Commit Graph

4 Commits

Author SHA1 Message Date
Vincent Herbet
b4927bfb1f
Revert 1e3832a942ade577d39463979441651b13a5eee4 (#554) 2018-09-08 09:41:29 +02:00
Vincent Herbet
1a2dd9e7ea
Update Fun module (#421)
* Fun: Replace ENTINDEX with TypeConversion for consistency

* Fun: Add a class wrapping player's data

* Fun: Make TraceLine a post forward

Reason: as it is it breaks plugins hooking TraceLine because of the original game call is being superceded and other modules can't catch it. It looks like it's this way from the very start fun module has been introduced 13 years ago before. Fakemeta module comes a little later.

* Fun: Clean up code

* Fun: Toggle PlayerPreThink forward on demand

* Fun: Toggle TraceLine forward on demand

* Fun: Add HITZONE* constants for use with set/get_user_hitzone()

* Fun: Refactor a litte the player class

* Fun: Clean up a little more

* Fun: Fix typo in set_user_hitzones from previous commit
2018-08-30 19:16:19 +02:00
IgnacioFDM
7c4688f557 Comment MODULE_RELOAD_ON_MAP_CHANGE on modules that use USE_METAMOD (#484)
Currently amxmodx doesn't reload modules that use metamod, so MODULE_RELOAD_ON_MAP_CHANGE being defined or not doesn't make any difference.
Even though this commit currently doesn't change any behavior, amxmodx might in the future support reloading modules that use metamod, and all these modules in their current state either fail completely because of erroneous cleanup, or are untested (and most likely leak stuff).
Furthermore, these changes make it clear that these modules are in fact not being reloaded.
2018-03-09 19:37:46 +01:00
xPaw
e09f434ed8 Move dlls/ to modules/ 2015-03-13 15:18:47 +02:00