1 Commits

Author SHA1 Message Date
cf6c73e82f Tagged 0.20-RC6 2006-07-20 04:44:12 +00:00
364 changed files with 5599 additions and 51100 deletions

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@ -244,11 +244,7 @@ cell CSPForward::execute(cell *params, ForwardPreparedArray *preparedArrays)
// exec // exec
cell retVal; cell retVal;
int err = amx_Execv(m_Amx, &retVal, m_Func, m_NumParams, realParams); amx_Execv(m_Amx, &retVal, m_Func, m_NumParams, realParams);
// log runtime error, if any
if (err != AMX_ERR_NONE)
LogError(m_Amx, err, "");
// cleanup strings & arrays // cleanup strings & arrays
for (i = 0; i < m_NumParams; ++i) for (i = 0; i < m_NumParams; ++i)
@ -498,8 +494,7 @@ cell executeForwards(int id, ...)
REAL tmp = (REAL)va_arg(argptr, double); // floats get converted to doubles REAL tmp = (REAL)va_arg(argptr, double); // floats get converted to doubles
params[i] = *(cell*)&tmp; params[i] = *(cell*)&tmp;
} }
else params[i] = (cell)va_arg(argptr, cell);
params[i] = (cell)va_arg(argptr, cell);
} }
va_end(argptr); va_end(argptr);
return g_forwards.executeForwards(id, params); return g_forwards.executeForwards(id, params);
@ -507,20 +502,10 @@ cell executeForwards(int id, ...)
cell CForwardMngr::prepareArray(void *ptr, unsigned int size, ForwardArrayElemType type, bool copyBack) cell CForwardMngr::prepareArray(void *ptr, unsigned int size, ForwardArrayElemType type, bool copyBack)
{ {
if (m_TmpArraysNum >= FORWARD_MAX_PARAMS)
{
#ifdef MEMORY_TEST
m_validateAllAllocUnits();
#endif // MEMORY_TEST
AMXXLOG_Log("[AMXX] Forwards with more than 32 parameters are not supported (tried to prepare array # %d).", m_TmpArraysNum + 1);
m_TmpArraysNum = 0;
return -1;
}
m_TmpArrays[m_TmpArraysNum].ptr = ptr; m_TmpArrays[m_TmpArraysNum].ptr = ptr;
m_TmpArrays[m_TmpArraysNum].size = size; m_TmpArrays[m_TmpArraysNum].size = size;
m_TmpArrays[m_TmpArraysNum].type = type; m_TmpArrays[m_TmpArraysNum].type = type;
m_TmpArrays[m_TmpArraysNum].copyBack = copyBack; m_TmpArrays[m_TmpArraysNum].copyBack = copyBack;
return m_TmpArraysNum++; return m_TmpArraysNum++;
} }

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@ -46,7 +46,7 @@
#ifndef FORWARD_H #ifndef FORWARD_H
#define FORWARD_H #define FORWARD_H
const int FORWARD_MAX_PARAMS = 32; const int FORWARD_MAX_PARAMS = 16;
enum ForwardExecType enum ForwardExecType
{ {

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@ -498,7 +498,7 @@ int CLangMngr::GetKeyEntry(String &key)
} }
#define CHECK_PTR(ptr, start, bufsize) if ((ptr) - (start) >= (bufsize)) { \ #define CHECK_PTR(ptr, start, bufsize) if ((ptr) - (start) >= (bufsize)) { \
LogError(amx, AMX_ERR_STACKERR, "Buffer overflow in string formatting"); \ AMXXLOG_Log("[AMXX] Buffer overflow in formatting (line %d, \"%s\")", amx->curline, g_plugins.findPluginFast(amx)->getName()); \
outbuf[0] = 0; \ outbuf[0] = 0; \
len = 0; \ len = 0; \
return outbuf; } return outbuf; }
@ -509,7 +509,7 @@ int CLangMngr::GetKeyEntry(String &key)
{ \ { \
strcpy(outbuf, ""); \ strcpy(outbuf, ""); \
len = 0; \ len = 0; \
LogError(amx, AMX_ERR_PARAMS, "String formatted incorrectly - parameter %d (total %d)", parm, paramCount); \ AMXXLOG_Log("[AMXX] Plugin did not format a string correctly (parameter %d (total %d), line %d, \"%s\")", parm, paramCount, amx->curline, g_plugins.findPluginFast(amx)->getName()); \
return outbuf; \ return outbuf; \
} }
@ -536,7 +536,7 @@ char * CLangMngr::FormatAmxString(AMX *amx, cell *params, int parm, int &len)
// Handle player ids (1-32) and server language // Handle player ids (1-32) and server language
if (*pAmxLangName == LANG_PLAYER) // LANG_PLAYER if (*pAmxLangName == LANG_PLAYER) // LANG_PLAYER
{ {
if ((int)CVAR_GET_FLOAT("amx_client_languages") == 0) if ((int)CVAR_GET_FLOAT("amx_client_languages"))
{ {
cpLangName = g_vault.get("server_language"); cpLangName = g_vault.get("server_language");
} else { } else {
@ -545,7 +545,7 @@ char * CLangMngr::FormatAmxString(AMX *amx, cell *params, int parm, int &len)
} else if (*pAmxLangName == LANG_SERVER) { // LANG_SERVER } else if (*pAmxLangName == LANG_SERVER) { // LANG_SERVER
cpLangName = g_vault.get("server_language"); cpLangName = g_vault.get("server_language");
} else if (*pAmxLangName >= 1 && *pAmxLangName <= 32) { // Direct Client Id } else if (*pAmxLangName >= 1 && *pAmxLangName <= 32) { // Direct Client Id
if ((int)CVAR_GET_FLOAT("amx_client_languages") == 0) if ((int)CVAR_GET_FLOAT("amx_client_languages"))
{ {
cpLangName = g_vault.get("server_language"); cpLangName = g_vault.get("server_language");
} else { } else {
@ -584,64 +584,55 @@ char * CLangMngr::FormatAmxString(AMX *amx, cell *params, int parm, int &len)
if (*def == '%') if (*def == '%')
{ {
++def; ++def;
if (*def == '%' || *def == 0) static char format[32];
{ format[0] = '%';
*outptr++ = '%'; char *ptr = format+1;
++def; while (ptr-format<sizeof(format) && !isalpha(*ptr++ = *def++))
} /*nothing*/;
else ZEROTERM(format);
{
static char format[32];
format[0] = '%';
char *ptr = format+1;
while (ptr-format<sizeof(format) && !isalpha(*ptr++ = *def++)) *ptr = 0;
/*nothing*/; switch ( *(ptr-1) )
ZEROTERM(format); {
case 's':
*ptr = 0;
switch ( *(ptr-1) )
{ {
case 's': static char tmpString[4096];
{ char *tmpPtr = tmpString;
static char tmpString[4096]; NEXT_PARAM();
char *tmpPtr = tmpString; cell *tmpCell = get_amxaddr(amx, params[parm++]);
NEXT_PARAM(); while (tmpPtr-tmpString < sizeof(tmpString) && *tmpCell)
cell *tmpCell = get_amxaddr(amx, params[parm++]); *tmpPtr++ = *tmpCell++;
while (tmpPtr-tmpString < sizeof(tmpString) && *tmpCell)
*tmpPtr++ = *tmpCell++;
*tmpPtr = 0; *tmpPtr = 0;
sprintf(outptr, format, tmpString); sprintf(outptr, format, tmpString);
ZEROTERM(outbuf); ZEROTERM(outbuf);
break; break;
} }
case 'g': case 'g':
case 'f': case 'f':
{ {
NEXT_PARAM(); NEXT_PARAM();
sprintf(outptr, format, *(REAL*)get_amxaddr(amx, params[parm++])); sprintf(outptr, format, *(REAL*)get_amxaddr(amx, params[parm++]));
ZEROTERM(outbuf); ZEROTERM(outbuf);
break; break;
} }
case 'i': case 'i':
case 'd': case 'd':
case 'c': case 'c':
{ {
NEXT_PARAM(); NEXT_PARAM();
sprintf(outptr, format, (int)*get_amxaddr(amx, params[parm++])); sprintf(outptr, format, (int)*get_amxaddr(amx, params[parm++]));
ZEROTERM(outbuf); ZEROTERM(outbuf);
break; break;
} }
default: default:
{ {
CHECK_OUTPTR(strlen(format)+1); CHECK_OUTPTR(strlen(format)+1);
strcpy(outptr, format); strcpy(outptr, format);
break; break;
}
} }
outptr += strlen(outptr);
} }
outptr += strlen(outptr);
} }
else if (*def == '^') else if (*def == '^')
{ {
@ -966,7 +957,7 @@ int CLangMngr::MergeDefinitionFile(const char *file)
return 0; return 0;
} }
MD5 md5; MD5 md5;
md5.update(fp); // closes for us md5.update(fp);
md5.finalize(); md5.finalize();
char md5buffer[33]; char md5buffer[33];
md5.hex_digest(md5buffer); md5.hex_digest(md5buffer);

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@ -153,11 +153,9 @@ void LogEventsMngr::executeLogEvents()
{ {
int err; int err;
bool valid; bool valid;
for(CLogEvent* a = logevents[ logArgc ]; a ; a = a->next) for(CLogEvent* a = logevents[ logArgc ]; a ; a = a->next){
{
valid = true; valid = true;
for( CLogEvent::LogCond* b = a->filters; b ; b = b->next) for( CLogEvent::LogCond* b = a->filters; b ; b = b->next){
{
valid = false; valid = false;
for( CLogEvent::LogCondEle* c = b->list; c ; c = c->next) { for( CLogEvent::LogCondEle* c = b->list; c ; c = c->next) {
if ( c->cmp->compareCondition( logArgs[b->argnum] ) == 0 ){ if ( c->cmp->compareCondition( logArgs[b->argnum] ) == 0 ){
@ -165,15 +163,27 @@ void LogEventsMngr::executeLogEvents()
break; break;
} }
} }
if (!valid) if (!valid) break;
break;
} }
if (valid) #ifdef ENABLEEXEPTIONS
try
{ {
if ((err = amx_Exec(a->plugin->getAMX(), NULL , a->func , 0)) != AMX_ERR_NONE) #endif
LogError(a->plugin->getAMX(), err, "");
if (valid){
if ((err = amx_Exec(a->plugin->getAMX(), NULL , a->func , 0)) != AMX_ERR_NONE)
LogError(a->plugin->getAMX(), err, "");
}
#ifdef ENABLEEXEPTIONS
} }
catch( ... )
{
AMXXLOG_Log( "[AMXX] fatal error at log forward function execution");
}
#endif
} }
} }

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@ -428,7 +428,6 @@ int AMXAPI amx_Callback(AMX *amx, cell index, cell *result, cell *params)
AMX_HEADER *hdr; AMX_HEADER *hdr;
AMX_FUNCSTUB *func; AMX_FUNCSTUB *func;
AMX_NATIVE f; AMX_NATIVE f;
int i =0;
assert(amx!=NULL); assert(amx!=NULL);
hdr=(AMX_HEADER *)amx->base; hdr=(AMX_HEADER *)amx->base;
@ -438,7 +437,6 @@ int AMXAPI amx_Callback(AMX *amx, cell index, cell *result, cell *params)
assert(index>=0 && index<(cell)NUMENTRIES(hdr,natives,libraries)); assert(index>=0 && index<(cell)NUMENTRIES(hdr,natives,libraries));
func=GETENTRY(hdr,natives,index); func=GETENTRY(hdr,natives,index);
f=(AMX_NATIVE)func->address; f=(AMX_NATIVE)func->address;
amx->userdata[2] = (char *)GETENTRYNAME(hdr, func);
assert(f!=NULL); assert(f!=NULL);
/* now that we have found the function, patch the program so that any /* now that we have found the function, patch the program so that any
@ -608,7 +606,6 @@ static int amx_BrowseRelocate(AMX *amx)
} else { } else {
amx->userdata[0] = 0; amx->userdata[0] = 0;
amx->userdata[1] = 0; amx->userdata[1] = 0;
amx->userdata[2] = 0;
} }
#if defined __GNUC__ || defined ASM32 || defined JIT && !defined __64BIT__ #if defined __GNUC__ || defined ASM32 || defined JIT && !defined __64BIT__
@ -1114,18 +1111,12 @@ int AMXAPI amx_Init(AMX *amx,void *program)
#if defined __BORLANDC__ || defined __WATCOMC__ #if defined __BORLANDC__ || defined __WATCOMC__
#pragma argsused #pragma argsused
#endif #endif
int memoryFullAccess( void* addr, int len ) int memoryFullAccess( void* addr, int len ) { return 1; }
{
return mprotect(addr, len, PROT_READ|PROT_WRITE|PROT_EXEC);
}
#if defined __BORLANDC__ || defined __WATCOMC__ #if defined __BORLANDC__ || defined __WATCOMC__
#pragma argsused #pragma argsused
#endif #endif
int memorySetAccess( void* addr, int len, int access ) int memorySetAccess( void* addr, int len, int access ) { return 1; }
{
return mprotect(addr, len, PROT_READ|PROT_EXEC);
}
#endif /* #if defined __WIN32 __ */ #endif /* #if defined __WIN32 __ */
@ -1134,13 +1125,8 @@ int AMXAPI amx_InitJIT(AMX *amx, void *reloc_table, void *native_code)
int mac, res; int mac, res;
AMX_HEADER *hdr; AMX_HEADER *hdr;
#ifdef __linux__ mac = memoryFullAccess( (void*)asm_runJIT, 20000 );
mac = memoryFullAccess( (void *)((int)((void*)asm_runJIT)-(int)((void*)asm_runJIT)%sysconf(_SC_PAGESIZE)), 20000 ); if ( ! mac )
if ( mac )
#else
mac = memoryFullAccess((void *)asm_runJIT, 20000);
if ( !mac )
#endif
return AMX_ERR_INIT_JIT; return AMX_ERR_INIT_JIT;
/* copy the prefix */ /* copy the prefix */
@ -3419,6 +3405,7 @@ int AMXAPI amx_Exec(AMX *amx, cell *retval, int index, int numparams, ...)
if (alt==0) if (alt==0)
ABORT(amx,AMX_ERR_DIVIDE); ABORT(amx,AMX_ERR_DIVIDE);
/* divide must always round down; this is a bit /* divide must always round down; this is a bit
* involved to do in a machine-independent way.
*/ */
offs=(pri % alt + alt) % alt; /* true modulus */ offs=(pri % alt + alt) % alt; /* true modulus */
pri=(pri - offs) / alt; /* division result */ pri=(pri - offs) / alt; /* division result */

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@ -46,15 +46,14 @@
typedef long int int32_t; typedef long int int32_t;
typedef unsigned long int uint32_t; typedef unsigned long int uint32_t;
#endif #endif
// evilspy's fix for mingw #if defined __WIN32__ || defined _WIN32 || defined WIN32
#if defined __GNUC__
typedef long long int64_t;
typedef unsigned long long uint64_t;
#define HAVE_I64
#elif defined __WIN32__ || defined _WIN32 || defined WIN32
typedef __int64 int64_t; typedef __int64 int64_t;
typedef unsigned __int64 uint64_t; typedef unsigned __int64 uint64_t;
#define HAVE_I64 #define HAVE_I64
#elif defined __GNUC__
typedef long long int64_t;
typedef unsigned long long uint64_t;
#define HAVE_I64
#endif #endif
#endif #endif
#endif #endif

11
amxmodx/amx_mm.def Executable file
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@ -0,0 +1,11 @@
; /usr/local/cross-tools/bin/i386-mingw32msvc-dlltool --base-file /tmp/cc4kB6s0.base --output-exp amx_mm.exp --dllname amx_mm.dll --output-def amx_mm.def --add-stdcall-alias --exclude-symbol=DllMainCRTStartup@12 --def /tmp/ccyI7I7K.def
EXPORTS
GetEngineFunctions @ 1 ;
GetEngineFunctions_Post @ 2 ;
GetEntityAPI2 @ 3 ;
GetEntityAPI2_Post @ 4 ;
GiveFnptrsToDll = GiveFnptrsToDll@8 @ 5 ;
GiveFnptrsToDll@8 @ 6 ;
Meta_Attach @ 7 ;
Meta_Detach @ 8 ;
Meta_Query @ 9 ;

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@ -351,15 +351,6 @@ static cell AMX_NATIVE_CALL is_linux_server(AMX *amx, cell *params)
#endif #endif
} }
static cell AMX_NATIVE_CALL is_amd64_server(AMX *amx, cell *params)
{
#if SMALL_CELL_SIZE==64
return 1;
#else
return 0;
#endif
}
static cell AMX_NATIVE_CALL is_jit_enabled(AMX *amx, cell *params) // PM: Useless ;P static cell AMX_NATIVE_CALL is_jit_enabled(AMX *amx, cell *params) // PM: Useless ;P
{ {
#ifdef JIT #ifdef JIT
@ -1205,14 +1196,6 @@ static cell AMX_NATIVE_CALL message_begin(AMX *amx, cell *params) /* 4 param */
int numparam = *params/sizeof(cell); int numparam = *params/sizeof(cell);
float vecOrigin[3]; float vecOrigin[3];
cell *cpOrigin; cell *cpOrigin;
if (params[2] < 1 || ((params[2] > 63) // maximal number of engine messages
&& !GET_USER_MSG_NAME(PLID, params[2], NULL)))
{
AMXXLOG_Log("[AMXX] Plugin called message_begin with an invalid message id (%d).", params[2]);
amx_RaiseError(amx, AMX_ERR_NATIVE);
return 0;
}
switch (params[1]){ switch (params[1]){
case MSG_BROADCAST: case MSG_BROADCAST:
case MSG_ALL: case MSG_ALL:
@ -1220,7 +1203,6 @@ static cell AMX_NATIVE_CALL message_begin(AMX *amx, cell *params) /* 4 param */
MESSAGE_BEGIN( params[1], params[2],NULL ); MESSAGE_BEGIN( params[1], params[2],NULL );
break; break;
case MSG_PVS: case MSG_PAS: case MSG_PVS: case MSG_PAS:
case MSG_PVS_R: case MSG_PAS_R:
if (numparam < 3) { if (numparam < 3) {
amx_RaiseError(amx,AMX_ERR_NATIVE); amx_RaiseError(amx,AMX_ERR_NATIVE);
return 0; return 0;
@ -1231,13 +1213,12 @@ static cell AMX_NATIVE_CALL message_begin(AMX *amx, cell *params) /* 4 param */
vecOrigin[2] = *(cpOrigin+2); vecOrigin[2] = *(cpOrigin+2);
MESSAGE_BEGIN( params[1], params[2] , vecOrigin ); MESSAGE_BEGIN( params[1], params[2] , vecOrigin );
break; break;
case MSG_ONE_UNRELIABLE:
case MSG_ONE: case MSG_ONE:
if (numparam < 4) { if (numparam < 4) {
amx_RaiseError(amx,AMX_ERR_NATIVE); amx_RaiseError(amx,AMX_ERR_NATIVE);
return 0; return 0;
} }
MESSAGE_BEGIN( params[1], params[2], NULL, INDEXENT(params[4]) ); MESSAGE_BEGIN( MSG_ONE, params[2], NULL, INDEXENT(params[4]) );
break; break;
} }
@ -1447,17 +1428,17 @@ static cell AMX_NATIVE_CALL read_data(AMX *amx, cell *params) /* 3 param */
{ {
return g_events.getCurrentMsgType(); return g_events.getCurrentMsgType();
} }
switch( *params/sizeof(cell) ) { switch( *params/sizeof(cell) ) {
case 1: case 1:
return g_events.getArgInteger( params[1] ); return g_events.getArgInteger( params[1] );
case 3: case 3:
return set_amxstring(amx,params[2], g_events.getArgString( params[1] ),*get_amxaddr(amx,params[3])); return set_amxstring(amx,params[2], g_events.getArgString( params[1] ),*get_amxaddr(amx,params[3]));
default: default:
cell *fCell = get_amxaddr(amx, params[2]); cell *fCell = get_amxaddr(amx,params[2]);
float fparam = g_events.getArgFloat(params[1]); REAL pFloat = amx_ctof(fCell);
fCell[0] = amx_ftoc(fparam); pFloat = g_events.getArgFloat( params[1] );
return (int)fparam; return (int)(pFloat);
} }
} }
static cell AMX_NATIVE_CALL get_playersnum(AMX *amx, cell *params) static cell AMX_NATIVE_CALL get_playersnum(AMX *amx, cell *params)
@ -1686,16 +1667,6 @@ static cell AMX_NATIVE_CALL get_user_msgid(AMX *amx, cell *params) /* 1 param */
return GET_USER_MSG_ID(PLID, sptemp , NULL ); return GET_USER_MSG_ID(PLID, sptemp , NULL );
} }
static cell AMX_NATIVE_CALL get_user_msgname(AMX *amx, cell *params) /* get_user_msgname(msg, str[], len) = 3 params */
{
const char* STRING = GET_USER_MSG_NAME(PLID, params[1], NULL);
if (STRING)
return set_amxstring(amx, params[2], STRING, params[3]);
// Comes here if GET_USER_MSG_NAME failed (ie, invalid msg id)
return 0;
}
static cell AMX_NATIVE_CALL set_task(AMX *amx, cell *params) /* 2 param */ static cell AMX_NATIVE_CALL set_task(AMX *amx, cell *params) /* 2 param */
{ {
@ -1769,11 +1740,7 @@ static cell AMX_NATIVE_CALL register_cvar(AMX *amx, cell *params) /* 3 param */
g_cvars.put( cvar ); g_cvars.put( cvar );
if ( CVAR_GET_POINTER(temp) == 0 ) if ( CVAR_GET_POINTER(temp) == 0 )
{ CVAR_REGISTER( cvar->getCvar() );
static cvar_t cvar_reg_helper;
cvar_reg_helper = *(cvar->getCvar());
CVAR_REGISTER( &cvar_reg_helper );
}
CVAR_SET_STRING( temp ,get_amxstring(amx,params[2],1,i)); CVAR_SET_STRING( temp ,get_amxstring(amx,params[2],1,i));
return 1; return 1;
@ -2441,49 +2408,6 @@ static cell AMX_NATIVE_CALL callfunc_begin(AMX *amx, cell *params)
return 1; // success: 1 return 1; // success: 1
} }
// native callfunc_begin_i(funcId, pluginId = -1)
static cell AMX_NATIVE_CALL callfunc_begin_i(AMX *amx, cell *params)
{
CPluginMngr::CPlugin *plugin;
if (params[2] < 0)
plugin = g_plugins.findPluginFast(amx);
else
plugin = g_plugins.findPlugin(params[2]);
if (!plugin)
return -1;
if (!plugin->isExecutable(params[1]))
return -2;
g_CallFunc_Plugin = plugin;
g_CallFunc_Func = params[1];
return 1;
}
// native get_func_id(funcName[], pluginId = -1)
static cell AMX_NATIVE_CALL get_func_id(AMX *amx, cell *params)
{
CPluginMngr::CPlugin *plugin;
if (params[2] < 0)
plugin = g_plugins.findPluginFast(amx);
else
plugin = g_plugins.findPlugin(params[2]);
if (!plugin)
return -1;
int len;
const char *funcName = get_amxstring(amx, params[1], 0, len);
int index;
if (amx_FindPublic(plugin->getAMX(), funcName, &index) != AMX_ERR_NONE)
index = -1;
return index;
}
// native callfunc_end(); // native callfunc_end();
static cell AMX_NATIVE_CALL callfunc_end(AMX *amx, cell *params) static cell AMX_NATIVE_CALL callfunc_end(AMX *amx, cell *params)
{ {
@ -2742,47 +2666,6 @@ cell AMX_NATIVE_CALL require_module(AMX *amx, cell *params)
return 1; return 1;
} }
static cell AMX_NATIVE_CALL lang_phrase(AMX *amx, cell *params)
{
int len = 0;
int iLang = params[1];
const char *cpLangName=NULL;
// Handle player ids (1-32) and server language
if (iLang == LANG_SERVER) { // LANG_SERVER
cpLangName = g_vault.get("server_language");
} else if (iLang >= 1 && iLang <= 32) { // Direct Client Id
if ((int)CVAR_GET_FLOAT("amx_client_languages") == 0)
{
cpLangName = g_vault.get("server_language");
} else {
cpLangName = ENTITY_KEYVALUE(GET_PLAYER_POINTER_I(iLang)->pEdict, "lang");
}
}
if (!cpLangName || strlen(cpLangName) < 1)
cpLangName = "en";
const char *str = get_amxstring(amx, params[2], 0, len);
const char *dat = g_langMngr.GetDef(cpLangName, str);
set_amxstring(amx, params[3], dat?dat:"ML_LNOTFOUND", params[4]);
return 1;
}
static cell AMX_NATIVE_CALL amx_mkdir(AMX *amx, cell *params)
{
int len = 0;
char *path = get_amxstring(amx, params[1], 0, len);
#ifdef __linux__
return mkdir(path, 0700);
#else
return mkdir(path);
#endif
}
AMX_NATIVE_INFO amxmod_Natives[] = { AMX_NATIVE_INFO amxmod_Natives[] = {
{ "client_cmd", client_cmd }, { "client_cmd", client_cmd },
{ "client_print", client_print }, { "client_print", client_print },
@ -2833,7 +2716,6 @@ AMX_NATIVE_INFO amxmod_Natives[] = {
{ "get_user_ip", get_user_ip }, { "get_user_ip", get_user_ip },
{ "get_user_menu", get_user_menu}, { "get_user_menu", get_user_menu},
{ "get_user_msgid", get_user_msgid}, { "get_user_msgid", get_user_msgid},
{ "get_user_msgname", get_user_msgname},
{ "get_user_name", get_user_name }, { "get_user_name", get_user_name },
{ "get_user_origin", get_user_origin}, { "get_user_origin", get_user_origin},
{ "get_user_ping", get_user_ping }, { "get_user_ping", get_user_ping },
@ -2849,7 +2731,6 @@ AMX_NATIVE_INFO amxmod_Natives[] = {
{ "get_xvar_num", get_xvar_num }, { "get_xvar_num", get_xvar_num },
{ "is_dedicated_server",is_dedicated_server }, { "is_dedicated_server",is_dedicated_server },
{ "is_linux_server", is_linux_server }, { "is_linux_server", is_linux_server },
{ "is_amd64_server", is_amd64_server },
{ "is_jit_enabled", is_jit_enabled }, { "is_jit_enabled", is_jit_enabled },
{ "is_user_authorized", is_user_authorized }, { "is_user_authorized", is_user_authorized },
{ "is_map_valid", is_map_valid }, { "is_map_valid", is_map_valid },
@ -2919,9 +2800,7 @@ AMX_NATIVE_INFO amxmod_Natives[] = {
{ "get_modulesnum", get_modulesnum }, { "get_modulesnum", get_modulesnum },
{ "get_module", get_module }, { "get_module", get_module },
{ "log_amx", log_amx }, { "log_amx", log_amx },
{ "get_func_id", get_func_id },
{ "callfunc_begin", callfunc_begin }, { "callfunc_begin", callfunc_begin },
{ "callfunc_begin_i", callfunc_begin_i },
{ "callfunc_end", callfunc_end }, { "callfunc_end", callfunc_end },
{ "callfunc_push_int", callfunc_push_byval }, { "callfunc_push_int", callfunc_push_byval },
{ "callfunc_push_str", callfunc_push_str }, { "callfunc_push_str", callfunc_push_str },
@ -2945,7 +2824,5 @@ AMX_NATIVE_INFO amxmod_Natives[] = {
{ "md5", amx_md5 }, { "md5", amx_md5 },
{ "md5_file", amx_md5_file }, { "md5_file", amx_md5_file },
{ "plugin_flags", plugin_flags}, { "plugin_flags", plugin_flags},
{ "lang_phrase", lang_phrase},
{ "mkdir", amx_mkdir},
{ NULL, NULL } { NULL, NULL }
}; };

View File

@ -33,15 +33,9 @@
#define AMXMODX_H #define AMXMODX_H
#ifdef __linux__
#include <unistd.h>
#include <stdlib.h>
#endif
#include <ctype.h> //tolower, etc
#include "string.h" #include "string.h"
#include <extdll.h> #include <extdll.h>
#include <meta_api.h> #include <meta_api.h>
#include "mm_pextensions.h" // metamod-p extensions
#ifdef MEMORY_TEST #ifdef MEMORY_TEST
#include "mmgr/mmgr.h" #include "mmgr/mmgr.h"
@ -68,7 +62,7 @@
#include "amxxlog.h" #include "amxxlog.h"
#define AMXXLOG_Log g_log.Log #define AMXXLOG_Log g_log.Log
#define AMX_VERSION "1.01" #define AMX_VERSION "0.2"
extern AMX_NATIVE_INFO core_Natives[]; extern AMX_NATIVE_INFO core_Natives[];
extern AMX_NATIVE_INFO time_Natives[]; extern AMX_NATIVE_INFO time_Natives[];
@ -136,7 +130,6 @@ struct fakecmd_t {
bool fake; bool fake;
}; };
extern pextension_funcs_t *gpMetaPExtFuncs;
extern CLog g_log; extern CLog g_log;
extern CPluginMngr g_plugins; extern CPluginMngr g_plugins;
extern CTaskMngr g_tasksMngr; extern CTaskMngr g_tasksMngr;

View File

@ -64,7 +64,7 @@ void CLog::CloseFile()
if (fp) if (fp)
{ {
fclose(fp); fclose(fp);
fp = fopen(m_LogFile.c_str(), "a+"); fopen(m_LogFile.c_str(), "a+");
// get time // get time
time_t td; time_t td;
@ -106,11 +106,8 @@ void CLog::CreateNewFile()
ALERT(at_logged, "[AMXX] Unexpected fatal logging error. AMXX Logging disabled.\n"); ALERT(at_logged, "[AMXX] Unexpected fatal logging error. AMXX Logging disabled.\n");
SET_LOCALINFO("amxx_logging", "0"); SET_LOCALINFO("amxx_logging", "0");
} }
else fprintf(fp, "AMX Mod X log file started (file \"%s/L%02d%02d%03d.log\") (version \"%s\")\n", g_log_dir.c_str(), curTime->tm_mon + 1, curTime->tm_mday, i, AMX_VERSION);
{ fclose(fp);
fprintf(fp, "AMX Mod X log file started (file \"%s/L%02d%02d%03d.log\") (version \"%s\")\n", g_log_dir.c_str(), curTime->tm_mon + 1, curTime->tm_mday, i, AMX_VERSION);
fclose(fp);
}
} }
void CLog::UseFile(const String &fileName) void CLog::UseFile(const String &fileName)

View File

@ -2344,24 +2344,8 @@ CFakeMeta::CFakeMetaPlugin::~CFakeMetaPlugin()
} }
} }
// ghost_of_evilspy's "could not find memloc for cvar" fix
void FakeMeta_New_CVarRegister(cvar_t *pCVar)
{
static cvar_t tmpvar;
tmpvar = *pCVar;
CVAR_REGISTER(&tmpvar);
}
int CFakeMeta::CFakeMetaPlugin::Query(mutil_funcs_t *pMetaUtilFuncs) int CFakeMeta::CFakeMetaPlugin::Query(mutil_funcs_t *pMetaUtilFuncs)
{ {
//using metamod p-extensions?
if(gpMetaPExtFuncs)
{
//load plugins in meta_attach
m_Status = PL_OPENED;
return 1;
}
// Load the library // Load the library
// We don't have to DLCLOSE here. // We don't have to DLCLOSE here.
m_Handle = DLOPEN(build_pathname("%s", m_Path.c_str())); m_Handle = DLOPEN(build_pathname("%s", m_Path.c_str()));
@ -2406,13 +2390,7 @@ int CFakeMeta::CFakeMetaPlugin::Query(mutil_funcs_t *pMetaUtilFuncs)
m_Status = PL_BADFILE; m_Status = PL_BADFILE;
return 0; return 0;
} }
giveEngFuncsFn(&g_engfuncs, gpGlobals);
// ghost_of_evilspy's "Could not find memloc for cvar" fix
static enginefuncs_t fakemeta_engfuncs;
memcpy(&fakemeta_engfuncs, &g_engfuncs, sizeof(enginefuncs_t));
// Override cvar register to our own function
fakemeta_engfuncs.pfnCVarRegister = FakeMeta_New_CVarRegister;
giveEngFuncsFn(&fakemeta_engfuncs, gpGlobals);
if (queryFn(META_INTERFACE_VERSION, &m_Info, pMetaUtilFuncs) != 1) if (queryFn(META_INTERFACE_VERSION, &m_Info, pMetaUtilFuncs) != 1)
{ {
@ -2427,18 +2405,6 @@ int CFakeMeta::CFakeMetaPlugin::Query(mutil_funcs_t *pMetaUtilFuncs)
int CFakeMeta::CFakeMetaPlugin::Attach(PLUG_LOADTIME now, meta_globals_t *pMGlobals, gamedll_funcs_t *pGameDllFuncs) int CFakeMeta::CFakeMetaPlugin::Attach(PLUG_LOADTIME now, meta_globals_t *pMGlobals, gamedll_funcs_t *pGameDllFuncs)
{ {
// evilspy's patch:
//using metamod p-extensions?
if(gpMetaPExtFuncs) {
if(PEXT_LOAD_PLUGIN_BY_NAME(PLID, m_Path.c_str(), now, (void**)&m_Handle) || !m_Handle) {
m_Status = PL_FAILED;
return 0;
}
m_Status = PL_RUNNING;
return 1;
}
if (!m_Handle) if (!m_Handle)
return 0; return 0;
META_ATTACH_FN attachFn = (META_ATTACH_FN)DLSYM(m_Handle, "Meta_Attach"); META_ATTACH_FN attachFn = (META_ATTACH_FN)DLSYM(m_Handle, "Meta_Attach");
@ -2463,19 +2429,6 @@ int CFakeMeta::CFakeMetaPlugin::Detach(PLUG_LOADTIME now, PL_UNLOAD_REASON reaso
{ {
if (!m_Handle) if (!m_Handle)
return 0; return 0;
// evilspy's patch:
//using metamod p-extensions?
if (gpMetaPExtFuncs) {
if(PEXT_UNLOAD_PLUGIN_BY_HANDLE(PLID, (void*)m_Handle, now, reason)) {
m_Status = PL_FAILED;
return 0;
}
m_Status = PL_OPENED;
m_Handle = NULL;
return 1;
}
META_DETACH_FN detachFn = (META_DETACH_FN)DLSYM(m_Handle, "Meta_Detach"); META_DETACH_FN detachFn = (META_DETACH_FN)DLSYM(m_Handle, "Meta_Detach");
if (!detachFn) if (!detachFn)
{ {
@ -2566,11 +2519,6 @@ void CFakeMeta::ReleasePlugins()
bool CFakeMeta::AddCorePlugin() bool CFakeMeta::AddCorePlugin()
{ {
// evilspy:
// not needed when using metamod p-extensions
if(gpMetaPExtFuncs)
return true;
// Check whether there already is a core plugin // Check whether there already is a core plugin
if (m_Plugins.begin() && strcmp((*m_Plugins.begin()).GetPath(), "[AMXX Core]") == 0) if (m_Plugins.begin() && strcmp((*m_Plugins.begin()).GetPath(), "[AMXX Core]") == 0)
return true; return true;
@ -2634,14 +2582,6 @@ int CFakeMeta::GetEntityAPI2(DLL_FUNCTIONS *pFunctionTable /*from metamod*/, int
*interfaceVersion = INTERFACE_VERSION; *interfaceVersion = INTERFACE_VERSION;
return(FALSE); return(FALSE);
} }
// evilspy:
//using metamod p-extensions?
if(gpMetaPExtFuncs) {
memcpy( pFunctionTable, pAMXXFunctionTable, sizeof( DLL_FUNCTIONS ) );
return TRUE;
}
memcpy( pFunctionTable, &g_DllFunctionTable, sizeof( DLL_FUNCTIONS ) ); memcpy( pFunctionTable, &g_DllFunctionTable, sizeof( DLL_FUNCTIONS ) );
// Make sure there is a core plugin // Make sure there is a core plugin
@ -2671,14 +2611,6 @@ int CFakeMeta::GetEntityAPI2_Post(DLL_FUNCTIONS *pFunctionTable /*from metamod*/
*interfaceVersion = INTERFACE_VERSION; *interfaceVersion = INTERFACE_VERSION;
return(FALSE); return(FALSE);
} }
// evilspy
//using metamod p-extensions?
if(gpMetaPExtFuncs) {
memcpy( pFunctionTable, pAMXXFunctionTable, sizeof( DLL_FUNCTIONS ) );
return TRUE;
}
memcpy( pFunctionTable, &g_DllFunctionTable_Post, sizeof( DLL_FUNCTIONS ) ); memcpy( pFunctionTable, &g_DllFunctionTable_Post, sizeof( DLL_FUNCTIONS ) );
// Make sure there is a core plugin // Make sure there is a core plugin
@ -2708,14 +2640,6 @@ int CFakeMeta::GetEngineFunctions(enginefuncs_t *pengfuncsFromEngine, int *inter
*interfaceVersion = ENGINE_INTERFACE_VERSION; *interfaceVersion = ENGINE_INTERFACE_VERSION;
return FALSE; return FALSE;
} }
// evilspy:
//using metamod p-extensions?
if(gpMetaPExtFuncs) {
memcpy( pengfuncsFromEngine, pAMXXFunctionTable, sizeof( enginefuncs_t ) );
return TRUE;
}
memcpy( pengfuncsFromEngine, &g_EngineFunctionTable, sizeof( enginefuncs_t ) ); memcpy( pengfuncsFromEngine, &g_EngineFunctionTable, sizeof( enginefuncs_t ) );
// Make sure there is a core plugin // Make sure there is a core plugin
@ -2744,14 +2668,6 @@ int CFakeMeta::GetEngineFunctions_Post(enginefuncs_t *pengfuncsFromEngine, int *
*interfaceVersion = ENGINE_INTERFACE_VERSION; *interfaceVersion = ENGINE_INTERFACE_VERSION;
return FALSE; return FALSE;
} }
// evilspy:
//using metamod p-extensions?
if(gpMetaPExtFuncs) {
memcpy( pengfuncsFromEngine, pAMXXFunctionTable, sizeof( enginefuncs_t ) );
return TRUE;
}
memcpy( pengfuncsFromEngine, &g_EngineFunctionTable_Post, sizeof( enginefuncs_t ) ); memcpy( pengfuncsFromEngine, &g_EngineFunctionTable_Post, sizeof( enginefuncs_t ) );
// Make sure there is a core plugin // Make sure there is a core plugin
@ -2787,14 +2703,6 @@ int CFakeMeta::GetNewDLLFunctions(NEW_DLL_FUNCTIONS *pNewFunctionTable, int *int
*interfaceVersion = NEW_DLL_FUNCTIONS_VERSION; *interfaceVersion = NEW_DLL_FUNCTIONS_VERSION;
return(FALSE); return(FALSE);
} }
// evilspy:
//using metamod p-extensions?
if(gpMetaPExtFuncs) {
memcpy( pNewFunctionTable, pAMXXFunctionTable, sizeof( NEW_DLL_FUNCTIONS ) );
return TRUE;
}
memcpy( pNewFunctionTable, &g_NewDllFunctionTable, sizeof( NEW_DLL_FUNCTIONS ) ); memcpy( pNewFunctionTable, &g_NewDllFunctionTable, sizeof( NEW_DLL_FUNCTIONS ) );
// Make sure there is a core plugin // Make sure there is a core plugin
@ -2830,14 +2738,6 @@ int CFakeMeta::GetNewDLLFunctions_Post(NEW_DLL_FUNCTIONS *pNewFunctionTable, int
*interfaceVersion = NEW_DLL_FUNCTIONS_VERSION; *interfaceVersion = NEW_DLL_FUNCTIONS_VERSION;
return(FALSE); return(FALSE);
} }
// evilspy:
//using metamod p-extensions?
if(gpMetaPExtFuncs) {
memcpy( pNewFunctionTable, pAMXXFunctionTable, sizeof( NEW_DLL_FUNCTIONS ) );
return TRUE;
}
memcpy( pNewFunctionTable, &g_NewDllFunctionTable_Post, sizeof( NEW_DLL_FUNCTIONS ) ); memcpy( pNewFunctionTable, &g_NewDllFunctionTable_Post, sizeof( NEW_DLL_FUNCTIONS ) );
// Make sure there is a core plugin // Make sure there is a core plugin

