Gamedata: Add CS class hierarchy as comment for convenience

This commit is contained in:
Arkshine 2015-08-07 17:35:29 +02:00
parent 7dff2749ec
commit fb1189fd31
100 changed files with 1222 additions and 6 deletions

View File

@ -30,3 +30,16 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CGrenade
* CAirtank
*/

View File

@ -51,3 +51,11 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CAmbientGeneric
*/

View File

@ -51,3 +51,11 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CArmoury
*/

View File

@ -44,3 +44,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CAUG
*/

View File

@ -37,3 +37,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CAWP
*/

View File

@ -58,3 +58,12 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
*/

View File

@ -86,3 +86,14 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseButton
*/

View File

@ -37,3 +37,11 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
*/

View File

@ -86,3 +86,14 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseDoor
*/

View File

@ -40,28 +40,28 @@
"mac" "12" "mac" "12"
} }
"m_pfnThink" // void* "m_pfnThink" // (*__pfn)(CBaseEntity*)
{ {
"windows" "16" "windows" "16"
"linux" "16" "linux" "16"
"mac" "16" "mac" "16"
} }
"m_pfnTouch" // void* "m_pfnTouch" // (*__pfn)(CBaseEntity*, CBaseEntity*)
{ {
"windows" "20" "windows" "20"
"linux" "24" "linux" "24"
"mac" "24" "mac" "24"
} }
"m_pfnUse" // void* "m_pfnUse" // (*__pfn)(CBaseEntity*, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
{ {
"windows" "24" "windows" "24"
"linux" "32" "linux" "32"
"mac" "32" "mac" "32"
} }
"m_pfnBlocked" // void* "m_pfnBlocked" // (*__pfn)(CBaseEntity*, CBaseEntity*)
{ {
"windows" "28" "windows" "28"
"linux" "40" "linux" "40"
@ -254,3 +254,212 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CAmbientGeneric
* CArmoury
* CBaseDelay
* CAutoTrigger
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CAK47
* CAUG
* CAWP
* CC4
* CDEAGLE
* CELITE
* CFamas
* CFiveSeven
* CFlashbang
* CG3SG1
* CGLOCK18
* CGalil
* CHEGrenade
* CKnife
* CM249
* CM3
* CM4A1
* CMAC10
* CMP5N
* CP228
* CP90
* CSCOUT
* CSG550
* CSG552
* CSmokeGrenade
* CTMP
* CUMP45
* CUSP
* CWeaponCycler
* CXM1014
* CBaseToggle
* CBaseButton
* CRotButton
* CBaseDoor
* CRotDoor
* CBaseMonster
* CBasePlayer
* CBot
* CCSBot
* CCycler
* CCyclerProbe
* CGenericCycler
* CDeadHEV
* CEnvExplosion
* CGrenade
* CAirtank
* CMortar
* CGunTarget
* CHostage
* CWreckage
* CBasePlatTrain
* CFuncPlat
* CFuncPlatRot
* CFuncTrackChange
* CFuncTrackAuto
* CFuncTrain
* CBaseTrigger
* CBombTarget
* CBuyZone
* CChangeLevel
* CEscapeZone
* CHostageRescue
* CLadder
* CTriggerCDAudio
* CTriggerCounter
* CTriggerEndSection
* CTriggerGravity
* CTriggerHurt
* CTriggerMonsterJump
* CTriggerMultiple
* CTriggerOnce
* CTriggerPush
* CTriggerSave
* CTriggerTeleport
* CVIP_SafetyZone
* CWeather
* CFuncIllusionary
* CFuncMortarField
* CMomentaryDoor
* CMomentaryRotButton
* CMultiManager
* CRecharge
* CWallHealth
* CBreakable
* CPushable
* CEnvBeverage
* CEnvFunnel
* CFireAndDie
* CGibShooter
* CEnvShooter
* CTestEffect
* CTriggerCamera
* CTriggerChangeTarget
* CTriggerRelay
* CBaseGrenCatch
* CBasePlayerAmmo
* C338MagnumAmmo
* C357SIGAmmo
* C45ACPAmmo
* C50AEAmmo
* C556NatoAmmo
* C556NatoBoxAmmo
* C57MMAmmo
* C762NatoAmmo
* C9MMAmmo
* CBuckShotAmmo
* CBaseSpectator
* CBeam
* CLaser
* CLightning
* CBloodSplat
* CBubbling
* CButtonTarget
* CClientFog
* CCorpse
* CCyclerSprite
* CDecal
* CEnvSpark
* CFrictionModifier
* CFuncRotating
* CFuncTank
* CFuncTankGun
* CFuncTankLaser
* CFuncTankMortar
* CFuncTankRocket
* CFuncTankControls
* CFuncTrackTrain
* CFuncTrainControls
* CFuncVehicle
* CFuncVehicleControls
* CFuncWall
* CFuncConveyor
* CFuncMonsterClip
* CFuncWallToggle
* CFuncWeaponCheck
* CGib
* CItem
* CHealthKit
* CItemAntidote
* CItemAssaultSuit
* CItemBattery
* CItemKevlar
* CItemLongJump
* CItemSecurity
* CItemSuit
* CItemThighPack
* CItemSoda
* CNullEntity
* CPendulum
* CPlatTrigger
* CPointEntity
* CBaseDMStart
* CBlood
* CEnvGlobal
* CEnvSound
* CFade
* CGlow
* CInfoIntermission
* CLight
* CEnvLight
* CMapInfo
* CMessage
* CMultiSource
* CPathCorner
* CPathTrack
* CRevertSaved
* CShake
* CSprite
* CBombGlow
* CStripWeapons
* CTargetCDAudio
* CTriggerVolume
* CRenderFxManager
* CRuleEntity
* CRuleBrushEntity
* CGamePlayerZone
* CRulePointEntity
* CGameCounter
* CGameCounterSet
* CGameEnd
* CGamePlayerEquip
* CGamePlayerHurt
* CGamePlayerTeam
* CGameScore
* CGameTeamMaster
* CGameTeamSet
* CGameText
* CShower
* CSoundEnt
* CSpeaker
* CSprayCan
* CWShield
* CWeaponBox
* CWorld
* CWorldItem
*/

