Fixed so that player must pass one ClientInfoChanged before cs_set_user* works.
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@ -10,16 +10,23 @@ class CCstrikePlayer
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public:
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CCstrikePlayer();
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void Initialize();
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bool GetModelled();
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bool SetModelled(bool modelledIn);
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const char* GetModel();
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void SetModel(const char* modelIn);
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bool GetInspectModel();
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void SetInspectModel(bool inspectModelIn);
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bool GetOnline();
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void SetOnline(bool onlineIn);
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private:
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bool inspectModel;
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bool modelled;
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bool online;
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char model[32];
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};
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