View File

@ -57,23 +57,6 @@
CVector<FILE *> FileList; CVector<FILE *> FileList;
class AutoFilePtr
{
FILE *m_FP;
public:
AutoFilePtr(FILE *fp) : m_FP(fp)
{ }
~AutoFilePtr()
{
if (m_FP)
fclose(m_FP);
}
operator FILE* ()
{
return m_FP;
}
};
static cell AMX_NATIVE_CALL read_dir(AMX *amx, cell *params) static cell AMX_NATIVE_CALL read_dir(AMX *amx, cell *params)
{ {
#ifdef __GNUC__ #ifdef __GNUC__
@ -185,7 +168,7 @@ static cell AMX_NATIVE_CALL write_file(AMX *amx, cell *params) /* 3 param */
// adding a new line in a middle of already existing file // adding a new line in a middle of already existing file
FILE* pTemp; FILE* pTemp;
char buffor[2048]; char buffor[1024];
if ( (pTemp = tmpfile()) == NULL ){ if ( (pTemp = tmpfile()) == NULL ){
amx_RaiseError(amx,AMX_ERR_NATIVE); amx_RaiseError(amx,AMX_ERR_NATIVE);
@ -194,11 +177,11 @@ static cell AMX_NATIVE_CALL write_file(AMX *amx, cell *params) /* 3 param */
for(i=0;;++i){ for(i=0;;++i){
if ( i == iLine ){ if ( i == iLine ){
fgets(buffor,2047,pFile); fgets(buffor,1023,pFile);
fputs( sText , pTemp ); fputs( sText , pTemp );
fputc( '\n', pTemp ); fputc( '\n', pTemp );
} }
else if ( fgets(buffor,2047,pFile) ){ else if ( fgets(buffor,1023,pFile) ){
fputs(buffor , pTemp ); fputs(buffor , pTemp );
} }
else if ( i < iLine ) { else if ( i < iLine ) {
@ -216,7 +199,7 @@ static cell AMX_NATIVE_CALL write_file(AMX *amx, cell *params) /* 3 param */
return 0; return 0;
} }
while(fgets(buffor,2047,pTemp)) while(fgets(buffor,1023,pTemp))
fputs(buffor,pFile ); fputs(buffor,pFile );
fclose(pTemp); fclose(pTemp);
@ -245,44 +228,41 @@ static cell AMX_NATIVE_CALL file_exists(AMX *amx, cell *params) /* 1 param */
static cell AMX_NATIVE_CALL file_size(AMX *amx, cell *params) /* 1 param */ static cell AMX_NATIVE_CALL file_size(AMX *amx, cell *params) /* 1 param */
{ {
int iLen; int iLen;
char* sFile = get_amxstring(amx,params[1],0,iLen); char* sFile = get_amxstring(amx,params[1],0,iLen);
AutoFilePtr fp(fopen(build_pathname("%s",sFile),"r")); FILE* fp = fopen(build_pathname("%s",sFile),"r");
if ( fp != NULL) if ( fp != NULL) {
{ if ( params[0] < 2 || params[2] == 0 ){
if ( params[0] < 2 || params[2] == 0 ) fseek(fp,0,SEEK_END);
{ int size = ftell(fp);
fseek(fp,0,SEEK_END); fclose(fp);
int size = ftell(fp); return size;
return size; }
} else if ( params[2] == 1 ){
else if ( params[2] == 1 ) int a = 0,lines = 0;
{ while( a != EOF ){
int a = 0,lines = 0; ++lines;
while( a != EOF ) while ( (a = fgetc(fp)) != '\n' && a != EOF )
{ ;
++lines; }
while ( (a = fgetc(fp)) != '\n' && a != EOF ) //int a, b = '\n';
; //while( (a = fgetc(fp)) != EOF ){
} // if ( a == '\n')
//int a, b = '\n'; // ++lines;
//while( (a = fgetc(fp)) != EOF ){ // b = a;
// if ( a == '\n') //}
// ++lines; //if ( b != '\n' )
// b = a; // ++lines;
//} return lines;
//if ( b != '\n' ) }
// ++lines; else if ( params[2] == 2 ){
return lines; fseek(fp,-1,SEEK_END);
} if ( fgetc(fp) == '\n' )
else if ( params[2] == 2 ){ return 1;
fseek(fp,-1,SEEK_END); return 0;
if ( fgetc(fp) == '\n' ) }
return 1; }
return 0; return -1;
}
}
return -1;
} }
//ported from Sanji's file access module by BAILOPAN //ported from Sanji's file access module by BAILOPAN
@ -474,7 +454,7 @@ static cell AMX_NATIVE_CALL amx_filesize(AMX *amx, cell *params)
int len; int len;
char *file = build_pathname("%s", format_amxstring(amx, params, 1, len)); char *file = build_pathname("%s", format_amxstring(amx, params, 1, len));
long size; long size;
AutoFilePtr fp(fopen(file, "rb")); FILE *fp = fopen(file, "rb");
if (fp) { if (fp) {
fseek(fp, 0, SEEK_END); fseek(fp, 0, SEEK_END);
size = ftell(fp); size = ftell(fp);

View File

@ -50,7 +50,6 @@ gamedll_funcs_t *gpGamedllFuncs;
mutil_funcs_t *gpMetaUtilFuncs; mutil_funcs_t *gpMetaUtilFuncs;
enginefuncs_t g_engfuncs; enginefuncs_t g_engfuncs;
globalvars_t *gpGlobals; globalvars_t *gpGlobals;
pextension_funcs_t *gpMetaPExtFuncs;
funEventCall modMsgsEnd[MAX_REG_MSGS]; funEventCall modMsgsEnd[MAX_REG_MSGS];
funEventCall modMsgs[MAX_REG_MSGS]; funEventCall modMsgs[MAX_REG_MSGS];
@ -282,7 +281,7 @@ int C_Spawn( edict_t *pent ) {
FF_ClientPutInServer = registerForward("client_putinserver", ET_IGNORE, FP_CELL, FP_DONE); FF_ClientPutInServer = registerForward("client_putinserver", ET_IGNORE, FP_CELL, FP_DONE);
FF_PluginCfg = registerForward("plugin_cfg", ET_IGNORE, FP_DONE); FF_PluginCfg = registerForward("plugin_cfg", ET_IGNORE, FP_DONE);
FF_PluginPrecache = registerForward("plugin_precache", ET_IGNORE, FP_DONE); FF_PluginPrecache = registerForward("plugin_precache", ET_IGNORE, FP_DONE);
FF_PluginLog = registerForward("plugin_log", ET_STOP, FP_DONE); FF_PluginLog = registerForward("plugin_log", ET_IGNORE, FP_DONE);
FF_PluginEnd = registerForward("plugin_end", ET_IGNORE, FP_DONE); FF_PluginEnd = registerForward("plugin_end", ET_IGNORE, FP_DONE);
FF_InconsistentFile = registerForward("inconsistent_file", ET_STOP, FP_CELL, FP_STRING, FP_STRINGEX, FP_DONE); FF_InconsistentFile = registerForward("inconsistent_file", ET_STOP, FP_CELL, FP_STRING, FP_STRINGEX, FP_DONE);
FF_ClientAuthorized = registerForward("client_authorized", ET_IGNORE, FP_CELL, FP_DONE); FF_ClientAuthorized = registerForward("client_authorized", ET_IGNORE, FP_CELL, FP_DONE);
@ -301,6 +300,7 @@ int C_Spawn( edict_t *pent ) {
(*a).getMin(),(*a).getMax(),(*a).getFilename()); (*a).getMin(),(*a).getMax(),(*a).getFilename());
} }
RETURN_META_VALUE(MRES_IGNORED, 0); RETURN_META_VALUE(MRES_IGNORED, 0);
} }
@ -423,11 +423,10 @@ void C_ServerDeactivate() {
for(int i = 1; i <= gpGlobals->maxClients; ++i){ for(int i = 1; i <= gpGlobals->maxClients; ++i){
CPlayer *pPlayer = GET_PLAYER_POINTER_I(i); CPlayer *pPlayer = GET_PLAYER_POINTER_I(i);
if (pPlayer->initialized)
executeForwards(FF_ClientDisconnect, pPlayer->index);
if (pPlayer->ingame){ if (pPlayer->ingame){
executeForwards(FF_ClientDisconnect, pPlayer->index);
pPlayer->Disconnect(); pPlayer->Disconnect();
--g_players_num; --g_players_num;
} }
@ -548,10 +547,8 @@ BOOL C_ClientConnect_Post( edict_t *pEntity, const char *pszName, const char *ps
void C_ClientDisconnect( edict_t *pEntity ) { void C_ClientDisconnect( edict_t *pEntity ) {
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity); CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
if (pPlayer->initialized)
executeForwards(FF_ClientDisconnect, pPlayer->index);
if (pPlayer->ingame) { if (pPlayer->ingame) {
executeForwards(FF_ClientDisconnect, pPlayer->index);
--g_players_num; --g_players_num;
} }
pPlayer->Disconnect(); pPlayer->Disconnect();
@ -606,35 +603,6 @@ void C_ClientCommand( edict_t *pEntity ) {
META_RES result = MRES_IGNORED; META_RES result = MRES_IGNORED;
cell ret = 0; cell ret = 0;
int err; int err;
const char* cmd = CMD_ARGV(0);
const char* arg = CMD_ARGV(1);
// Handle "amxx" if not on listenserver
if (IS_DEDICATED_SERVER())
{
if (cmd && stricmp(cmd, "amxx")==0)
{
// Print version
static char buf[1024];
sprintf(buf, "%s %s\n", Plugin_info.name, Plugin_info.version);
CLIENT_PRINT(pEntity, print_console, buf);
sprintf(buf, "Authors: %s (%s)\n", "Felix \"SniperBeamer\" Geyer, David \"BAILOPAN\" Anderson, Pavol \"PM OnoTo\" Marko, Jonny \"Got His Gun\" Bergstrom, and Lukasz \"SidLuke\" Wlasinski.", Plugin_info.url);
CLIENT_PRINT(pEntity, print_console, buf);
sprintf(buf, "Compiled: %s\n", __DATE__ ", " __TIME__);
CLIENT_PRINT(pEntity, print_console, buf);
#ifdef JIT
sprintf(buf, "Core mode: JIT\n");
#else
#ifdef ASM32
sprintf(buf, "Core mode: ASM\n");
#else
sprintf(buf, "Core mode: Normal\n");
#endif
#endif
CLIENT_PRINT(pEntity, print_console, buf);
RETURN_META(MRES_SUPERCEDE);
}
}
#ifdef ENABLEEXEPTIONS #ifdef ENABLEEXEPTIONS
try try
@ -651,7 +619,10 @@ void C_ClientCommand( edict_t *pEntity ) {
} }
#endif #endif
/* check for command and if needed also for first argument and call proper function */ /* check for command and if needed also for first argument and call proper function */
const char* cmd = CMD_ARGV(0);
const char* arg = CMD_ARGV(1);
#ifdef ENABLEEXEPTIONS #ifdef ENABLEEXEPTIONS
try{ try{
@ -1014,9 +985,7 @@ void C_AlertMessage_Post(ALERT_TYPE atype, char *szFmt, ...)
g_logevents.parseLogString( ); g_logevents.parseLogString( );
if (g_logevents.logEventsExist()) if (g_logevents.logEventsExist())
g_logevents.executeLogEvents( ); g_logevents.executeLogEvents( );
cell retVal = executeForwards(FF_PluginLog); executeForwards(FF_PluginLog);
if (retVal)
RETURN_META(MRES_HANDLED);
} }
RETURN_META(MRES_IGNORED); RETURN_META(MRES_IGNORED);
@ -1043,24 +1012,10 @@ C_DLLEXPORT int Meta_Query(char *ifvers, plugin_info_t **pPlugInfo, mutil_funcs_
else else
LOG_ERROR(PLID, "unexpected version comparison; metavers=%s, mmajor=%d, mminor=%d; plugvers=%s, pmajor=%d, pminor=%d", ifvers, mmajor, mminor, META_INTERFACE_VERSION, pmajor, pminor); LOG_ERROR(PLID, "unexpected version comparison; metavers=%s, mmajor=%d, mminor=%d; plugvers=%s, pmajor=%d, pminor=%d", ifvers, mmajor, mminor, META_INTERFACE_VERSION, pmajor, pminor);
} }
// We can set this to null here because Meta_PExtGiveFnptrs is called after this
gpMetaPExtFuncs = NULL;
// :NOTE: Don't call modules query here (g_FakeMeta.Meta_Query), because we don't know modules yet. Do it in Meta_Attach // :NOTE: Don't call modules query here (g_FakeMeta.Meta_Query), because we don't know modules yet. Do it in Meta_Attach
return(TRUE); return(TRUE);
} }
// evilspy's patch for mm-p ext support
// this is called right after Meta_Query
C_DLLEXPORT int Meta_PExtGiveFnptrs(int interfaceVersion, pextension_funcs_t *pMetaPExtFuncs) {
if(interfaceVersion<META_PEXT_VERSION) {
return(META_PEXT_VERSION);
}
gpMetaPExtFuncs = pMetaPExtFuncs;
return(META_PEXT_VERSION);
}
static META_FUNCTIONS gMetaFunctionTable; static META_FUNCTIONS gMetaFunctionTable;
C_DLLEXPORT int Meta_Attach(PLUG_LOADTIME now, META_FUNCTIONS *pFunctionTable, meta_globals_t *pMGlobals, gamedll_funcs_t *pGamedllFuncs) { C_DLLEXPORT int Meta_Attach(PLUG_LOADTIME now, META_FUNCTIONS *pFunctionTable, meta_globals_t *pMGlobals, gamedll_funcs_t *pGamedllFuncs) {
if(now > Plugin_info.loadable) { if(now > Plugin_info.loadable) {
@ -1093,7 +1048,7 @@ C_DLLEXPORT int Meta_Attach(PLUG_LOADTIME now, META_FUNCTIONS *pFunctionTable, m
g_mod_name.assign(a); g_mod_name.assign(a);
// ###### Print short GPL // ###### Print short GPL
print_srvconsole( "\n AMX Mod X version %s Copyright (c) 2004-2005 AMX Mod X Development Team \n" print_srvconsole( "\n AMX Mod X version %s Copyright (c) 2004 AMX Mod X Development Team \n"
" AMX Mod X comes with ABSOLUTELY NO WARRANTY; for details type `amxx gpl'.\n", AMX_VERSION); " AMX Mod X comes with ABSOLUTELY NO WARRANTY; for details type `amxx gpl'.\n", AMX_VERSION);
print_srvconsole( " This is free software and you are welcome to redistribute it under \n" print_srvconsole( " This is free software and you are welcome to redistribute it under \n"
" certain conditions; type 'amxx gpl' for details.\n \n"); " certain conditions; type 'amxx gpl' for details.\n \n");

View File

@ -1,116 +0,0 @@
/*
* Copyright (c) 2004 Jussi Kivilinna
*
* This file is part of "Metamod All-Mod-Support"-patch for Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef MM_PEXTENSIONS_H
#define MM_PEXTENSIONS_H
#include "plinfo.h" // plid_t
#include "meta_api.h" // PLUG_LOADTIME
/*
How to use:
1. Add new export function 'Meta_PExtGiveFnptrs' to your plugin file.
'Meta_PExtGiveFnptrs' will be called right after 'Meta_Query' call.
2. Meta_PExtGiveFnptrs is called with interface version 'META_PEXT_VERSION'
and pointer to extension function table.
3. Meta_PExtGiveFnptrs should return plugin's interface version.
4. !NOTE! Metamod will not stop loading plugin even if plugin returns
interface version greater than current. Plugin should disable itself in
this kind of situation.
Example:
#include "mm_pextensions.h"
pextension_funcs_t *gpMetaPExtFuncs;
int Meta_PExtGiveFnptrs(int interfaceVersion, pextension_funcs_t *pMetaPExtFuncs) {
if(interfaceVersion < META_PEXT_VERSION) {
LOG_DEVELOPER(PLID, "Error! Metamod is too old, please update!");
gpMetaPExtFuncs = NULL;
return(META_PEXT_VERSION);
}
gpMetaPExtFuncs = pMetaPExtFuncs;
return(META_PEXT_VERSION);
}
Callback functions:
- int PEXT_LOAD_PLUGIN_BY_NAME(PLID, const char *cmdline, PLUG_LOADTIME now, void **plugin_handle);
Parses 'cmdline' as metamod would parse 'meta load <cmdline>' and loads found
plugin. If 'plugin_handle' is set, metamod writes module handle of loaded
plugin at it.
Returns zero on success.
For error codes see 'META_ERRNO' in 'types_meta.h'.
- int PEXT_UNLOAD_PLUGIN_BY_NAME(PLID, const char *cmdline, PLUG_LOADTIME now, PL_UNLOAD_REASON reason);
Parses 'cmdline' as metamod would parse 'meta unload <cmdline>' and
unloads found plugin.
Returns zero on success.
For error codes see 'META_ERRNO' in 'types_meta.h'.
- int PEXT_UNLOAD_PLUGIN_BY_HANDLE(PLID, void *plugin_handle, PLUG_LOADTIME now, PL_UNLOAD_REASON reason);
Unloads plugin with 'plugin_handle'.
Returns zero on success.
For error codes see 'META_ERRNO' in 'types_meta.h'.
!NOTE! Plugin cannot unload itself!
*/
// Interface version
// 1: first version. Used in p13
// 2: Complete remake (p14):
// pfnLoadMetaPluginByName
// pfnUnloadMetaPluginByName
// pfnUnloadMetaPluginByHandle
// v2 is locked now. Don't modify old functions. If you add new functions, increase META_PEXT_VERSION.
#define META_PEXT_VERSION 2
// Meta PExtension Function table type.
typedef struct pextension_funcs_s {
int (*pfnLoadMetaPluginByName)(plid_t plid, const char *cmdline, PLUG_LOADTIME now, void **plugin_handle);
int (*pfnUnloadMetaPluginByName)(plid_t plid, const char *cmdline, PLUG_LOADTIME now, PL_UNLOAD_REASON reason);
int (*pfnUnloadMetaPluginByHandle)(plid_t plid, void *plugin_handle, PLUG_LOADTIME now, PL_UNLOAD_REASON reason);
} pextension_funcs_t;
// Convenience macros for MetaPExtension functions.
#define PEXT_LOAD_PLUGIN_BY_NAME (*gpMetaPExtFuncs->pfnLoadMetaPluginByName)
#define PEXT_UNLOAD_PLUGIN_BY_NAME (*gpMetaPExtFuncs->pfnUnloadMetaPluginByName)
#define PEXT_UNLOAD_PLUGIN_BY_HANDLE (*gpMetaPExtFuncs->pfnUnloadMetaPluginByHandle)
// Give plugin extension function table.
C_DLLEXPORT int Meta_PExtGiveFnptrs(int interfaceVersion,
pextension_funcs_t *pMetaPExtFuncs);
typedef int (*META_GIVE_PEXT_FUNCTIONS_FN) (int interfaceVersion,
pextension_funcs_t *pMetaPExtFuncs);
#endif /* MM_PEXTENSIONS_H */

View File

@ -29,11 +29,6 @@
* version. * version.
*/ */
#ifdef __linux__
#include <malloc.h>
#include <stdlib.h>
#include <sys/mman.h>
#endif
#include "amxmodx.h" #include "amxmodx.h"
#include "osdep.h" // sleep, etc #include "osdep.h" // sleep, etc
#include "CFile.h" #include "CFile.h"
@ -179,16 +174,10 @@ int load_amxscript(AMX *amx, void **program, const char *filename, char error[64
return (amx->error = AMX_ERR_INIT); return (amx->error = AMX_ERR_INIT);
} }
if ( (err = amx_InitJIT(amx, rt, np)) == AMX_ERR_NONE ) if (amx_InitJIT(amx, rt, np) == AMX_ERR_NONE)
{ {
//amx->base = (unsigned char FAR *)realloc( np, amx->code_size ); //amx->base = (unsigned char FAR *)realloc( np, amx->code_size );
#ifndef __linux__
amx->base = new unsigned char[ amx->code_size ]; amx->base = new unsigned char[ amx->code_size ];
#else
//posix_memalign((void **)&(amx->base), sysconf(_SC_PAGESIZE), amx->code_size);
amx->base = (unsigned char *)memalign(sysconf(_SC_PAGESIZE), amx->code_size);
mprotect((void *)amx->base, amx->code_size, PROT_READ|PROT_WRITE|PROT_EXEC);
#endif
if ( amx->base ) if ( amx->base )
memcpy( amx->base , np , amx->code_size ); memcpy( amx->base , np , amx->code_size );
delete[] np; delete[] np;
@ -204,7 +193,7 @@ int load_amxscript(AMX *amx, void **program, const char *filename, char error[64
{ {
delete[] np; delete[] np;
delete[] rt; delete[] rt;
sprintf(error, "Failed to initialize plugin (%d)", err); strcpy(error,"Failed to initialize plugin");
return (amx->error = AMX_ERR_INIT_JIT); return (amx->error = AMX_ERR_INIT_JIT);
} }
@ -627,11 +616,7 @@ int loadModules(const char* filename)
CModule* cc = new CModule( path.c_str() ); CModule* cc = new CModule( path.c_str() );
if ( cc == 0 ) if ( cc == 0 ) return loaded;
{
fclose(fp);
return loaded;
}
cc->queryModule(); cc->queryModule();
@ -1177,13 +1162,7 @@ void GenericError(AMX *amx, int err, int line, char buf[], const char *file)
{ {
sprintf(buf, "Run time error %d on line %d (%s \"%s\").", err, line, (file?"file":"plugin"), (file?file:g_plugins.findPluginFast(amx)->getName())); sprintf(buf, "Run time error %d on line %d (%s \"%s\").", err, line, (file?"file":"plugin"), (file?file:g_plugins.findPluginFast(amx)->getName()));
} else { } else {
if (err == AMX_ERR_NATIVE && amx->userdata[2]) sprintf(buf, "Run time error %d (%s) on line %d (%s \"%s\").", err, geterr, line, (file?"file":"plugin"), (file?file:g_plugins.findPluginFast(amx)->getName()));
{
geterr = (char *)(amx->userdata[2]);
sprintf(buf, "Native error in \"%s\" on line %d (%s \"%s\").", geterr, line, (file?"file":"plugin"), (file?file:g_plugins.findPluginFast(amx)->getName()));
} else {
sprintf(buf, "Run time error %d (%s) on line %d (%s \"%s\").", err, geterr, line, (file?"file":"plugin"), (file?file:g_plugins.findPluginFast(amx)->getName()));
}
} }
} }
} }
@ -1206,21 +1185,8 @@ void LogError(AMX *amx, int err, const char *fmt, ...)
if (!dbg || !(dbg->tail)) if (!dbg || !(dbg->tail))
{ {
if (dbg && amx->curfile < dbg->numFiles && amx->curfile >= 0) GenericError(amx, err, amx->curline, buf, NULL);
{ AMXXLOG_Log("[AMXX] %s %s", buf, vbuf);
GenericError(amx, err, amx->curline, buf, dbg->files[amx->curfile]);
} else {
GenericError(amx, err, amx->curline, buf, NULL);
}
AMXXLOG_Log("[AMXX] %s", buf);
if (*vbuf)
{
AMXXLOG_Log("%s", vbuf);
}
if (!dbg)
{
AMXXLOG_Log("[AMXX] To enable debug mode, add \" debug\" after the plugin name in plugins.ini (without quotes).");
}
} else { } else {
AMX_TRACE *t = dbg->tail; AMX_TRACE *t = dbg->tail;
AMX_DEBUGCALL tracer = (AMX_DEBUGCALL)(amx->userdata[1]); AMX_DEBUGCALL tracer = (AMX_DEBUGCALL)(amx->userdata[1]);
@ -1228,20 +1194,19 @@ void LogError(AMX *amx, int err, const char *fmt, ...)
cell line = amx->curline; cell line = amx->curline;
cell file = amx->curfile; cell file = amx->curfile;
int i = 0; int i = 0;
GenericError(amx, err, line, buf, NULL); if (file >= dbg->numFiles || file < 0)
{
GenericError(amx, err, line, buf, NULL);
} else {
GenericError(amx, err, line, buf, dbg->files[file]);
}
AMXXLOG_Log("[AMXX] %s", buf); AMXXLOG_Log("[AMXX] %s", buf);
if (*vbuf) if (*vbuf)
{ {
AMXXLOG_Log("%s", vbuf); AMXXLOG_Log("[AMXX] %s", vbuf);
} }
AMXXLOG_Log("[AMXX] Debug Trace =>"); AMXXLOG_Log("[AMXX] Debug Trace =>");
//log the error right away //log the error right away
if (file >= dbg->numFiles || file < 0)
{
AMXXLOG_Log("[AMXX] [%d] Line %d, File \"%s\"", i++, line, g_plugins.findPluginFast(amx)->getName());
} else {
AMXXLOG_Log("[AMXX] [%d] Line %d, File \"%s\"", i++, line, dbg->files[file]);
}
while (t != NULL) while (t != NULL)
{ {
line = t->line; line = t->line;

View File

@ -316,7 +316,7 @@
<Tool <Tool
Name="VCLinkerTool" Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386" AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="..\jit\jits.obj ..\zlib\zlib.lib" AdditionalDependencies="odbc32.lib odbccp32.lib ..\jit\jits.lib ..\zlib\zlib.lib"
OutputFile="jitdebug/amxmodx_mm.dll" OutputFile="jitdebug/amxmodx_mm.dll"
Version="0.1" Version="0.1"
LinkIncremental="1" LinkIncremental="1"
@ -780,9 +780,6 @@
<File <File
RelativePath="..\modules.h"> RelativePath="..\modules.h">
</File> </File>
<File
RelativePath="..\resource.h">
</File>
<Filter <Filter
Name="mmgr" Name="mmgr"
Filter=""> Filter="">

View File

@ -45,16 +45,6 @@
enginefuncs_t g_engfuncs; enginefuncs_t g_engfuncs;
globalvars_t *gpGlobals; globalvars_t *gpGlobals;
DLL_FUNCTIONS *g_pFunctionTable;
DLL_FUNCTIONS *g_pFunctionTable_Post;
enginefuncs_t *g_pengfuncsTable;
enginefuncs_t *g_pengfuncsTable_Post;
NEW_DLL_FUNCTIONS *g_pNewFunctionsTable;
NEW_DLL_FUNCTIONS *g_pNewFunctionsTable_Post;
// GetEntityAPI2 functions // GetEntityAPI2 functions
static DLL_FUNCTIONS g_EntityAPI_Table = static DLL_FUNCTIONS g_EntityAPI_Table =
{ {
@ -2124,7 +2114,6 @@ C_DLLEXPORT int GetEntityAPI2(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersi
return(FALSE); return(FALSE);
} }
memcpy(pFunctionTable, &g_EntityAPI_Table, sizeof(DLL_FUNCTIONS)); memcpy(pFunctionTable, &g_EntityAPI_Table, sizeof(DLL_FUNCTIONS));
g_pFunctionTable=pFunctionTable;
return(TRUE); return(TRUE);
} }
@ -2142,7 +2131,7 @@ C_DLLEXPORT int GetEntityAPI2_Post(DLL_FUNCTIONS *pFunctionTable, int *interface
return(FALSE); return(FALSE);
} }
memcpy( pFunctionTable, &g_EntityAPI_Post_Table, sizeof( DLL_FUNCTIONS ) ); memcpy( pFunctionTable, &g_EntityAPI_Post_Table, sizeof( DLL_FUNCTIONS ) );
g_pFunctionTable_Post=pFunctionTable;
return(TRUE); return(TRUE);
} }
@ -2165,7 +2154,6 @@ C_DLLEXPORT int GetEngineFunctions(enginefuncs_t *pengfuncsFromEngine, int *inte
return(FALSE); return(FALSE);
} }
memcpy(pengfuncsFromEngine, &g_EngineFuncs_Table, sizeof(enginefuncs_t)); memcpy(pengfuncsFromEngine, &g_EngineFuncs_Table, sizeof(enginefuncs_t));
g_pengfuncsTable=pengfuncsFromEngine;
return TRUE; return TRUE;
} }
@ -2183,7 +2171,6 @@ C_DLLEXPORT int GetEngineFunctions_Post(enginefuncs_t *pengfuncsFromEngine, int
return(FALSE); return(FALSE);
} }
memcpy(pengfuncsFromEngine, &g_EngineFuncs_Post_Table, sizeof(enginefuncs_t)); memcpy(pengfuncsFromEngine, &g_EngineFuncs_Post_Table, sizeof(enginefuncs_t));
g_pengfuncsTable_Post=pengfuncsFromEngine;
return TRUE; return TRUE;
} }
@ -2208,7 +2195,6 @@ C_DLLEXPORT int GetNewDLLFunctions(NEW_DLL_FUNCTIONS *pNewFunctionTable,
return(FALSE); return(FALSE);
} }
memcpy(pNewFunctionTable, &g_NewFuncs_Table, sizeof(NEW_DLL_FUNCTIONS)); memcpy(pNewFunctionTable, &g_NewFuncs_Table, sizeof(NEW_DLL_FUNCTIONS));
g_pNewFunctionsTable=pNewFunctionTable;
return TRUE; return TRUE;
} }
@ -2226,7 +2212,6 @@ C_DLLEXPORT int GetNewDLLFunctions_Post( NEW_DLL_FUNCTIONS *pNewFunctionTable, i
return(FALSE); return(FALSE);
} }
memcpy(pNewFunctionTable, &g_NewFuncs_Post_Table, sizeof(NEW_DLL_FUNCTIONS)); memcpy(pNewFunctionTable, &g_NewFuncs_Post_Table, sizeof(NEW_DLL_FUNCTIONS));
g_pNewFunctionsTable_Post=pNewFunctionTable;
return TRUE; return TRUE;
} }
@ -2454,7 +2439,7 @@ PFN_GET_AMXSTRINGLEN g_fn_GetAmxStringLen;
PFN_FORMAT_AMXSTRING g_fn_FormatAmxString; PFN_FORMAT_AMXSTRING g_fn_FormatAmxString;
PFN_COPY_AMXMEMORY g_fn_CopyAmxMemory; PFN_COPY_AMXMEMORY g_fn_CopyAmxMemory;
PFN_LOG g_fn_Log; PFN_LOG g_fn_Log;
PFN_LOG_ERROR g_fn_LogErrorFunc; PFN_LOG_ERROR g_fn_LogError;
PFN_RAISE_AMXERROR g_fn_RaiseAmxError; PFN_RAISE_AMXERROR g_fn_RaiseAmxError;
PFN_REGISTER_FORWARD g_fn_RegisterForward; PFN_REGISTER_FORWARD g_fn_RegisterForward;
PFN_EXECUTE_FORWARD g_fn_ExecuteForward; PFN_EXECUTE_FORWARD g_fn_ExecuteForward;
@ -2544,7 +2529,7 @@ C_DLLEXPORT int AMXX_Attach(PFN_REQ_FNPTR reqFnptrFunc)
REQFUNC("PrintSrvConsole", g_fn_PrintSrvConsole, PFN_PRINT_SRVCONSOLE); REQFUNC("PrintSrvConsole", g_fn_PrintSrvConsole, PFN_PRINT_SRVCONSOLE);
REQFUNC("GetModname", g_fn_GetModname, PFN_GET_MODNAME); REQFUNC("GetModname", g_fn_GetModname, PFN_GET_MODNAME);
REQFUNC("Log", g_fn_Log, PFN_LOG); REQFUNC("Log", g_fn_Log, PFN_LOG);
REQFUNC("LogError", g_fn_LogErrorFunc, PFN_LOG_ERROR); REQFUNC("LogError", g_fn_LogError, PFN_LOG_ERROR);
REQFUNC("MergeDefinitionFile", g_fn_MergeDefinition_File, PFN_MERGEDEFINITION_FILE); REQFUNC("MergeDefinitionFile", g_fn_MergeDefinition_File, PFN_MERGEDEFINITION_FILE);
REQFUNC("Format", g_fn_Format, PFN_FORMAT); REQFUNC("Format", g_fn_Format, PFN_FORMAT);
@ -2648,19 +2633,7 @@ void MF_Log(const char *fmt, ...)
vsprintf(msg, fmt, arglst); vsprintf(msg, fmt, arglst);
va_end(arglst); va_end(arglst);
g_fn_Log("[%s] %s", MODULE_LOGTAG, msg); g_fn_Log("[%s] %s", MODULE_NAME, msg);
}
void MF_LogError(AMX *amx, int err, const char *fmt, ...)
{
// :TODO: Overflow possible here
char msg[3072];
va_list arglst;
va_start(arglst, fmt);
vsprintf(msg, fmt, arglst);
va_end(arglst);
g_fn_LogErrorFunc(amx, err, "[%s] %s", MODULE_LOGTAG, msg);
} }