View File

@ -58,3 +58,11 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseGrenCatch
*/

View File

@ -135,3 +135,14 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
*/

View File

@ -44,3 +44,14 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBasePlatTrain
*/

View File

@ -1339,3 +1339,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CBasePlayer
*/

View File

@ -58,3 +58,13 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
*/

View File

@ -268,3 +268,14 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
*/

View File

@ -117,7 +117,7 @@
"mac" "264" "mac" "264"
} }
"m_pfnCallWhenMoveDone" // void* "m_pfnCallWhenMoveDone" // (*__pfn)(CBaseToggle*)
{ {
"windows" "256" "windows" "256"
"linux" "272" "linux" "272"
@ -147,7 +147,7 @@
"m_sMaster" // string_t "m_sMaster" // string_t
{ {
"windows" "292" "windows" "288"
"linux" "308" "linux" "308"
"mac" "308" "mac" "308"
} }
@ -156,3 +156,13 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
*/

View File

@ -44,3 +44,13 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CSprite
* CBombGlow
*/

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@ -114,3 +114,12 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBreakable
*/

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@ -51,3 +51,11 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBubbling
*/

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@ -51,3 +51,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseTrigger
* CChangeLevel
*/

View File

@ -44,3 +44,11 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CClientFog
*/

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@ -30,3 +30,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CCycler
*/

View File

@ -72,3 +72,11 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CCyclerSprite
*/

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@ -37,3 +37,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CDeadHEV
*/

View File

@ -37,3 +37,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CDEAGLE
*/

View File

@ -44,3 +44,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CELITE
*/

View File

@ -37,3 +37,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CEnvExplosion
*/

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@ -30,3 +30,12 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CEnvFunnel
*/

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@ -44,3 +44,12 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CEnvGlobal
*/

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@ -37,3 +37,12 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CEnvSound
*/

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@ -30,3 +30,11 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CEnvSpark
*/

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@ -37,3 +37,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CFamas
*/

View File

@ -37,3 +37,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CFiveSeven
*/

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@ -30,3 +30,11 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CFrictionModifier
*/

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@ -65,3 +65,14 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CFuncMortarField
*/

View File

@ -37,3 +37,16 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBasePlatTrain
* CFuncPlat
* CFuncPlatRot
*/

