From fb8a883eece139e06a81e3995367a26ddef45602 Mon Sep 17 00:00:00 2001 From: Steve Dudenhoeffer Date: Tue, 24 Aug 2004 21:06:45 +0000 Subject: [PATCH] Removed old include files (now located in plugins/include) --- dlls/ns/ns/include/ns.inc | 176 -------------------------------- dlls/ns/ns/include/ns_const.inc | 139 ------------------------- 2 files changed, 315 deletions(-) delete mode 100755 dlls/ns/ns/include/ns.inc delete mode 100755 dlls/ns/ns/include/ns_const.inc diff --git a/dlls/ns/ns/include/ns.inc b/dlls/ns/ns/include/ns.inc deleted file mode 100755 index 25cf83ec..00000000 --- a/dlls/ns/ns/include/ns.inc +++ /dev/null @@ -1,176 +0,0 @@ -/* NS module functions - * - - * (c) 2004, Steve Dudenhoeffer - * This file is provided as is (no warranties). - */ - -#if defined NS_INC - #endinput -#endif -#define NS_INC - - -#include - - -/* Called whenever the client's class is changed. The classes given match get_class() output */ -forward client_changeclass(id,newclass,oldclass); - -/* Called whenever the client build's a structure. If type is 1, it's a marine structure, if type is 2, it's alien. */ -forward client_built(idPlayer,idStructure,type,impulse); - -/* Returns if the map's combat or not. */ -native ns_is_combat(); - -/* Sends a popup to a player. Set target to 0 to send to everybody. Message length is 188 characters. The last parameter, if set to 1, will only display when the player has cl_autohelp set to 1. */ -native ns_popup(target,szMsg[180],ah=0) - -/* Sets a player model. Omit the second parameter to return to default. - Note: This does *not* change back on death, team switch, gestations, etc. */ -native ns_set_player_model(id,szModel[]=""); - -/* Sets a player's skin. Omit second parameter to return to default. - Note: This does *not* change back on death, team switch, gestations, etc. */ -native ns_set_player_skin(id,skin=-1); - -/* Sets a player's body. Omit second parameter to return to default. - Note: This does *not* change back on death, team switch, gestations, etc. */ -native ns_set_player_body(id,body=-1); - -/* Sets a player's speedchange. Omit the second parameter to return to default */ -native ns_set_speedchange(id,speedchange=0); - -/* Returns a player's current speedchange. */ -native ns_get_speedchange(id); - -/* Returns a player's max speed before the speed change is factored in. */ -native ns_get_maxspeed(id); - -/* Returns whether or not this mask is set from the entity's iuser4 field. Use the "mask" enum for reference. */ -native ns_get_mask(id,mask); - -/* Sets or removes the mask from the entity's iuser4 field. Set "value" to 1 to turn the mask on, 0 to turn it off. */ -native ns_set_mask(id,mask,value); - -/* Returns built/unbuilt structures. - If: - builtOnly is 1 (default): - Only fully built structures are counted. - builtOnly is 0: - Any structure meeting the classname is counted. - - Number is 0 (default): - The total number of matching structures is returned. - Number is any other value: - The index of the #th matching structure is returned. -*/ -native ns_get_build(classname[],builtOnly=1,Number=0); - -/* Returns if the player has the weapon or not in their pev->weapons field. - set "setweapon" to 0 to turn the bit off, set to 1 to turn it on. Or omit it to just return the value. */ -native ns_has_weapon(id,NSWeapon:weapon,setweapon=-1); - -/* Gets spawn point for specified team (type). - If: - Team is equal to 0: - Ready room spawns are returned. - Team is greater than 0: - Spawns for the team are returned. - - Number is equal to 0: - Total number of spawns is returned. - Number is greater than 0: - The location of the specified spawn is returned. -*/ -native