View File

@ -55,7 +55,7 @@ struct amxx_module_info_s
// The next section is copied from the amx.h file // The next section is copied from the amx.h file
// Copyright (c) ITB CompuPhase, 1997-2004 // Copyright (c) ITB CompuPhase, 1997-2004
#if defined __LCC__ || defined __DMC__ || defined __linux__ || defined __GNUC__ #if defined __LCC__ || defined __DMC__ || defined __linux__
#include <stdint.h> #include <stdint.h>
#elif !defined __STDC_VERSION__ || __STDC_VERSION__ < 199901L #elif !defined __STDC_VERSION__ || __STDC_VERSION__ < 199901L
/* The ISO C99 defines the int16_t and int_32t types. If the compiler got /* The ISO C99 defines the int16_t and int_32t types. If the compiler got
@ -929,7 +929,7 @@ void FN_EngineFprintf(FILE *pfile, char *szFmt, ...);
#endif // FN_EngineFprintf #endif // FN_EngineFprintf
#ifdef FN_PvAllocEntPrivateData #ifdef FN_PvAllocEntPrivateData
void *FN_PvAllocEntPrivateData(edict_t *pEdict, int32 cb); void *FN_PvAllocEntPrivateData(edict_t *pEdict, long cb);
#endif // FN_PvAllocEntPrivateData #endif // FN_PvAllocEntPrivateData
#ifdef FN_PvEntPrivateData #ifdef FN_PvEntPrivateData
@ -1990,7 +1990,7 @@ extern PFN_GET_AMXSTRINGLEN g_fn_GetAmxStringLen;
extern PFN_FORMAT_AMXSTRING g_fn_FormatAmxString; extern PFN_FORMAT_AMXSTRING g_fn_FormatAmxString;
extern PFN_COPY_AMXMEMORY g_fn_CopyAmxMemory; extern PFN_COPY_AMXMEMORY g_fn_CopyAmxMemory;
extern PFN_LOG g_fn_Log; extern PFN_LOG g_fn_Log;
extern PFN_LOG_ERROR g_fn_LogErrorFunc; extern PFN_LOG_ERROR g_fn_LogError;
extern PFN_RAISE_AMXERROR g_fn_RaiseAmxError; extern PFN_RAISE_AMXERROR g_fn_RaiseAmxError;
extern PFN_REGISTER_FORWARD g_fn_RegisterForward; extern PFN_REGISTER_FORWARD g_fn_RegisterForward;
extern PFN_EXECUTE_FORWARD g_fn_ExecuteForward; extern PFN_EXECUTE_FORWARD g_fn_ExecuteForward;
@ -2106,7 +2106,7 @@ const char * MF_Format (const char *fmt, ...) { }
#define MF_GetAmxStringLen g_fn_GetAmxStringLen #define MF_GetAmxStringLen g_fn_GetAmxStringLen
#define MF_CopyAmxMemory g_fn_CopyAmxMemory #define MF_CopyAmxMemory g_fn_CopyAmxMemory
void MF_Log(const char *fmt, ...); void MF_Log(const char *fmt, ...);
void MF_LogError(AMX *amx, int err, const char *fmt, ...); #define MF_LogError g_fn_LogError
#define MF_RaiseAmxError g_fn_RaiseAmxError #define MF_RaiseAmxError g_fn_RaiseAmxError
#define MF_RegisterForward g_fn_RegisterForward #define MF_RegisterForward g_fn_RegisterForward
#define MF_ExecuteForward g_fn_ExecuteForward #define MF_ExecuteForward g_fn_ExecuteForward

View File

@ -148,8 +148,8 @@ void amx_command(){
{ {
print_srvconsole( "%s %s\n", Plugin_info.name, Plugin_info.version); print_srvconsole( "%s %s\n", Plugin_info.name, Plugin_info.version);
print_srvconsole( "Authors: %s (%s)\n", "Felix \"SniperBeamer\" Geyer, David \"BAILOPAN\" Anderson, Pavol \"PM OnoTo\" Marko, Jonny \"Got His Gun\" Bergstrom, and Lukasz \"SidLuke\" Wlasinski.", Plugin_info.url); print_srvconsole( "author: %s (%s)\n", Plugin_info.author, Plugin_info.url);
print_srvconsole( "Compiled: %s\n", __DATE__ ", " __TIME__); print_srvconsole( "compiled: %s\n", __DATE__ ", " __TIME__);
#ifdef JIT #ifdef JIT
print_srvconsole( "Core mode: JIT\n"); print_srvconsole( "Core mode: JIT\n");
#else #else

View File

@ -527,7 +527,7 @@ static cell AMX_NATIVE_CALL strbreak(AMX *amx, cell *params) /* 5 param */
} else if (string[i] == '"' && quote_flag) { } else if (string[i] == '"' && quote_flag) {
quote_flag = false; quote_flag = false;
} }
if (isspace(string[i]) && !quote_flag && !done_flag) { if ((string[i] == ' ') && !quote_flag && !done_flag) {
done_flag = true; done_flag = true;
i++; i++;
} }

View File

@ -1,34 +1,8 @@
// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "winres.h" #include "winres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,0,1,0 FILEVERSION 0,2,0,0
PRODUCTVERSION 1,0,1,0 PRODUCTVERSION 0,2,0,0
FILEFLAGSMASK 0x17L FILEFLAGSMASK 0x17L
#ifdef _DEBUG #ifdef _DEBUG
FILEFLAGS 0x1L FILEFLAGS 0x1L
@ -39,64 +13,22 @@ VS_VERSION_INFO VERSIONINFO
FILETYPE 0x2L FILETYPE 0x2L
FILESUBTYPE 0x0L FILESUBTYPE 0x0L
BEGIN BEGIN
BLOCK "StringFileInfo" BLOCK "StringFileInfo"
BEGIN BEGIN
BLOCK "000004b0" BLOCK "000004b0"
BEGIN BEGIN
VALUE "Comments", "AMX Mod X" VALUE "Comments", "AMX Mod X\0"
VALUE "FileDescription", "AMX Mod X" VALUE "FileDescription", "AMX Mod X\0"
VALUE "FileVersion", "1.01" VALUE "FileVersion", "0.20\0"
VALUE "InternalName", "amxmodx" VALUE "InternalName", "amxmodx\0"
VALUE "LegalCopyright", "Copyright (c) 2004-2005, AMX Mod X Dev Team" VALUE "LegalCopyright", "Copyright (c) 2004, AMX Mod X Dev Team\0"
VALUE "OriginalFilename", "amxmodx_mm.dll" VALUE "OriginalFilename", "amxx_mm.dll\0"
VALUE "ProductName", "AMX Mod X" VALUE "ProductName", "AMX Mod X\0"
VALUE "ProductVersion", "1.01" VALUE "ProductVersion", "0.20\0"
END END
END END
BLOCK "VarFileInfo" BLOCK "VarFileInfo"
BEGIN BEGIN
VALUE "Translation", 0x0, 1200 VALUE "Translation", 0x0, 1200
END END
END END
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

View File

@ -1,5 +1,5 @@
; Menu configuration file ; Menu configuration file
; Default File location: $moddir/addons/amxmodx/configs/clcmds.ini ; File location: $moddir/addons/amxx/configs/clcmds.ini
; To use with Players Menu plugin ; To use with Players Menu plugin
; NOTE: By default in all settings the access level is set to "u". ; NOTE: By default in all settings the access level is set to "u".
@ -14,4 +14,4 @@
"Kick player" "amx_kick #%userid%" "b" "u" "Kick player" "amx_kick #%userid%" "b" "u"
"Slay player" "amx_slay #%userid%" "bd" "u" "Slay player" "amx_slay #%userid%" "bd" "u"
"Slap with 1 dmg." "amx_slap #%userid% 1" "bd" "u" "Slap with 1 dmg." "amx_slap #%userid% 1" "bd" "u"
"Ban for 5 minutes" "amx_ban #%userid% 5" "b" "u" "Ban for 5 minutes" "amx_ban #%userid% id 5" "b" "u"

View File

@ -1,5 +1,5 @@
; Menu configuration file ; Menu configuration file
; File location: $moddir/addons/amxmodx/configs/cmds.ini ; File location: $moddir/addons/amxx/configs/cmds.ini
; To use with Commands Menu plugin ; To use with Commands Menu plugin
; NOTE: By default in all settings the access level is set to "u". ; NOTE: By default in all settings the access level is set to "u".

View File

@ -1,5 +1,5 @@
; Menu configuration file ; Menu configuration file
; File location: $moddir/addons/amxmodx/configs/configs.ini ; File location: $moddir/addons/amxx/configs/configs.ini
; To use with Commands Menu plugin ; To use with Commands Menu plugin
; NOTE: By default in all settings the access level is set to "u". ; NOTE: By default in all settings the access level is set to "u".

View File

@ -1,5 +1,5 @@
; Menu configuration file ; Menu configuration file
; File location: $moddir/addons/amxmodx/configs/cmds.ini ; File location: $moddir/addons/amxx/configs/cmds.ini
; To use with Commands Menu plugin ; To use with Commands Menu plugin
; NOTE: By default in all settings the access level is set to "u". ; NOTE: By default in all settings the access level is set to "u".

View File

@ -1,5 +1,5 @@
; Menu configuration file ; Menu configuration file
; File location: $moddir/addons/amxmodx/configs/cvars.ini ; File location: $moddir/addons/amxx/configs/cvars.ini
; To use with Commands Menu plugin ; To use with Commands Menu plugin
; Cvars Menu: ; Cvars Menu:

View File

@ -1,5 +1,5 @@
; Maps configuration file ; Maps configuration file
; File location: $moddir/addons/amxmodx/configs/maps.ini ; File location: $moddir/addons/amxx/configs/maps.ini
; To use with Maps Menu plugin ; To use with Maps Menu plugin
; Add in your mod's maps here ; Add in your mod's maps here

View File

@ -7,21 +7,18 @@
; ------------------------------ ; ------------------------------
fun_amxx_i386.so fun_amxx_i386.so
fun_amxx.dll fun_amxx.dll
fun_amxx_amd64.so
; ---------------------------------------------------- ; ----------------------------------------------------
; Engine - provides engine functions core to Half-Life ; Engine - provides engine functions core to Half-Life
; ---------------------------------------------------- ; ----------------------------------------------------
;engine_amxx_i386.so ;engine_amxx_i386.so
;engine_amxx.dll ;engine_amxx.dll
;engine_amxx_amd64.so
; ---------------------------------------------------------- ; ----------------------------------------------------------
; Fakemeta - provides a massive interface into the HL engine ; Fakemeta - provides a massive interface into the HL engine
; ---------------------------------------------------------- ; ----------------------------------------------------------
;fakemeta_amxx_i386.so ;fakemeta_amxx_i386.so
;fakemeta_amxx.dll ;fakemeta_amxx.dll
;fakemeta_amxx_amd64.so
; ------------------------------------------- ; -------------------------------------------
; Database Access - only enable one of these ; Database Access - only enable one of these
@ -29,55 +26,38 @@ fun_amxx_amd64.so
; MySQL ; MySQL
;mysql_amxx_i386.so ;mysql_amxx_i386.so
;mysql_amxx.dll ;mysql_amxx.dll
;mysql_amxx_amd64.so
; PostgreSQL ; PostgreSQL
;pgsql_amxx_i386.so ;pgsql_amxx_i386.so
;pgsql_amxx.dll ;pgsql_amxx.dll
; Microsoft SQL ; Microsoft SQL
;mssql_amxx.dll ;mssql_amxx.dll
; SQLite
;sqlite_amxx.dll
;sqlite_amxx_i386.so
;sqlite_amxx_amd64.so
; --------------------------------------------- ; ---------------------------------------------
; GeoIP - determines the country of ip adresses ; GeoIP - determines the country of ip adresses
; --------------------------------------------- ; ---------------------------------------------
;geoip_amxx_i386.so ;geoip_amxx_i386.so
;geoip_amxx.dll ;geoip_amxx.dll
;geoip_amxx_amd64.so
; ------------------------------------ ; ------------------------------------
; Array - advanced arrays in scripting ; Array - advanced arrays in scripting
; ------------------------------------ ; ------------------------------------
;array_amxx_i386.so ;array_amxx_i386.so
;array_amxx.dll ;array_amxx.dll
;array_amxx_amd64.so
; -------------------------------- ; --------------------------------
; Sockets - network socket support ; Sockets - network socket support
; -------------------------------- ; --------------------------------
;sockets_amxx_i386.so ;sockets_amxx_i386.so
;sockets_amxx.dll ;sockets_amxx.dll
;sockets_amxx_amd64.so
; --------------------------
; Regular Expression support
; --------------------------
;regex_amxx_i386.so
;regex_amxx.dll
;regex_amxx_amd64.so
; ---------------------------------------------------------- ; ----------------------------------------------------------
; Counter-Strike - adds functions specific to Counter-Strike ; Counter-Strike - adds functions specific to Counter-Strike
; ---------------------------------------------------------- ; ----------------------------------------------------------
cstrike_amxx_i386.so ;cstrike_amxx_i386.so
cstrike_amxx.dll ;cstrike_amxx.dll
cstrike_amxx_amd64.so
; ----------------------------------------------------- ; ------------------------------------------------
; CSX - adds functionality for CS statistics and events ; CS Stats - adds functionality for CS statistical
; ----------------------------------------------------- ; ------------------------------------------------
csx_amxx_i386.so ;csstats_amxx_i386.so
csx_amxx.dll ;csstats_amxx.dll
csx_amxx_amd64.so

View File

@ -35,9 +35,9 @@ statscfg.amxx ; allows to manage stats plugins via menu and commands
; Counter-Strike ; Counter-Strike
;restmenu.amxx ; restrict weapons menu ;restmenu.amxx ; restrict weapons menu
;statsx.amxx ; stats on death or round end (CSX Module required!) ;statsx.amxx ; stats on death or round end (CSStats Module required!)
;miscstats.amxx ; bunch of events announcement for Counter-Strike ;miscstats.amxx ; bunch of events announcement for Counter-Strike
;stats_logging.amxx ; weapons stats logging (CSX Module required!) ;stats_logging.amxx ; weapons stats logging (CSStats Module required!)
; Custom - Add 3rd party plugins here ; Custom - Add 3rd party plugins here

View File

@ -1,19 +0,0 @@
// Here you can add menu items from any plugin to Menus Front-End plugin, aka "amxmodmenu".
// You can also add menu items to the normal non-admin client menu "amx_menu".
//
// Adding to "amxmodmenu":
// Usage: "amx_addmenuitem <menu text> <menu command> <access flags> <plugin name>"
//
// Adding to "amx_menu":
// Usage: "amx_addclientmenuitem <menu text> <menu command> <access flags> <plugin name>"
//
// <menu text>: This is the text displayed in the menu itself for this item.
// <menu command>: This is the client command used to access the menu.
// <access flags>: Specify what access flags admins must have to use this menu item. (Check users.ini for access flags.)
// <plugin name>: This must be the _exact_ (though case insensitive) name of the plugin which holds the menu command. (Use "amxx plugins" in server console, plugin names are listed in Name column.)
//
// Example: (be sure to use quotes around parameters with spaces!)
//
// amx_addmenuitem "Weapon Arena" "weaponarena_menu" "hu" "Weapon Arena"
// amx_addclientmenuitem "Warcraft 3" "war3menu" "" "Warcraft 3 XP"

View File

@ -1,5 +1,5 @@
; Menu configuration file ; Menu configuration file
; File location: $moddir/addons/amxmodx/configs/cvars.ini ; File location: $moddir/addons/amxx/configs/cvars.ini
; To use with Commands Menu plugin ; To use with Commands Menu plugin
; Cvars Menu: ; Cvars Menu:

View File

@ -1,5 +1,5 @@
; Menu configuration file ; Menu configuration file
; File location: $moddir/addons/amxmodx/configs/cvars.ini ; File location: $moddir/addons/amxx/configs/cvars.ini
; To use with Commands Menu plugin ; To use with Commands Menu plugin
; Cvars Menu: ; Cvars Menu:

View File

@ -1,5 +1,5 @@
; Maps configuration file ; Maps configuration file
; File location: $moddir/addons/amxmodx/configs/maps.ini ; File location: $moddir/addons/amxx/configs/maps.ini
; To use with Maps Menu plugin ; To use with Maps Menu plugin
; Add in your mod's maps here ; Add in your mod's maps here

View File

@ -7,21 +7,18 @@
; ------------------------------ ; ------------------------------
fun_amxx_i386.so fun_amxx_i386.so
fun_amxx.dll fun_amxx.dll
fun_amxx_amd64.so
; ---------------------------------------------------- ; ----------------------------------------------------
; Engine - provides engine functions core to Half-Life ; Engine - provides engine functions core to Half-Life
; ---------------------------------------------------- ; ----------------------------------------------------
;engine_amxx_i386.so ;engine_amxx_i386.so
;engine_amxx.dll ;engine_amxx.dll
;engine_amxx_amd64.so
; ---------------------------------------------------------- ; ----------------------------------------------------------
; Fakemeta - provides a massive interface into the HL engine ; Fakemeta - provides a massive interface into the HL engine
; ---------------------------------------------------------- ; ----------------------------------------------------------
;fakemeta_amxx_i386.so ;fakemeta_amxx_i386.so
;fakemeta_amxx.dll ;fakemeta_amxx.dll
;fakemeta_amxx_amd64.so
; ------------------------------------------- ; -------------------------------------------
; Database Access - only enable one of these ; Database Access - only enable one of these
@ -29,55 +26,38 @@ fun_amxx_amd64.so
; MySQL ; MySQL
;mysql_amxx_i386.so ;mysql_amxx_i386.so
;mysql_amxx.dll ;mysql_amxx.dll
;mysql_amxx_amd64.so
; PostgreSQL ; PostgreSQL
;pgsql_amxx_i386.so ;pgsql_amxx_i386.so
;pgsql_amxx.dll ;pgsql_amxx.dll
; Microsoft SQL ; Microsoft SQL
;mssql_amxx.dll ;mssql_amxx.dll
; SQLite
;sqlite_amxx.dll
;sqlite_amxx_i386.so
;sqlite_amxx_amd64.so
; --------------------------------------------- ; ---------------------------------------------
; GeoIP - determines the country of ip adresses ; GeoIP - determines the country of ip adresses
; --------------------------------------------- ; ---------------------------------------------
;geoip_amxx_i386.so ;geoip_amxx_i386.so
;geoip_amxx.dll ;geoip_amxx.dll
;geoip_amxx_amd64.so
; ------------------------------------ ; ------------------------------------
; Array - advanced arrays in scripting ; Array - advanced arrays in scripting
; ------------------------------------ ; ------------------------------------
;array_amxx_i386.so ;array_amxx_i386.so
;array_amxx.dll ;array_amxx.dll
;array_amxx_amd64.so
; -------------------------------- ; --------------------------------
; Sockets - network socket support ; Sockets - network socket support
; -------------------------------- ; --------------------------------
;sockets_amxx_i386.so ;sockets_amxx_i386.so
;sockets_amxx.dll ;sockets_amxx.dll
;sockets_amxx_amd64.so
; --------------------------
; Regular Expression support
; --------------------------
;regex_amxx_i386.so
;regex_amxx.dll
;regex_amxx_amd64.so
; -------------------------------------------------- ; --------------------------------------------------
; Day of Defeat Fun - adds functions specific to DoD ; Day of Defeat Fun - adds functions specific to DoD
; -------------------------------------------------- ; --------------------------------------------------
dodfun_amxx_i386.so ;dodfun_amxx_i386.so
dodfun_amxx.dll ;dodfun_amxx.dll
dodfun_amxx_amd64.so
; ------------------------------------------------------- ; -------------------------------------------------------
; Day of Defeat X - adds stats and addition DoD functions ; Day of Defeat X - adds stats and addition DoD functions
; ------------------------------------------------------- ; -------------------------------------------------------
dodx_amxx_i386.so ;dodx_amxx_i386.so
dodx_amxx.dll ;dodx_amxx.dll
dodx_amxx_amd64.so

View File

@ -1,5 +1,5 @@
; Maps configuration file ; Maps configuration file
; File location: $moddir/addons/amxmodx/configs/maps.ini ; File location: $moddir/addons/amxx/configs/maps.ini
; To use with Maps Menu plugin ; To use with Maps Menu plugin
; Add in your mod's maps here ; Add in your mod's maps here

View File

@ -7,21 +7,18 @@
; ------------------------------ ; ------------------------------
fun_amxx_i386.so fun_amxx_i386.so
fun_amxx.dll fun_amxx.dll
fun_amxx_amd64.so
; ---------------------------------------------------- ; ----------------------------------------------------
; Engine - provides engine functions core to Half-Life ; Engine - provides engine functions core to Half-Life
; ---------------------------------------------------- ; ----------------------------------------------------
;engine_amxx_i386.so ;engine_amxx_i386.so
;engine_amxx.dll ;engine_amxx.dll
;engine_amxx_amd64.so
; ---------------------------------------------------------- ; ----------------------------------------------------------
; Fakemeta - provides a massive interface into the HL engine ; Fakemeta - provides a massive interface into the HL engine
; ---------------------------------------------------------- ; ----------------------------------------------------------
;fakemeta_amxx_i386.so ;fakemeta_amxx_i386.so
;fakemeta_amxx.dll ;fakemeta_amxx.dll
;fakemeta_amxx_amd64.so
; ------------------------------------------- ; -------------------------------------------
; Database Access - only enable one of these ; Database Access - only enable one of these
@ -29,41 +26,26 @@ fun_amxx_amd64.so
; MySQL ; MySQL
;mysql_amxx_i386.so ;mysql_amxx_i386.so
;mysql_amxx.dll ;mysql_amxx.dll
;mysql_amxx_amd64.so
; PostgreSQL ; PostgreSQL
;pgsql_amxx_i386.so ;pgsql_amxx_i386.so
;pgsql_amxx.dll ;pgsql_amxx.dll
; Microsoft SQL ; Microsoft SQL
;mssql_amxx.dll ;mssql_amxx.dll
; SQLite
;sqlite_amxx.dll
;sqlite_amxx_i386.so
;sqlite_amxx_amd64.so
; --------------------------------------------- ; ---------------------------------------------
; GeoIP - determines the country of ip adresses ; GeoIP - determines the country of ip adresses
; --------------------------------------------- ; ---------------------------------------------
;geoip_amxx_i386.so ;geoip_amxx_i386.so
;geoip_amxx.dll ;geoip_amxx.dll
;geoip_amxx_amd64.so
; ------------------------------------ ; ------------------------------------
; Array - advanced arrays in scripting ; Array - advanced arrays in scripting
; ------------------------------------ ; ------------------------------------
;array_amxx_i386.so ;array_amxx_i386.so
;array_amxx.dll ;array_amxx.dll
;array_amxx_amd64.so
; -------------------------------- ; --------------------------------
; Sockets - network socket support ; Sockets - network socket support
; -------------------------------- ; --------------------------------
;sockets_amxx_i386.so ;sockets_amxx_i386.so
;sockets_amxx.dll ;sockets_amxx.dll
;sockets_amxx_amd64.so
; --------------------------
; Regular Expression support
; --------------------------
;regex_amxx_i386.so
;regex_amxx.dll
;regex_amxx_amd64.so

View File

@ -1,5 +1,5 @@
; Menu configuration file ; Menu configuration file
; File location: $moddir/addons/amxmodx/configs/clcmds.ini ; File location: $moddir/addons/amxx/configs/clcmds.ini
; To use with Players Menu plugin ; To use with Players Menu plugin
; NOTE: By default in all settings the access level is set to "u". ; NOTE: By default in all settings the access level is set to "u".

View File

@ -1,5 +1,5 @@
; Menu configuration file ; Menu configuration file
; File location: $moddir/addons/amxmodx/configs/cmds.ini ; File location: $moddir/addons/amxx/configs/cmds.ini
; To use with Commands Menu plugin ; To use with Commands Menu plugin
; NOTE: By default in all settings the access level is set to "u". ; NOTE: By default in all settings the access level is set to "u".

View File

@ -1,5 +1,5 @@
; Menu configuration file ; Menu configuration file
; File location: $moddir/addons/amxmodx/configs/cvars.ini ; File location: $moddir/addons/amxx/configs/cvars.ini
; To use with Commands Menu plugin ; To use with Commands Menu plugin
; Cvars Menu: ; Cvars Menu:

View File

@ -1,29 +1,26 @@
; Maps configuration file ; Maps configuration file
; File location: $moddir/addons/amxmodx/configs/maps.ini ; File location: $moddir/addons/amxx/configs/maps.ini
; To use with Maps Menu plugin ; To use with Maps Menu plugin
; Add in your mod's maps here ; Add in your mod's maps here
ns_metal
ns_caged
co_sava
co_angst co_angst
ns_caged
ns_hera ns_hera
ns_metal
ns_lost ns_lost
ns_nothing ns_nothing
co_niveus
co_faceoff co_faceoff
ns_mineshaft
co_daimos co_daimos
ns_bast
ns_origin ns_origin
co_kestrel co_kestrel
ns_tanith ns_tanith
ns_nancy ns_nancy
ns_veil ns_veil
co_core co_core
co_ulysses
ns_eclipse ns_eclipse
co_pulse co_pulse
ns_ayumi ns_ayumi
ns_altair ns_agora
ns_eon co_ulysses

View File

@ -5,23 +5,20 @@
; ------------------------------ ; ------------------------------
; Fun - provides extra functions ; Fun - provides extra functions
; ------------------------------ ; ------------------------------
fun_amxx_i386.so ;fun_amxx_i386.so
fun_amxx.dll ;fun_amxx.dll
fun_amxx_amd64.so
; ---------------------------------------------------- ; ----------------------------------------------------
; Engine - provides engine functions core to Half-Life ; Engine - provides engine functions core to Half-Life
; ---------------------------------------------------- ; ----------------------------------------------------
;engine_amxx_i386.so ;engine_amxx_i386.so
;engine_amxx.dll ;engine_amxx.dll
;engine_amxx_amd64.so
; ---------------------------------------------------------- ; ----------------------------------------------------------
; Fakemeta - provides a massive interface into the HL engine ; Fakemeta - provides a massive interface into the HL engine
; ---------------------------------------------------------- ; ----------------------------------------------------------
;fakemeta_amxx_i386.so ;fakemeta_amxx_i386.so
;fakemeta_amxx.dll ;fakemeta_amxx.dll
;fakemeta_amxx_amd64.so
; ------------------------------------------- ; -------------------------------------------
; Database Access - only enable one of these ; Database Access - only enable one of these
@ -29,47 +26,32 @@ fun_amxx_amd64.so
; MySQL ; MySQL
;mysql_amxx_i386.so ;mysql_amxx_i386.so
;mysql_amxx.dll ;mysql_amxx.dll
;mysql_amxx_amd64.so
; PostgreSQL ; PostgreSQL
;pgsql_amxx_i386.so ;pgsql_amxx_i386.so
;pgsql_amxx.dll ;pgsql_amxx.dll
; Microsoft SQL ; Microsoft SQL
;mssql_amxx.dll ;mssql_amxx.dll
; SQLite
;sqlite_amxx.dll
;sqlite_amxx_i386.so
;sqlite_amxx_amd64.so
; --------------------------------------------- ; ---------------------------------------------
; GeoIP - determines the country of ip adresses ; GeoIP - determines the country of ip adresses
; --------------------------------------------- ; ---------------------------------------------
;geoip_amxx_i386.so ;geoip_amxx_i386.so
;geoip_amxx.dll ;geoip_amxx.dll
;geoip_amxx_amd64.so
; ------------------------------------ ; ------------------------------------
; Array - advanced arrays in scripting ; Array - advanced arrays in scripting
; ------------------------------------ ; ------------------------------------
;array_amxx_i386.so ;array_amxx_i386.so
;array_amxx.dll ;array_amxx.dll
;array_amxx_amd64.so
; -------------------------------- ; --------------------------------
; Sockets - network socket support ; Sockets - network socket support
; -------------------------------- ; --------------------------------
;sockets_amxx_i386.so ;sockets_amxx_i386.so
;sockets_amxx.dll ;sockets_amxx.dll
;sockets_amxx_amd64.so
; --------------------------
; Regular Expression support
; --------------------------
;regex_amxx_i386.so
;regex_amxx.dll
;regex_amxx_amd64.so
; ----------------- ; -----------------
; Natural Selection ; Natural Selection
; ----------------- ; -----------------
ns_amxx_i386.so ns_amxx_i386.so
ns_amxx.dll ns_amxx.dll
ns_amxx_amd64.so

View File

@ -35,6 +35,6 @@ pausecfg.amxx ; allows to pause and unpause some plugins
; NS Specific plugins ; NS Specific plugins
idlekicker.amxx ; kicks idle players idlekicker.amxx ; kicks idle players
nscommands.amxx ; extra commands for Natural-Selection nscommands.amxx ; extra commands for Natural-Selection
;unstuck.amxx ; Free stuck players (engine & ns modules required!) unstuck.amxx ; Allows players to free themselves if they get stuck in the map (req engine & ns modules)
; Custom - Add 3rd party plugins here ; Custom - Add 3rd party plugins here

View File

@ -1,5 +1,5 @@
; Menu configuration file ; Menu configuration file
; File location: $moddir/addons/amxmodx/configs/speech.ini ; File location: $moddir/addons/amxx/configs/speech.ini
; To use with Commands Menu plugin ; To use with Commands Menu plugin
; NOTE: By default in all settings the access level is set to "u". ; NOTE: By default in all settings the access level is set to "u".

View File

@ -1,5 +1,5 @@
; Users configuration file ; Users configuration file
; File location: $moddir/addons/amxmodx/configs/users.ini ; File location: $moddir/addons/amxx/configs/users.ini
; Line starting with ; is a comment ; Line starting with ; is a comment

View File

@ -1,5 +1,5 @@
; Menu configuration file ; Menu configuration file
; File location: $moddir/addons/amxmodx/configs/speech.ini ; File location: $moddir/addons/amxx/configs/speech.ini
; To use with Commands Menu plugin ; To use with Commands Menu plugin
; NOTE: By default in all settings the access level is set to "u". ; NOTE: By default in all settings the access level is set to "u".

View File

@ -1,5 +1,5 @@
// SQL configuration file // SQL configuration file
// File location: $moddir/addons/amxmodx/configs/sql.cfg // File location: $moddir/addons/amxx/configs/sql.cfg
// *NOTE* Linux users may encounter problems if they specify "localhost" instead of "127.0.0.1" // *NOTE* Linux users may encounter problems if they specify "localhost" instead of "127.0.0.1"
// We recommend using your server IP address instead of its name // We recommend using your server IP address instead of its name

View File

@ -1,5 +1,5 @@
; Menu configuration file ; Menu configuration file
; File location: $moddir/addons/amxmodx/configs/cvars.ini ; File location: $moddir/addons/amxx/configs/cvars.ini
; To use with Commands Menu plugin ; To use with Commands Menu plugin
; Cvars Menu: ; Cvars Menu:

View File

@ -1,5 +1,5 @@
; Maps configuration file ; Maps configuration file
; File location: $moddir/addons/amxmodx/configs/maps.ini ; File location: $moddir/addons/amxx/configs/maps.ini
; To use with Maps Menu plugin ; To use with Maps Menu plugin
; Add in your mod's maps here ; Add in your mod's maps here

View File

@ -7,21 +7,18 @@
; ------------------------------ ; ------------------------------
fun_amxx_i386.so fun_amxx_i386.so
fun_amxx.dll fun_amxx.dll
fun_amxx_amd64.so
; ---------------------------------------------------- ; ----------------------------------------------------
; Engine - provides engine functions core to Half-Life ; Engine - provides engine functions core to Half-Life
; ---------------------------------------------------- ; ----------------------------------------------------
;engine_amxx_i386.so ;engine_amxx_i386.so
;engine_amxx.dll ;engine_amxx.dll
;engine_amxx_amd64.so
; ---------------------------------------------------------- ; ----------------------------------------------------------
; Fakemeta - provides a massive interface into the HL engine ; Fakemeta - provides a massive interface into the HL engine
; ---------------------------------------------------------- ; ----------------------------------------------------------
;fakemeta_amxx_i386.so ;fakemeta_amxx_i386.so
;fakemeta_amxx.dll ;fakemeta_amxx.dll
;fakemeta_amxx_amd64.so
; ------------------------------------------- ; -------------------------------------------
; Database Access - only enable one of these ; Database Access - only enable one of these
@ -29,48 +26,32 @@ fun_amxx_amd64.so
; MySQL ; MySQL
;mysql_amxx_i386.so ;mysql_amxx_i386.so
;mysql_amxx.dll ;mysql_amxx.dll
;mysql_amxx_amd64.so
; PostgreSQL ; PostgreSQL
;pgsql_amxx_i386.so ;pgsql_amxx_i386.so
;pgsql_amxx.dll ;pgsql_amxx.dll
; Microsoft SQL ; Microsoft SQL
;mssql_amxx.dll ;mssql_amxx.dll
; SQLite
;sqlite_amxx.dll
;sqlite_amxx_i386.so
;sqlite_amxx_amd64.so
; --------------------------------------------- ; ---------------------------------------------
; GeoIP - determines the country of ip adresses ; GeoIP - determines the country of ip adresses
; --------------------------------------------- ; ---------------------------------------------
;geoip_amxx_i386.so ;geoip_amxx_i386.so
;geoip_amxx.dll ;geoip_amxx.dll
;geoip_amxx_amd64.so
; ------------------------------------ ; ------------------------------------
; Array - advanced arrays in scripting ; Array - advanced arrays in scripting
; ------------------------------------ ; ------------------------------------
;array_amxx_i386.so ;array_amxx_i386.so
;array_amxx.dll ;array_amxx.dll
;array_amxx_amd64.so
; -------------------------------- ; --------------------------------
; Sockets - network socket support ; Sockets - network socket support
; -------------------------------- ; --------------------------------
;sockets_amxx_i386.so ;sockets_amxx_i386.so
;sockets_amxx.dll ;sockets_amxx.dll
;sockets_amxx_amd64.so
; --------------------------
; Regular Expression support
; --------------------------
;regex_amxx_i386.so
;regex_amxx.dll
;regex_amxx_amd64.so
; ------------------------------------------------------------------ ; ------------------------------------------------------------------
; Team Fortress Classic X - adds functions and stats specific to TFC ; Team Fortress Classic X - adds functions and stats specific to TFC
; ------------------------------------------------------------------ ; ------------------------------------------------------------------
tfcx_amxx_i386.so ;tfcx_amxx_i386.so
tfcx_amxx.dll ;tfcx_amxx.dll
tfx_amxx_amd64.so

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@ -3,7 +3,7 @@ amxx_logdir addons/amxmodx/logs
amxx_configsdir addons/amxmodx/configs amxx_configsdir addons/amxmodx/configs
amxx_datadir addons/amxmodx/data amxx_datadir addons/amxmodx/data
amxx_modules addons/amxmodx/configs/modules.ini amxx_modules addons/amxmodx/configs/modules.ini
amxx_plugins addons/amxmodx/configs/plugins.ini mxx_plugins addons/amxmodx/configs/plugins.ini
amxx_pluginsdir addons/amxmodx/plugins amxx_pluginsdir addons/amxmodx/plugins
amxx_modulesdir addons/amxmodx/modules amxx_modulesdir addons/amxmodx/modules
amxx_vault addons/amxmodx/data/vault.ini amxx_vault addons/amxmodx/data/vault.ini

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@ -1,5 +1,5 @@
; Maps configuration file ; Maps configuration file
; File location: $moddir/addons/amxmodx/configs/maps.ini ; File location: $moddir/addons/amxx/configs/maps.ini
; To use with Maps Menu plugin ; To use with Maps Menu plugin
; Add in your mod's maps here ; Add in your mod's maps here