View File

@ -58,3 +58,11 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CFuncRotating
*/

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@ -205,3 +205,11 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CFuncTank
*/

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@ -30,3 +30,11 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CFuncTankControls
*/

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@ -37,3 +37,12 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CFuncTank
* CFuncTankLaser
*/

View File

@ -86,3 +86,17 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBasePlatTrain
* CFuncPlat
* CFuncPlatRot
* CFuncTrackChange
*/

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@ -142,3 +142,11 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CFuncTrackTrain
*/

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@ -58,3 +58,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBasePlatTrain
* CFuncTrain
*/

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@ -254,3 +254,11 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CFuncVehicle
*/

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@ -65,3 +65,11 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CFuncWeaponCheck
*/

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@ -37,3 +37,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CG3SG1
*/

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@ -44,3 +44,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CGalil
*/

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@ -37,3 +37,13 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CRuleEntity
* CRulePointEntity
* CGamePlayerEquip
*/

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@ -51,3 +51,13 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CRuleEntity
* CRuleBrushEntity
* CGamePlayerZone
*/

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@ -37,3 +37,13 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CRuleEntity
* CRulePointEntity
* CGameTeamMaster
*/

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@ -30,3 +30,13 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CRuleEntity
* CRulePointEntity
* CGameText
*/

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@ -51,3 +51,11 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CGib
*/

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@ -72,3 +72,12 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CGibShooter
*/

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@ -37,3 +37,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CGLOCK18
*/

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@ -37,3 +37,12 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CGlow
*/

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@ -191,3 +191,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CGrenade
*/

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@ -30,3 +30,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CGunTarget
*/

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@ -30,3 +30,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CHEGrenade
*/

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@ -240,3 +240,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CHostage
*/

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@ -37,3 +37,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CKnife
*/

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@ -44,3 +44,12 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBeam
* CLaser
*/

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@ -44,3 +44,12 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CLight
*/

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@ -114,3 +114,12 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBeam
* CLightning
*/

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@ -44,3 +44,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CM3
*/

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@ -44,3 +44,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CMAC10
*/

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@ -37,3 +37,12 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CMapInfo
*/

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@ -30,3 +30,14 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CMomentaryDoor
*/

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@ -65,3 +65,14 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CMomentaryRotButton
*/

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@ -30,3 +30,16 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CGrenade
* CMortar
*/

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@ -58,3 +58,14 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CMultiManager
*/

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@ -51,3 +51,12 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CMultiSource
*/

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@ -37,3 +37,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CP228
*/

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@ -44,3 +44,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CP90
*/

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@ -30,3 +30,12 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CPathCorner
*/

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@ -58,3 +58,12 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CPathTrack
*/

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@ -79,3 +79,11 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CPendulum
*/

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@ -30,3 +30,11 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CPlatTrigger
*/

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@ -51,3 +51,13 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBreakable
* CPushable
*/

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@ -58,3 +58,14 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CRecharge
*/

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@ -37,3 +37,12 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CRevertSaved
*/

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@ -30,3 +30,11 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CRuleEntity
*/

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@ -37,3 +37,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CSCOUT
*/

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@ -30,3 +30,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CSmokeGrenade
*/

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@ -58,3 +58,11 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CSoundEnt
*/

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@ -30,3 +30,11 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CSpeaker
*/

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@ -37,3 +37,12 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CSprite
*/

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@ -58,3 +58,12 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CTestEffect
*/

View File

@ -44,3 +44,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CTMP
*/

View File

@ -114,3 +114,12 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CTriggerCamera
*/

View File

@ -30,3 +30,12 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CTriggerChangeTarget
*/

View File

@ -30,3 +30,12 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CTriggerRelay
*/

View File

@ -37,3 +37,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CUSP
*/

View File

@ -58,3 +58,14 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CWallHealth
*/

View File

@ -58,3 +58,11 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CWeaponBox
*/

View File

@ -37,3 +37,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CWeaponCycler
*/

View File

@ -30,3 +30,11 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CWorldItem
*/

View File

@ -30,3 +30,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CWreckage
*/

View File

@ -37,3 +37,11 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CWShield
*/

View File

@ -44,3 +44,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CXM1014
*/