Commit Graph

8 Commits

Author SHA1 Message Date
Scott Ehlert
21ffd88bdd More bugs?
1) FM_CreateInstancedBaselines has been renamed to FM_CreateInstBaselines
2) DLLFunc_CreateInstancedBaseline has been renamed to DLLFunc_CreateInstBaselines
(I'd be extremely surprised if someone complained about the above 2 changes)
3) New hookable GameDLL func: FM_CreateBaseline
4) New hookable Engine func: FM_CreateInstBaseline
5) New GameDLL func that can be called via dllfunc: CreateBaseline
6) New GameDLL func that can be called via engfunc: CreateInstancedBaseline
7) Added some comments to each member of various enums that correspond to special structs in the engine and/or game dll
2006-05-05 08:07:31 +00:00
Scott Ehlert
de33bb6a1d Oh goodness, let the bugs begin...
1) New hookable GameDLL funcs: UpdateClientData, AddToFullPack, CmdStart, CmdEnd (at28754)
2) New GameDLL funcs that can be called via dllfunc: UpdateClientData, AddToFullPack, CmdStart, CmdEnd
3) New natives to read/write special data structures associated with the above GameDLL funcs:
   get/set_cd (ClientData), get/set_es (EntityState), get/set_uc (UserCmd)
2006-04-30 07:37:31 +00:00
Scott Ehlert
761e1f6fe1 Reverted a CreateInstancedBaselines change due to a 31 character limit to enum symbols that causes a compiler warning
(Real function that FM uses is called CreateInstancedBaselines and is different from CreateInstancedBaseline...
So something should be done, but I'm not sure what yet)
2006-04-20 08:49:49 +00:00
Scott Ehlert
b57c752b1c Added get_orig_retval for retrieving the original return value of an engine function
Reformatted comments in fakemeta include files so they look a bit neater
2006-04-17 16:59:37 +00:00
Johnny Bergström
a86cb11fd7 Umm... 2004-11-13 08:47:12 +00:00
Johnny Bergström
c940a0b621 Umm... 2004-11-11 10:57:50 +00:00
Johnny Bergström
46861ff5b4 Added dllfuncs 2004-11-11 10:39:37 +00:00
Johnny Bergström
820fedca22 First version 2004-11-09 20:30:17 +00:00