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@ -7,21 +7,18 @@
; ------------------------------ ; ------------------------------
fun_amxx_i386.so fun_amxx_i386.so
fun_amxx.dll fun_amxx.dll
fun_amxx_amd64.so
; ---------------------------------------------------- ; ----------------------------------------------------
; Engine - provides engine functions core to Half-Life ; Engine - provides engine functions core to Half-Life
; ---------------------------------------------------- ; ----------------------------------------------------
;engine_amxx_i386.so ;engine_amxx_i386.so
;engine_amxx.dll ;engine_amxx.dll
;engine_amxx_amd64.so
; ---------------------------------------------------------- ; ----------------------------------------------------------
; Fakemeta - provides a massive interface into the HL engine ; Fakemeta - provides a massive interface into the HL engine
; ---------------------------------------------------------- ; ----------------------------------------------------------
;fakemeta_amxx_i386.so ;fakemeta_amxx_i386.so
;fakemeta_amxx.dll ;fakemeta_amxx.dll
;fakemeta_amxx_amd64.so
; ------------------------------------------- ; -------------------------------------------
; Database Access - only enable one of these ; Database Access - only enable one of these
@ -29,48 +26,32 @@ fun_amxx_amd64.so
; MySQL ; MySQL
;mysql_amxx_i386.so ;mysql_amxx_i386.so
;mysql_amxx.dll ;mysql_amxx.dll
;mysql_amxx_amd64.so
; PostgreSQL ; PostgreSQL
;pgsql_amxx_i386.so ;pgsql_amxx_i386.so
;pgsql_amxx.dll ;pgsql_amxx.dll
; Microsoft SQL ; Microsoft SQL
;mssql_amxx.dll ;mssql_amxx.dll
; SQLite
;sqlite_amxx.dll
;sqlite_amxx_i386.so
;sqlite_amxx_amd64.so
; --------------------------------------------- ; ---------------------------------------------
; GeoIP - determines the country of ip adresses ; GeoIP - determines the country of ip adresses
; --------------------------------------------- ; ---------------------------------------------
;geoip_amxx_i386.so ;geoip_amxx_i386.so
;geoip_amxx.dll ;geoip_amxx.dll
;geoip_amxx_amd64.so
; ------------------------------------ ; ------------------------------------
; Array - advanced arrays in scripting ; Array - advanced arrays in scripting
; ------------------------------------ ; ------------------------------------
;array_amxx_i386.so ;array_amxx_i386.so
;array_amxx.dll ;array_amxx.dll
;array_amxx_amd64.so
; -------------------------------- ; --------------------------------
; Sockets - network socket support ; Sockets - network socket support
; -------------------------------- ; --------------------------------
;sockets_amxx_i386.so ;sockets_amxx_i386.so
;sockets_amxx.dll ;sockets_amxx.dll
;sockets_amxx_amd64.so
; --------------------------
; Regular Expression support
; --------------------------
;regex_amxx_i386.so
;regex_amxx.dll
;regex_amxx_amd64.so
; ----------------------------------------------------------- ; -----------------------------------------------------------
; The Specialists X - adds functions and stats specific to TS ; The Specialists X - adds functions and stats specific to TS
; ----------------------------------------------------------- ; -----------------------------------------------------------
tsx_amxx_i386.so ;tsx_amxx_i386.so
tsx_amxx.dll ;tsx_amxx.dll
tsx_amxx_amd64.so

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@ -1,5 +1,5 @@
; Users configuration file ; Users configuration file
; File location: $moddir/addons/amxmodx/configs/users.ini ; File location: $moddir/addons/amxx/configs/users.ini
; Line starting with ; is a comment ; Line starting with ; is a comment

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@ -45,16 +45,6 @@
enginefuncs_t g_engfuncs; enginefuncs_t g_engfuncs;
globalvars_t *gpGlobals; globalvars_t *gpGlobals;
DLL_FUNCTIONS *g_pFunctionTable;
DLL_FUNCTIONS *g_pFunctionTable_Post;
enginefuncs_t *g_pengfuncsTable;
enginefuncs_t *g_pengfuncsTable_Post;
NEW_DLL_FUNCTIONS *g_pNewFunctionsTable;
NEW_DLL_FUNCTIONS *g_pNewFunctionsTable_Post;
// GetEntityAPI2 functions // GetEntityAPI2 functions
static DLL_FUNCTIONS g_EntityAPI_Table = static DLL_FUNCTIONS g_EntityAPI_Table =
{ {
@ -2124,7 +2114,6 @@ C_DLLEXPORT int GetEntityAPI2(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersi
return(FALSE); return(FALSE);
} }
memcpy(pFunctionTable, &g_EntityAPI_Table, sizeof(DLL_FUNCTIONS)); memcpy(pFunctionTable, &g_EntityAPI_Table, sizeof(DLL_FUNCTIONS));
g_pFunctionTable=pFunctionTable;
return(TRUE); return(TRUE);
} }
@ -2142,7 +2131,7 @@ C_DLLEXPORT int GetEntityAPI2_Post(DLL_FUNCTIONS *pFunctionTable, int *interface
return(FALSE); return(FALSE);
} }
memcpy( pFunctionTable, &g_EntityAPI_Post_Table, sizeof( DLL_FUNCTIONS ) ); memcpy( pFunctionTable, &g_EntityAPI_Post_Table, sizeof( DLL_FUNCTIONS ) );
g_pFunctionTable_Post=pFunctionTable;
return(TRUE); return(TRUE);
} }
@ -2165,7 +2154,6 @@ C_DLLEXPORT int GetEngineFunctions(enginefuncs_t *pengfuncsFromEngine, int *inte
return(FALSE); return(FALSE);
} }
memcpy(pengfuncsFromEngine, &g_EngineFuncs_Table, sizeof(enginefuncs_t)); memcpy(pengfuncsFromEngine, &g_EngineFuncs_Table, sizeof(enginefuncs_t));
g_pengfuncsTable=pengfuncsFromEngine;
return TRUE; return TRUE;
} }
@ -2183,7 +2171,6 @@ C_DLLEXPORT int GetEngineFunctions_Post(enginefuncs_t *pengfuncsFromEngine, int
return(FALSE); return(FALSE);
} }
memcpy(pengfuncsFromEngine, &g_EngineFuncs_Post_Table, sizeof(enginefuncs_t)); memcpy(pengfuncsFromEngine, &g_EngineFuncs_Post_Table, sizeof(enginefuncs_t));
g_pengfuncsTable_Post=pengfuncsFromEngine;
return TRUE; return TRUE;
} }
@ -2208,7 +2195,6 @@ C_DLLEXPORT int GetNewDLLFunctions(NEW_DLL_FUNCTIONS *pNewFunctionTable,
return(FALSE); return(FALSE);
} }
memcpy(pNewFunctionTable, &g_NewFuncs_Table, sizeof(NEW_DLL_FUNCTIONS)); memcpy(pNewFunctionTable, &g_NewFuncs_Table, sizeof(NEW_DLL_FUNCTIONS));
g_pNewFunctionsTable=pNewFunctionTable;
return TRUE; return TRUE;
} }
@ -2226,7 +2212,6 @@ C_DLLEXPORT int GetNewDLLFunctions_Post( NEW_DLL_FUNCTIONS *pNewFunctionTable, i
return(FALSE); return(FALSE);
} }
memcpy(pNewFunctionTable, &g_NewFuncs_Post_Table, sizeof(NEW_DLL_FUNCTIONS)); memcpy(pNewFunctionTable, &g_NewFuncs_Post_Table, sizeof(NEW_DLL_FUNCTIONS));
g_pNewFunctionsTable_Post=pNewFunctionTable;
return TRUE; return TRUE;
} }
@ -2454,14 +2439,11 @@ PFN_GET_AMXSTRINGLEN g_fn_GetAmxStringLen;
PFN_FORMAT_AMXSTRING g_fn_FormatAmxString; PFN_FORMAT_AMXSTRING g_fn_FormatAmxString;
PFN_COPY_AMXMEMORY g_fn_CopyAmxMemory; PFN_COPY_AMXMEMORY g_fn_CopyAmxMemory;
PFN_LOG g_fn_Log; PFN_LOG g_fn_Log;
PFN_LOG_ERROR g_fn_LogErrorFunc;
PFN_RAISE_AMXERROR g_fn_RaiseAmxError; PFN_RAISE_AMXERROR g_fn_RaiseAmxError;
PFN_REGISTER_FORWARD g_fn_RegisterForward; PFN_REGISTER_FORWARD g_fn_RegisterForward;
PFN_EXECUTE_FORWARD g_fn_ExecuteForward; PFN_EXECUTE_FORWARD g_fn_ExecuteForward;
PFN_PREPARE_CELLARRAY g_fn_PrepareCellArray; PFN_PREPARE_CELLARRAY g_fn_PrepareCellArray;
PFN_PREPARE_CHARARRAY g_fn_PrepareCharArray; PFN_PREPARE_CHARARRAY g_fn_PrepareCharArray;
PFN_PREPARE_CELLARRAY_A g_fn_PrepareCellArrayA;
PFN_PREPARE_CHARARRAY_A g_fn_PrepareCharArrayA;
PFN_IS_PLAYER_VALID g_fn_IsPlayerValid; PFN_IS_PLAYER_VALID g_fn_IsPlayerValid;
PFN_GET_PLAYER_NAME g_fn_GetPlayerName; PFN_GET_PLAYER_NAME g_fn_GetPlayerName;
PFN_GET_PLAYER_IP g_fn_GetPlayerIP; PFN_GET_PLAYER_IP g_fn_GetPlayerIP;
@ -2471,7 +2453,6 @@ PFN_IS_PLAYER_AUTHORIZED g_fn_IsPlayerAuthorized;
PFN_GET_PLAYER_TIME g_fn_GetPlayerTime; PFN_GET_PLAYER_TIME g_fn_GetPlayerTime;
PFN_GET_PLAYER_PLAYTIME g_fn_GetPlayerPlayTime; PFN_GET_PLAYER_PLAYTIME g_fn_GetPlayerPlayTime;
PFN_GET_PLAYER_CURWEAPON g_fn_GetPlayerCurweapon; PFN_GET_PLAYER_CURWEAPON g_fn_GetPlayerCurweapon;
PFN_GET_PLAYER_TEAM g_fn_GetPlayerTeam;
PFN_GET_PLAYER_TEAMID g_fn_GetPlayerTeamID; PFN_GET_PLAYER_TEAMID g_fn_GetPlayerTeamID;
PFN_GET_PLAYER_DEATHS g_fn_GetPlayerDeaths; PFN_GET_PLAYER_DEATHS g_fn_GetPlayerDeaths;
PFN_GET_PLAYER_MENU g_fn_GetPlayerMenu; PFN_GET_PLAYER_MENU g_fn_GetPlayerMenu;
@ -2544,7 +2525,6 @@ C_DLLEXPORT int AMXX_Attach(PFN_REQ_FNPTR reqFnptrFunc)
REQFUNC("PrintSrvConsole", g_fn_PrintSrvConsole, PFN_PRINT_SRVCONSOLE); REQFUNC("PrintSrvConsole", g_fn_PrintSrvConsole, PFN_PRINT_SRVCONSOLE);
REQFUNC("GetModname", g_fn_GetModname, PFN_GET_MODNAME); REQFUNC("GetModname", g_fn_GetModname, PFN_GET_MODNAME);
REQFUNC("Log", g_fn_Log, PFN_LOG); REQFUNC("Log", g_fn_Log, PFN_LOG);
REQFUNC("LogError", g_fn_LogErrorFunc, PFN_LOG_ERROR);
REQFUNC("MergeDefinitionFile", g_fn_MergeDefinition_File, PFN_MERGEDEFINITION_FILE); REQFUNC("MergeDefinitionFile", g_fn_MergeDefinition_File, PFN_MERGEDEFINITION_FILE);
REQFUNC("Format", g_fn_Format, PFN_FORMAT); REQFUNC("Format", g_fn_Format, PFN_FORMAT);
@ -2580,8 +2560,7 @@ C_DLLEXPORT int AMXX_Attach(PFN_REQ_FNPTR reqFnptrFunc)
REQFUNC("ExecuteForward", g_fn_ExecuteForward, PFN_EXECUTE_FORWARD); REQFUNC("ExecuteForward", g_fn_ExecuteForward, PFN_EXECUTE_FORWARD);
REQFUNC("PrepareCellArray", g_fn_PrepareCellArray, PFN_PREPARE_CELLARRAY); REQFUNC("PrepareCellArray", g_fn_PrepareCellArray, PFN_PREPARE_CELLARRAY);
REQFUNC("PrepareCharArray", g_fn_PrepareCharArray, PFN_PREPARE_CHARARRAY); REQFUNC("PrepareCharArray", g_fn_PrepareCharArray, PFN_PREPARE_CHARARRAY);
REQFUNC("PrepareCellArrayA", g_fn_PrepareCellArrayA, PFN_PREPARE_CELLARRAY_A);
REQFUNC("PrepareCharArrayA", g_fn_PrepareCharArrayA, PFN_PREPARE_CHARARRAY_A);
// Player // Player
REQFUNC("IsPlayerValid", g_fn_IsPlayerValid, PFN_IS_PLAYER_VALID); REQFUNC("IsPlayerValid", g_fn_IsPlayerValid, PFN_IS_PLAYER_VALID);
REQFUNC("GetPlayerName", g_fn_GetPlayerName, PFN_GET_PLAYER_NAME); REQFUNC("GetPlayerName", g_fn_GetPlayerName, PFN_GET_PLAYER_NAME);
@ -2593,7 +2572,6 @@ C_DLLEXPORT int AMXX_Attach(PFN_REQ_FNPTR reqFnptrFunc)
REQFUNC("GetPlayerPlayTime", g_fn_GetPlayerPlayTime, PFN_GET_PLAYER_PLAYTIME); REQFUNC("GetPlayerPlayTime", g_fn_GetPlayerPlayTime, PFN_GET_PLAYER_PLAYTIME);
REQFUNC("GetPlayerCurweapon", g_fn_GetPlayerCurweapon, PFN_GET_PLAYER_CURWEAPON); REQFUNC("GetPlayerCurweapon", g_fn_GetPlayerCurweapon, PFN_GET_PLAYER_CURWEAPON);
REQFUNC("GetPlayerTeamID", g_fn_GetPlayerTeamID, PFN_GET_PLAYER_TEAMID); REQFUNC("GetPlayerTeamID", g_fn_GetPlayerTeamID, PFN_GET_PLAYER_TEAMID);
REQFUNC("GetPlayerTeam",g_fn_GetPlayerTeam, PFN_GET_PLAYER_TEAM);
REQFUNC("GetPlayerDeaths", g_fn_GetPlayerDeaths, PFN_GET_PLAYER_DEATHS); REQFUNC("GetPlayerDeaths", g_fn_GetPlayerDeaths, PFN_GET_PLAYER_DEATHS);
REQFUNC("GetPlayerMenu", g_fn_GetPlayerMenu, PFN_GET_PLAYER_MENU); REQFUNC("GetPlayerMenu", g_fn_GetPlayerMenu, PFN_GET_PLAYER_MENU);
REQFUNC("GetPlayerKeys", g_fn_GetPlayerKeys, PFN_GET_PLAYER_KEYS); REQFUNC("GetPlayerKeys", g_fn_GetPlayerKeys, PFN_GET_PLAYER_KEYS);
@ -2648,19 +2626,7 @@ void MF_Log(const char *fmt, ...)
vsprintf(msg, fmt, arglst); vsprintf(msg, fmt, arglst);
va_end(arglst); va_end(arglst);
g_fn_Log("[%s] %s", MODULE_LOGTAG, msg); g_fn_Log("[%s] %s", MODULE_NAME, msg);
}
void MF_LogError(AMX *amx, int err, const char *fmt, ...)
{
// :TODO: Overflow possible here
char msg[3072];
va_list arglst;
va_start(arglst, fmt);
vsprintf(msg, fmt, arglst);
va_end(arglst);
g_fn_LogErrorFunc(amx, err, "[%s] %s", MODULE_LOGTAG, msg);
} }
@ -2683,14 +2649,11 @@ void ValidateMacros_DontCallThis_Smiley()
MF_GetAmxStringLen(NULL); MF_GetAmxStringLen(NULL);
MF_CopyAmxMemory(NULL, NULL, 0); MF_CopyAmxMemory(NULL, NULL, 0);
MF_Log("str", "str", 0); MF_Log("str", "str", 0);
MF_LogError(NULL, 0, NULL);
MF_RaiseAmxError(NULL, 0); MF_RaiseAmxError(NULL, 0);
MF_RegisterForward("str", (ForwardExecType)0, 0, 0, 0); MF_RegisterForward("str", (ForwardExecType)0, 0, 0, 0);
MF_ExecuteForward(0, 0, 0); MF_ExecuteForward(0, 0, 0);
MF_PrepareCellArray(NULL, 0); MF_PrepareCellArray(NULL, 0);
MF_PrepareCharArray(NULL, 0); MF_PrepareCharArray(NULL, 0);
MF_PrepareCellArrayA(NULL, 0, true);
MF_PrepareCharArrayA(NULL, 0, true);
MF_IsPlayerValid(0); MF_IsPlayerValid(0);
MF_GetPlayerName(0); MF_GetPlayerName(0);
MF_GetPlayerIP(0); MF_GetPlayerIP(0);
@ -2701,7 +2664,6 @@ void ValidateMacros_DontCallThis_Smiley()
MF_GetPlayerPlayTime(0); MF_GetPlayerPlayTime(0);
MF_GetPlayerCurweapon(0); MF_GetPlayerCurweapon(0);
MF_GetPlayerTeamID(0); MF_GetPlayerTeamID(0);
MF_GetPlayerTeam(0);
MF_GetPlayerDeaths(0); MF_GetPlayerDeaths(0);
MF_GetPlayerMenu(0); MF_GetPlayerMenu(0);
MF_GetPlayerKeys(0); MF_GetPlayerKeys(0);

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@ -55,7 +55,7 @@ struct amxx_module_info_s
// The next section is copied from the amx.h file // The next section is copied from the amx.h file
// Copyright (c) ITB CompuPhase, 1997-2004 // Copyright (c) ITB CompuPhase, 1997-2004
#if defined __LCC__ || defined __DMC__ || defined __linux__ || defined __GNUC__ #if defined __LCC__ || defined __DMC__ || defined __linux__
#include <stdint.h> #include <stdint.h>
#elif !defined __STDC_VERSION__ || __STDC_VERSION__ < 199901L #elif !defined __STDC_VERSION__ || __STDC_VERSION__ < 199901L
/* The ISO C99 defines the int16_t and int_32t types. If the compiler got /* The ISO C99 defines the int16_t and int_32t types. If the compiler got
@ -929,7 +929,7 @@ void FN_EngineFprintf(FILE *pfile, char *szFmt, ...);
#endif // FN_EngineFprintf #endif // FN_EngineFprintf
#ifdef FN_PvAllocEntPrivateData #ifdef FN_PvAllocEntPrivateData
void *FN_PvAllocEntPrivateData(edict_t *pEdict, int32 cb); void *FN_PvAllocEntPrivateData(edict_t *pEdict, long cb);
#endif // FN_PvAllocEntPrivateData #endif // FN_PvAllocEntPrivateData
#ifdef FN_PvEntPrivateData #ifdef FN_PvEntPrivateData
@ -1919,14 +1919,11 @@ typedef int (*PFN_GET_AMXSTRINGLEN) (const cell *ptr);
typedef char * (*PFN_FORMAT_AMXSTRING) (AMX * /*amx*/, cell * /*params*/, int /*startParam*/, int * /*pLen*/); typedef char * (*PFN_FORMAT_AMXSTRING) (AMX * /*amx*/, cell * /*params*/, int /*startParam*/, int * /*pLen*/);
typedef void (*PFN_COPY_AMXMEMORY) (cell * /*dest*/, const cell * /*src*/, int /*len*/); typedef void (*PFN_COPY_AMXMEMORY) (cell * /*dest*/, const cell * /*src*/, int /*len*/);
typedef void (*PFN_LOG) (const char * /*fmt*/, ...); typedef void (*PFN_LOG) (const char * /*fmt*/, ...);
typedef void (*PFN_LOG_ERROR) (AMX * /*amx*/, int /*err*/, const char * /*fmt*/, ...);
typedef int (*PFN_RAISE_AMXERROR) (AMX * /*amx*/, int /*error*/); typedef int (*PFN_RAISE_AMXERROR) (AMX * /*amx*/, int /*error*/);
typedef int (*PFN_REGISTER_FORWARD) (const char * /*funcname*/, ForwardExecType /*exectype*/, ... /*paramtypes terminated by PF_DONE*/); typedef int (*PFN_REGISTER_FORWARD) (const char * /*funcname*/, ForwardExecType /*exectype*/, ... /*paramtypes terminated by PF_DONE*/);
typedef int (*PFN_EXECUTE_FORWARD) (int /*id*/, ... /*params*/); typedef int (*PFN_EXECUTE_FORWARD) (int /*id*/, ... /*params*/);
typedef cell (*PFN_PREPARE_CELLARRAY) (cell * /*ptr*/, unsigned int /*size*/); typedef cell (*PFN_PREPARE_CELLARRAY) (cell * /*ptr*/, unsigned int /*size*/);
typedef cell (*PFN_PREPARE_CHARARRAY) (char * /*ptr*/, unsigned int /*size*/); typedef cell (*PFN_PREPARE_CHARARRAY) (char * /*ptr*/, unsigned int /*size*/);
typedef cell (*PFN_PREPARE_CELLARRAY_A) (cell * /*ptr*/, unsigned int /*size*/, bool /*copyBack*/);
typedef cell (*PFN_PREPARE_CHARARRAY_A) (char * /*ptr*/, unsigned int /*size*/, bool /*copyBack*/);
typedef int (*PFN_IS_PLAYER_VALID) (int /*id*/); typedef int (*PFN_IS_PLAYER_VALID) (int /*id*/);
typedef const char * (*PFN_GET_PLAYER_NAME) (int /*id*/); typedef const char * (*PFN_GET_PLAYER_NAME) (int /*id*/);
typedef const char * (*PFN_GET_PLAYER_IP) (int /*id*/); typedef const char * (*PFN_GET_PLAYER_IP) (int /*id*/);
@ -1935,9 +1932,8 @@ typedef int (*PFN_IS_PLAYER_BOT) (int /*id*/);
typedef int (*PFN_IS_PLAYER_AUTHORIZED) (int /*id*/); typedef int (*PFN_IS_PLAYER_AUTHORIZED) (int /*id*/);
typedef float (*PFN_GET_PLAYER_TIME) (int /*id*/); typedef float (*PFN_GET_PLAYER_TIME) (int /*id*/);
typedef float (*PFN_GET_PLAYER_PLAYTIME) (int /*id*/); typedef float (*PFN_GET_PLAYER_PLAYTIME) (int /*id*/);
typedef int (*PFN_GETPLAYERFLAGS) (int /* id*/); typedef int (*PFN_GETPLAYERFLAGS) (int /* id*/);
typedef int (*PFN_GET_PLAYER_CURWEAPON) (int /*id*/); typedef int (*PFN_GET_PLAYER_CURWEAPON) (int /*id*/);
typedef const char * (*PFN_GET_PLAYER_TEAM) (int /*id*/);
typedef int (*PFN_GET_PLAYER_TEAMID) (int /*id*/); typedef int (*PFN_GET_PLAYER_TEAMID) (int /*id*/);
typedef int (*PFN_GET_PLAYER_DEATHS) (int /*id*/); typedef int (*PFN_GET_PLAYER_DEATHS) (int /*id*/);
typedef int (*PFN_GET_PLAYER_MENU) (int /*id*/); typedef int (*PFN_GET_PLAYER_MENU) (int /*id*/);
@ -1990,14 +1986,11 @@ extern PFN_GET_AMXSTRINGLEN g_fn_GetAmxStringLen;
extern PFN_FORMAT_AMXSTRING g_fn_FormatAmxString; extern PFN_FORMAT_AMXSTRING g_fn_FormatAmxString;
extern PFN_COPY_AMXMEMORY g_fn_CopyAmxMemory; extern PFN_COPY_AMXMEMORY g_fn_CopyAmxMemory;
extern PFN_LOG g_fn_Log; extern PFN_LOG g_fn_Log;
extern PFN_LOG_ERROR g_fn_LogErrorFunc;
extern PFN_RAISE_AMXERROR g_fn_RaiseAmxError; extern PFN_RAISE_AMXERROR g_fn_RaiseAmxError;
extern PFN_REGISTER_FORWARD g_fn_RegisterForward; extern PFN_REGISTER_FORWARD g_fn_RegisterForward;
extern PFN_EXECUTE_FORWARD g_fn_ExecuteForward; extern PFN_EXECUTE_FORWARD g_fn_ExecuteForward;
extern PFN_PREPARE_CELLARRAY g_fn_PrepareCellArray; extern PFN_PREPARE_CELLARRAY g_fn_PrepareCellArray;
extern PFN_PREPARE_CHARARRAY g_fn_PrepareCharArray; extern PFN_PREPARE_CHARARRAY g_fn_PrepareCharArray;
extern PFN_PREPARE_CELLARRAY_A g_fn_PrepareCellArrayA;
extern PFN_PREPARE_CHARARRAY_A g_fn_PrepareCharArrayA;
extern PFN_IS_PLAYER_VALID g_fn_IsPlayerValid; extern PFN_IS_PLAYER_VALID g_fn_IsPlayerValid;
extern PFN_GET_PLAYER_NAME g_fn_GetPlayerName; extern PFN_GET_PLAYER_NAME g_fn_GetPlayerName;
extern PFN_GET_PLAYER_IP g_fn_GetPlayerIP; extern PFN_GET_PLAYER_IP g_fn_GetPlayerIP;
@ -2033,7 +2026,6 @@ extern PFN_AMX_FINDNATIVE g_fn_AmxFindNative;
extern PFN_GETPLAYERFLAGS g_fn_GetPlayerFlags; extern PFN_GETPLAYERFLAGS g_fn_GetPlayerFlags;
extern PFN_GET_PLAYER_EDICT g_fn_GetPlayerEdict; extern PFN_GET_PLAYER_EDICT g_fn_GetPlayerEdict;
extern PFN_FORMAT g_fn_Format; extern PFN_FORMAT g_fn_Format;
extern PFN_GET_PLAYER_TEAM g_fn_GetPlayerTeam;
#ifdef MAY_NEVER_BE_DEFINED #ifdef MAY_NEVER_BE_DEFINED
// Function prototypes for intellisense and similar systems // Function prototypes for intellisense and similar systems
@ -2053,14 +2045,11 @@ int MF_GetAmxStringLen (const cell *ptr) { }
char * MF_FormatAmxString (AMX * amx, cell * params, int startParam, int * pLen) { } char * MF_FormatAmxString (AMX * amx, cell * params, int startParam, int * pLen) { }
void MF_CopyAmxMemory (cell * dest, const cell * src, int len) { } void MF_CopyAmxMemory (cell * dest, const cell * src, int len) { }
void MF_Log (const char * fmt, ...) { } void MF_Log (const char * fmt, ...) { }
void MF_LogError (AMX * amx, int err, const char *fmt, ...) { }
int MF_RaiseAmxError (AMX * amx, int error) { } int MF_RaiseAmxError (AMX * amx, int error) { }
int MF_RegisterForward (const char * funcname, ForwardExecType exectype, ...) { } int MF_RegisterForward (const char * funcname, ForwardExecType exectype, ...) { }
int MF_ExecuteForward (int id, ...) { } int MF_ExecuteForward (int id, ...) { }
cell MF_PrepareCellArray (cell * ptr, unsigned int size) { } cell MF_PrepareCellArray (cell * ptr, unsigned int size) { }
cell MF_PrepareCharArray (char * ptr, unsigned int size) { } cell MF_PrepareCharArray (char * ptr, unsigned int size) { }
cell MF_PrepareCellArrayA (cell * ptr, unsigned int size, bool copyBack) { }
cell MF_PrepareCharArrayA (char * ptr, unsigned int size, bool copyBack) { }
int MF_IsPlayerValid (int id) { } int MF_IsPlayerValid (int id) { }
const char * MF_GetPlayerName (int id) { } const char * MF_GetPlayerName (int id) { }
const char * MF_GetPlayerIP (int id) { } const char * MF_GetPlayerIP (int id) { }
@ -2070,7 +2059,6 @@ int MF_IsPlayerAuthorized (int id) { }
float MF_GetPlayerTime (int id) { } float MF_GetPlayerTime (int id) { }
float MF_GetPlayerPlayTime (int id) { } float MF_GetPlayerPlayTime (int id) { }
int MF_GetPlayerCurweapon (int id) { } int MF_GetPlayerCurweapon (int id) { }
const char * MF_GetPlayerTeam (int id) { }
int MF_GetPlayerTeamID (int id) { } int MF_GetPlayerTeamID (int id) { }
int MF_GetPlayerDeaths (int id) { } int MF_GetPlayerDeaths (int id) { }
int MF_GetPlayerMenu (int id) { } int MF_GetPlayerMenu (int id) { }
@ -2106,14 +2094,11 @@ const char * MF_Format (const char *fmt, ...) { }
#define MF_GetAmxStringLen g_fn_GetAmxStringLen #define MF_GetAmxStringLen g_fn_GetAmxStringLen
#define MF_CopyAmxMemory g_fn_CopyAmxMemory #define MF_CopyAmxMemory g_fn_CopyAmxMemory
void MF_Log(const char *fmt, ...); void MF_Log(const char *fmt, ...);
void MF_LogError(AMX *amx, int err, const char *fmt, ...);
#define MF_RaiseAmxError g_fn_RaiseAmxError #define MF_RaiseAmxError g_fn_RaiseAmxError
#define MF_RegisterForward g_fn_RegisterForward #define MF_RegisterForward g_fn_RegisterForward
#define MF_ExecuteForward g_fn_ExecuteForward #define MF_ExecuteForward g_fn_ExecuteForward
#define MF_PrepareCellArray g_fn_PrepareCellArray #define MF_PrepareCellArray g_fn_PrepareCellArray
#define MF_PrepareCharArray g_fn_PrepareCharArray #define MF_PrepareCharArray g_fn_PrepareCharArray
#define MF_PrepareCellArrayA g_fn_PrepareCellArrayA
#define MF_PrepareCharArrayA g_fn_PrepareCharArrayA
#define MF_IsPlayerValid g_fn_IsPlayerValid #define MF_IsPlayerValid g_fn_IsPlayerValid
#define MF_GetPlayerName g_fn_GetPlayerName #define MF_GetPlayerName g_fn_GetPlayerName
#define MF_GetPlayerIP g_fn_GetPlayerIP #define MF_GetPlayerIP g_fn_GetPlayerIP
@ -2123,7 +2108,6 @@ void MF_LogError(AMX *amx, int err, const char *fmt, ...);
#define MF_GetPlayerTime g_fn_GetPlayerTime #define MF_GetPlayerTime g_fn_GetPlayerTime
#define MF_GetPlayerPlayTime g_fn_GetPlayerPlayTime #define MF_GetPlayerPlayTime g_fn_GetPlayerPlayTime
#define MF_GetPlayerCurweapon g_fn_GetPlayerCurweapon #define MF_GetPlayerCurweapon g_fn_GetPlayerCurweapon
#define MF_GetPlayerTeam g_fn_GetPlayerTeam
#define MF_GetPlayerTeamID g_fn_GetPlayerTeamID #define MF_GetPlayerTeamID g_fn_GetPlayerTeamID
#define MF_GetPlayerDeaths g_fn_GetPlayerDeaths #define MF_GetPlayerDeaths g_fn_GetPlayerDeaths
#define MF_GetPlayerMenu g_fn_GetPlayerMenu #define MF_GetPlayerMenu g_fn_GetPlayerMenu
@ -2149,7 +2133,7 @@ void MF_LogError(AMX *amx, int err, const char *fmt, ...);
#define MF_UnregisterSPForward g_fn_UnregisterSPForward #define MF_UnregisterSPForward g_fn_UnregisterSPForward
#define MF_GetPlayerFlags g_fn_GetPlayerFlags #define MF_GetPlayerFlags g_fn_GetPlayerFlags
#define MF_GetPlayerEdict g_fn_GetPlayerEdict #define MF_GetPlayerEdict g_fn_GetPlayerEdict
#define MF_Format g_fn_Format #define MF_Format g_fn_Format;
/*** Memory ***/ /*** Memory ***/
void *operator new(size_t reportedSize); void *operator new(size_t reportedSize);

View File

@ -13,6 +13,7 @@ CCstrikePlayer::CCstrikePlayer()
{ {
modelled = false; modelled = false;
inspectModel = false; inspectModel = false;
online = false;
} }
bool CCstrikePlayer::GetModelled() bool CCstrikePlayer::GetModelled()
@ -47,3 +48,20 @@ void CCstrikePlayer::SetInspectModel(bool inspectModelIn)
{ {
inspectModel = inspectModelIn; inspectModel = inspectModelIn;
} }
bool CCstrikePlayer::GetOnline()
{
return online;
}
void CCstrikePlayer::SetOnline(bool onlineIn)
{
online = onlineIn;
}
void CCstrikePlayer::Initialize()
{
SetModelled(false);
SetInspectModel(false);
SetOnline(false);
}

View File

@ -10,6 +10,8 @@ class CCstrikePlayer
public: public:
CCstrikePlayer(); CCstrikePlayer();
void Initialize();
bool GetModelled(); bool GetModelled();
bool SetModelled(bool modelledIn); bool SetModelled(bool modelledIn);
const char* GetModel(); const char* GetModel();
@ -18,10 +20,13 @@ public:
bool GetInspectModel(); bool GetInspectModel();
void SetInspectModel(bool inspectModelIn); void SetInspectModel(bool inspectModelIn);
bool GetOnline();
void SetOnline(bool onlineIn);
private: private:
bool inspectModel; bool inspectModel;
bool modelled; bool modelled;
bool online;
char model[32]; char model[32];
}; };

