David Anderson
9a3e53478e
Added better error reporting
...
Added new SDK version
2004-08-29 17:55:11 +00:00
Steve Dudenhoeffer
3155a300c6
Minor bug with PlayerPostThink fixed
2004-08-12 04:21:03 +00:00
Steve Dudenhoeffer
f4ed94a9da
INDEXENT() fix (Use INDEXENT2() now)
...
Stop forwarding after ServerActivate() has been called (until next map)
2004-08-12 04:14:47 +00:00
Steve Dudenhoeffer
b41a3631aa
Updates on Null function table
...
Renamed:
- VelocityByAim->velocity_by_aim
- RadiusDamage->radius_damage
- PointContents->point_contents
Backwards compatibility stocks will be included.
Made precache_event a little bit more... logical.
2004-08-12 03:31:51 +00:00
Steve Dudenhoeffer
c9a0a3f9be
Null tabled some forwards
...
Removed pfnUse hook (pointless)
Changed a couple native names
2004-08-11 12:17:39 +00:00
David Anderson
221d5b623d
Fixed ent bugs from JGHG
...
Changed MAKE_STRING to ALLOC_STRING
2004-07-06 16:48:20 +00:00
David Anderson
67fbc56618
Added Vexd Compatibility back in.
2004-06-29 03:22:38 +00:00
David Anderson
de668db307
Fixed server_frame forward.
...
Fixed server_changelevel forward.
2004-06-29 03:16:45 +00:00
David Anderson
9c59ece7a4
New registers for impulse, think, and touch.
...
Fixed DispatchKeyValue related natives and forwards.
2004-06-25 22:51:18 +00:00
David Anderson
136873b9ea
Fixed meta set bug in ServerActivate
...
Added linux options to pvPrivateData natives
2004-06-25 20:51:48 +00:00
David Anderson
d17945c087
Fixed inhook bug.
...
Fixed entity_set_size bug.
Switched non-blocking forwards to POST.
2004-06-24 07:36:43 +00:00
David Anderson
c74ebdf401
nothing
2004-05-26 08:44:15 +00:00
David Anderson
8b256eb8bb
Some minor changes:
...
Changed offsets from linux to windows.
Removed DispatchKeyValue forward.
2004-05-26 07:54:01 +00:00
David Anderson
37a08f66b0
New version of Engine.
2004-05-26 05:15:40 +00:00