Unreal Karaulov
|
f8ac58c839
|
Fix some misprints and mistakes in code, part 2 (#1021)
* Fix compiler warnings about broken syntax
Revert "Fix compiler warnings about broken syntax"
This reverts commit cd0649806feaab064e93a0fbcd1f4488747f9b79.
Unbreak code
* Unbreak code
* Stop breaking code, please
* Small real unused check
* Fix "breaked" code and fix MAX_WEAPONS misprints
* Compiler break in debug mode if passing upper case strings
|
2021-12-02 21:24:15 -08:00 |
|
Karol Szuster
|
123246cc84
|
Port code to AMTL (#427)
* Remove CQueue
* Remove duplicated files
* Move sh_tinyhash to public/
* Remove sm_queue
Make NVault use of ke::Deque
* Remove sh_string (unused)
* Remove CList dependency from CTask
* Remove CList dependency from CEvent
* Remove CList dependency from modules' functions
* Remove CList dependency ForceObject
* Remove CList dependency Player Auth
* Remove left CList dependencies
* Fix msvc project files
* Update AMTL
* Use InlineList for CScript
* Use InlineList for CModule
* Use Vector for Player Auth
|
2017-04-14 19:36:59 +02:00 |
|
Karol Szuster
|
9551c70c59
|
Rework build pathname functions (#422)
* Rework build_pathname* functions
* Replace old platform defines with the new ones
* Correct usage of build_pathname_r()
* Fix inconsistencies (white spaces)
* Remove useless defines
|
2017-03-11 19:26:25 +01:00 |
|
xPaw
|
e09f434ed8
|
Move dlls/ to modules/
|
2015-03-13 15:18:47 +02:00 |
|