View File

@ -45,16 +45,6 @@
enginefuncs_t g_engfuncs; enginefuncs_t g_engfuncs;
globalvars_t *gpGlobals; globalvars_t *gpGlobals;
DLL_FUNCTIONS *g_pFunctionTable;
DLL_FUNCTIONS *g_pFunctionTable_Post;
enginefuncs_t *g_pengfuncsTable;
enginefuncs_t *g_pengfuncsTable_Post;
NEW_DLL_FUNCTIONS *g_pNewFunctionsTable;
NEW_DLL_FUNCTIONS *g_pNewFunctionsTable_Post;
// GetEntityAPI2 functions // GetEntityAPI2 functions
static DLL_FUNCTIONS g_EntityAPI_Table = static DLL_FUNCTIONS g_EntityAPI_Table =
{ {
@ -2124,7 +2114,6 @@ C_DLLEXPORT int GetEntityAPI2(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersi
return(FALSE); return(FALSE);
} }
memcpy(pFunctionTable, &g_EntityAPI_Table, sizeof(DLL_FUNCTIONS)); memcpy(pFunctionTable, &g_EntityAPI_Table, sizeof(DLL_FUNCTIONS));
g_pFunctionTable=pFunctionTable;
return(TRUE); return(TRUE);
} }
@ -2142,7 +2131,7 @@ C_DLLEXPORT int GetEntityAPI2_Post(DLL_FUNCTIONS *pFunctionTable, int *interface
return(FALSE); return(FALSE);
} }
memcpy( pFunctionTable, &g_EntityAPI_Post_Table, sizeof( DLL_FUNCTIONS ) ); memcpy( pFunctionTable, &g_EntityAPI_Post_Table, sizeof( DLL_FUNCTIONS ) );
g_pFunctionTable_Post=pFunctionTable;
return(TRUE); return(TRUE);
} }
@ -2165,7 +2154,6 @@ C_DLLEXPORT int GetEngineFunctions(enginefuncs_t *pengfuncsFromEngine, int *inte
return(FALSE); return(FALSE);
} }
memcpy(pengfuncsFromEngine, &g_EngineFuncs_Table, sizeof(enginefuncs_t)); memcpy(pengfuncsFromEngine, &g_EngineFuncs_Table, sizeof(enginefuncs_t));
g_pengfuncsTable=pengfuncsFromEngine;
return TRUE; return TRUE;
} }
@ -2183,7 +2171,6 @@ C_DLLEXPORT int GetEngineFunctions_Post(enginefuncs_t *pengfuncsFromEngine, int
return(FALSE); return(FALSE);
} }
memcpy(pengfuncsFromEngine, &g_EngineFuncs_Post_Table, sizeof(enginefuncs_t)); memcpy(pengfuncsFromEngine, &g_EngineFuncs_Post_Table, sizeof(enginefuncs_t));
g_pengfuncsTable_Post=pengfuncsFromEngine;
return TRUE; return TRUE;
} }
@ -2208,7 +2195,6 @@ C_DLLEXPORT int GetNewDLLFunctions(NEW_DLL_FUNCTIONS *pNewFunctionTable,
return(FALSE); return(FALSE);
} }
memcpy(pNewFunctionTable, &g_NewFuncs_Table, sizeof(NEW_DLL_FUNCTIONS)); memcpy(pNewFunctionTable, &g_NewFuncs_Table, sizeof(NEW_DLL_FUNCTIONS));
g_pNewFunctionsTable=pNewFunctionTable;
return TRUE; return TRUE;
} }
@ -2226,7 +2212,6 @@ C_DLLEXPORT int GetNewDLLFunctions_Post( NEW_DLL_FUNCTIONS *pNewFunctionTable, i
return(FALSE); return(FALSE);
} }
memcpy(pNewFunctionTable, &g_NewFuncs_Post_Table, sizeof(NEW_DLL_FUNCTIONS)); memcpy(pNewFunctionTable, &g_NewFuncs_Post_Table, sizeof(NEW_DLL_FUNCTIONS));
g_pNewFunctionsTable_Post=pNewFunctionTable;
return TRUE; return TRUE;
} }
@ -2454,14 +2439,11 @@ PFN_GET_AMXSTRINGLEN g_fn_GetAmxStringLen;
PFN_FORMAT_AMXSTRING g_fn_FormatAmxString; PFN_FORMAT_AMXSTRING g_fn_FormatAmxString;
PFN_COPY_AMXMEMORY g_fn_CopyAmxMemory; PFN_COPY_AMXMEMORY g_fn_CopyAmxMemory;
PFN_LOG g_fn_Log; PFN_LOG g_fn_Log;
PFN_LOG_ERROR g_fn_LogErrorFunc;
PFN_RAISE_AMXERROR g_fn_RaiseAmxError; PFN_RAISE_AMXERROR g_fn_RaiseAmxError;
PFN_REGISTER_FORWARD g_fn_RegisterForward; PFN_REGISTER_FORWARD g_fn_RegisterForward;
PFN_EXECUTE_FORWARD g_fn_ExecuteForward; PFN_EXECUTE_FORWARD g_fn_ExecuteForward;
PFN_PREPARE_CELLARRAY g_fn_PrepareCellArray; PFN_PREPARE_CELLARRAY g_fn_PrepareCellArray;
PFN_PREPARE_CHARARRAY g_fn_PrepareCharArray; PFN_PREPARE_CHARARRAY g_fn_PrepareCharArray;
PFN_PREPARE_CELLARRAY_A g_fn_PrepareCellArrayA;
PFN_PREPARE_CHARARRAY_A g_fn_PrepareCharArrayA;
PFN_IS_PLAYER_VALID g_fn_IsPlayerValid; PFN_IS_PLAYER_VALID g_fn_IsPlayerValid;
PFN_GET_PLAYER_NAME g_fn_GetPlayerName; PFN_GET_PLAYER_NAME g_fn_GetPlayerName;
PFN_GET_PLAYER_IP g_fn_GetPlayerIP; PFN_GET_PLAYER_IP g_fn_GetPlayerIP;
@ -2471,7 +2453,6 @@ PFN_IS_PLAYER_AUTHORIZED g_fn_IsPlayerAuthorized;
PFN_GET_PLAYER_TIME g_fn_GetPlayerTime; PFN_GET_PLAYER_TIME g_fn_GetPlayerTime;
PFN_GET_PLAYER_PLAYTIME g_fn_GetPlayerPlayTime; PFN_GET_PLAYER_PLAYTIME g_fn_GetPlayerPlayTime;
PFN_GET_PLAYER_CURWEAPON g_fn_GetPlayerCurweapon; PFN_GET_PLAYER_CURWEAPON g_fn_GetPlayerCurweapon;
PFN_GET_PLAYER_TEAM g_fn_GetPlayerTeam;
PFN_GET_PLAYER_TEAMID g_fn_GetPlayerTeamID; PFN_GET_PLAYER_TEAMID g_fn_GetPlayerTeamID;
PFN_GET_PLAYER_DEATHS g_fn_GetPlayerDeaths; PFN_GET_PLAYER_DEATHS g_fn_GetPlayerDeaths;
PFN_GET_PLAYER_MENU g_fn_GetPlayerMenu; PFN_GET_PLAYER_MENU g_fn_GetPlayerMenu;
@ -2544,7 +2525,6 @@ C_DLLEXPORT int AMXX_Attach(PFN_REQ_FNPTR reqFnptrFunc)
REQFUNC("PrintSrvConsole", g_fn_PrintSrvConsole, PFN_PRINT_SRVCONSOLE); REQFUNC("PrintSrvConsole", g_fn_PrintSrvConsole, PFN_PRINT_SRVCONSOLE);
REQFUNC("GetModname", g_fn_GetModname, PFN_GET_MODNAME); REQFUNC("GetModname", g_fn_GetModname, PFN_GET_MODNAME);
REQFUNC("Log", g_fn_Log, PFN_LOG); REQFUNC("Log", g_fn_Log, PFN_LOG);
REQFUNC("LogError", g_fn_LogErrorFunc, PFN_LOG_ERROR);
REQFUNC("MergeDefinitionFile", g_fn_MergeDefinition_File, PFN_MERGEDEFINITION_FILE); REQFUNC("MergeDefinitionFile", g_fn_MergeDefinition_File, PFN_MERGEDEFINITION_FILE);
REQFUNC("Format", g_fn_Format, PFN_FORMAT); REQFUNC("Format", g_fn_Format, PFN_FORMAT);
@ -2580,8 +2560,7 @@ C_DLLEXPORT int AMXX_Attach(PFN_REQ_FNPTR reqFnptrFunc)
REQFUNC("ExecuteForward", g_fn_ExecuteForward, PFN_EXECUTE_FORWARD); REQFUNC("ExecuteForward", g_fn_ExecuteForward, PFN_EXECUTE_FORWARD);
REQFUNC("PrepareCellArray", g_fn_PrepareCellArray, PFN_PREPARE_CELLARRAY); REQFUNC("PrepareCellArray", g_fn_PrepareCellArray, PFN_PREPARE_CELLARRAY);
REQFUNC("PrepareCharArray", g_fn_PrepareCharArray, PFN_PREPARE_CHARARRAY); REQFUNC("PrepareCharArray", g_fn_PrepareCharArray, PFN_PREPARE_CHARARRAY);
REQFUNC("PrepareCellArrayA", g_fn_PrepareCellArrayA, PFN_PREPARE_CELLARRAY_A);
REQFUNC("PrepareCharArrayA", g_fn_PrepareCharArrayA, PFN_PREPARE_CHARARRAY_A);
// Player // Player
REQFUNC("IsPlayerValid", g_fn_IsPlayerValid, PFN_IS_PLAYER_VALID); REQFUNC("IsPlayerValid", g_fn_IsPlayerValid, PFN_IS_PLAYER_VALID);
REQFUNC("GetPlayerName", g_fn_GetPlayerName, PFN_GET_PLAYER_NAME); REQFUNC("GetPlayerName", g_fn_GetPlayerName, PFN_GET_PLAYER_NAME);
@ -2593,7 +2572,6 @@ C_DLLEXPORT int AMXX_Attach(PFN_REQ_FNPTR reqFnptrFunc)
REQFUNC("GetPlayerPlayTime", g_fn_GetPlayerPlayTime, PFN_GET_PLAYER_PLAYTIME); REQFUNC("GetPlayerPlayTime", g_fn_GetPlayerPlayTime, PFN_GET_PLAYER_PLAYTIME);
REQFUNC("GetPlayerCurweapon", g_fn_GetPlayerCurweapon, PFN_GET_PLAYER_CURWEAPON); REQFUNC("GetPlayerCurweapon", g_fn_GetPlayerCurweapon, PFN_GET_PLAYER_CURWEAPON);
REQFUNC("GetPlayerTeamID", g_fn_GetPlayerTeamID, PFN_GET_PLAYER_TEAMID); REQFUNC("GetPlayerTeamID", g_fn_GetPlayerTeamID, PFN_GET_PLAYER_TEAMID);
REQFUNC("GetPlayerTeam",g_fn_GetPlayerTeam, PFN_GET_PLAYER_TEAM);
REQFUNC("GetPlayerDeaths", g_fn_GetPlayerDeaths, PFN_GET_PLAYER_DEATHS); REQFUNC("GetPlayerDeaths", g_fn_GetPlayerDeaths, PFN_GET_PLAYER_DEATHS);
REQFUNC("GetPlayerMenu", g_fn_GetPlayerMenu, PFN_GET_PLAYER_MENU); REQFUNC("GetPlayerMenu", g_fn_GetPlayerMenu, PFN_GET_PLAYER_MENU);
REQFUNC("GetPlayerKeys", g_fn_GetPlayerKeys, PFN_GET_PLAYER_KEYS); REQFUNC("GetPlayerKeys", g_fn_GetPlayerKeys, PFN_GET_PLAYER_KEYS);
@ -2648,19 +2626,7 @@ void MF_Log(const char *fmt, ...)
vsprintf(msg, fmt, arglst); vsprintf(msg, fmt, arglst);
va_end(arglst); va_end(arglst);
g_fn_Log("[%s] %s", MODULE_LOGTAG, msg); g_fn_Log("[%s] %s", MODULE_NAME, msg);
}
void MF_LogError(AMX *amx, int err, const char *fmt, ...)
{
// :TODO: Overflow possible here
char msg[3072];
va_list arglst;
va_start(arglst, fmt);
vsprintf(msg, fmt, arglst);
va_end(arglst);
g_fn_LogErrorFunc(amx, err, "[%s] %s", MODULE_LOGTAG, msg);
} }
@ -2683,14 +2649,11 @@ void ValidateMacros_DontCallThis_Smiley()
MF_GetAmxStringLen(NULL); MF_GetAmxStringLen(NULL);
MF_CopyAmxMemory(NULL, NULL, 0); MF_CopyAmxMemory(NULL, NULL, 0);
MF_Log("str", "str", 0); MF_Log("str", "str", 0);
MF_LogError(NULL, 0, NULL);
MF_RaiseAmxError(NULL, 0); MF_RaiseAmxError(NULL, 0);
MF_RegisterForward("str", (ForwardExecType)0, 0, 0, 0); MF_RegisterForward("str", (ForwardExecType)0, 0, 0, 0);
MF_ExecuteForward(0, 0, 0); MF_ExecuteForward(0, 0, 0);
MF_PrepareCellArray(NULL, 0); MF_PrepareCellArray(NULL, 0);
MF_PrepareCharArray(NULL, 0); MF_PrepareCharArray(NULL, 0);
MF_PrepareCellArrayA(NULL, 0, true);
MF_PrepareCharArrayA(NULL, 0, true);
MF_IsPlayerValid(0); MF_IsPlayerValid(0);
MF_GetPlayerName(0); MF_GetPlayerName(0);
MF_GetPlayerIP(0); MF_GetPlayerIP(0);
@ -2701,7 +2664,6 @@ void ValidateMacros_DontCallThis_Smiley()
MF_GetPlayerPlayTime(0); MF_GetPlayerPlayTime(0);
MF_GetPlayerCurweapon(0); MF_GetPlayerCurweapon(0);
MF_GetPlayerTeamID(0); MF_GetPlayerTeamID(0);
MF_GetPlayerTeam(0);
MF_GetPlayerDeaths(0); MF_GetPlayerDeaths(0);
MF_GetPlayerMenu(0); MF_GetPlayerMenu(0);
MF_GetPlayerKeys(0); MF_GetPlayerKeys(0);

View File

@ -55,7 +55,7 @@ struct amxx_module_info_s
// The next section is copied from the amx.h file // The next section is copied from the amx.h file
// Copyright (c) ITB CompuPhase, 1997-2004 // Copyright (c) ITB CompuPhase, 1997-2004
#if defined __LCC__ || defined __DMC__ || defined __linux__ || defined __GNUC__ #if defined __LCC__ || defined __DMC__ || defined __linux__
#include <stdint.h> #include <stdint.h>
#elif !defined __STDC_VERSION__ || __STDC_VERSION__ < 199901L #elif !defined __STDC_VERSION__ || __STDC_VERSION__ < 199901L
/* The ISO C99 defines the int16_t and int_32t types. If the compiler got /* The ISO C99 defines the int16_t and int_32t types. If the compiler got
@ -929,7 +929,7 @@ void FN_EngineFprintf(FILE *pfile, char *szFmt, ...);
#endif // FN_EngineFprintf #endif // FN_EngineFprintf
#ifdef FN_PvAllocEntPrivateData #ifdef FN_PvAllocEntPrivateData
void *FN_PvAllocEntPrivateData(edict_t *pEdict, int32 cb); void *FN_PvAllocEntPrivateData(edict_t *pEdict, long cb);
#endif // FN_PvAllocEntPrivateData #endif // FN_PvAllocEntPrivateData
#ifdef FN_PvEntPrivateData #ifdef FN_PvEntPrivateData
@ -1919,14 +1919,11 @@ typedef int (*PFN_GET_AMXSTRINGLEN) (const cell *ptr);
typedef char * (*PFN_FORMAT_AMXSTRING) (AMX * /*amx*/, cell * /*params*/, int /*startParam*/, int * /*pLen*/); typedef char * (*PFN_FORMAT_AMXSTRING) (AMX * /*amx*/, cell * /*params*/, int /*startParam*/, int * /*pLen*/);
typedef void (*PFN_COPY_AMXMEMORY) (cell * /*dest*/, const cell * /*src*/, int /*len*/); typedef void (*PFN_COPY_AMXMEMORY) (cell * /*dest*/, const cell * /*src*/, int /*len*/);
typedef void (*PFN_LOG) (const char * /*fmt*/, ...); typedef void (*PFN_LOG) (const char * /*fmt*/, ...);
typedef void (*PFN_LOG_ERROR) (AMX * /*amx*/, int /*err*/, const char * /*fmt*/, ...);
typedef int (*PFN_RAISE_AMXERROR) (AMX * /*amx*/, int /*error*/); typedef int (*PFN_RAISE_AMXERROR) (AMX * /*amx*/, int /*error*/);
typedef int (*PFN_REGISTER_FORWARD) (const char * /*funcname*/, ForwardExecType /*exectype*/, ... /*paramtypes terminated by PF_DONE*/); typedef int (*PFN_REGISTER_FORWARD) (const char * /*funcname*/, ForwardExecType /*exectype*/, ... /*paramtypes terminated by PF_DONE*/);
typedef int (*PFN_EXECUTE_FORWARD) (int /*id*/, ... /*params*/); typedef int (*PFN_EXECUTE_FORWARD) (int /*id*/, ... /*params*/);
typedef cell (*PFN_PREPARE_CELLARRAY) (cell * /*ptr*/, unsigned int /*size*/); typedef cell (*PFN_PREPARE_CELLARRAY) (cell * /*ptr*/, unsigned int /*size*/);
typedef cell (*PFN_PREPARE_CHARARRAY) (char * /*ptr*/, unsigned int /*size*/); typedef cell (*PFN_PREPARE_CHARARRAY) (char * /*ptr*/, unsigned int /*size*/);
typedef cell (*PFN_PREPARE_CELLARRAY_A) (cell * /*ptr*/, unsigned int /*size*/, bool /*copyBack*/);
typedef cell (*PFN_PREPARE_CHARARRAY_A) (char * /*ptr*/, unsigned int /*size*/, bool /*copyBack*/);
typedef int (*PFN_IS_PLAYER_VALID) (int /*id*/); typedef int (*PFN_IS_PLAYER_VALID) (int /*id*/);
typedef const char * (*PFN_GET_PLAYER_NAME) (int /*id*/); typedef const char * (*PFN_GET_PLAYER_NAME) (int /*id*/);
typedef const char * (*PFN_GET_PLAYER_IP) (int /*id*/); typedef const char * (*PFN_GET_PLAYER_IP) (int /*id*/);
@ -1935,9 +1932,8 @@ typedef int (*PFN_IS_PLAYER_BOT) (int /*id*/);
typedef int (*PFN_IS_PLAYER_AUTHORIZED) (int /*id*/); typedef int (*PFN_IS_PLAYER_AUTHORIZED) (int /*id*/);
typedef float (*PFN_GET_PLAYER_TIME) (int /*id*/); typedef float (*PFN_GET_PLAYER_TIME) (int /*id*/);
typedef float (*PFN_GET_PLAYER_PLAYTIME) (int /*id*/); typedef float (*PFN_GET_PLAYER_PLAYTIME) (int /*id*/);
typedef int (*PFN_GETPLAYERFLAGS) (int /* id*/); typedef int (*PFN_GETPLAYERFLAGS) (int /* id*/);
typedef int (*PFN_GET_PLAYER_CURWEAPON) (int /*id*/); typedef int (*PFN_GET_PLAYER_CURWEAPON) (int /*id*/);
typedef const char * (*PFN_GET_PLAYER_TEAM) (int /*id*/);
typedef int (*PFN_GET_PLAYER_TEAMID) (int /*id*/); typedef int (*PFN_GET_PLAYER_TEAMID) (int /*id*/);
typedef int (*PFN_GET_PLAYER_DEATHS) (int /*id*/); typedef int (*PFN_GET_PLAYER_DEATHS) (int /*id*/);
typedef int (*PFN_GET_PLAYER_MENU) (int /*id*/); typedef int (*PFN_GET_PLAYER_MENU) (int /*id*/);
@ -1990,14 +1986,11 @@ extern PFN_GET_AMXSTRINGLEN g_fn_GetAmxStringLen;
extern PFN_FORMAT_AMXSTRING g_fn_FormatAmxString; extern PFN_FORMAT_AMXSTRING g_fn_FormatAmxString;
extern PFN_COPY_AMXMEMORY g_fn_CopyAmxMemory; extern PFN_COPY_AMXMEMORY g_fn_CopyAmxMemory;
extern PFN_LOG g_fn_Log; extern PFN_LOG g_fn_Log;
extern PFN_LOG_ERROR g_fn_LogErrorFunc;
extern PFN_RAISE_AMXERROR g_fn_RaiseAmxError; extern PFN_RAISE_AMXERROR g_fn_RaiseAmxError;
extern PFN_REGISTER_FORWARD g_fn_RegisterForward; extern PFN_REGISTER_FORWARD g_fn_RegisterForward;
extern PFN_EXECUTE_FORWARD g_fn_ExecuteForward; extern PFN_EXECUTE_FORWARD g_fn_ExecuteForward;
extern PFN_PREPARE_CELLARRAY g_fn_PrepareCellArray; extern PFN_PREPARE_CELLARRAY g_fn_PrepareCellArray;
extern PFN_PREPARE_CHARARRAY g_fn_PrepareCharArray; extern PFN_PREPARE_CHARARRAY g_fn_PrepareCharArray;
extern PFN_PREPARE_CELLARRAY_A g_fn_PrepareCellArrayA;
extern PFN_PREPARE_CHARARRAY_A g_fn_PrepareCharArrayA;
extern PFN_IS_PLAYER_VALID g_fn_IsPlayerValid; extern PFN_IS_PLAYER_VALID g_fn_IsPlayerValid;
extern PFN_GET_PLAYER_NAME g_fn_GetPlayerName; extern PFN_GET_PLAYER_NAME g_fn_GetPlayerName;
extern PFN_GET_PLAYER_IP g_fn_GetPlayerIP; extern PFN_GET_PLAYER_IP g_fn_GetPlayerIP;
@ -2033,7 +2026,6 @@ extern PFN_AMX_FINDNATIVE g_fn_AmxFindNative;
extern PFN_GETPLAYERFLAGS g_fn_GetPlayerFlags; extern PFN_GETPLAYERFLAGS g_fn_GetPlayerFlags;
extern PFN_GET_PLAYER_EDICT g_fn_GetPlayerEdict; extern PFN_GET_PLAYER_EDICT g_fn_GetPlayerEdict;
extern PFN_FORMAT g_fn_Format; extern PFN_FORMAT g_fn_Format;
extern PFN_GET_PLAYER_TEAM g_fn_GetPlayerTeam;
#ifdef MAY_NEVER_BE_DEFINED #ifdef MAY_NEVER_BE_DEFINED
// Function prototypes for intellisense and similar systems // Function prototypes for intellisense and similar systems
@ -2053,14 +2045,11 @@ int MF_GetAmxStringLen (const cell *ptr) { }
char * MF_FormatAmxString (AMX * amx, cell * params, int startParam, int * pLen) { } char * MF_FormatAmxString (AMX * amx, cell * params, int startParam, int * pLen) { }
void MF_CopyAmxMemory (cell * dest, const cell * src, int len) { } void MF_CopyAmxMemory (cell * dest, const cell * src, int len) { }
void MF_Log (const char * fmt, ...) { } void MF_Log (const char * fmt, ...) { }
void MF_LogError (AMX * amx, int err, const char *fmt, ...) { }
int MF_RaiseAmxError (AMX * amx, int error) { } int MF_RaiseAmxError (AMX * amx, int error) { }
int MF_RegisterForward (const char * funcname, ForwardExecType exectype, ...) { } int MF_RegisterForward (const char * funcname, ForwardExecType exectype, ...) { }
int MF_ExecuteForward (int id, ...) { } int MF_ExecuteForward (int id, ...) { }
cell MF_PrepareCellArray (cell * ptr, unsigned int size) { } cell MF_PrepareCellArray (cell * ptr, unsigned int size) { }
cell MF_PrepareCharArray (char * ptr, unsigned int size) { } cell MF_PrepareCharArray (char * ptr, unsigned int size) { }
cell MF_PrepareCellArrayA (cell * ptr, unsigned int size, bool copyBack) { }
cell MF_PrepareCharArrayA (char * ptr, unsigned int size, bool copyBack) { }
int MF_IsPlayerValid (int id) { } int MF_IsPlayerValid (int id) { }
const char * MF_GetPlayerName (int id) { } const char * MF_GetPlayerName (int id) { }
const char * MF_GetPlayerIP (int id) { } const char * MF_GetPlayerIP (int id) { }
@ -2070,7 +2059,6 @@ int MF_IsPlayerAuthorized (int id) { }
float MF_GetPlayerTime (int id) { } float MF_GetPlayerTime (int id) { }
float MF_GetPlayerPlayTime (int id) { } float MF_GetPlayerPlayTime (int id) { }
int MF_GetPlayerCurweapon (int id) { } int MF_GetPlayerCurweapon (int id) { }
const char * MF_GetPlayerTeam (int id) { }
int MF_GetPlayerTeamID (int id) { } int MF_GetPlayerTeamID (int id) { }
int MF_GetPlayerDeaths (int id) { } int MF_GetPlayerDeaths (int id) { }
int MF_GetPlayerMenu (int id) { } int MF_GetPlayerMenu (int id) { }
@ -2106,14 +2094,11 @@ const char * MF_Format (const char *fmt, ...) { }
#define MF_GetAmxStringLen g_fn_GetAmxStringLen #define MF_GetAmxStringLen g_fn_GetAmxStringLen
#define MF_CopyAmxMemory g_fn_CopyAmxMemory #define MF_CopyAmxMemory g_fn_CopyAmxMemory
void MF_Log(const char *fmt, ...); void MF_Log(const char *fmt, ...);
void MF_LogError(AMX *amx, int err, const char *fmt, ...);
#define MF_RaiseAmxError g_fn_RaiseAmxError #define MF_RaiseAmxError g_fn_RaiseAmxError
#define MF_RegisterForward g_fn_RegisterForward #define MF_RegisterForward g_fn_RegisterForward
#define MF_ExecuteForward g_fn_ExecuteForward #define MF_ExecuteForward g_fn_ExecuteForward
#define MF_PrepareCellArray g_fn_PrepareCellArray #define MF_PrepareCellArray g_fn_PrepareCellArray
#define MF_PrepareCharArray g_fn_PrepareCharArray #define MF_PrepareCharArray g_fn_PrepareCharArray
#define MF_PrepareCellArrayA g_fn_PrepareCellArrayA
#define MF_PrepareCharArrayA g_fn_PrepareCharArrayA
#define MF_IsPlayerValid g_fn_IsPlayerValid #define MF_IsPlayerValid g_fn_IsPlayerValid
#define MF_GetPlayerName g_fn_GetPlayerName #define MF_GetPlayerName g_fn_GetPlayerName
#define MF_GetPlayerIP g_fn_GetPlayerIP #define MF_GetPlayerIP g_fn_GetPlayerIP
@ -2123,7 +2108,6 @@ void MF_LogError(AMX *amx, int err, const char *fmt, ...);
#define MF_GetPlayerTime g_fn_GetPlayerTime #define MF_GetPlayerTime g_fn_GetPlayerTime
#define MF_GetPlayerPlayTime g_fn_GetPlayerPlayTime #define MF_GetPlayerPlayTime g_fn_GetPlayerPlayTime
#define MF_GetPlayerCurweapon g_fn_GetPlayerCurweapon #define MF_GetPlayerCurweapon g_fn_GetPlayerCurweapon
#define MF_GetPlayerTeam g_fn_GetPlayerTeam
#define MF_GetPlayerTeamID g_fn_GetPlayerTeamID #define MF_GetPlayerTeamID g_fn_GetPlayerTeamID
#define MF_GetPlayerDeaths g_fn_GetPlayerDeaths #define MF_GetPlayerDeaths g_fn_GetPlayerDeaths
#define MF_GetPlayerMenu g_fn_GetPlayerMenu #define MF_GetPlayerMenu g_fn_GetPlayerMenu
@ -2149,7 +2133,7 @@ void MF_LogError(AMX *amx, int err, const char *fmt, ...);
#define MF_UnregisterSPForward g_fn_UnregisterSPForward #define MF_UnregisterSPForward g_fn_UnregisterSPForward
#define MF_GetPlayerFlags g_fn_GetPlayerFlags #define MF_GetPlayerFlags g_fn_GetPlayerFlags
#define MF_GetPlayerEdict g_fn_GetPlayerEdict #define MF_GetPlayerEdict g_fn_GetPlayerEdict
#define MF_Format g_fn_Format #define MF_Format g_fn_Format;
/*** Memory ***/ /*** Memory ***/
void *operator new(size_t reportedSize); void *operator new(size_t reportedSize);

