Commit Graph

16 Commits

Author SHA1 Message Date
Vitaly Karpenko
0ccba67006 Fix compilation with GCC 8.2+ (#617)
* GCC 8.2 support

* Add GCC version check

* -Werror=class-memaccess fix in code

* Use assignment for Stats
2019-10-29 21:48:31 +01:00
Vincent Herbet
80cf45d234
Adjust version for manual build and update VS projects (#543) 2018-09-02 20:34:40 +02:00
Vincent Herbet
6e9947b64f
Sanitize load_amxscript() and add load_amxscript_ex/MF_LoadAmxScriptEx() requiring error max length (#530)
* Add a saner version of load_amxscript and use SafeStrcpy/Sprintf

* Reflect the change in core

* Add LoadAmxScriptEx API function

* Reflect the change in CSX

* Reflect the change in DodX

* Reflect the change in TFCX

* Reflect the change in TSX

* Add few comments
2018-08-30 18:49:42 +02:00
Vincent Herbet
9bcabfeb1f
Add or adjust a bunch of safety checks (#433) 2018-08-26 17:18:39 +02:00
OciXCrom
8aeefc3fca Add constants for stats functions (#509)
* Add constants for stats functions

* Changed STATS_ to STATSX_ and added 2 more defines

* Added constants for all games

* Add csstats_const.inc and add _MAX_ constats to enum

* Change bodyhits
2018-08-25 20:52:48 +02:00
IgnacioFDM
7c4688f557 Comment MODULE_RELOAD_ON_MAP_CHANGE on modules that use USE_METAMOD (#484)
Currently amxmodx doesn't reload modules that use metamod, so MODULE_RELOAD_ON_MAP_CHANGE being defined or not doesn't make any difference.
Even though this commit currently doesn't change any behavior, amxmodx might in the future support reloading modules that use metamod, and all these modules in their current state either fail completely because of erroneous cleanup, or are untested (and most likely leak stuff).
Furthermore, these changes make it clear that these modules are in fact not being reloaded.
2018-03-09 19:37:46 +01:00
Karol Szuster
d6e71c8f4f Little cleanup (#461)
* Remove FAKEMETA leftovers

* Move "require_module" native to where it belongs

* Remove broken AMX module support

* Remove useless natives

* Remove "alloc_amxmemory" and "free_amxmemory" functions

* Remove "strip_name" function

* Clean engine a bit

* Export "GiveFnptrsToDll" (Windows) (Core)

* memcpy -> ke::SafeStrcpy

* Export GiveFnptrsToDll in modules

* Update msvc project files
2017-12-07 18:45:16 +01:00
Artem Golubikhin
c27bfcd7fe Fix client_death forward called on kill command if sent by a spectator (#404) 2017-02-18 19:53:58 +01:00
Arkshine
c29eabec50 Fix max length inconsistencies + typo 2015-10-05 19:12:30 +02:00
Arkshine
138b9e1510 Remove UTIL_Format() and UTIL_VarArgs() 2015-10-05 19:12:08 +02:00
Arkshine
f976861e21 Fix AMBuild and VS projects files 2015-10-02 23:22:22 +02:00
Arkshine
c0b9b91a06 Remove MakeFile 2015-07-14 00:13:24 +02:00
Shooting King
4a58365b2c Correcting SolutionFileFormat version as well 2015-05-19 18:31:19 +05:30
Shooting King
ad23638913 Correcting years in MSVS project solutions. 2015-05-18 21:54:06 +05:30
Ni3znajomy
92c2c84617 Update copyright year 2015-03-29 20:01:25 +02:00
xPaw
e09f434ed8 Move dlls/ to modules/ 2015-03-13 15:18:47 +02:00