Update modules paths
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@@ -233,8 +233,8 @@ void SetModel_Post(edict_t *e, const char *m) {
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w_id = newNade ? DODW_STICKGRENADE : DODW_STICKGRENADE_EX;
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} else if(m[9]=='m' && m[10]=='i') { // w_mills.mdl (British)
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w_id = newNade ? DODW_MILLS_BOMB : DODW_HANDGRENADE_EX;
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// A mills_ex weapon should be added in dlls/dod/dodfun/CMisc.h, plugins/include/dodconst.inc,
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// and probably dlls/dod/dodx/NBase.cpp. The DODMAX_WEAPONS define should be updated too.
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// A mills_ex weapon should be added in modules/dod/dodfun/CMisc.h, plugins/include/dodconst.inc,
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// and probably modules/dod/dodx/NBase.cpp. The DODMAX_WEAPONS define should be updated too.
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}
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if(!w_id) { // Fail-safe, just in case..
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