* Add a saner version of load_amxscript and use SafeStrcpy/Sprintf
* Reflect the change in core
* Add LoadAmxScriptEx API function
* Reflect the change in CSX
* Reflect the change in DodX
* Reflect the change in TFCX
* Reflect the change in TSX
* Add few comments
* Add constants for stats functions
* Changed STATS_ to STATSX_ and added 2 more defines
* Added constants for all games
* Add csstats_const.inc and add _MAX_ constats to enum
* Change bodyhits
Currently amxmodx doesn't reload modules that use metamod, so MODULE_RELOAD_ON_MAP_CHANGE being defined or not doesn't make any difference.
Even though this commit currently doesn't change any behavior, amxmodx might in the future support reloading modules that use metamod, and all these modules in their current state either fail completely because of erroneous cleanup, or are untested (and most likely leak stuff).
Furthermore, these changes make it clear that these modules are in fact not being reloaded.