David Anderson
dc785a4369
Fixed bug at29628
2006-05-16 21:20:14 +00:00
Scott Ehlert
b67e6c5269
Hello MSVC8 project. I'm just removing some files from you this time. Won't hurt one bit.
2006-05-12 04:55:54 +00:00
David Anderson
f8809e2663
Fixed a backwards compatibility issue with free result
2006-05-11 12:11:42 +00:00
David Anderson
123215a53c
removed these, no longer needed
2006-05-11 08:47:53 +00:00
David Anderson
ed6e28c1d4
removed message functions from engine [!]
2006-05-11 07:49:45 +00:00
Scott Ehlert
77f0e526bf
Whoa. SetClientKeyValue fixed :\
2006-05-11 03:34:13 +00:00
Scott Ehlert
30ce0d9f1b
Another pointless typo fix
2006-05-11 02:29:08 +00:00
Scott Ehlert
8920a05bba
mov gah, [newline_fix]
2006-05-10 14:38:11 +00:00
Scott Ehlert
061da07af8
Yet another wondeful typo fix
2006-05-10 13:26:36 +00:00
Scott Ehlert
da757b6c62
Um, ignore me please. Nothing to see here. Move along.
2006-05-10 13:25:29 +00:00
Scott Ehlert
880b83a10b
Typo fix! :o
2006-05-10 13:24:31 +00:00
David Anderson
76c1c78b5b
up up and awayyy
2006-05-10 13:02:37 +00:00
Borja Ferrer
4e1123730c
fixed lib class
2006-05-10 12:29:37 +00:00
David Anderson
8e3a5e6d58
sdk v4
2006-05-10 12:00:22 +00:00
David Anderson
beb975bdbf
ohmygod like the modules are synced and updated for sdk v4
2006-05-10 11:53:22 +00:00
Scott Ehlert
de1f1eef8d
Added request at29487
...
1) New hookable Engine func: GetInfoKeyBuffer
2) New GameDLL func that can be called via engfunc: GetInfoKeyBuffer
3) New native: copy_infokey_buffer that copies data out of the specified info key buffer
4) EngFunc_InfoKeyValue, EngFunc_SetKeyValue, and EngFunc_SetClientKeyValue have been reworked
so that they expect pointers to an info key buffer in order to work properly o_O
5) Added some error messages to get_tr
2006-05-10 11:19:24 +00:00
David Anderson
f9fd83b42e
test commit of new sdk
2006-05-10 07:49:05 +00:00
David Anderson
1e6ba05ec9
corrected some changes for inclusion into base
2006-05-10 07:42:35 +00:00
David Anderson
f2c5a2b85b
updated to new module API
2006-05-07 21:40:12 +00:00
Borja Ferrer
974e8882b9
detach zOMG
2006-05-07 20:07:57 +00:00
David Anderson
603be35426
test of new module API, should work though
2006-05-07 10:10:44 +00:00
Scott Ehlert
a9f300bca9
Version bumpage for every module except MySQL/MySQLX (as I'm unsure of the status of those at the moment)
2006-05-06 04:57:10 +00:00
Scott Ehlert
ed19c53552
More bugs?
...
1) New hookable GameDLL func: CreateBaseline
2) New hookable Engine func: CreateInstancedBaseline
3) New GameDLL func that can be called via dllfunc: CreateBaseline
4) New GameDLL func that can be called via engfunc: CreateInstancedBaseline
2006-05-05 08:04:19 +00:00
Scott Ehlert
133c7d6815
Fixed possible crash bug in get_tr2 at29250 (Orangutanz)
2006-05-05 05:11:17 +00:00
Scott Ehlert
dc063594de
Not sure why I decided to potentially crash the server with cs_set_user_vip o_O
...
Stayed tuned for another episode of "What Was DS Thinking?"
2006-05-04 05:32:45 +00:00
Scott Ehlert
f26d208c38
Updated to May
2006-05-03 07:12:01 +00:00
Scott Ehlert
6cc239c66f
Two extra params in cs_set_user_vip for determining whether or not model and scoreboard are updated at28699
...
Version bumpage
2006-05-02 21:49:17 +00:00
Scott Ehlert
7883710bf6
Added pm_shared to include directories so this can compile on Linux again
2006-04-30 07:28:39 +00:00
Scott Ehlert
0071d73e25
Oh goodness, let the bugs begin...
...
1) Fixed getting incorrect value of the entity index when using ClientUserInfoChanged via dllfunc
2) New hookable GameDLL funcs: UpdateClientData, AddToFullPack, CmdStart, CmdEnd (at28754)
3) New GameDLL funcs that can be called via dllfunc: UpdateClientData, AddToFullPack, CmdStart, CmdEnd
4) New natives to read/write special data structures associated with the above GameDLL funcs
2006-04-30 07:27:14 +00:00
Borja Ferrer
0555e7aa63
fixed MM warning
2006-04-29 13:51:52 +00:00
David Anderson
d2b57d29fb
untested fix for issue where hooks were not released on server deactivate - only on plugin load
2006-04-29 07:23:23 +00:00
Borja Ferrer
e5057d7191
cell upcasting (second revision)
2006-04-28 21:30:17 +00:00
Borja Ferrer
229b149247
cell upcasting (second revision)
2006-04-28 20:14:08 +00:00
Scott Ehlert
6000fe43d1
Fixed ClientUserInfoChanged forward not being reset on mapchange
2006-04-28 20:07:53 +00:00
Scott Ehlert
5a2e35c1bf
Fixed is_in_viewcone always returning 0
...
Fixed is_visible causing a crash when a non-player entity was passed and also made it quite a bit more accurate
(at28936)
2006-04-28 19:19:24 +00:00
Scott Ehlert
38cb60c60b
Eh hem. This shouldn't have been bumped quite yet :(
2006-04-27 03:57:33 +00:00
Scott Ehlert
a87966cde3
Oops (again)
2006-04-27 00:07:36 +00:00
Scott Ehlert
9b252fa919
Oops :(
2006-04-27 00:04:52 +00:00
Scott Ehlert
760514a1fe
Makefile now in sync with the others (I think)
...
(This is mostly for cleaning fixes. Please give me a better idea)
2006-04-27 00:02:54 +00:00
Scott Ehlert
2ca42b7b21
MSVC8 Project File + SDK Update
2006-04-26 23:54:12 +00:00
David Anderson
b65b8a1cf0
request at28581
2006-04-26 05:21:29 +00:00
Twilight Suzuka
e96eaa6174
Fixed small error
2006-04-26 05:18:26 +00:00
David Anderson
2a74d2229f
commit for fix to a deadlock which would occur when stopping a live, queue'd thread worker
2006-04-25 20:41:18 +00:00
Scott Ehlert
9dccde4567
Fixed bug with ClientUserInfoChanged forward at28782
...
Also bumped version
2006-04-25 09:08:11 +00:00
Scott Ehlert
47408443f7
Fixed bug with ClientUserInfoChanged forward at28782 (Orangutanz)
...
Also bumped version
2006-04-25 09:08:11 +00:00
David Anderson
1f44f5f481
fixed some return stuff
2006-04-24 15:14:34 +00:00
David Anderson
94d4380f39
renamed logtag to deal with stupid system
2006-04-24 11:59:22 +00:00
David Anderson
5adc7021e4
fixed project for release builds
2006-04-24 11:22:24 +00:00
David Anderson
14db579540
added more tests
2006-04-24 11:13:17 +00:00
David Anderson
3aebbd7173
Restored linux compat
2006-04-24 10:31:37 +00:00