Update modules paths

This commit is contained in:
xPaw
2015-03-13 15:23:05 +02:00
parent e09f434ed8
commit fddebce313
4 changed files with 41 additions and 41 deletions

View File

@ -233,8 +233,8 @@ void SetModel_Post(edict_t *e, const char *m) {
w_id = newNade ? DODW_STICKGRENADE : DODW_STICKGRENADE_EX;
} else if(m[9]=='m' && m[10]=='i') { // w_mills.mdl (British)
w_id = newNade ? DODW_MILLS_BOMB : DODW_HANDGRENADE_EX;
// A mills_ex weapon should be added in dlls/dod/dodfun/CMisc.h, plugins/include/dodconst.inc,
// and probably dlls/dod/dodx/NBase.cpp. The DODMAX_WEAPONS define should be updated too.
// A mills_ex weapon should be added in modules/dod/dodfun/CMisc.h, plugins/include/dodconst.inc,
// and probably modules/dod/dodx/NBase.cpp. The DODMAX_WEAPONS define should be updated too.
}
if(!w_id) { // Fail-safe, just in case..