ns_get_spawn(team,number=0,Float:ret[3]); - -/* Configures display of the custom menus. This display is _very_ similar to set_hudmessage() */ -native ns_set_menu(id,r=NSMENU_R,g=NSMENU_G,b=NSMENU_B,Float:x=NSMENU_X,Float:y=NSMENU_Y, effects=0, Float:fadeintime=0.0, Float:fadeouttime=0.0,channel1=NSMENU_CHAN1,channel2=NSMENU_CHAN2); - -/* Displays a custom menu. It will execute command(id,keys) when the menu is pressed. */ -native ns_show_menu(id,szCommand[],szText[],keys,time); - -/* Returns the class of the player. Look in the classes enum in ns_const.inc for the value's meaning. */ -native ns_get_class(id); - -/* Returns a player's percentage of JP fuel */ -native Float:ns_get_jpfuel(id); - -/* Sets a player's percentage of JP fuel */ -native ns_set_jpfuel(id,Float:fuel); - -/* Returns a player's percentage of adrenaline (alien) */ -native Float:ns_get_energy(id); - -/* Sets a player's percentage of adrenaline */ -native ns_set_energy(id,Float:energy); - -/* Returns a player's resources. (alien only) */ -native Float:ns_get_res(id); - -/* Sets a player's resources. (alien only) */ -native ns_set_res(id,Float:res); - -/* Returns a player's experience (combat only) */ -native Float:ns_get_exp(id); - -/* Sets a player's experience (combat only) */ -native ns_set_exp(id,Float:exp); - -/* Gets a player's point spent value in combat */ -native ns_get_points(id); - -/* Sets a player's point spent value in combat */ -native ns_set_points(id,points); - -/* Gets a weapon's damage (use the weapon index, not the player) */ -native Float:ns_get_weap_dmg(idWeapon); - -/* Sets a weapon's damage (use the weapon index, not the player) */ -native ns_set_weap_dmg(idWeapon,Float:damage); - -/* Gets a weapon's range (use the weapon index, not the player) */ -native Float:ns_get_weap_range(idWeapon); - -/* Sets a weapon's range (use the weapon index, not the player) */ -native ns_set_weap_range(idWeapon,Float:range); - -/* Gets a weapon's clip ammo (use the weapon index, not the player) */ -native ns_get_weap_clip(idWeapon); - -/* Sets a weapon's clip ammo (use the weapon index, not the player) */ -native ns_set_weap_clip(idWeapon,clipsize); - -/* Gets the player's weapon reserve for the specified type of weapon. - Look in ns_const.inc for the weapon enum. */ -native ns_get_weap_reserve(id,weapon); - -/* Sets the player's weapon reserve for the specified type of weapon. - Look in ns_const.inc for the weapon enum. */ -native ns_set_weap_reserve(id,weapon,ammo); - -/* Gets a player's score. Note: score from level is automatically factored into the scoreboard display in combat. */ -native ns_get_score(idPlayer); - -/* Sets a player's score. Note: score from level is automatically factored into the scoreboard display in combat. */ -native ns_set_score(idPlayer,score); - -/* Gets a player's death count. */ -native ns_get_deaths(idPlayer); - -/* Sets a player's death count. */ -native ns_set_deaths(idPlayer,numdeaths); - -/* Gets a player's icon value (from the scoreboard) is a bitmask. Use enum "icons" for values. Returns -1 for unauthed */ -native ns_get_icon(idPlayer); - -/* Sets a player's icon value. */ -native ns_set_icon(idPlayer,iconvalue); - -/* Gets the trait type tied to the hive. Look at the hivetrait enum for the values. */ -native ns_get_hive_trait(idHive); - -/* Sets the trait type tied to the hive. Look at the hivetrait enum for the values. */ -native ns_set_hive_trait(idHive,trait); - -native ns_set_fov(idPlayer,Float:_fov=0.0); diff --git a/dlls/ns/ns/include/ns_const.inc b/dlls/ns/ns/include/ns_const.inc deleted file mode 100755 index 168d6e09..00000000 --- a/dlls/ns/ns/include/ns_const.inc +++ /dev/null @@ -1,139 +0,0 @@ -/* NS module constants - * - - * (c) 