View File

@ -37,7 +37,11 @@
bool UTIL_IsPlayer(AMX* amx, edict_t* pPlayer) { bool UTIL_IsPlayer(AMX* amx, edict_t* pPlayer) {
bool player = false; bool player = false;
// Check entity validity
if (FNullEnt(pPlayer)) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
if (strcmp(STRING(pPlayer->v.classname), "player") == 0) if (strcmp(STRING(pPlayer->v.classname), "player") == 0)
player = true; player = true;
@ -70,10 +74,20 @@ static cell AMX_NATIVE_CALL cs_set_user_money(AMX *amx, cell *params) // cs_set_
// params[3] = flash money? // params[3] = flash money?
// Check index // Check index
CHECK_PLAYER(params[1]); if (!MF_IsPlayerIngame(params[1]))
{
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
// Fetch player pointer // Fetch player pointer
edict_t *pPlayer = MF_GetPlayerEdict(params[1]); edict_t *pPlayer = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pPlayer)) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
// Give money // Give money
*((int *)pPlayer->pvPrivateData + OFFSET_CSMONEY) = params[2]; *((int *)pPlayer->pvPrivateData + OFFSET_CSMONEY) = params[2];
@ -93,10 +107,20 @@ static cell AMX_NATIVE_CALL cs_get_user_money(AMX *amx, cell *params) // cs_get_
// params[1] = user // params[1] = user
// Check index // Check index
CHECK_PLAYER(params[1]); if (!MF_IsPlayerIngame(params[1]))
{
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
// Fetch player pointer // Fetch player pointer
edict_t *pPlayer = MF_GetPlayerEdict(params[1]); edict_t *pPlayer = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pPlayer)) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
// Return money // Return money
return *((int *)pPlayer->pvPrivateData + OFFSET_CSMONEY); return *((int *)pPlayer->pvPrivateData + OFFSET_CSMONEY);
@ -108,10 +132,20 @@ static cell AMX_NATIVE_CALL cs_get_user_deaths(AMX *amx, cell *params) // cs_get
// params[1] = user // params[1] = user
// Check index // Check index
CHECK_PLAYER(params[1]); if (!MF_IsPlayerIngame(params[1]))
{
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
// Fetch player pointer // Fetch player pointer
edict_t *pPlayer = MF_GetPlayerEdict(params[1]); edict_t *pPlayer = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pPlayer)) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
return *((int *)pPlayer->pvPrivateData + OFFSET_CSDEATHS); return *((int *)pPlayer->pvPrivateData + OFFSET_CSDEATHS);
} }
@ -123,10 +157,20 @@ static cell AMX_NATIVE_CALL cs_set_user_deaths(AMX *amx, cell *params) // cs_set
// params[2] = new deaths // params[2] = new deaths
// Check index // Check index
CHECK_PLAYER(params[1]); if (!MF_IsPlayerIngame(params[1]))
{
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
// Fetch player pointer // Fetch player pointer
edict_t *pPlayer = MF_GetPlayerEdict(params[1]); edict_t *pPlayer = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pPlayer)) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
// Set deaths // Set deaths
*((int *)pPlayer->pvPrivateData + OFFSET_CSDEATHS) = params[2]; *((int *)pPlayer->pvPrivateData + OFFSET_CSDEATHS) = params[2];
@ -149,14 +193,24 @@ static cell AMX_NATIVE_CALL cs_get_hostage_id(AMX *amx, cell *params) // cs_get_
// params[1] = hostage entity index // params[1] = hostage entity index
// Valid entity should be within range // Valid entity should be within range
CHECK_ENTITY(params[1]); if (params[1] <= gpGlobals->maxClients || params[1] > gpGlobals->maxEntities)
{
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into class pointer // Make into class pointer
edict_t *pEdict = GETEDICT(params[1]); edict_t *pEdict = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pEdict)) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
// Make sure this is a hostage. // Make sure this is a hostage.
if (strcmp(STRING(pEdict->v.classname), "hostage_entity") != 0) { if (strcmp(STRING(pEdict->v.classname), "hostage_entity") != 0) {
MF_LogError(amx, AMX_ERR_NATIVE, "Entity %d (\"%s\") is not a hostage", params[1], STRING(pEdict->v.classname)); MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0; return 0;
} }
@ -170,11 +224,21 @@ static cell AMX_NATIVE_CALL cs_get_weapon_silenced(AMX *amx, cell *params) // cs
// params[1] = weapon index // params[1] = weapon index
// Valid entity should be within range // Valid entity should be within range
CHECK_NONPLAYER(params[1]); if (params[1] <= gpGlobals->maxClients || params[1] > gpGlobals->maxEntities)
{
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer // Make into edict pointer
edict_t *pWeapon = INDEXENT(params[1]); edict_t *pWeapon = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pWeapon)) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
int weapontype = (int)*((int *)pWeapon->pvPrivateData + OFFSET_WEAPONTYPE); int weapontype = (int)*((int *)pWeapon->pvPrivateData + OFFSET_WEAPONTYPE);
int *silencemode = ((int *)pWeapon->pvPrivateData + OFFSET_SILENCER_FIREMODE); int *silencemode = ((int *)pWeapon->pvPrivateData + OFFSET_SILENCER_FIREMODE);
switch (weapontype) { switch (weapontype) {
@ -190,20 +254,6 @@ static cell AMX_NATIVE_CALL cs_get_weapon_silenced(AMX *amx, cell *params) // cs
return 0; return 0;
} }
static cell AMX_NATIVE_CALL cs_get_weapon_id(AMX *amx, cell *params) // cs_get_weapon_id(index); = 1 param
{
// Get weapon type. Corresponds to CSW_*
// params[1] = weapon index
// Valid entity should be within range
CHECK_NONPLAYER(params[1]);
// Make into edict pointer
edict_t *pWeapon = INDEXENT(params[1]);
return *((int *)pWeapon->pvPrivateData + OFFSET_WEAPONTYPE);
}
static cell AMX_NATIVE_CALL cs_set_weapon_silenced(AMX *amx, cell *params) // cs_set_weapon_silenced(index, silence = 1); = 2 params static cell AMX_NATIVE_CALL cs_set_weapon_silenced(AMX *amx, cell *params) // cs_set_weapon_silenced(index, silence = 1); = 2 params
{ {
// Silence/unsilence gun. Does only work on M4A1 and USP. // Silence/unsilence gun. Does only work on M4A1 and USP.
@ -211,11 +261,21 @@ static cell AMX_NATIVE_CALL cs_set_weapon_silenced(AMX *amx, cell *params) // cs
// params[2] = 1, and we silence the gun, 0 and we unsilence gun. // params[2] = 1, and we silence the gun, 0 and we unsilence gun.
// Valid entity should be within range // Valid entity should be within range
CHECK_NONPLAYER(params[1]); if (params[1] <= gpGlobals->maxClients || params[1] > gpGlobals->maxEntities)
{
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer // Make into edict pointer
edict_t *pWeapon = INDEXENT(params[1]); edict_t *pWeapon = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pWeapon)) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
int weapontype = (int)*((int *)pWeapon->pvPrivateData + OFFSET_WEAPONTYPE); int weapontype = (int)*((int *)pWeapon->pvPrivateData + OFFSET_WEAPONTYPE);
int *silencemode = ((int *)pWeapon->pvPrivateData + OFFSET_SILENCER_FIREMODE); int *silencemode = ((int *)pWeapon->pvPrivateData + OFFSET_SILENCER_FIREMODE);
@ -265,11 +325,21 @@ static cell AMX_NATIVE_CALL cs_get_weapon_burstmode(AMX *amx, cell *params) // c
// params[1] = weapon index // params[1] = weapon index
// Valid entity should be within range // Valid entity should be within range
CHECK_NONPLAYER(params[1]); if (params[1] <= gpGlobals->maxClients || params[1] > gpGlobals->maxEntities)
{
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer // Make into edict pointer
edict_t *pWeapon = INDEXENT(params[1]); edict_t *pWeapon = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pWeapon)) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
int weapontype = (int)*((int *)pWeapon->pvPrivateData + OFFSET_WEAPONTYPE); int weapontype = (int)*((int *)pWeapon->pvPrivateData + OFFSET_WEAPONTYPE);
int* firemode = ((int *)pWeapon->pvPrivateData + OFFSET_SILENCER_FIREMODE); int* firemode = ((int *)pWeapon->pvPrivateData + OFFSET_SILENCER_FIREMODE);
switch (weapontype) { switch (weapontype) {
@ -292,11 +362,21 @@ static cell AMX_NATIVE_CALL cs_set_weapon_burstmode(AMX *amx, cell *params) // c
// params[2] = 1, and we set burstmode, 0 and we unset it. // params[2] = 1, and we set burstmode, 0 and we unset it.
// Valid entity should be within range // Valid entity should be within range
CHECK_NONPLAYER(params[1]); if (params[1] <= gpGlobals->maxClients || params[1] > gpGlobals->maxEntities)
{
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer // Make into edict pointer
edict_t *pWeapon = INDEXENT(params[1]); edict_t *pWeapon = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pWeapon)) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
int weapontype = (int)*((int *)pWeapon->pvPrivateData + OFFSET_WEAPONTYPE); int weapontype = (int)*((int *)pWeapon->pvPrivateData + OFFSET_WEAPONTYPE);
int* firemode = ((int *)pWeapon->pvPrivateData + OFFSET_SILENCER_FIREMODE); int* firemode = ((int *)pWeapon->pvPrivateData + OFFSET_SILENCER_FIREMODE);
@ -346,61 +426,26 @@ static cell AMX_NATIVE_CALL cs_set_weapon_burstmode(AMX *amx, cell *params) // c
return 1; return 1;
} }
static cell AMX_NATIVE_CALL cs_get_user_armor(AMX *amx, cell *params) // cs_get_user_armor(index, CsArmorType:&armortype); = 2 params
{
// Return how much armor and set reference of what type...
// params[1] = user index
// params[2] = byref, set armor type here (no armor/vest/vest+helmet)
CHECK_PLAYER(params[1]);
// Make into edict pointer
edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
cell *armorTypeByRef = MF_GetAmxAddr(amx, params[2]);
*armorTypeByRef = *((int *)pPlayer->pvPrivateData + OFFSET_ARMORTYPE);
return pPlayer->v.armorvalue;
}
static cell AMX_NATIVE_CALL cs_set_user_armor(AMX *amx, cell *params) // cs_set_user_armor(index, armorvalue, CsArmorType:armortype); = 3 params
{
// Set armor and set what type and send a message to client...
// params[1] = user index
// params[2] = armor value
// params[3] = armor type (no armor/vest/vest+helmet)
CHECK_PLAYER(params[1]);
// Make into edict pointer
edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
// Set armor value
pPlayer->v.armorvalue = params[2];
// Set armor type
*((int *)pPlayer->pvPrivateData + OFFSET_ARMORTYPE) = params[3];
if (params[3] == CS_ARMOR_KEVLAR || params[3] == CS_ARMOR_ASSAULTSUIT) {
// And send appropriate message
MESSAGE_BEGIN(params[1], GET_USER_MSG_ID(PLID, "ItemPickup", NULL), NULL, pPlayer);
WRITE_STRING(params[3] == CS_ARMOR_KEVLAR ? "item_kevlar" : "item_assaultsuit");
MESSAGE_END();
}
return 1;
}
static cell AMX_NATIVE_CALL cs_get_user_vip(AMX *amx, cell *params) // cs_get_user_vip(index); = 1 param static cell AMX_NATIVE_CALL cs_get_user_vip(AMX *amx, cell *params) // cs_get_user_vip(index); = 1 param
{ {
// Is user vip? // Is user vip?
// params[1] = user index // params[1] = user index
// Valid entity should be within range // Valid entity should be within range
CHECK_PLAYER(params[1]); if (!MF_IsPlayerIngame(params[1]))
{
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer // Make into edict pointer
edict_t *pPlayer = MF_GetPlayerEdict(params[1]); edict_t *pPlayer = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pPlayer)) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
if ( *((int *)pPlayer->pvPrivateData + OFFSET_VIP) & PLAYER_IS_VIP ) if ( *((int *)pPlayer->pvPrivateData + OFFSET_VIP) & PLAYER_IS_VIP )
return 1; return 1;
@ -415,10 +460,20 @@ static cell AMX_NATIVE_CALL cs_set_user_vip(AMX *amx, cell *params) // cs_set_us
// params[2] = if 1, activate vip, else deactivate vip. // params[2] = if 1, activate vip, else deactivate vip.
// Valid entity should be within range // Valid entity should be within range
CHECK_PLAYER(params[1]); if (!MF_IsPlayerIngame(params[1]))
{
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer // Make into edict pointer
edict_t *pPlayer = MF_GetPlayerEdict(params[1]); edict_t *pPlayer = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pPlayer)) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
if (params[2] == 1) { if (params[2] == 1) {
// Set to "be" vip. // Set to "be" vip.
@ -467,10 +522,20 @@ static cell AMX_NATIVE_CALL cs_get_user_team(AMX *amx, cell *params) // cs_get_u
// params[1] = user index // params[1] = user index
// Valid entity should be within range // Valid entity should be within range
CHECK_PLAYER(params[1]); if (!MF_IsPlayerIngame(params[1]))
{
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer // Make into edict pointer
edict_t *pPlayer = MF_GetPlayerEdict(params[1]); edict_t *pPlayer = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pPlayer)) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
return *((int *)pPlayer->pvPrivateData + OFFSET_TEAM); return *((int *)pPlayer->pvPrivateData + OFFSET_TEAM);
} }
@ -483,10 +548,20 @@ static cell AMX_NATIVE_CALL cs_set_user_team(AMX *amx, cell *params) // cs_set_u
// params[3] = model = 0 // params[3] = model = 0
// Valid entity should be within range // Valid entity should be within range
CHECK_PLAYER(params[1]); if (!MF_IsPlayerIngame(params[1]))
{
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer // Make into edict pointer
edict_t *pPlayer = MF_GetPlayerEdict(params[1]); edict_t *pPlayer = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pPlayer)) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
int model = params[3]; int model = params[3];
@ -514,8 +589,7 @@ static cell AMX_NATIVE_CALL cs_set_user_team(AMX *amx, cell *params) // cs_set_u
strcpy(teaminfo, "SPECTATOR"); strcpy(teaminfo, "SPECTATOR");
break; break;
default: default:
int team_nr = (int)params[2]; sprintf(teaminfo, "TEAM_%d", params[2]);
sprintf(teaminfo, "TEAM_%i", team_nr);
} }
MESSAGE_BEGIN(MSG_ALL, GET_USER_MSG_ID(PLID, "TeamInfo", NULL)); MESSAGE_BEGIN(MSG_ALL, GET_USER_MSG_ID(PLID, "TeamInfo", NULL));
WRITE_BYTE(params[1]); WRITE_BYTE(params[1]);
@ -531,10 +605,20 @@ static cell AMX_NATIVE_CALL cs_get_user_inside_buyzone(AMX *amx, cell *params) /
// params[1] = user index // params[1] = user index
// Valid entity should be within range // Valid entity should be within range
CHECK_PLAYER(params[1]); if (!MF_IsPlayerIngame(params[1]))
{
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer // Make into edict pointer
edict_t *pPlayer = MF_GetPlayerEdict(params[1]); edict_t *pPlayer = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pPlayer)) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
return (int)*((int *)pPlayer->pvPrivateData + OFFSET_BUYZONE); // This offset is 0 when outside, 1 when inside. return (int)*((int *)pPlayer->pvPrivateData + OFFSET_BUYZONE); // This offset is 0 when outside, 1 when inside.
} }
@ -545,10 +629,20 @@ static cell AMX_NATIVE_CALL cs_get_user_plant(AMX *amx, cell *params) // cs_get_
// params[1] = user index // params[1] = user index
// Valid entity should be within range // Valid entity should be within range
CHECK_PLAYER(params[1]); if (!MF_IsPlayerIngame(params[1]))
{
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer // Make into edict pointer
edict_t *pPlayer = MF_GetPlayerEdict(params[1]); edict_t *pPlayer = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pPlayer)) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
if ((int)*((int *)pPlayer->pvPrivateData + OFFSET_DEFUSE_PLANT) & CAN_PLANT_BOMB) if ((int)*((int *)pPlayer->pvPrivateData + OFFSET_DEFUSE_PLANT) & CAN_PLANT_BOMB)
return 1; return 1;
@ -564,10 +658,20 @@ static cell AMX_NATIVE_CALL cs_set_user_plant(AMX *amx, cell *params) // cs_set_
// params[3] = show bomb icon? // params[3] = show bomb icon?
// Valid entity should be within range // Valid entity should be within range
CHECK_PLAYER(params[1]); if (!MF_IsPlayerIngame(params[1]))
{
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer // Make into edict pointer
edict_t *pPlayer = MF_GetPlayerEdict(params[1]); edict_t *pPlayer = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pPlayer)) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
int* plantskill = ((int *)pPlayer->pvPrivateData + OFFSET_DEFUSE_PLANT); int* plantskill = ((int *)pPlayer->pvPrivateData + OFFSET_DEFUSE_PLANT);
@ -610,10 +714,20 @@ static cell AMX_NATIVE_CALL cs_get_user_defusekit(AMX *amx, cell *params) // cs_
// params[1] = user index // params[1] = user index
// Valid entity should be within range // Valid entity should be within range
CHECK_PLAYER(params[1]); if (!MF_IsPlayerIngame(params[1]))
{
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer // Make into edict pointer
edict_t *pPlayer = MF_GetPlayerEdict(params[1]); edict_t *pPlayer = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pPlayer)) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
if ((int)*((int *)pPlayer->pvPrivateData + OFFSET_DEFUSE_PLANT) & HAS_DEFUSE_KIT) if ((int)*((int *)pPlayer->pvPrivateData + OFFSET_DEFUSE_PLANT) & HAS_DEFUSE_KIT)
return 1; return 1;
@ -633,10 +747,20 @@ static cell AMX_NATIVE_CALL cs_set_user_defusekit(AMX *amx, cell *params) // cs_
// params[7] = flash = 0 // params[7] = flash = 0
// Valid entity should be within range // Valid entity should be within range
CHECK_PLAYER(params[1]); if (!MF_IsPlayerIngame(params[1]))
{
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer // Make into edict pointer
edict_t *pPlayer = MF_GetPlayerEdict(params[1]); edict_t *pPlayer = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pPlayer)) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
int* defusekit = ((int *)pPlayer->pvPrivateData + OFFSET_DEFUSE_PLANT); int* defusekit = ((int *)pPlayer->pvPrivateData + OFFSET_DEFUSE_PLANT);
@ -698,10 +822,20 @@ static cell AMX_NATIVE_CALL cs_get_user_backpackammo(AMX *amx, cell *params) //
// params[2] = weapon, as in CSW_* // params[2] = weapon, as in CSW_*
// Valid entity should be within range // Valid entity should be within range
CHECK_PLAYER(params[1]); if (!MF_IsPlayerIngame(params[1]))
{
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer // Make into edict pointer
edict_t *pPlayer = MF_GetPlayerEdict(params[1]); edict_t *pPlayer = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pPlayer)) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
int offset; int offset;
@ -763,7 +897,7 @@ static cell AMX_NATIVE_CALL cs_get_user_backpackammo(AMX *amx, cell *params) //
offset = OFFSET_C4_AMMO; offset = OFFSET_C4_AMMO;
break; break;
default: default:
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", params[2]); MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0; return 0;
} }
@ -780,10 +914,20 @@ static cell AMX_NATIVE_CALL cs_set_user_backpackammo(AMX *amx, cell *params) //
// params[3] = new amount // params[3] = new amount
// Valid entity should be within range // Valid entity should be within range
CHECK_PLAYER(params[1]); if (!MF_IsPlayerIngame(params[1]))
{
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer // Make into edict pointer
edict_t *pPlayer = MF_GetPlayerEdict(params[1]); edict_t *pPlayer = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pPlayer)) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
int offset; int offset;
@ -845,7 +989,7 @@ static cell AMX_NATIVE_CALL cs_set_user_backpackammo(AMX *amx, cell *params) //
offset = OFFSET_C4_AMMO; offset = OFFSET_C4_AMMO;
break; break;
default: default:
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", params[2]); MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0; return 0;
} }
@ -860,10 +1004,20 @@ static cell AMX_NATIVE_CALL cs_get_user_nvg(AMX *amx, cell *params) // cs_get_us
// params[1] = user index // params[1] = user index
// Valid entity should be within range // Valid entity should be within range
CHECK_PLAYER(params[1]); if (!MF_IsPlayerIngame(params[1]))
{
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer // Make into edict pointer
edict_t *pPlayer = MF_GetPlayerEdict(params[1]); edict_t *pPlayer = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pPlayer)) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
if ((int)*((int *)pPlayer->pvPrivateData + OFFSET_NVGOGGLES) & HAS_NVGOGGLES) if ((int)*((int *)pPlayer->pvPrivateData + OFFSET_NVGOGGLES) & HAS_NVGOGGLES)
return 1; return 1;
@ -878,10 +1032,20 @@ static cell AMX_NATIVE_CALL cs_set_user_nvg(AMX *amx, cell *params) // cs_set_us
// params[2] = 1 = give, 0 = remove // params[2] = 1 = give, 0 = remove
// Valid entity should be within range // Valid entity should be within range
CHECK_PLAYER(params[1]); if (!MF_IsPlayerIngame(params[1]))
{
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer // Make into edict pointer
edict_t *pPlayer = MF_GetPlayerEdict(params[1]); edict_t *pPlayer = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pPlayer)) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
int* defusekit = ((int *)pPlayer->pvPrivateData + OFFSET_NVGOGGLES); int* defusekit = ((int *)pPlayer->pvPrivateData + OFFSET_NVGOGGLES);
@ -909,9 +1073,20 @@ static cell AMX_NATIVE_CALL cs_get_user_model(AMX *amx, cell *params) // cs_get_
// params[3] = max length to set // params[3] = max length to set
// Valid player index should be within range // Valid player index should be within range
CHECK_PLAYER(params[1]); if (!MF_IsPlayerIngame(params[1]))
{
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer // Make into edict pointer
edict_t *pPlayer = MF_GetPlayerEdict(params[1]); edict_t *pPlayer = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pPlayer)) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
return MF_SetAmxString(amx, params[2], GETCLIENTKEYVALUE(GETINFOKEYBUFFER(pPlayer), "model"), params[3]); return MF_SetAmxString(amx, params[2], GETCLIENTKEYVALUE(GETINFOKEYBUFFER(pPlayer), "model"), params[3]);
} }
@ -923,13 +1098,23 @@ static cell AMX_NATIVE_CALL cs_set_user_model(AMX *amx, cell *params) // cs_set_
// params[2] = model // params[2] = model
// Valid player index should be within range // Valid player index should be within range
CHECK_PLAYER(params[1]); if (!MF_IsPlayerIngame(params[1]))
{
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer // Make into edict pointer
edict_t* pPlayer = MF_GetPlayerEdict(params[1]); edict_t* pPlayer = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pPlayer)) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
if (params[2] == -1) { if (params[2] == -1) {
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid model %d", params[2]); MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0; return 0;
} }
@ -952,10 +1137,20 @@ static cell AMX_NATIVE_CALL cs_reset_user_model(AMX *amx, cell *params) // cs_re
// params[1] = user index // params[1] = user index
// Valid player index should be within range // Valid player index should be within range
CHECK_PLAYER(params[1]); if (!MF_IsPlayerIngame(params[1]))
{
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer // Make into edict pointer
edict_t* pPlayer = MF_GetPlayerEdict(params[1]); edict_t* pPlayer = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pPlayer)) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
g_players[params[1]].SetModelled(false); g_players[params[1]].SetModelled(false);
@ -970,14 +1165,24 @@ static cell AMX_NATIVE_CALL cs_get_hostage_follow(AMX *amx, cell *params) // cs_
// params[1] = hostage index // params[1] = hostage index
// Valid index should be within range // Valid index should be within range
CHECK_NONPLAYER(params[1]); if (params[1] <= gpGlobals->maxClients || params[1] > gpGlobals->maxEntities)
{
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer // Make into edict pointer
edict_t* pHostage = INDEXENT(params[1]); edict_t* pHostage = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pHostage)) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
// Make sure this is a hostage. // Make sure this is a hostage.
if (strcmp(STRING(pHostage->v.classname), "hostage_entity") != 0) { if (strcmp(STRING(pHostage->v.classname), "hostage_entity") != 0) {
MF_LogError(amx, AMX_ERR_NATIVE, "Entity %d (\"%s\") is not a hostage", params[1], STRING(pHostage->v.classname)); MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0; return 0;
} }
@ -993,7 +1198,7 @@ static cell AMX_NATIVE_CALL cs_get_hostage_follow(AMX *amx, cell *params) // cs_
edict_t* pEntity = (edict_t*)following; edict_t* pEntity = (edict_t*)following;
if (FNullEnt(pEntity)) { if (FNullEnt(pEntity)) {
MF_LogError(amx, AMX_ERR_NATIVE, "Unknown error finding hostage parameter"); MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0; return 0;
} }
@ -1007,14 +1212,24 @@ static cell AMX_NATIVE_CALL cs_set_hostage_follow(AMX *amx, cell *params) // cs_
// params[2] = index to follow, if -1 then set hostage to not follow anything // params[2] = index to follow, if -1 then set hostage to not follow anything
// Valid index should be within range // Valid index should be within range
CHECK_NONPLAYER(params[1]); if (params[1] <= gpGlobals->maxClients || params[1] > gpGlobals->maxEntities)
{
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer // Make into edict pointer
edict_t* pHostage = INDEXENT(params[1]); edict_t* pHostage = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pHostage)) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
// Make sure this is a hostage. // Make sure this is a hostage.
if (strcmp(STRING(pHostage->v.classname), "hostage_entity") != 0) { if (strcmp(STRING(pHostage->v.classname), "hostage_entity") != 0) {
MF_LogError(amx, AMX_ERR_NATIVE, "Entity %d (\"%s\") is not a hostage", params[1], STRING(pHostage->v.classname)); MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0; return 0;
} }
@ -1030,10 +1245,20 @@ static cell AMX_NATIVE_CALL cs_set_hostage_follow(AMX *amx, cell *params) // cs_
} }
// Valid index should be within range // Valid index should be within range
CHECK_ENTITY(params[2]); if (params[2] < 1 || params[2] > gpGlobals->maxEntities)
{
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer // Make into edict pointer
edict_t* pEntity = GETEDICT(params[2]); edict_t* pEntity = INDEXENT(params[2]);
// Check entity validity
if (FNullEnt(pEntity)) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
#if !defined __amd64__ #if !defined __amd64__
*((int *)pHostage->pvPrivateData + OFFSET_HOSTAGEFOLLOW) = (int)pEntity; *((int *)pHostage->pvPrivateData + OFFSET_HOSTAGEFOLLOW) = (int)pEntity;
@ -1049,11 +1274,21 @@ static cell AMX_NATIVE_CALL cs_get_weapon_ammo(AMX *amx, cell *params) // cs_get
// params[1] = weapon index // params[1] = weapon index
// Valid entity should be within range // Valid entity should be within range
CHECK_NONPLAYER(params[1]); if (params[1] <= gpGlobals->maxClients || params[1] > gpGlobals->maxEntities)
{
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer // Make into edict pointer
edict_t *pWeapon = INDEXENT(params[1]); edict_t *pWeapon = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pWeapon)) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
return *((int *)pWeapon->pvPrivateData + OFFSET_CLIPAMMO); return *((int *)pWeapon->pvPrivateData + OFFSET_CLIPAMMO);
} }
@ -1064,11 +1299,21 @@ static cell AMX_NATIVE_CALL cs_set_weapon_ammo(AMX *amx, cell *params) // cs_set
// params[2] = newammo // params[2] = newammo
// Valid entity should be within range // Valid entity should be within range
CHECK_NONPLAYER(params[1]); if (params[1] <= gpGlobals->maxClients || params[1] > gpGlobals->maxEntities)
{
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer // Make into edict pointer
edict_t *pWeapon = INDEXENT(params[1]); edict_t *pWeapon = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pWeapon)) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
*((int *)pWeapon->pvPrivateData + OFFSET_CLIPAMMO) = params[2]; *((int *)pWeapon->pvPrivateData + OFFSET_CLIPAMMO) = params[2];
return 1; return 1;
@ -1080,10 +1325,14 @@ static cell AMX_NATIVE_CALL cs_get_user_hasprimary(AMX *amx, cell *params) // cs
// params[1] = user index // params[1] = user index
// Check player // Check player
CHECK_PLAYER(params[1]); if (!MF_IsPlayerIngame(params[1]))
{
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer // Make into edict pointer
edict_t *pPlayer = MF_GetPlayerEdict(params[1]); edict_t *pPlayer = INDEXENT(params[1]);
return *((int *)pPlayer->pvPrivateData + OFFSET_PRIMARYWEAPON); return *((int *)pPlayer->pvPrivateData + OFFSET_PRIMARYWEAPON);
} }
@ -1102,104 +1351,6 @@ static cell AMX_NATIVE_CALL cs_set_no_knives(AMX *amx, cell *params) // cs_set_n
return 1; return 1;
} }
// Damaged Soul
static cell AMX_NATIVE_CALL cs_get_user_tked(AMX *amx, cell *params) // cs_get_user_tked(index); = 1 param
{
// Return 1 if user has committed a team killing)
// params[1] = user index
// Check player
CHECK_PLAYER(params[1]);
// Make into edict pointer
edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
return *((int *)pPlayer->pvPrivateData + OFFSET_TK);
}
// Damaged Soul
static cell AMX_NATIVE_CALL cs_set_user_tked(AMX *amx, cell *params) // cs_set_user_tked(index, tk = 1, subtract = 1); = 2 arguments
{
// Sets whether or not player has committed a TK.
// params[1] = user
// params[2] = 1: player has TKed, 0: player hasn't TKed
// params[3] = number of frags to subtract
// Check index
CHECK_PLAYER(params[1]);
// Fetch player pointer
edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
if (params[2]) {
*((int *)pPlayer->pvPrivateData + OFFSET_TK) = 1;
} else {
*((int *)pPlayer->pvPrivateData + OFFSET_TK) = 0;
}
if (params[3]) {
pPlayer->v.frags = pPlayer->v.frags - params[3];
MESSAGE_BEGIN(MSG_ALL, GET_USER_MSG_ID(PLID, "ScoreInfo", NULL));
WRITE_BYTE(params[1]); // user index
WRITE_SHORT((int)pPlayer->v.frags); // frags
WRITE_SHORT(*((int *)pPlayer->pvPrivateData + OFFSET_CSDEATHS)); // deaths
WRITE_SHORT(0); // ?
WRITE_SHORT(*((int *)pPlayer->pvPrivateData + OFFSET_TEAM)); // team
MESSAGE_END();
}
return 1;
}
static cell AMX_NATIVE_CALL cs_get_user_driving(AMX *amx, cell *params) // cs_get_user_driving(index); = 1 param
{
// Returns different values depending on if user is driving a value - and if so at what speed.
// 0: no driving
// 1: driving, but standing still
// 2-4: different positive speeds
// 5: negative speed (backing)
// params[1] = user index
// Check player
CHECK_PLAYER(params[1]);
// Make into edict pointer
edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
// If player driving, return 1, if not, return 0
return *((int *)pPlayer->pvPrivateData + OFFSET_ISDRIVING);
}
static cell AMX_NATIVE_CALL cs_get_user_stationary(AMX *amx, cell *params) // cs_get_user_stationary(index); = 1 param
{
// Returns 1 if client is using a stationary guns (maybe also other stuff)
// Check player
CHECK_PLAYER(params[1]);
// Make into edict pointer
edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
// If player driving, return 1, if not, return 0
#if !defined __amd64__
return *((int *)pPlayer->pvPrivateData + OFFSET_STATIONARY);
#else
// The 32 bit server return 0 and 1 by itself from this offset, but the amd64 server has 2 and 3 respectively
// Doing a simple checking of these defined constants here, and mapping to 0 and 1, to keep our plugin authors sane.
// If an unexpected value is encountered, this will be logged.
if (AMD64_STATIONARY_NO == *((int *)pPlayer->pvPrivateData + OFFSET_STATIONARY))
return 0;
else if (AMD64_STATIONARY_YES == *((int *)pPlayer->pvPrivateData + OFFSET_STATIONARY))
return 1;
else {
MF_LogError(amx, AMX_ERR_NATIVE, "Unexpected value at offset. Please report this to development team @ www.amxmodx.org!");
return 0;
}
#endif
}
AMX_NATIVE_INFO cstrike_Exports[] = { AMX_NATIVE_INFO cstrike_Exports[] = {
{"cs_set_user_money", cs_set_user_money}, {"cs_set_user_money", cs_set_user_money},
{"cs_get_user_money", cs_get_user_money}, {"cs_get_user_money", cs_get_user_money},
@ -1233,13 +1384,6 @@ AMX_NATIVE_INFO cstrike_Exports[] = {
{"cs_get_user_hasprim", cs_get_user_hasprimary}, {"cs_get_user_hasprim", cs_get_user_hasprimary},
{"cs_get_no_knives", cs_get_no_knives}, {"cs_get_no_knives", cs_get_no_knives},
{"cs_set_no_knives", cs_set_no_knives}, {"cs_set_no_knives", cs_set_no_knives},
{"cs_get_weapon_id", cs_get_weapon_id},
{"cs_get_user_tked", cs_get_user_tked},
{"cs_set_user_tked", cs_set_user_tked},
{"cs_get_user_driving", cs_get_user_driving},
{"cs_get_user_stationary", cs_get_user_stationary},
{"cs_get_user_armor", cs_get_user_armor},
{"cs_set_user_armor", cs_set_user_armor},
//------------------- <-- max 19 characters! //------------------- <-- max 19 characters!
{NULL, NULL} {NULL, NULL}
}; };
@ -1308,23 +1452,6 @@ void PlayerPostThink(edict_t* pPlayer) {
RETURN_META(MRES_IGNORED); RETURN_META(MRES_IGNORED);
} }
static cell AMX_NATIVE_CALL cs_user_has_shield(AMX *amx, cell *params)
{
//Return 1 if user has a shield.
//params[1] = user id
//Check player
CHECK_PLAYER(params[1]);
// Make into edict pointer
edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
if ((int)*((int *)pPlayer->pvPrivateData + OFFSET_SHIELD) & HAS_SHIELD)
return 1;
return 0;
}
void OnAmxxAttach() void OnAmxxAttach()
{ {
MF_AddNatives(cstrike_Exports); MF_AddNatives(cstrike_Exports);

View File

@ -46,65 +46,45 @@
#if defined __linux__ #if defined __linux__
#define EXTRAOFFSET 5 // offsets 5 higher in Linux builds #define EXTRAOFFSET 5 // offsets 5 higher in Linux builds
#define EXTRAOFFSET_WEAPONS 4 // weapon offsets are obviously only 4 steps higher on Linux!
#else #else
#define EXTRAOFFSET 0 // no change in Windows builds #define EXTRAOFFSET 0 // no change in Windows builds
#define EXTRAOFFSET_WEAPONS 0
#endif // defined __linux__ #endif // defined __linux__
/*
Offset history:
041029:
Confirmed (pretty much) ALL offsets for 32 bit Windows, 32 bit Linux and amd64 (yes that's all of them).
Found out that weapon offsets are only +4 higher on Linux.
Also backpack ammo offsets were all obviously 5 steps too high since unknown time...
*/
#define HAS_SHIELD (1<<24) //16777216
// "player" entities // "player" entities
#if !defined __amd64__ #if !defined __amd64__
// 32 bit offsets here
#define OFFSET_ARMORTYPE 112 + EXTRAOFFSET
#define OFFSET_TEAM 114 + EXTRAOFFSET #define OFFSET_TEAM 114 + EXTRAOFFSET
#define OFFSET_CSMONEY 115 + EXTRAOFFSET #define OFFSET_CSMONEY 115 + EXTRAOFFSET
#define OFFSET_PRIMARYWEAPON 116 + EXTRAOFFSET #define OFFSET_PRIMARYWEAPON 116 + EXTRAOFFSET
#define OFFSET_INTERNALMODEL 126 + EXTRAOFFSET #define OFFSET_INTERNALMODEL 126 + EXTRAOFFSET
#define OFFSET_NVGOGGLES 129 + EXTRAOFFSET #define OFFSET_NVGOGGLES 129 + EXTRAOFFSET
#define OFFSET_DEFUSE_PLANT 193 + EXTRAOFFSET #define OFFSET_DEFUSE_PLANT 193 + EXTRAOFFSET
#define OFFSET_VIP 209 + EXTRAOFFSET #define OFFSET_VIP 215 + EXTRAOFFSET
#define OFFSET_TK 216 + EXTRAOFFSET // 040926 #define OFFSET_BUYZONE 241 + EXTRAOFFSET
#define OFFSET_BUYZONE 235 + EXTRAOFFSET
#define OFFSET_ISDRIVING 350 + EXTRAOFFSET // 040926
#define OFFSET_STATIONARY 362 + EXTRAOFFSET // 040927 (363 works also!)
#define OFFSET_AWM_AMMO 377 + EXTRAOFFSET // 041029: All of these *_AMMO:s were changed -5 #define OFFSET_AWM_AMMO 382 + EXTRAOFFSET
#define OFFSET_SCOUT_AMMO 378 + EXTRAOFFSET #define OFFSET_SCOUT_AMMO 383 + EXTRAOFFSET
#define OFFSET_PARA_AMMO 379 + EXTRAOFFSET #define OFFSET_PARA_AMMO 384 + EXTRAOFFSET
#define OFFSET_FAMAS_AMMO 380 + EXTRAOFFSET #define OFFSET_FAMAS_AMMO 385 + EXTRAOFFSET
#define OFFSET_M3_AMMO 381 + EXTRAOFFSET #define OFFSET_M3_AMMO 386 + EXTRAOFFSET
#define OFFSET_USP_AMMO 382 + EXTRAOFFSET #define OFFSET_USP_AMMO 387 + EXTRAOFFSET
#define OFFSET_FIVESEVEN_AMMO 383 + EXTRAOFFSET #define OFFSET_FIVESEVEN_AMMO 388 + EXTRAOFFSET
#define OFFSET_DEAGLE_AMMO 384 + EXTRAOFFSET #define OFFSET_DEAGLE_AMMO 389 + EXTRAOFFSET
#define OFFSET_P228_AMMO 385 + EXTRAOFFSET #define OFFSET_P228_AMMO 390 + EXTRAOFFSET
#define OFFSET_GLOCK_AMMO 386 + EXTRAOFFSET #define OFFSET_GLOCK_AMMO 391 + EXTRAOFFSET
#define OFFSET_FLASH_AMMO 387 + EXTRAOFFSET #define OFFSET_FLASH_AMMO 392 + EXTRAOFFSET
#define OFFSET_HE_AMMO 388 + EXTRAOFFSET #define OFFSET_HE_AMMO 393 + EXTRAOFFSET
#define OFFSET_SMOKE_AMMO 389 + EXTRAOFFSET #define OFFSET_SMOKE_AMMO 394 + EXTRAOFFSET
#define OFFSET_C4_AMMO 390 + EXTRAOFFSET #define OFFSET_C4_AMMO 395 + EXTRAOFFSET
#define OFFSET_CSDEATHS 444 + EXTRAOFFSET // 040926 #define OFFSET_CSDEATHS 449 + EXTRAOFFSET
#define OFFSET_SHIELD 510 + EXTRAOFFSET
// "weapon_*" entities // "weapon_*" entities
#define OFFSET_WEAPONTYPE 43 + EXTRAOFFSET_WEAPONS #define OFFSET_WEAPONTYPE 43 + EXTRAOFFSET
#define OFFSET_CLIPAMMO 51 + EXTRAOFFSET_WEAPONS #define OFFSET_CLIPAMMO 51 + EXTRAOFFSET
#define OFFSET_SILENCER_FIREMODE 74 + EXTRAOFFSET_WEAPONS #define OFFSET_SILENCER_FIREMODE 74 + EXTRAOFFSET
// "hostage_entity" entities // "hostage_entity" entities
#define OFFSET_HOSTAGEFOLLOW 86 + EXTRAOFFSET #define OFFSET_HOSTAGEFOLLOW 86 + EXTRAOFFSET
#define OFFSET_HOSTAGEID 487 + EXTRAOFFSET #define OFFSET_HOSTAGEID 487 + EXTRAOFFSET
#else #else
// Amd64 offsets here
#define OFFSET_ARMORTYPE 137 + EXTRAOFFSET
#define OFFSET_TEAM 139 + EXTRAOFFSET // +25 #define OFFSET_TEAM 139 + EXTRAOFFSET // +25
#define OFFSET_CSMONEY 140 + EXTRAOFFSET // +25 #define OFFSET_CSMONEY 140 + EXTRAOFFSET // +25
#define OFFSET_PRIMARYWEAPON 141 + EXTRAOFFSET // +25 #define OFFSET_PRIMARYWEAPON 141 + EXTRAOFFSET // +25
@ -112,10 +92,7 @@
#define OFFSET_NVGOGGLES 155 + EXTRAOFFSET // +26 #define OFFSET_NVGOGGLES 155 + EXTRAOFFSET // +26
#define OFFSET_DEFUSE_PLANT 219 + EXTRAOFFSET // +26 #define OFFSET_DEFUSE_PLANT 219 + EXTRAOFFSET // +26
#define OFFSET_VIP 242 + EXTRAOFFSET // +27 #define OFFSET_VIP 242 + EXTRAOFFSET // +27
#define OFFSET_TK 249 + EXTRAOFFSET // +33 040927
#define OFFSET_BUYZONE 268 + EXTRAOFFSET // +27 #define OFFSET_BUYZONE 268 + EXTRAOFFSET // +27
#define OFFSET_ISDRIVING 386 + EXTRAOFFSET // 040927
#define OFFSET_STATIONARY 400 + EXTRAOFFSET // 040927 (401 works also)
#define OFFSET_AWM_AMMO 426 + EXTRAOFFSET // +44 #define OFFSET_AWM_AMMO 426 + EXTRAOFFSET // +44
#define OFFSET_SCOUT_AMMO 427 + EXTRAOFFSET // +44 #define OFFSET_SCOUT_AMMO 427 + EXTRAOFFSET // +44
@ -132,14 +109,13 @@
#define OFFSET_SMOKE_AMMO 438 + EXTRAOFFSET // +44 #define OFFSET_SMOKE_AMMO 438 + EXTRAOFFSET // +44
#define OFFSET_C4_AMMO 439 + EXTRAOFFSET // +44 #define OFFSET_C4_AMMO 439 + EXTRAOFFSET // +44
#define OFFSET_CSDEATHS 493 + EXTRAOFFSET // +49 #define OFFSET_CSDEATHS 493 + EXTRAOFFSET // +44
#define OFFSET_SHIELD 559 + EXTRAOFFSET
// "weapon_*" entities // "weapon_*" entities
#define OFFSET_WEAPONTYPE 57 + EXTRAOFFSET // +14 #define OFFSET_WEAPONTYPE 57 + EXTRAOFFSET // +14
#define OFFSET_CLIPAMMO 65 + EXTRAOFFSET // +14 #define OFFSET_CLIPAMMO 65 + EXTRAOFFSET // +14
#define OFFSET_SILENCER_FIREMODE 88 + EXTRAOFFSET // +14 #define OFFSET_SILENCER_FIREMODE 88 + EXTRAOFFSET // +14
// "hostage_entity" entities // "hostage_entity" entities
#define OFFSET_HOSTAGEFOLLOW 51 + EXTRAOFFSET // +21, long=51, int=107! (must use the long* offset because pointers on amd64 are stored the size of longs, 8 bytes, instead of the usual int 4 bytes.) #define OFFSET_HOSTAGEFOLLOW 51 + EXTRAOFFSET // +21, long=51, int=107! (must use the long* offset becuase pointers on amd64 are stored the size of longs, 8 bytes, instead of the usual int 4 bytes.)
#define OFFSET_HOSTAGEID 516 + EXTRAOFFSET // +29 #define OFFSET_HOSTAGEID 516 + EXTRAOFFSET // +29
#endif #endif
@ -208,13 +184,6 @@
#define SCOREATTRIB_BOMB 2 // t only #define SCOREATTRIB_BOMB 2 // t only
#define SCOREATTRIB_VIP 4 // ct only #define SCOREATTRIB_VIP 4 // ct only
#define AMD64_STATIONARY_NO 2
#define AMD64_STATIONARY_YES 3
#define CS_ARMOR_NONE 0
#define CS_ARMOR_KEVLAR 1
#define CS_ARMOR_ASSAULTSUIT 2
enum CS_Internal_Models { enum CS_Internal_Models {
CS_DONTCHANGE = 0, CS_DONTCHANGE = 0,
CS_CT_URBAN = 1, CS_CT_URBAN = 1,
@ -233,46 +202,3 @@ CCstrikePlayer g_players[33];
bool g_precachedknife = false; bool g_precachedknife = false;
bool g_noknives = false; bool g_noknives = false;
// Globals above // Globals above
#define CHECK_ENTITY(x) \
if (x < 0 || x > gpGlobals->maxEntities) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
return 0; \
} else { \
if (x <= gpGlobals->maxClients) { \
if (!MF_IsPlayerIngame(x)) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \
return 0; \
} \
} else { \
if (x != 0 && FNullEnt(INDEXENT(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
return 0; \
} \
} \
}
#define CHECK_PLAYER(x) \
if (x < 1 || x > gpGlobals->maxClients) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \
return 0; \
} else { \
if (!MF_IsPlayerIngame(x) || FNullEnt(MF_GetPlayerEdict(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", x); \
return 0; \
} \
}
#define CHECK_NONPLAYER(x) \
if (x < 1 || x <= gpGlobals->maxClients || x > gpGlobals->maxEntities) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Non-player entity %d out of range", x); \
return 0; \
} else { \
if (FNullEnt(INDEXENT(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid non-player entity %d", x); \
return 0; \
} \
}
#define GETEDICT(n) \
((n >= 1 && n <= gpGlobals->maxClients) ? MF_GetPlayerEdict(n) : INDEXENT(n))

View File

@ -118,8 +118,6 @@
TargetEnvironment="1" TargetEnvironment="1"
TypeLibraryName=".\Release/cstrike.tlb" TypeLibraryName=".\Release/cstrike.tlb"
HeaderFileName=""/> HeaderFileName=""/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool <Tool
Name="VCPreBuildEventTool"/> Name="VCPreBuildEventTool"/>
<Tool <Tool
@ -214,9 +212,6 @@
RelativePath=".\moduleconfig.h"> RelativePath=".\moduleconfig.h">
</File> </File>
</Filter> </Filter>
<File
RelativePath="..\plugins\include\cstrike.inc">
</File>
</Files> </Files>
<Globals> <Globals>
</Globals> </Globals>

