added a note to hostage natives for CZ
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@ -28,10 +28,12 @@ native cs_get_user_deaths(index);
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native cs_set_user_deaths(index, newdeaths);
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native cs_set_user_deaths(index, newdeaths);
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/* Returns index of entity (does not have to be a player) which hostage is following. 0 is hostage doesn't follow anything.
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/* Returns index of entity (does not have to be a player) which hostage is following. 0 is hostage doesn't follow anything.
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* Note: this native does not work on Condition Zero, which has a different hostage AI than CS.
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*/
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*/
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native cs_get_hostage_foll(index);
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native cs_get_hostage_foll(index);
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/* Set hostage to follow entity specified in followedindex. Does not have to be a player. If followedindex is 0 the hostage will stop following.
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/* Set hostage to follow entity specified in followedindex. Does not have to be a player. If followedindex is 0 the hostage will stop following.
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* Note: this native does not work on Condition Zero, which has a different hostage AI than CS.
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*/
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*/
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native cs_set_hostage_foll(index, followedindex = 0);
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native cs_set_hostage_foll(index, followedindex = 0);
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