2004, Steve Dudenhoeffer - * This file is provided as is (no warranties). - */ - - -#if defined NS_CONST_INC - #endinput -#endif -#define NS_CONST_INC - -// These values are customizable (for the custom menus) -// If your menu uses the default menu scheme, then it will use this. -#define NSMENU_X 0.2 -#define NSMENU_Y 0.1 -#define NSMENU_R 255 -#define NSMENU_G 200 -#define NSMENU_B 100 - -#define NSMENU_CHAN1 2 -#define NSMENU_CHAN2 3 - -enum masks -{ - MASK_NONE = 0, - MASK_SIGHTED = 1, - MASK_DETECTED = 2, - MASK_BUILDABLE = 4, - MASK_BASEBUILD0 = 8, // Base build slot #0 - MASK_WEAPONS1 = 8, // Marine weapons 1 - MASK_CARAPACE = 8, // Alien carapace - MASK_WEAPONS2 = 16, // Marines weapons 2 - MASK_REGENERATION = 16, // Alien regeneration - MASK_BASEBUILD1 = 16, // Base build slot #1 - MASK_WEAPONS3 = 32, // Marine weapons 3 - MASK_REDEMPTION = 32, // Alien redemption - MASK_BASEBUILD2 = 32, // Base build slot #2 - MASK_ARMOR1 = 64, // Marine armor 1 - MASK_CELERITY = 64, // Alien celerity - MASK_BASEBUILD3 = 64, // Base build slot #3 - MASK_ARMOR2 = 128, // Marine armor 2 - MASK_ADRENALINE = 128, // Alien adrenaline - MASK_BASEBUILD4 = 128, // Base build slot #4 - MASK_ARMOR3 = 256, // Marine armor 3 - MASK_SILENCE = 256, // Alien silence - MASK_BASEBUILD5 = 256, // Base build slot #5 - MASK_JETPACK = 512, // Marine jetpacks - MASK_CLOAKING = 512, // Alien cloaking - MASK_BASEBUILD6 = 512, // Base build slot #6 - MASK_FOCUS = 1024, // Alien focus - MASK_MOTION = 1024, // Marine motion tracking - MASK_BASEBUILD7 = 1024, // Base build slot #7 - MASK_SCENTOFFEAR = 2048, // Alien scent of fear - MASK_DEFENSE2 = 4096, // Defense level 2 - MASK_DEFENSE3 = 8192, // Defense level 3 - MASK_ELECTRICITY = 8192, // Electricy - MASK_MOVEMENT2 = 16384, // Movement level 2, - MASK_MOVEMENT3 = 32768, // Movement level 3 - MASK_HEAVYARMOR = 32768, // Marine heavy armor - MASK_SENSORY2 = 65536, // Sensory level 2 - MASK_SENSORY3 = 131072, // Sensory level 3 - MASK_ALIEN_MOVEMENT = 262144, // Onos is charging - MASK_WALLSTICKING = 524288, // Flag for wall-sticking - MASK_PRIMALSCREAM = 1048576, // Alien is in range of active primal scream - MASK_UMBRA = 2097152, // In umbra - MASK_DIGESTING = 4194304, // When set on a visible player, player is digesting. When set on invisible player, player is being digested - MASK_RECYCLING = 8388608, // Building is recycling - MASK_TOPDOWN = 16777216, // Commander view - MASK_PLAYER_STUNNED = 33554432, // Player has been stunned by stomp - MASK_ENSNARED = 67108864, // Webbed - MASK_ALIEN_EMBRYO = 268435456, // Gestating - MASK_SELECTABLE = 536870912, // ??? - MASK_PARASITED = 1073741824, // Parasite flag - MASK_SENSORY_NEARBY = 2147483648 // Sensory chamber in range - -} - - -enum classes -{ - CLASS_UNKNOWN = 0, - CLASS_SKULK, - CLASS_GORGE, - CLASS_LERK, - CLASS_FADE, - CLASS_ONOS, - CLASS_MARINE, - CLASS_JETPACK, - CLASS_HEAVY, - CLASS_COMMANDER, - CLASS_GESTATE, - CLASS_DEAD, - CLASS_NOTEAM -} - -enum weapons -{ - WEAPON_NONE = 0, - WEAPON_CLAWS, - WEAPON_SPIT, - WEAPON_SPORES, - WEAPON_SPIKE, - WEAPON_BITE, - WEAPON_BITE2, - WEAPON_SWIPE, - WEAPON_WEBSPINNER, - WEAPON_METABOLIZE, - WEAPON_PARASITE, - WEAPON_BLINK, - WEAPON_DIVINEWIND, - WEAPON_KNIFE, - WEAPON_PISTOL, - WEAPON_LMG, - WEAPON_SHOTGUN, - WEAPON_HMG, - WEAPON_WELDER, - WEAPON_MINE, - WEAPON_GRENADE_GUN, - WEAPON_LEAP, - WEAPON_CHARGE, - WEAPON_UMBRA, - WEAPON_PRIMALSCREAM, - WEAPON_BILEBOMB, - WEAPON_ACIDROCKET, - WEAPON_HEALINGSPRAY, - WEAPON_GRENADE, - WEAPON_STOMP, - WEAPON_DEVOUR, - WEAPON_MAX -} - -enum hivetraits -{ - HIVETRAIT_NONE = 0, - HIVETRAIT_DC = 92, - HIVETRAIT_SC = 93, - HIVETRAIT_MC = 94 -} \ No newline at end of file