Unreal Karaulov
f8ac58c839
Fix some misprints and mistakes in code, part 2 ( #1021 )
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* Fix compiler warnings about broken syntax
Revert "Fix compiler warnings about broken syntax"
This reverts commit cd0649806feaab064e93a0fbcd1f4488747f9b79.
Unbreak code
* Unbreak code
* Stop breaking code, please
* Small real unused check
* Fix "breaked" code and fix MAX_WEAPONS misprints
* Compiler break in debug mode if passing upper case strings
2021-12-02 21:24:15 -08:00
Unreal Karaulov
3cda059669
Fix some errors ( #1020 )
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Fix some critical errors
2021-12-02 13:47:57 -08:00
Harsha Raghu
c61735130d
[Build] Fix latest MSVC and CLang compiler errors ( #1008 )
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* Explicit cast specification
* Explicit cast specification
* Suppress -Wno-tautological-compare in Clang 10 and above
https://reviews.llvm.org/rG8b0d14a8f0cc085afa2a9c86c237da81c74517fc
* Explicit cast specification
* Add HAVE_STDINT_H compiler flag
* Explicit casting mechanism type specification
* typo
2021-10-07 17:11:49 -07:00
Vitaly Karpenko
0ccba67006
Fix compilation with GCC 8.2+ ( #617 )
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* GCC 8.2 support
* Add GCC version check
* -Werror=class-memaccess fix in code
* Use assignment for Stats
2019-10-29 21:48:31 +01:00
Vincent Herbet
80cf45d234
Adjust version for manual build and update VS projects ( #543 )
2018-09-02 20:34:40 +02:00
Vincent Herbet
6e9947b64f
Sanitize load_amxscript() and add load_amxscript_ex/MF_LoadAmxScriptEx() requiring error max length ( #530 )
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* Add a saner version of load_amxscript and use SafeStrcpy/Sprintf
* Reflect the change in core
* Add LoadAmxScriptEx API function
* Reflect the change in CSX
* Reflect the change in DodX
* Reflect the change in TFCX
* Reflect the change in TSX
* Add few comments
2018-08-30 18:49:42 +02:00
IgnacioFDM
7c4688f557
Comment MODULE_RELOAD_ON_MAP_CHANGE on modules that use USE_METAMOD ( #484 )
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Currently amxmodx doesn't reload modules that use metamod, so MODULE_RELOAD_ON_MAP_CHANGE being defined or not doesn't make any difference.
Even though this commit currently doesn't change any behavior, amxmodx might in the future support reloading modules that use metamod, and all these modules in their current state either fail completely because of erroneous cleanup, or are untested (and most likely leak stuff).
Furthermore, these changes make it clear that these modules are in fact not being reloaded.
2018-03-09 19:37:46 +01:00
Karol Szuster
d6e71c8f4f
Little cleanup ( #461 )
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* Remove FAKEMETA leftovers
* Move "require_module" native to where it belongs
* Remove broken AMX module support
* Remove useless natives
* Remove "alloc_amxmemory" and "free_amxmemory" functions
* Remove "strip_name" function
* Clean engine a bit
* Export "GiveFnptrsToDll" (Windows) (Core)
* memcpy -> ke::SafeStrcpy
* Export GiveFnptrsToDll in modules
* Update msvc project files
2017-12-07 18:45:16 +01:00
Arkshine
9980b7ac62
Fix some natives relying on a known engine bug related to last player's edict being invalid
2015-10-06 17:19:01 +02:00
Arkshine
f976861e21
Fix AMBuild and VS projects files
2015-10-02 23:22:22 +02:00
Arkshine
5987f389c6
Fix some potiental issues
2015-07-31 15:46:16 +02:00
Arkshine
c0b9b91a06
Remove MakeFile
2015-07-14 00:13:24 +02:00
Shooting King
4a58365b2c
Correcting SolutionFileFormat version as well
2015-05-19 18:31:19 +05:30
Shooting King
ad23638913
Correcting years in MSVS project solutions.
2015-05-18 21:54:06 +05:30
Ni3znajomy
92c2c84617
Update copyright year
2015-03-29 20:01:25 +02:00
xPaw
e09f434ed8
Move dlls/ to modules/
2015-03-13 15:18:47 +02:00