Disconnect();
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void killPlayer();
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void setTeamName( char *szName );
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inline bool IsBot(){
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const char* auth= (*g_engfuncs.pfnGetPlayerAuthId)(pEdict);
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return ( auth && !strcmp( auth , "BOT" ) );
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}
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inline bool IsAlive(){
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return ((pEdict->v.deadflag==DEAD_NO)&&(pEdict->v.health>0));
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}
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};
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#endif // CMISC_H
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