View File

@ -4,8 +4,8 @@
#define __MODULECONFIG_H__ #define __MODULECONFIG_H__
// Module info // Module info
#define MODULE_NAME "CStrike" #define MODULE_NAME "Counter-Strike"
#define MODULE_VERSION "1.01" #define MODULE_VERSION "0.20"
#define MODULE_AUTHOR "AMX Mod X Dev Team" #define MODULE_AUTHOR "AMX Mod X Dev Team"
#define MODULE_URL "http://www.amxmodx.org" #define MODULE_URL "http://www.amxmodx.org"
#define MODULE_LOGTAG "CSTRIKE" #define MODULE_LOGTAG "CSTRIKE"

View File

@ -0,0 +1,61 @@
#if defined _csstats_included
#endinput
#endif
#define _csstats_included
/* Gets stats from given weapon index. If wpnindex is 0
* then the stats are from all weapons. If weapon has not been used function
* returns 0 in other case 1. Fields in stats are:
* 0 - kills
* 1 - deaths
* 2 - headshots
* 3 - teamkilling
* 4 - shots
* 5 - hits
* 6 - damage
* For body hits fields see amxconst.inc. */
native get_user_wstats(index,wpnindex,stats[8],bodyhits[8]);
/* Gets round stats from given weapon index.*/
native get_user_wrstats(index,wpnindex,stats[8],bodyhits[8]);
/* Gets overall stats which are stored in file on server
* and updated on every respawn or user disconnect.
* Function returns the position in stats by diff. kills to deaths. */
native get_user_stats(index,stats[8],bodyhits[8]);
/* Gets round stats of player. */
native get_user_rstats(index,stats[8],bodyhits[8]);
/* Gets stats with which user have killed/hurt his victim. If victim is 0
* then stats are from all victims. If victim has not been hurt, function
* returns 0 in other case 1. User stats are reset on his respawn. */
native get_user_vstats(index,victim,stats[8],bodyhits[8],wpnname[]="",len=0);
/* Gets stats with which user have been killed/hurt. If killer is 0
* then stats are from all attacks. If killer has not hurt user, function
* returns 0 in other case 1. User stats are reset on his respawn. */
native get_user_astats(index,wpnindex,stats[8],bodyhits[8],wpnname[]="",len=0);
/* Resets life, weapon, victims and attackers user stats. */
native reset_user_wstats(index);
/* Gets overall stats which stored in stats.dat file in amx folder
* and updated on every mapchange or user disconnect.
* Function returns next index of stats entry or 0 if no more exists. */
native get_stats(index,stats[8],bodyhits[8],name[],len);
/* Returns number of all entries in stats. */
native get_statsnum();
/*
* new stats:
* 0 - total defusions
* 1 - bomb defused
* 2 - bomb plants
* 3 - bomb explosions
*/
native get_user_stats2(index,stats[4]);
native get_stats2(index,stats[4]);

515
dlls/csx/plugins/miscstats.sma Executable file
View File

@ -0,0 +1,515 @@
/* AMX Mod X
* Misc. Stats Plugin
*
* by the AMX Mod X Development Team
* originally developed by OLO
*
* This file is part of AMX Mod X.
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
#include <amxmodx>
public MultiKill
public MultiKillSound
public BombPlanting
public BombDefusing
public BombPlanted
public BombDefused
public BombFailed
public BombPickUp
public BombDrop
public BombCountVoice
public BombCountDef
public BombReached
public ItalyBonusKill
public EnemyRemaining
public LastMan
public KnifeKill
public KnifeKillSound
public GrenadeKill
public GrenadeSuicide
public HeadShotKill
public HeadShotKillSound
public RoundCounterSound
public RoundCounter
public KillingStreak
public KillingStreakSound
public DoubleKill
public DoubleKillSound
public PlayerName
public FirstBloodSound
new g_streakKills[33][2]
new g_multiKills[33][2]
new g_C4Timer
new g_Defusing
new g_Planter
new Float:g_LastOmg
new g_LastAnnounce
new g_roundCount
new Float:g_doubleKill
new g_doubleKillId
new g_friend[33]
new g_firstBlood
new g_MultiKillMsg[7][] = {
"Multi-Kill! %s^n%L %d kills (%d hs)",
"Ultra-Kill!!! %s^n%L %d kills (%d hs)",
"%s IS ON A KILLING SPREE!!!^n%L %d kills (%d hs)",
"RAMPAGE!!! %s^n%L %d kills (%d hs)" ,
"%s IS UNSTOPPABLE!!!^n%L %d kills (%d hs)",
"%s IS A MONSTER!^n%L %d kills (%d hs)",
"%s IS GODLIKE!!!!^n%L %d kills (%d hs)"
}
new g_Sounds[7][] = {
"multikill",
"ultrakill",
"killingspree",
"rampage",
"unstoppable",
"monsterkill",
"godlike"
}
new g_KillingMsg[7][] = {
"%s: Multi-Kill!",
"%s: Ultra-Kill!!!",
"%s IS ON A KILLING SPREE!!!",
"%s: RAMPAGE!!!",
"%s IS UNSTOPPABLE!!!",
"%s IS A MONSTER!",
"%s IS GODLIKE!!!"
}
new g_KinfeMsg[4][] = {
"KNIFE_MSG_1",
"KNIFE_MSG_2",
"KNIFE_MSG_3",
"KNIFE_MSG_4"
}
new g_LastMessages[4][] = {
"LAST_MSG_1",
"LAST_MSG_2",
"LAST_MSG_3",
"LAST_MSG_4"
}
new g_HeMessages[4][] = {
"HE_MSG_1",
"HE_MSG_2",
"HE_MSG_3",
"HE_MSG_4"
}
new g_SHeMessages[4][] = {
"SHE_MSG_1",
"SHE_MSG_2",
"SHE_MSG_3",
"SHE_MSG_4"
}
new g_HeadShots[7][] = {
"HS_MSG_1",
"HS_MSG_2",
"HS_MSG_3",
"HS_MSG_4",
"HS_MSG_5",
"HS_MSG_6",
"HS_MSG_7"
}
new g_teamsNames[4][] = {
"TERRORIST",
"CT",
"TERRORISTS",
"CTS"
}
public plugin_init() {
register_plugin("CS Misc. Stats",AMXX_VERSION_STR,"AMXX Dev Team")
register_dictionary("miscstats.txt")
register_event("TextMsg","eRestart","a","2&#Game_C","2&#Game_w")
register_event("SendAudio", "eEndRound", "a", "2&%!MRAD_terwin","2&%!MRAD_ctwin","2&%!MRAD_rounddraw")
register_event("RoundTime", "eNewRound", "bc")
register_event("StatusValue","setTeam","be","1=1")
register_event("StatusValue","showStatus","be","1=2","2!0")
register_event("StatusValue","hideStatus","be","1=1","2=0")
new mapname[32]
get_mapname(mapname,31)
if (equali(mapname,"de_",3)||equali(mapname,"csde_",5)) {
register_event("StatusIcon", "eGotBomb", "be", "1=1", "1=2", "2=c4")
register_event("TextMsg", "eBombPickUp", "bc", "2&#Got_bomb")
register_event("TextMsg", "eBombDrop", "bc", "2&#Game_bomb_d")
}
else if ( equali( mapname , "cs_italy" ) ) {
register_event( "23" , "chickenKill", "a" , "1=108" , /*"12=106",*/ "15=4" )
register_event( "23" , "radioKill", "a" , "1=108" , /*"12=294",*/ "15=2" )
}
}
public plugin_cfg() {
new g_addStast[] = "amx_statscfg add ^"%s^" %s"
server_cmd(g_addStast,"MultiKill","MultiKill")
server_cmd(g_addStast,"MultiKillSound","MultiKillSound")
server_cmd(g_addStast,"Bomb Planting","BombPlanting")
server_cmd(g_addStast,"Bomb Defusing","BombDefusing")
server_cmd(g_addStast,"Bomb Planted","BombPlanted")
server_cmd(g_addStast,"Bomb Defuse Succ.","BombDefused")
server_cmd(g_addStast,"Bomb Def. Failure","BombFailed")
server_cmd(g_addStast,"Bomb PickUp","BombPickUp")
server_cmd(g_addStast,"Bomb Drop","BombDrop")
server_cmd(g_addStast,"Bomb Count Down","BombCountVoice")
server_cmd(g_addStast,"Bomb Count Down (def)","BombCountDef")
server_cmd(g_addStast,"Bomb Site Reached","BombReached")
server_cmd(g_addStast,"Italy Bonus Kill","ItalyBonusKill")
server_cmd(g_addStast,"Last Man","LastMan")
server_cmd(g_addStast,"Knife Kill","KnifeKill")
server_cmd(g_addStast,"Knife Kill Sound","KnifeKillSound")
server_cmd(g_addStast,"Grenade Kill","GrenadeKill")
server_cmd(g_addStast,"Grenade Suicide","GrenadeSuicide")
server_cmd(g_addStast,"HeadShot Kill","HeadShotKill")
server_cmd(g_addStast,"HeadShot Kill Sound","HeadShotKillSound")
server_cmd(g_addStast,"Round Counter","RoundCounter")
server_cmd(g_addStast,"Round Counter Sound","RoundCounterSound")
server_cmd(g_addStast,"Killing Streak","KillingStreak")
server_cmd(g_addStast,"Killing Streak Sound","KillingStreakSound")
server_cmd(g_addStast,"Enemy Remaining","EnemyRemaining")
server_cmd(g_addStast,"Double Kill","DoubleKill")
server_cmd(g_addStast,"Double Kill Sound","DoubleKillSound")
server_cmd(g_addStast,"Player Name","PlayerName")
server_cmd(g_addStast,"First Blood Sound","FirstBloodSound")
}
public client_putinserver(id)
g_multiKills[id] = g_streakKills[ id ] = { 0 , 0 }
public client_death(killer,victim,wpnindex,hitplace,TK) {
new headshot = ( hitplace == HIT_HEAD ) ? 1:0
if ( g_firstBlood ) {
g_firstBlood = 0
if ( FirstBloodSound ) client_cmd(0,"spk misc/firstblood")
}
if ( (KillingStreak || KillingStreakSound) && !TK ) {
g_streakKills[ killer ][ 0 ]++
g_streakKills[ killer ][ 1 ] = 0
g_streakKills[ victim ][ 1 ]++
g_streakKills[ victim ][ 0 ] = 0
new a = g_streakKills[ killer ][ 0 ] - 3
if ( (a > -1) && !( a % 2 ) ) {
new name[32]
get_user_name( killer , name , 31 )
if ( (a >>= 1) > 6 ) a = 6
if ( KillingStreak ){
set_hudmessage(0, 100, 255, 0.05, 0.55, 2, 0.02, 6.0, 0.01, 0.1, 3)
show_hudmessage(0,g_KillingMsg[ a ], name )
}
if ( KillingStreakSound ) client_cmd( 0, "spk misc/%s", g_Sounds[ a ] )
}
}
if ( MultiKill || MultiKillSound ) {
if (killer && !TK ) {
g_multiKills[killer][0]++
g_multiKills[killer][1] += headshot
new param[2]
param[0] = killer
param[1] = g_multiKills[killer][0]
set_task( 4.0 + float( param[1] ) ,"checkKills",0,param,2)
}
}
if ( EnemyRemaining ) {
new ppl[32], pplnum
new team = get_user_team( victim ) - 1
get_players(ppl,pplnum,"e", g_teamsNames[1 - team] )
if (pplnum) {
new eppl[32], epplnum
get_players(eppl,epplnum,"ae",g_teamsNames[team])
if (epplnum) {
new message[128],team_name[32]
set_hudmessage(255,255,255,0.02,0.85,2, 0.05, 0.1, 0.02, 3.0, 3)
for(new a=0; a<pplnum; ++a){
format(team_name,31,"%L",ppl[a],(epplnum==1)?g_teamsNames[team]:g_teamsNames[team+2])
format(message,127,"%L",ppl[a],"REMAINING",epplnum,team_name)
show_hudmessage(ppl[a],message)
}
}
}
}
if ( LastMan ) {
new cts[32], ts[32], ctsnum, tsnum
get_players(cts,ctsnum,"ae", g_teamsNames[1] )
get_players(ts,tsnum,"ae", g_teamsNames[0] )
if ( ctsnum == 1 && tsnum == 1 ) {
new ctname[32], tname[32]
get_user_name(cts[0],ctname,31)
get_user_name(ts[0],tname,31)
set_hudmessage(0, 255, 255, -1.0, 0.35, 0, 6.0, 6.0, 0.5, 0.15, 3)
show_hudmessage(0,"%s vs. %s",ctname,tname)
client_cmd(0,"spk misc/maytheforce")
}
else if ( !g_LastAnnounce ) {
new oposite = 0, team = 0
if ( ctsnum == 1 && tsnum > 1 ) {
g_LastAnnounce = cts[0]
oposite = tsnum
team = 0
}
else if ( tsnum == 1 && ctsnum > 1 ) {
g_LastAnnounce = ts[0]
oposite = ctsnum
team = 1
}
if (g_LastAnnounce) {
new name[32]
get_user_name(g_LastAnnounce,name,31)
set_hudmessage(0, 255, 255, -1.0, 0.35, 0, 6.0, 6.0, 0.5, 0.15, 3)
show_hudmessage(0,"%s (%d HP) vs. %d %s%s: %L",name,
get_user_health(g_LastAnnounce),oposite,
g_teamsNames[team],(oposite==1)?"":"S",LANG_PLAYER,g_LastMessages[ random_num(0,3) ] )
client_cmd(g_LastAnnounce,"spk misc/oneandonly")
}
}
}
if ( wpnindex == 29 && ( KnifeKill || KnifeKillSound ) ) {
if ( KnifeKill ) {
new killer_name[32],victim_name[32]
get_user_name(killer,killer_name,31)
get_user_name(victim,victim_name,31)
set_hudmessage(255, 100, 100, -1.0, 0.25, 1, 6.0, 6.0, 0.5, 0.15, 1)
show_hudmessage(0,"%L",LANG_PLAYER,g_KinfeMsg[ random_num(0,3) ],killer_name,victim_name)
}
if ( KnifeKillSound ) client_cmd(0,"spk misc/humiliation")
}
if ( wpnindex == 4 && (GrenadeKill || GrenadeSuicide) ) {
new killer_name[32],victim_name[32]
get_user_name(killer,killer_name,32)
get_user_name(victim,victim_name,32)
set_hudmessage(255, 100, 100, -1.0, 0.25, 1, 6.0, 6.0, 0.5, 0.15, 1)
if ( killer != victim ) {
if ( GrenadeKill ) show_hudmessage(0,"%L",LANG_PLAYER,g_HeMessages[ random_num(0,3)],killer_name,victim_name)
}
else if ( GrenadeSuicide ) show_hudmessage(0,"%L",LANG_PLAYER,g_SHeMessages[ random_num(0,3) ],victim_name)
}
if ( headshot && (HeadShotKill || HeadShotKillSound) ) {
if ( HeadShotKill ) {
new killer_name[32], victim_name[32], weapon_name[32], message[128], players[32], pnum
get_weaponname(wpnindex,weapon_name,31)
get_user_name(killer,killer_name,31)
get_user_name(victim,victim_name,31)
get_players(players,pnum,"c")
for (new i=0;i<pnum;i++) {
format( message, 127, "%L",players[i],g_HeadShots[ random_num(0,6) ] )
replace( message, 127 , "$vn", victim_name )
replace( message, 127 , "$wn", weapon_name )
replace( message, 127 , "$kn", killer_name )
set_hudmessage(100, 100, 255, -1.0, 0.29, 0, 6.0, 6.0, 0.5, 0.15, 1)
show_hudmessage(players[i],message )
}
}
if ( HeadShotKillSound ) {
client_cmd(killer,"spk misc/headshot")
client_cmd(victim,"spk misc/headshot")
}
}
if ( DoubleKill || DoubleKillSound ) {
new Float:nowtime = get_gametime()
if ( g_doubleKill == nowtime && g_doubleKillId == killer ) {
if ( DoubleKill ) {
new name[32]
get_user_name( killer , name , 31 )
set_hudmessage(255, 0, 255, -1.0, 0.35, 0, 6.0, 6.0, 0.5, 0.15, 3)
show_hudmessage(0,"%L",LANG_PLAYER,"DOUBLE_KILL",name )
}
if ( DoubleKillSound ) client_cmd(0,"spk misc/doublekill")
}
g_doubleKill = nowtime
g_doubleKillId = killer
}
}
public hideStatus(id) {
if ( PlayerName ) {
set_hudmessage(0,0,0,0.0,0.0,0, 0.0, 0.01, 0.0, 0.0, 4)
show_hudmessage(id,"")
}
}
public setTeam(id)
g_friend[id] = read_data(2)
public showStatus(id) {
if ( PlayerName ) {
new name[32],pid = read_data(2)
get_user_name(pid,name,31)
new color1 = 0,color2 = 0
if ( get_user_team(pid)==1 )
color1 = 255
else
color2 = 255
if (g_friend[id]==1) { // friend
new clip, ammo, wpnid = get_user_weapon(pid,clip,ammo)
new wpnname[32]
get_weaponname(wpnid,wpnname,31)
set_hudmessage(color1,50,color2,-1.0,0.60,1, 0.01, 3.0, 0.01, 0.01, 4)
show_hudmessage(id,"%s -- %d HP / %d AP / %s",name,
get_user_health(pid),get_user_armor(pid),wpnname[7])
}
else {
set_hudmessage(color1,50,color2,-1.0,0.60,1, 0.01, 3.0, 0.01, 0.01, 4)
show_hudmessage(id,name)
}
}
}
public eNewRound()
if ( read_data(1) == floatround(get_cvar_float("mp_roundtime") * 60.0) ) {
g_firstBlood = 1
g_C4Timer = 0
++g_roundCount
if ( RoundCounter ) {
set_hudmessage(200, 0, 0, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 1)
show_hudmessage(0, "%L", LANG_PLAYER, "PREPARE_FIGHT", g_roundCount )
}
if ( RoundCounterSound ) client_cmd( 0 , "spk misc/prepare" )
if ( KillingStreak ) {
new appl[32],ppl, i
get_players(appl,ppl, "ac" )
for (new a = 0; a < ppl; ++a) {
i = appl[ a ]
if ( g_streakKills[ i ][ 0 ] >= 2 )
client_print( i , print_chat , "* %L", i, "KILLED_ROW", g_streakKills[ i ][ 0 ] )
else if ( g_streakKills[ i ][ 1 ] >= 2 )
client_print( i , print_chat , "* %L", i, "DIED_ROUNDS", g_streakKills[ i ][ 1 ] )
}
}
}
public eRestart() {
eEndRound()
g_roundCount = 0
g_firstBlood = 1
}
public eEndRound() {
g_C4Timer = -2
g_LastOmg = 0.0
remove_task(8038)
g_LastAnnounce = 0
}
public checkKills(param[]) {
new id = param[0]
new a = param[1]
if (a == g_multiKills[id][0]) {
a -= 3
if ( a > -1 ) {
if ( MultiKill ) {
new name[32]
get_user_name(id,name,31)
set_hudmessage(255, 0, 100, 0.05, 0.65, 2, 0.02, 6.0, 0.01, 0.1, 2)
if ( a > 6 ) a = 6
show_hudmessage(0,g_MultiKillMsg[a],name,LANG_PLAYER,"WITH",g_multiKills[id][0],g_multiKills[id][1])
}
if ( MultiKillSound ) client_cmd(0,"spk misc/%s",g_Sounds[a])
}
g_multiKills[id] = { 0,0 }
}
}
public chickenKill()
if ( ItalyBonusKill ) announceEvent( 0 , "KILLED_CHICKEN" )
public radioKill() {
if ( ItalyBonusKill ) announceEvent( 0 , "BLEW_RADIO" )
}
announceEvent( id, message[] ) {
new name[32]
get_user_name(id, name , 31)
set_hudmessage(255, 100, 50, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 1)
show_hudmessage(0,"%L",LANG_PLAYER,message,name)
}
public eBombPickUp(id)
if (BombPickUp) announceEvent(id , "PICKED_BOMB")
public eBombDrop()
if (BombDrop) announceEvent(g_Planter , "DROPPED_BOMB")
public eGotBomb(id) {
g_Planter = id
if ( BombReached && read_data(1)==2 && g_LastOmg<get_gametime()) {
g_LastOmg = get_gametime() + 15.0
announceEvent(g_Planter, "REACHED_TARGET" )
}
}
public bombTimer() {
if (--g_C4Timer > 0) {
if (BombCountVoice) {
if (g_C4Timer == 30 || g_C4Timer == 20) {
new temp[48]
num_to_word(g_C4Timer,temp,47)
client_cmd(0,"spk ^"vox/%s seconds until explosion^"",temp)
}
else if (g_C4Timer < 11) {
new temp[48]
num_to_word(g_C4Timer,temp,47)
client_cmd(0,"spk ^"vox/%s^"",temp)
}
}
if (BombCountDef && g_Defusing) client_print(g_Defusing,print_center,"%d",g_C4Timer)
}
else remove_task(8038)
}
public bomb_planted(planter){
g_Defusing = 0
if (BombPlanted) announceEvent(planter, "SET_UP_BOMB" )
g_C4Timer = get_cvar_num("mp_c4timer")
set_task(1.0,"bombTimer",8038,"",0,"b")
}
public bomb_planting(planter)
if (BombPlanting) announceEvent(planter, "PLANT_BOMB" )
public bomb_defusing(defuser){
if (BombDefusing) announceEvent(defuser, "DEFUSING_BOMB" )
g_Defusing = defuser
}
public bomb_defused(defuser)
if (BombDefused) announceEvent(defuser, "DEFUSED_BOMB" )
public bomb_explode(planter,defuser)
if (BombFailed && defuser) announceEvent(defuser , "FAILED_DEFU" )
public plugin_modules()
{
require_module("csx")
}

44
dlls/csx/plugins/miscstats.txt Executable file
View File

@ -0,0 +1,44 @@
[en]
WITH = with
KNIFE_MSG_1 = %s sliced and diced %s
KNIFE_MSG_2 = %s pulled out knife and gutted %s
KNIFE_MSG_3 = %s sneaks carefully behind and knifed %s
KNIFE_MSG_4 = %s knived %s
LAST_MSG_1 = Now all depend on you!
LAST_MSG_2 = I hope you still have a healthpack.
LAST_MSG_3 = All your teammates were killed. Good luck!
LAST_MSG_4 = Now you are alone. Have fun!
HE_MSG_1 = %s sends a little gift to %s
HE_MSG_2 = %s throws a small present to %s
HE_MSG_3 = %s made a precision throw to %s
HE_MSG_4 = %s got a big explosion for %s
SHE_MSG_1 = %s detonated himself with a grenade
SHE_MSG_2 = %s trys the effect of an HE Grenade
SHE_MSG_3 = %s swallows grenades whole!
SHE_MSG_4 = %s explodes!
HS_MSG_1 = $kn killed $vn with a well^nplaced shot to the head!
HS_MSG_2 = $kn removed $vn's^nhead with the $wn
HS_MSG_3 = $kn turned $vn's head^ninto pudding with the $wn
HS_MSG_4 = $vn got pwned by $kn
HS_MSG_5 = $vn's head has been^nturned into red jello
HS_MSG_6 = $kn has superb aim with the $wn,^nas $vn well knows.
HS_MSG_7 = $vn's head stayed in $kn's^ncrosshairs a bit too long...
DOUBLE_KILL = Wow! %s made a double kill!!!
PREPARE_FIGHT = Prepare to FIGHT!^nRound %d
KILLED_ROW = You've killed %d in a row so far
DIED_ROUNDS = Careful! You've died %d rounds in a row now...
KILLED_CHICKEN = Somebody killed a chicken!!!
BLEW_RADIO = Somebody blew up the radio!!!
REACHED_TARGET = Omg! %s reached the target!
PLANT_BOMB = %s is planting the bomb!
DEFUSING_BOMB = %s is defusing the bomb...
SET_UP_BOMB = %s set us up the bomb!!!
DEFUSED_BOMB = %s defused the bomb!
FAILED_DEFU = %s failed to defuse the bomb...
PICKED_BOMB = %s picked up the bomb...
DROPPED_BOMB = %s dropped the bomb!!!
CT = CT
CTS = CTS
TERRORIST = TERRORIST
TERRORISTS = TERRORISTS
REMAINING = %d %s Remaining...

1561
dlls/csx/plugins/statsx.sma Executable file

File diff suppressed because it is too large Load Diff

View File

@ -25,7 +25,7 @@ bool Grenades::find( edict_t* enemy, CPlayer** p, int* type )
bool found = false; bool found = false;
Obj* a = head; Obj* a = head;
while ( a ){ while ( a ){
if ( a->time > gpGlobals->time && !found ) { if ( a->time > gpGlobals->time ) {
if ( a->grenade == enemy ) { if ( a->grenade == enemy ) {
found = true; found = true;
*p = a->player; *p = a->player;
@ -297,4 +297,3 @@ bool isModuleActive(){
return true; return true;
return false; return false;
} }

View File

@ -1,178 +0,0 @@
#!/usr/bin/perl
#(C)2004 AMX Mod X Development Team
# by David "BAILOPAN" Anderson
# output will occur in bin.x.proc
# where x is debug or opt and proc is ix86 or amd64
# You must use this script from the project src dir
#options =
# debug - enable gdb debugging
# amd64 - compile for AMD64
# proc=ix86 - assumed not amd64
# clean - clean the specifications above
$PROJECT = "csx_amxx";
$sdk = "../../../hlsdk/SourceCode";
$mm = "../../../metamod/metamod";
$gccf = "gcc";
@CPP_SOURCE_FILES = ("amxxmodule.cpp", "CMisc.cpp", "usermsg.cpp", "meta_api.cpp", "rank.cpp", "CRank.cpp");
@C_SOURCE_FILES = ();
my %OPTIONS, %OPT;
$OPT{"debug"} = "-g -ggdb";
$OPT{"opt"} = "-O2 -ffast-math -funroll-loops -fomit-frame-pointer -s -DNDEBUG -Wall -Wno-unknown-pragmas -DOPT_TYPE=\"optimized\" -fno-exceptions -fno-rtti";
$OPTIONS{"include"} = "-I$sdk -I. -I$mm -I$sdk/engine -I$sdk/common -I$sdk/pm_shared -I$sdk/dlls";
while ($cmd = shift)
{
if ($cmd =~ /amd64/) {
$OPTIONS{"amd64"} = 1;
} elsif ($cmd =~ /debug/) {
$OPTIONS{"debug"} = 1;
} elsif ($cmd =~ /proc=i(\d)86/) {
$proc = $1;
if ($OPTIONS{"amd64"})
{
die "You cannot compile for i".$proc."86 and AMD64.\n";
} else {
$OPTIONS{"proc"} = "i".$proc."86";
}
} elsif ($cmd =~ /clean/) {
$OPTIONS{"clean"} = 1;
}
}
$gcc = `$gccf --version`;
if ($gcc =~ /2\.9/)
{
$OPT{"opt"} .= " -malign-loops=2 -malign-jumps=2 -malign-functions=2";
} else {
$OPT{"opt"} .= " -falign-loops=2 -falign-jumps=2 -falign-functions=2";
}
if ($OPTIONS{"debug"})
{
$cflags = $OPT{"debug"};
} else {
if (!$OPTIONS{"amd64"})
{
$proc = $OPTIONS{"proc"};
if (!$proc)
{
$proc = 3;
}
$cflags = "-march=i".$proc."86 ".$OPT{"opt"};
} else {
$cflags = $OPT{"opt"};
}
}
if ($OPTIONS{"amd64"})
{
$cflags .= " -m64 -DHAVE_I64 -DSMALL_CELL_SIZE=64 $cflags";
}
if ($OPTIONS{"debug"})
{
$outdir = "bin.debug";
} else {
$outdir = "bin.opt";
}
if ($OPTIONS{"amd64"})
{
$outdir .= ".amd64";
$bin = $PROJECT."_amd64.so";
} else {
$proc = $OPTIONS{"proc"};
if ($proc)
{
$outdir .= ".i".$proc."86";
$bin = $PROJECT."_i".$proc."86.so";
} else {
$outdir .= ".i386";
$bin = $PROJECT."_i386.so";
}
}
unlink("$outdir/$bin");
if ($OPTIONS{"clean"})
{
`rm $outdir/*.o`;
die("Project cleaned.\n");
}
#create the dirs
#build link list
my @LINK;
for ($i=0; $i<=$#CPP_SOURCE_FILES; $i++)
{
$file = $CPP_SOURCE_FILES[$i];
$file =~ s/\.cpp/\.o/;
push(@LINK, $outdir."/".$file);
}
for ($i=0; $i<=$#C_SOURCE_FILES; $i++)
{
$file = $C_SOURCE_FILES[$i];
$file =~ s/\.c/\.o/;
push(@LINK, $outdir."/".$file);
}
if (!(-d $outdir))
{
mkdir($outdir);
}
$inc = $OPTIONS{"include"};
for ($i=0; $i<=$#CPP_SOURCE_FILES; $i++)
{
$file = $CPP_SOURCE_FILES[$i];
$ofile = $file;
$ofile =~ s/\.cpp/\.o/;
$ofile = "$outdir/$ofile";
$gcc = "$gccf $cflags -Dstrcmpi=strcasecmp -fPIC $inc -c $file -o $ofile";
if (-e $ofile)
{
$file_time = (stat($file))[9];
$ofile_time = (stat($ofile))[9];
if ($file_time > $ofile_time)
{
print "$gcc\n";
`$gcc`;
}
} else {
print "$gcc\n";
`$gcc`;
}
}
for ($i=0; $i<=$#CPP_SOURCE_FILES; $i++)
{
$file = $C_SOURCE_FILES[$i];
$ofile = $file;
$ofile =~ s/\.c/\.o/;
$ofile = "$outdir/$ofile";
$gcc = "cc $cflags -Dstrcmpi=strcasecmp -fPIC $inc -c $file -o $ofile";
if (-e $ofile)
{
$file_time = (stat($file))[9];
$ofile_time = (stat($ofile))[9];
if ($file_time > $ofile_time)
{
print "$gcc\n";
`$gcc`;
}
} else {
print "$gcc\n";
`$gcc`;
}
}
$gcc = "$gccf $cflags -shared -ldl -lm @LINK -o $outdir/$bin";
print "$gcc\n";
`$gcc`;

View File

@ -1,345 +0,0 @@
#include "stdafx.h"
//#include "amxxmodule.h"
#include "CRank.h"
#include <stdio.h>
//#include "rank.h"
// *****************************************************
// class Stats
// *****************************************************
Stats::Stats(){
hits = shots = damage = hs = tks = kills = deaths = bDefusions = bDefused = bPlants = bExplosions = 0;
memset( bodyHits , 0 ,sizeof( bodyHits ) );
}
void Stats::commit(Stats* a){
hits += a->hits;
shots += a->shots;
damage += a->damage;
hs += a->hs;
tks += a->tks;
kills += a->kills;
deaths += a->deaths;
bDefusions += a->bDefusions;
bDefused += a->bDefused;
bPlants += a->bPlants;
bExplosions += a->bExplosions;
for(int i = 1; i < 8; ++i)
bodyHits[i] += a->bodyHits[i];
}
// *****************************************************
// class RankSystem
// *****************************************************
RankSystem::RankStats::RankStats( const char* uu, const char* nn, RankSystem* pp ) {
name = 0;
namelen = 0;
unique = 0;
uniquelen = 0;
score = 0;
parent = pp;
id = ++parent->rankNum;
next = prev = 0;
setName( nn );
setUnique( uu );
}
RankSystem::RankStats::~RankStats() {
delete[] name;
delete[] unique;
--parent->rankNum;
}
void RankSystem::RankStats::setName( const char* nn ) {
delete[] name;
namelen = strlen(nn) + 1;
name = new char[namelen];
if ( name )
strcpy( name , nn );
else
namelen = 0;
}
void RankSystem::RankStats::setUnique( const char* nn ) {
delete[] unique;
uniquelen = strlen(nn) + 1;
unique = new char[uniquelen];
if ( unique )
strcpy( unique , nn );
else
uniquelen = 0;
}
RankSystem::RankSystem() {
head = 0;
tail = 0;
rankNum = 0;
calc.code = 0;
}
RankSystem::~RankSystem() {
clear();
}
void RankSystem::put_before( RankStats* a, RankStats* ptr ){
a->next = ptr;
if ( ptr ){
a->prev = ptr->prev;
ptr->prev = a;
}
else{
a->prev = head;
head = a;
}
if ( a->prev ) a->prev->next = a;
else tail = a;
}
void RankSystem::put_after( RankStats* a, RankStats* ptr ) {
a->prev = ptr;
if ( ptr ){
a->next = ptr->next;
ptr->next = a;
}
else{
a->next = tail;
tail = a;
}
if ( a->next ) a->next->prev = a;
else head = a;
}
void RankSystem::unlink( RankStats* ptr ){
if (ptr->prev) ptr->prev->next = ptr->next;
else tail = ptr->next;
if (ptr->next) ptr->next->prev = ptr->prev;
else head = ptr->prev;
}
void RankSystem::clear(){
while( tail ){
head = tail->next;
delete tail;
tail = head;
}
}
/*
bool RankSystem::loadCalc(const char* filename, char* error)
{
if ((MF_LoadAmxScript(&calc.amx,&calc.code,filename,error,0)!=AMX_ERR_NONE)||
(MF_AmxAllot(&calc.amx, 8 , &calc.amxAddr1, &calc.physAddr1)!=AMX_ERR_NONE)||
(MF_AmxAllot(&calc.amx, 8 , &calc.amxAddr2, &calc.physAddr2)!=AMX_ERR_NONE)||
(MF_AmxFindPublic(&calc.amx,"get_score",&calc.func)!=AMX_ERR_NONE)){
//LOG_CONSOLE( PLID, "Couldn't load plugin (file \"%s\")",filename);
MF_UnloadAmxScript(&calc.amx, &calc.code);
return false;
}
return true;
}
void RankSystem::unloadCalc()
{
MF_UnloadAmxScript(&calc.amx , &calc.code);
}
*/
RankSystem::RankStats* RankSystem::findEntryInRank(const char* unique, const char* name )
{
RankStats* a = head;
while ( a )
{
if ( strcmp( a->getUnique(), unique ) == 0 )
return a;
a = a->prev;
}
a = new RankStats( unique ,name,this );
if ( a == 0 ) return 0;
put_after( a , 0 );
return a;
}
RankSystem::RankStats* RankSystem::findEntryInRankByUnique(const char* unique)
{
RankStats* a = head;
while ( a )
{
if ( strcmp( a->getUnique(), unique ) == 0 )
return a;
a = a->prev;
}
return NULL; // none found
}
RankSystem::RankStats* RankSystem::findEntryInRankByPos(int position)
{
RankStats* a = head;
while ( a )
{
if (a->getPosition() == position)
return a;
a = a->prev;
}
return NULL;
}
int RankSystem::updatePos( RankStats* rr , Stats* s )
{
RankStats* rrFirst = rr;
if (s != NULL)
rr->addStats( s );
if ( calc.code ) {
calc.physAddr1[0] = rr->kills;
calc.physAddr1[1] = rr->deaths;
calc.physAddr1[2] = rr->hs;
calc.physAddr1[3] = rr->tks;
calc.physAddr1[4] = rr->shots;
calc.physAddr1[5] = rr->hits;
calc.physAddr1[6] = rr->damage;
calc.physAddr1[7] = rr->bDefusions;
calc.physAddr1[8] = rr->bDefused;
calc.physAddr1[9] = rr->bPlants;
calc.physAddr1[10] = rr->bExplosions;
for(int i = 1; i < 8; ++i)
calc.physAddr2[i] = rr->bodyHits[i];
cell result = 0;
//int err;
//if ((err = MF_AmxExec(&calc.amx,&result, calc.func ,2,calc.amxAddr1,calc.amxAddr2 )) != AMX_ERR_NONE)
//LOG_CONSOLE( PLID, "Run time error %d on line %ld (plugin \"%s\")", err,calc.amx.curline,LOCALINFO("csstats_score"));
rr->score = result;
}
else rr->score = rr->kills - rr->deaths;
RankStats* aa = rr->next;
while ( aa && (aa->score <= rr->score) ) { // try to nominate
rr->goUp();
aa->goDown();
aa = aa->next; // go to next rank
}
if ( aa != rr->next )
{
unlink( rr );
put_before( rr, aa );
}
else
{
aa = rr->prev;
while ( aa && (aa->score > rr->score) ) { // go down
rr->goDown();
aa->goUp();
aa = aa->prev; // go to prev rank
}
if ( aa != rr->prev ){
unlink( rr );
put_after( rr, aa );
}
}
return rrFirst->getPosition();
}
bool RankSystem::loadRank( const char* filename )
{
FILE *bfp = fopen( filename , "rb" );
if ( !bfp ) {
return false;
}
short int i = 0;
fread(&i, 1 , sizeof(short int) , bfp);
if (i == RANK_VERSION)
{
Stats d;
char unique[64], name[64];
fread(&i , 1, sizeof(short int), bfp);
while( i )
{
fread(name , i,sizeof(char) , bfp);
fread(&i , 1, sizeof(short int), bfp);
fread(unique , i,sizeof(char) , bfp);
fread(&d.tks, 1,sizeof(int), bfp);
fread(&d.damage, 1,sizeof(int), bfp);
fread(&d.deaths, 1,sizeof(int), bfp);
fread(&d.kills, 1,sizeof(int), bfp);
fread(&d.shots, 1,sizeof(int), bfp);
fread(&d.hits, 1,sizeof(int), bfp);
fread(&d.hs, 1,sizeof(int), bfp);
fread(&d.bDefusions, 1,sizeof(int), bfp);
fread(&d.bDefused, 1,sizeof(int), bfp);
fread(&d.bPlants, 1,sizeof(int), bfp);
fread(&d.bExplosions, 1,sizeof(int), bfp);
fread(d.bodyHits, 1,sizeof(d.bodyHits), bfp);
fread(&i , 1, sizeof(short int), bfp);
RankSystem::RankStats* a = findEntryInRank( unique , name );
if ( a ) a->updatePosition( &d );
}
}
fclose(bfp);
return true;
}
void RankSystem::saveRank( const char* filename )
{
FILE *bfp = fopen(filename, "wb");
if ( !bfp ) return;
short int i = RANK_VERSION;
fwrite(&i, 1, sizeof(short int) , bfp);
RankSystem::iterator a = front();
while ( a )
{
if ( (*a).score != (1<<31) ) // score must be different than mincell
{
fwrite( &(*a).namelen , 1, sizeof(short int), bfp);
fwrite( (*a).name , (*a).namelen , sizeof(char) , bfp);
fwrite( &(*a).uniquelen , 1, sizeof(short int), bfp);
fwrite( (*a).unique , (*a).uniquelen , sizeof(char) , bfp);
fwrite( &(*a).tks, 1, sizeof(int), bfp);
fwrite( &(*a).damage, 1, sizeof(int), bfp);
fwrite( &(*a).deaths, 1, sizeof(int), bfp);
fwrite( &(*a).kills, 1, sizeof(int), bfp);
fwrite( &(*a).shots, 1, sizeof(int), bfp);
fwrite( &(*a).hits, 1, sizeof(int), bfp);
fwrite( &(*a).hs, 1, sizeof(int), bfp);
fwrite( &(*a).bDefusions, 1, sizeof(int), bfp);
fwrite( &(*a).bDefused, 1, sizeof(int), bfp);
fwrite( &(*a).bPlants, 1, sizeof(int), bfp);
fwrite( &(*a).bExplosions, 1, sizeof(int), bfp);
fwrite( (*a).bodyHits, 1, sizeof((*a).bodyHits), bfp);
}
--a;
}
i = 0;
fwrite( &i , 1, sizeof(short int), bfp); // null terminator
fclose(bfp);
}

