added set_user_hitzones, remove set_hitzones
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@ -69,17 +69,18 @@ pfnmodule_engine_g* g_engModuleFunc; // These seem to be meta/amxmod related
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#define GETCLIENTLISTENING (*g_engfuncs.pfnVoice_GetClientListening)
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#define SETCLIENTLISTENING (*g_engfuncs.pfnVoice_SetClientListening)
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#define SETCLIENTMAXSPEED (*g_engfuncs.pfnSetClientMaxspeed)
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#define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId)
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#define SF_NORESPAWN (1 << 30)// !!!set this bit on guns and stuff that should never respawn.
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#define STANDARDTIMESTEPSOUND 400
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#define HITGROUP_GENERIC 0 // none
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#define HITGROUP_HEAD 1
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#define HITGROUP_CHEST 2
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#define HITGROUP_STOMACH 3
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#define HITGROUP_LEFTARM 4
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#define HITGROUP_RIGHTARM 5
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#define HITGROUP_LEFTLEG 6
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#define HITGROUP_RIGHTLEG 7
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#define HITGROUP_HEAD 1 // 1 << 1 = 2
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#define HITGROUP_CHEST 2 // 1 << 2 = 4
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#define HITGROUP_STOMACH 3 // 8
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#define HITGROUP_LEFTARM 4 // 16
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#define HITGROUP_RIGHTARM 5 // 32
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#define HITGROUP_LEFTLEG 6 // 64
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#define HITGROUP_RIGHTLEG 7 // 128
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// Fun-specific defines above
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// Globals below
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@ -102,6 +103,10 @@ module_info_s module_info = {
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RELOAD_MODULE,
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};
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cvar_t fun_version = {"fun_version", "0.1", FCVAR_EXTDLL};
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int g_body = 0; // bits of parts of body to hit
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bool silent[33]; // used for set_user_footsteps()
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// The stuff below might end up in a class soon
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int g_zones_toHit[33]; // where can people hit other people?
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int g_zones_getHit[33]; // where can people get hit by other people?
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bool g_silent[33]; // used for set_user_footsteps()
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bool g_bot[33]; // is user bot?
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// Globals above
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