View File

@ -1,128 +0,0 @@
#ifndef CRANK_H
#define CRANK_H
#define RANK_VERSION 11
#include "stdafx.h"
#include "amxxmodule.h"
// *****************************************************
// class Stats
// *****************************************************
struct Stats {
int hits;
int shots;
int damage;
int hs;
int tks;
int kills;
int deaths;
int bodyHits[9]; ////////////////////
// SiDLuke start
int bPlants;
int bExplosions;
int bDefusions;
int bDefused;
// SiDLuke end :D
Stats();
void commit(Stats* a);
};
// *****************************************************
// class RankSystem
// *****************************************************
class RankSystem
{
public:
class RankStats;
friend class RankStats;
class iterator;
class RankStats : public Stats {
friend class RankSystem;
friend class iterator;
RankSystem* parent;
RankStats* next;
RankStats* prev;
char* unique;
short int uniquelen;
char* name;
short int namelen;
int score;
int id;
RankStats( const char* uu, const char* nn, RankSystem* pp );
~RankStats();
void setUnique( const char* nn );
inline void goDown() {++id;}
inline void goUp() {--id;}
inline void addStats(Stats* a) { commit( a ); }
public:
void setName( const char* nn );
inline const char* getName() const { return name ? name : ""; }
inline const char* getUnique() const { return unique ? unique : ""; }
inline int getPosition() const { return id; }
inline int updatePosition( Stats* points ) {
return parent->updatePos( this , points );
}
inline void MarkToDelete() {
this->score = (1<<31);
}
};
private:
RankStats* head;
RankStats* tail;
int rankNum;
struct scoreCalc{
AMX amx;
void* code;
int func;
cell amxAddr1;
cell amxAddr2;
cell *physAddr1;
cell *physAddr2;
} calc;
void put_before( RankStats* a, RankStats* ptr );
void put_after( RankStats* a, RankStats* ptr );
void unlink( RankStats* ptr );
int updatePos( RankStats* r , Stats* s );
public:
RankSystem();
~RankSystem();
void saveRank( const char* filename );
bool loadRank( const char* filename );
RankStats* findEntryInRank(const char* unique, const char* name );
RankStats* findEntryInRankByUnique(const char* unique);
RankStats* findEntryInRankByPos(int position);
//bool loadCalc(const char* filename, char* error);
inline int getRankNum( ) const { return rankNum; }
void clear();
//void unloadCalc();
class iterator {
RankStats* ptr;
public:
iterator(RankStats* a): ptr(a){}
inline iterator& operator--() { ptr = ptr->prev; return *this;}
inline iterator& operator++() { ptr = ptr->next; return *this; }
inline RankStats& operator*() { return *ptr;}
operator bool () { return (ptr != 0); }
};
inline iterator front() { return iterator(head); }
inline iterator begin() { return iterator(tail); }
};
#endif

View File

@ -1,53 +0,0 @@
========================================================================
WIN32 APPLICATION : WinCSX Project Overview
========================================================================
AppWizard has created this WinCSX application for you.
This file contains a summary of what you will find in each of the files that
make up your WinCSX application.
WinCSX.vcproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.
WinCSX.cpp
This is the main application source file.
/////////////////////////////////////////////////////////////////////////////
AppWizard has created the following resources:
WinCSX.rc
This is a listing of all of the Microsoft Windows resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Visual C++.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft Visual C++ reads and updates this file.
WinCSX.ico
This is an icon file, which is used as the application's icon (32x32).
This icon is included by the main resource file WinCSX.rc.
small.ico
This is an icon file, which contains a smaller version (16x16)
of the application's icon. This icon is included by the main resource
file WinCSX.rc.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named WinCSX.pch and a precompiled types file named StdAfx.obj.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.
/////////////////////////////////////////////////////////////////////////////

View File

@ -1,52 +0,0 @@
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by WinCSX.rc
//
#define IDC_MYICON 2
#define IDD_WINCSX_DIALOG 102
#define IDS_APP_TITLE 103
#define IDD_WINCSXBOX 103
#define IDM_ABOUT 104
#define IDM_EXIT 105
#define IDI_WINCSX 107
#define IDI_SMALL 108
#define IDC_WINCSX 109
#define IDR_MAINFRAME 128
#define IDD_ABOUTBOX 129
#define IDC_LIST 1010
#define IDC_BUTTON_ABOUT 1029
#define IDC_ABOUT 1029
#define IDC_BUTTON_SAVECHANGES 1030
#define IDC_BUTTON_CLEARSTATS 1031
#define IDC_BUTTON_DELETE 1032
#define IDC_EDIT_NAME 1100
#define IDC_EDIT_POSITION 1101
#define IDC_EDIT_AUTHID 1102
#define IDC_EDIT_DAMAGE 1103
#define IDC_EDIT_FRAGS 1104
#define IDC_EDIT_DEATHS 1105
#define IDC_EDIT_TKS 1106
#define IDC_EDIT_SHOTS 1107
#define IDC_EDIT_HITS 1108
#define IDC_EDIT_HS 1109
#define IDC_EDIT_PLANTS 1110
#define IDC_EDIT_EXPLOSIONS 1111
#define IDC_EDIT_DEFUSIONS 1112
#define IDC_EDIT_DEFUSED 1113
#define IDC_AUTHOR 1114
#define ID_HELP_DIALOG 32771
#define IDM_FILE_DIALOG 32773
#define IDM_WINCSX 32774
#define IDC_STATIC -1
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NO_MFC 1
#define _APS_NEXT_RESOURCE_VALUE 131
#define _APS_NEXT_COMMAND_VALUE 32775
#define _APS_NEXT_CONTROL_VALUE 1033
#define _APS_NEXT_SYMED_VALUE 110
#endif
#endif

View File

@ -1,460 +0,0 @@
// WinCSX.cpp : Defines the entry point for the application.
//
#include "stdafx.h"
#include "WinCSX.h"
#include <stdio.h>
int APIENTRY _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
// TODO: Place code here.
MSG msg;
HACCEL hAccelTable;
// Initialize global strings
LoadString(hInstance, IDS_APP_TITLE, g_szTitle, MAX_LOADSTRING);
LoadString(hInstance, IDC_WINCSX, g_szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);
// Perform application initialization:
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_WINCSX);
// Show the dialog box now.
DialogBox(hInst, (LPCTSTR)IDD_WINCSXBOX, g_hWnd, (DLGPROC)WinCSXBox);
// Main message loop:
while (GetMessage(&msg, NULL, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return (int) msg.wParam;
}
//
// FUNCTION: MyRegisterClass()
//
// PURPOSE: Registers the window class.
//
// COMMENTS:
//
// This function and its usage are only necessary if you want this code
// to be compatible with Win32 systems prior to the 'RegisterClassEx'
// function that was added to Windows 95. It is important to call this function
// so that the application will get 'well formed' small icons associated
// with it.
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = 0; // CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = (WNDPROC)WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_WINCSX);
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = (LPCTSTR)IDC_WINCSX;
wcex.lpszClassName = g_szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL);
return RegisterClassEx(&wcex);
}
//
// FUNCTION: InitInstance(HANDLE, int)
//
// PURPOSE: Saves instance handle and creates main window
//
// COMMENTS:
//
// In this function, we save the instance handle in a global variable and
// create and display the main program window.
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
hInst = hInstance; // Store instance handle in our global variable
g_hWnd = CreateWindow(g_szWindowClass, g_szTitle, WS_DLGFRAME, CW_USEDEFAULT, CW_USEDEFAULT, 0, 0, NULL, NULL, hInstance, NULL); // WS_OVERLAPPED WS_MINIMIZE
if (!g_hWnd)
{
MessageBox(g_hWnd, "Failed to create main window!", "A caption", MB_OK);
return FALSE;
}
ShowWindow(g_hWnd, SW_SHOWMINNOACTIVE); // nCmdShow SW_SHOWNORMAL were rubbish. SW_SHOWMINNOACTIVE looks ok.
UpdateWindow(g_hWnd);
return TRUE;
}
bool LoadRankFromFile(HWND hDlg) {
if ( !g_rank.begin() )
{
if (!g_rank.loadRank(STATS_FILENAME)) {
MessageBox(hDlg, "File load failed! Make sure you have csstats.dat in the same directory as this executable. Exiting...", "Where IS that file of yours?", MB_OK);
PostQuitMessage(0);
return false;
}
}
return true;
}
//
// FUNCTION: WndProc(HWND, unsigned, WORD, LONG)
//
// PURPOSE: Processes messages for the main window.
//
// WM_COMMAND - process the application menu
// WM_PAINT - Paint the main window
// WM_DESTROY - post a quit message and return
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
//int wmId, wmEvent;
PAINTSTRUCT ps;
HDC hdc;
switch (message)
{
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
// TODO: Add any drawing code here...
EndPaint(hWnd, &ps);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
void UpdateListBox(HWND hDlg) {
HWND listbox = GetDlgItem(hDlg, IDC_LIST);
// Clear first if there's anything in here already
SendMessage(listbox, LB_RESETCONTENT, NULL, NULL);
if (g_rank.front() == NULL) {
MessageBox(hDlg, "The stats file is empty", "Emptiness...", MB_OK);
return;
}
// This part copies the occurring authids into the lefthand listbox.
int index = 10, len = 0;
char tempbuffer[1024];
for (RankSystem::iterator b = g_rank.front(); b; --b) {
//if ((*b).getPosition() < 1) // umm... naaah!
//continue;
_snprintf(tempbuffer, 1023, "%s", (*b).getName());
SendMessage( // returns LRESULT in lResult
listbox, // handle to destination control
LB_ADDSTRING, // message ID
0, // = (WPARAM) () wParam;
(LPARAM) tempbuffer // = (LPARAM) () lParam;
);
}
}
LRESULT InitWinCSXBox(HWND hDlg) {
// Load the stats
if (!LoadRankFromFile(hDlg))
return TRUE;
UpdateListBox(hDlg);
return TRUE;
}
void ClearStatsfields(HWND hDlg) {
SetDlgItemText(hDlg, IDC_EDIT_POSITION, "");
SetDlgItemText(hDlg, IDC_EDIT_NAME, "");
SetDlgItemText(hDlg, IDC_EDIT_AUTHID, "");
SetDlgItemText(hDlg, IDC_EDIT_FRAGS, "");
SetDlgItemText(hDlg, IDC_EDIT_DEATHS, "");
SetDlgItemText(hDlg, IDC_EDIT_HS, "");
SetDlgItemText(hDlg, IDC_EDIT_TKS, "");
SetDlgItemText(hDlg, IDC_EDIT_SHOTS, "");
SetDlgItemText(hDlg, IDC_EDIT_HITS, "");
SetDlgItemText(hDlg, IDC_EDIT_DAMAGE, "");
SetDlgItemText(hDlg, IDC_EDIT_PLANTS, "");
SetDlgItemText(hDlg, IDC_EDIT_EXPLOSIONS, "");
SetDlgItemText(hDlg, IDC_EDIT_DEFUSIONS, "");
SetDlgItemText(hDlg, IDC_EDIT_DEFUSED, "");
}
void ListboxItemSelected(HWND hDlg) {
HWND hwndList = GetDlgItem(hDlg, IDC_LIST); // Get the handle of the listbox
LRESULT nItem = SendMessage(hwndList, LB_GETCURSEL, 0, 0); // Get the item # that's selected. First item is prolly 0...
if (nItem == LB_ERR) {
// Error, reset the form items...
//MessageBox(hDlg, "Error: Couldn't find the selected record in the listbox!", "Oh fiddlesticks!", MB_OK);
ClearStatsfields(hDlg);
return;
}
// Retrieve complete stats record of this position. Position in listbox should be same as rank in our records!
RankSystem::RankStats* stats = g_rank.findEntryInRankByPos((int)nItem + 1);
if (stats == NULL) {
char msg[] = "Error: Couldn't find the record by position! (nItem = %d)";
sprintf(msg, msg, nItem);
MessageBox(hDlg, msg, "Oh fiddlesticks!", MB_OK);
ClearStatsfields(hDlg);
return;
}
// Copy data into form
SetDlgItemInt(hDlg, IDC_EDIT_POSITION, stats->getPosition(), 0);
SetDlgItemText(hDlg, IDC_EDIT_NAME, stats->getName());
SetDlgItemText(hDlg, IDC_EDIT_AUTHID, stats->getUnique());
SetDlgItemInt(hDlg, IDC_EDIT_FRAGS, stats->kills, 0);
SetDlgItemInt(hDlg, IDC_EDIT_DEATHS, stats->deaths, 0);
SetDlgItemInt(hDlg, IDC_EDIT_HS, stats->hs, 0);
SetDlgItemInt(hDlg, IDC_EDIT_TKS, stats->tks, 0);
SetDlgItemInt(hDlg, IDC_EDIT_SHOTS, stats->shots, 0);
SetDlgItemInt(hDlg, IDC_EDIT_HITS, stats->hits, 0);
SetDlgItemInt(hDlg, IDC_EDIT_DAMAGE, stats->damage, 0);
SetDlgItemInt(hDlg, IDC_EDIT_PLANTS, stats->bPlants, 0);
SetDlgItemInt(hDlg, IDC_EDIT_EXPLOSIONS, stats->bExplosions, 0);
SetDlgItemInt(hDlg, IDC_EDIT_DEFUSIONS, stats->bDefusions, 0);
SetDlgItemInt(hDlg, IDC_EDIT_DEFUSED, stats->bDefused, 0);
}
void SaveChanges(HWND hDlg) {
BOOL success;
int position = GetDlgItemInt(hDlg, IDC_EDIT_POSITION, &success, false);
if (!success)
goto BadEnd;
char authid[32]; // "primary key"
GetDlgItemText(hDlg, IDC_EDIT_AUTHID, authid, sizeof(authid));
RankSystem::RankStats* entry = g_rank.findEntryInRankByUnique(authid);
if (!entry) {
char buffer[256];
sprintf(buffer, "Authid %s not found!", authid);
MessageBox(hDlg, buffer, "Update failed", MB_OK);
return;
}
char name[32];
GetDlgItemText(hDlg, IDC_EDIT_NAME, name, sizeof(name));
int frags = GetDlgItemInt(hDlg, IDC_EDIT_FRAGS, &success, false);
if (!success)
goto BadEnd;
int deaths = GetDlgItemInt(hDlg, IDC_EDIT_DEATHS, &success, false);
if (!success)
goto BadEnd;
int hs = GetDlgItemInt(hDlg, IDC_EDIT_HS, &success, false);
if (!success)
goto BadEnd;
int tks = GetDlgItemInt(hDlg, IDC_EDIT_TKS, &success, false);
if (!success)
goto BadEnd;
int shots = GetDlgItemInt(hDlg, IDC_EDIT_SHOTS, &success, false);
if (!success)
goto BadEnd;
int hits = GetDlgItemInt(hDlg, IDC_EDIT_HITS, &success, false);
if (!success)
goto BadEnd;
int damage = GetDlgItemInt(hDlg, IDC_EDIT_DAMAGE, &success, false);
if (!success)
goto BadEnd;
int plants = GetDlgItemInt(hDlg, IDC_EDIT_PLANTS, &success, false);
if (!success)
goto BadEnd;
int explosions = GetDlgItemInt(hDlg, IDC_EDIT_EXPLOSIONS, &success, false);
if (!success)
goto BadEnd;
int defusions = GetDlgItemInt(hDlg, IDC_EDIT_DEFUSIONS, &success, false);
if (!success)
goto BadEnd;
int defused = GetDlgItemInt(hDlg, IDC_EDIT_DEFUSED, &success, false);
if (!success)
goto BadEnd;
// Update stats in memory
entry->setName(name);
entry->kills = frags;
entry->deaths = deaths;
entry->hs = hs;
entry->tks = tks;
entry->shots = shots;
entry->hits = hits;
entry->damage = damage;
entry->bPlants = plants;
entry->bExplosions = explosions;
entry->bDefusions = defusions;
entry->bDefused = defused;
int newPosition = entry->updatePosition(NULL); // Updates rank (prolly just calculates "frags - deaths" and moves up/down in rank)
g_rank.saveRank(STATS_FILENAME); // Save changes to file
// Now update our listbox
UpdateListBox(hDlg);
char buffer[256];
_snprintf(buffer, 255, "New rank of %s: %d", name, newPosition);
MessageBox(hDlg, buffer, "Update succeeded", MB_OK);
// In the listbox, we need to reselect the item we just updated. Use the new name.
HWND listbox = GetDlgItem(hDlg, IDC_LIST);
if (SendMessage(listbox, LB_SELECTSTRING, newPosition - 1, (LPARAM)name) == LB_ERR)
MessageBox(hDlg, "Error selecting item!", "Oh fiddlesticks!", MB_OK);
else {
// Update
ListboxItemSelected(hDlg);
}
return;
BadEnd:
MessageBox(hDlg, "Update failed", "Oh fiddlesticks!", MB_OK);
}
void ClearStats(HWND hDlg) {
if (MessageBox(hDlg, "Are you sure? If you continue the whole csstats.dat will be wiped out!", "Omg!", MB_OKCANCEL | MB_DEFBUTTON2 | MB_ICONWARNING) != IDOK)
return;
g_rank.clear();
g_rank.saveRank(STATS_FILENAME);
// Now update our listbox
UpdateListBox(hDlg);
// Update
ListboxItemSelected(hDlg);
}
void DeleteRecord(HWND hDlg) {
if (MessageBox(hDlg, "Are you sure?", "Omg!", MB_OKCANCEL | MB_DEFBUTTON2 | MB_ICONWARNING) != IDOK)
return;
BOOL success;
int position = GetDlgItemInt(hDlg, IDC_EDIT_POSITION, &success, false);
if (!success)
goto BadEnd;
char authid[32]; // "primary key"
GetDlgItemText(hDlg, IDC_EDIT_AUTHID, authid, sizeof(authid));
RankSystem::RankStats* entry = g_rank.findEntryInRankByUnique(authid);
if (!entry) {
char buffer[256];
sprintf(buffer, "Authid %s not found!", authid);
MessageBox(hDlg, buffer, "Update failed", MB_OK);
return;
}
// Mark this record to delete it.
entry->MarkToDelete();
// Save ranks from memory to disk.
g_rank.saveRank(STATS_FILENAME); // Save changes to file
// Clear memory.
g_rank.clear();
// Reload from disk into memory.
LoadRankFromFile(hDlg);
// Update list box.
UpdateListBox(hDlg);
MessageBox(hDlg, "Deleted record", "Delete succeeded", MB_OK);
return;
BadEnd:
MessageBox(hDlg, "Delete failed", "Oh fiddlesticks!", MB_OK);
return;
}
// Message handler for WinCSXBox.
LRESULT CALLBACK WinCSXBox(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_INITDIALOG:
return InitWinCSXBox(hDlg); // load all data from file and fill the listbox with the shit
case WM_COMMAND:
switch (LOWORD(wParam))
{
case IDOK:
case IDCANCEL:
EndDialog(hDlg, LOWORD(wParam));
PostQuitMessage(0);
return TRUE;
case IDC_LIST:
switch (HIWORD(wParam))
{
case LBN_SELCHANGE:
// Omg omg, a line in linebox was selected.
ListboxItemSelected(hDlg);
return TRUE;
}
break;
case IDC_ABOUT:
DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hDlg, (DLGPROC)AboutBox);
break;
case IDC_BUTTON_SAVECHANGES:
SaveChanges(hDlg);
break;
case IDC_BUTTON_CLEARSTATS:
ClearStats(hDlg);
break;
case IDC_BUTTON_DELETE:
DeleteRecord(hDlg);
//DialogBox(hInst, (LPCTSTR)IDD_DELETEBOX, hDlg, (DLGPROC)DeleteBox);
break;
}
break;
}
return FALSE;
}
// Message handler for AboutBox.
LRESULT CALLBACK AboutBox(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_COMMAND:
switch (LOWORD(wParam))
{
case IDOK:
case IDCANCEL:
EndDialog(hDlg, LOWORD(wParam));
return TRUE;
}
break;
}
return FALSE;
}

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@ -1,25 +0,0 @@
#pragma once
#include "resource.h"
#include "CRank.h"
// Constants
#define MAX_LOADSTRING 100
#define VERSION "0.2"
#define STATS_FILENAME "csstats.dat"
// Global Variables:
HINSTANCE hInst; // current instance
TCHAR g_szTitle[MAX_LOADSTRING]; // The title bar text
TCHAR g_szWindowClass[MAX_LOADSTRING]; // the main window class name
RankSystem g_rank;
HWND g_hWnd;
// Forward declarations of functions included in this code module:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK WinCSXBox(HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK AboutBox(HWND, UINT, WPARAM, LPARAM);
bool LoadRankFromFile(HWND hDlg);

Binary file not shown.

Before

Width:  |  Height:  |  Size: 22 KiB

View File

@ -1,216 +0,0 @@
// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define APSTUDIO_HIDDEN_SYMBOLS
#include "windows.h"
#undef APSTUDIO_HIDDEN_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// Swedish resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_SVE)
#ifdef _WIN32
LANGUAGE LANG_SWEDISH, SUBLANG_DEFAULT
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_WINCSX ICON "WinCSX.ico"
IDI_SMALL ICON "small.ico"
/////////////////////////////////////////////////////////////////////////////
//
// Menu
//
IDC_WINCSX MENU
BEGIN
POPUP "&File"
BEGIN
MENUITEM "WinCSX", IDM_WINCSX
MENUITEM "E&xit", IDM_EXIT
END
END
/////////////////////////////////////////////////////////////////////////////
//
// Accelerator
//
IDC_WINCSX ACCELERATORS
BEGIN
"?", IDM_ABOUT, ASCII, ALT
"/", IDM_ABOUT, ASCII, ALT
END
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_WINCSXBOX DIALOGEX 22, 17, 253, 204
STYLE DS_ABSALIGN | DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION |
WS_SYSMENU
CAPTION "WinCSX"
FONT 8, "System", 0, 0, 0x0
BEGIN
DEFPUSHBUTTON "Close",IDOK,206,168,39,27,WS_GROUP
LISTBOX IDC_LIST,4,5,94,190,LBS_HASSTRINGS |
LBS_NOINTEGRALHEIGHT | WS_VSCROLL | WS_TABSTOP
EDITTEXT IDC_EDIT_NAME,109,18,87,12,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT_POSITION,206,18,39,12,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT_AUTHID,109,48,87,12,ES_AUTOHSCROLL |
ES_READONLY
EDITTEXT IDC_EDIT_DAMAGE,206,48,39,12,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT_FRAGS,109,78,40,12,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT_DEATHS,157,78,40,12,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT_TKS,206,78,39,12,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT_SHOTS,109,108,40,12,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT_HITS,157,108,40,12,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT_HS,206,108,39,12,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT_PLANTS,109,138,40,12,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT_EXPLOSIONS,157,137,40,12,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT_DEFUSIONS,206,137,39,12,ES_AUTOHSCROLL
EDITTEXT IDC_EDIT_DEFUSED,109,168,40,12,ES_AUTOHSCROLL
LTEXT "Name (last used)",IDC_STATIC,109,5,56,8
LTEXT "Damage",IDC_STATIC,206,35,28,8
LTEXT "Frags",IDC_STATIC,109,65,20,8
LTEXT "Headshots",IDC_STATIC,206,95,36,8
LTEXT "Team kills",IDC_STATIC,206,65,35,8
LTEXT "Hits",IDC_STATIC,157,95,14,8
LTEXT "Shots",IDC_STATIC,109,95,20,8
LTEXT "Deaths",IDC_STATIC,157,65,24,8
LTEXT "Authid",IDC_STATIC,109,35,21,8
LTEXT "Position",IDC_STATIC,206,5,28,8
LTEXT "Plants",IDC_STATIC,109,125,22,8
LTEXT "Explosions",IDC_STATIC,157,125,38,8
LTEXT "Defused",IDC_STATIC,109,155,28,8
LTEXT "Defusions",IDC_STATIC,206,125,34,8
PUSHBUTTON "About",IDC_ABOUT,109,185,40,10
PUSHBUTTON "Save",IDC_BUTTON_SAVECHANGES,157,155,39,8
PUSHBUTTON "Clear stats",IDC_BUTTON_CLEARSTATS,157,168,39,27
PUSHBUTTON "Delete",IDC_BUTTON_DELETE,206,155,39,8
END
IDD_ABOUTBOX DIALOGEX 0, 0, 186, 95
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION |
WS_SYSMENU
CAPTION "About"
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
DEFPUSHBUTTON "OK",IDOK,109,68,50,14
LTEXT "WinCSX 0.3",IDC_STATIC,18,20,66,8
LTEXT "By JGHG",IDC_STATIC,18,28,66,8
LTEXT "2005",IDC_STATIC,18,36,66,8
LTEXT "http://www.amxmodx.org/",IDC_STATIC,18,44,88,8
END
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#define APSTUDIO_HIDDEN_SYMBOLS\r\n"
"#include ""windows.h""\r\n"
"#undef APSTUDIO_HIDDEN_SYMBOLS\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO
BEGIN
IDD_WINCSXBOX, DIALOG
BEGIN
LEFTMARGIN, 4
RIGHTMARGIN, 248
VERTGUIDE, 98
VERTGUIDE, 109
VERTGUIDE, 157
VERTGUIDE, 196
VERTGUIDE, 206
VERTGUIDE, 245
TOPMARGIN, 5
BOTTOMMARGIN, 195
HORZGUIDE, 18
HORZGUIDE, 35
HORZGUIDE, 48
HORZGUIDE, 65
HORZGUIDE, 78
HORZGUIDE, 95
HORZGUIDE, 108
HORZGUIDE, 125
HORZGUIDE, 137
HORZGUIDE, 155
HORZGUIDE, 163
HORZGUIDE, 168
END
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// String Table
//
STRINGTABLE
BEGIN
IDS_APP_TITLE "WinCSX"
IDC_WINCSX "WINCSX"
END
#endif // Swedish resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

View File

@ -1,187 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="WinCSX"
ProjectGUID="{39A1E5DD-81A1-441D-B99A-E50A01DB05D7}"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
UsePrecompiledHeader="3"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/WinCSX.exe"
LinkIncremental="2"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/WinCSX.pdb"
SubSystem="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
RuntimeLibrary="4"
UsePrecompiledHeader="3"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/WinCSX.exe"
LinkIncremental="1"
GenerateDebugInformation="TRUE"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
<File
RelativePath=".\stdafx.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
</File>
<File
RelativePath=".\WinCSX.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
<File
RelativePath=".\Resource.h">
</File>
<File
RelativePath=".\stdafx.h">
</File>
<File
RelativePath=".\WinCSX.h">
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}">
<File
RelativePath=".\small.ico">
</File>
<File
RelativePath=".\WinCSX.ico">
</File>
<File
RelativePath=".\WinCSX.rc">
</File>
</Filter>
<Filter
Name="Dependencies"
Filter="">
<File
RelativePath=".\amxxmodule.cpp">
</File>
<File
RelativePath=".\amxxmodule.h">
</File>
<File
RelativePath=".\CRank.cpp">
</File>
<File
RelativePath=".\CRank.h">
</File>
<File
RelativePath=".\moduleconfig.h">
</File>
</Filter>
<File
RelativePath=".\ReadMe.txt">
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

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// Configuration
#ifndef __MODULECONFIG_H__
#define __MODULECONFIG_H__
// Module info
#define MODULE_NAME "CSX"
#define MODULE_VERSION "1.00"
#define MODULE_AUTHOR "AMX Mod X Dev Team"
#define MODULE_URL "http://www.amxmodx.org/"
#define MODULE_LOGTAG "CSX"
// If you want the module not to be reloaded on mapchange, remove / comment out the next line
#define MODULE_RELOAD_ON_MAPCHANGE
#ifdef __DATE__
#define MODULE_DATE __DATE__
#else // __DATE__
#define MODULE_DATE "Unknown"
#endif // __DATE__
// metamod plugin?
//#define USE_METAMOD
// - AMXX Init functions
// Also consider using FN_META_*
// AMXX query
//#define FN_AMXX_QUERY OnAmxxQuery
// AMXX attach
// Do native functions init here (MF_AddNatives)
//#define FN_AMXX_ATTACH OnAmxxAttach
// AMXX detach
//#define FN_AMXX_DETACH OnAmxxDetach
// All plugins loaded
// Do forward functions init here (MF_RegisterForward)
//#define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
/**** METAMOD ****/
// If your module doesn't use metamod, you may close the file now :)
#ifdef USE_METAMOD
// ----
// Hook Functions
// Uncomment these to be called
// You can also change the function name
// - Metamod init functions
// Also consider using FN_AMXX_*
// Meta query
//#define FN_META_QUERY OnMetaQuery
// Meta attach
//#define FN_META_ATTACH OnMetaAttach
// Meta detach
//#define FN_META_DETACH OnMetaDetach
// (wd) are Will Day's notes
// - GetEntityAPI2 functions
// #define FN_GameDLLInit GameDLLInit /* pfnGameInit() */
// #define FN_DispatchSpawn DispatchSpawn /* pfnSpawn() */
// #define FN_DispatchThink DispatchThink /* pfnThink() */
// #define FN_DispatchUse DispatchUse /* pfnUse() */
// #define FN_DispatchTouch DispatchTouch /* pfnTouch() */
// #define FN_DispatchBlocked DispatchBlocked /* pfnBlocked() */
// #define FN_DispatchKeyValue DispatchKeyValue /* pfnKeyValue() */
// #define FN_DispatchSave DispatchSave /* pfnSave() */
// #define FN_DispatchRestore DispatchRestore /* pfnRestore() */
// #define FN_DispatchObjectCollsionBox DispatchObjectCollsionBox /* pfnSetAbsBox() */
// #define FN_SaveWriteFields SaveWriteFields /* pfnSaveWriteFields() */
// #define FN_SaveReadFields SaveReadFields /* pfnSaveReadFields() */
// #define FN_SaveGlobalState SaveGlobalState /* pfnSaveGlobalState() */
// #define FN_RestoreGlobalState RestoreGlobalState /* pfnRestoreGlobalState() */
// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
// #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
//#define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
//#define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
//#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
// #define FN_StartFrame StartFrame /* pfnStartFrame() */
// #define FN_ParmsNewLevel ParmsNewLevel /* pfnParmsNewLevel() */
// #define FN_ParmsChangeLevel ParmsChangeLevel /* pfnParmsChangeLevel() */
// #define FN_GetGameDescription GetGameDescription /* pfnGetGameDescription() Returns string describing current .dll. E.g. "TeamFotrress 2" "Half-Life" */
// #define FN_PlayerCustomization PlayerCustomization /* pfnPlayerCustomization() Notifies .dll of new customization for player. */
// #define FN_SpectatorConnect SpectatorConnect /* pfnSpectatorConnect() Called when spectator joins server */
// #define FN_SpectatorDisconnect SpectatorDisconnect /* pfnSpectatorDisconnect() Called when spectator leaves the server */
// #define FN_SpectatorThink SpectatorThink /* pfnSpectatorThink() Called when spectator sends a command packet (usercmd_t) */
// #define FN_Sys_Error Sys_Error /* pfnSys_Error() Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. SDK2 */
// #define FN_PM_Move PM_Move /* pfnPM_Move() (wd) SDK2 */
// #define FN_PM_Init PM_Init /* pfnPM_Init() Server version of player movement initialization; (wd) SDK2 */
// #define FN_PM_FindTextureType PM_FindTextureType /* pfnPM_FindTextureType() (wd) SDK2 */
// #define FN_SetupVisibility SetupVisibility /* pfnSetupVisibility() Set up PVS and PAS for networking for this client; (wd) SDK2 */
// #define FN_UpdateClientData UpdateClientData /* pfnUpdateClientData() Set up data sent only to specific client; (wd) SDK2 */
// #define FN_AddToFullPack AddToFullPack /* pfnAddToFullPack() (wd) SDK2 */
// #define FN_CreateBaseline CreateBaseline /* pfnCreateBaseline() Tweak entity baseline for network encoding allows setup of player baselines too.; (wd) SDK2 */
// #define FN_RegisterEncoders RegisterEncoders /* pfnRegisterEncoders() Callbacks for network encoding; (wd) SDK2 */
// #define FN_GetWeaponData GetWeaponData /* pfnGetWeaponData() (wd) SDK2 */
// #define FN_CmdStart CmdStart /* pfnCmdStart() (wd) SDK2 */
// #define FN_CmdEnd CmdEnd /* pfnCmdEnd() (wd) SDK2 */
// #define FN_ConnectionlessPacket ConnectionlessPacket /* pfnConnectionlessPacket() (wd) SDK2 */
// #define FN_GetHullBounds GetHullBounds /* pfnGetHullBounds() (wd) SDK2 */
// #define FN_CreateInstancedBaselines CreateInstancedBaselines /* pfnCreateInstancedBaselines() (wd) SDK2 */
// #define FN_InconsistentFile InconsistentFile /* pfnInconsistentFile() (wd) SDK2 */
// #define FN_AllowLagCompensation AllowLagCompensation /* pfnAllowLagCompensation() (wd) SDK2 */
// - GetEntityAPI2_Post functions
// #define FN_GameDLLInit_Post GameDLLInit_Post
// #define FN_DispatchSpawn_Post DispatchSpawn_Post
// #define FN_DispatchThink_Post DispatchThink_Post
// #define FN_DispatchUse_Post DispatchUse_Post
// #define FN_DispatchTouch_Post DispatchTouch_Post
// #define FN_DispatchBlocked_Post DispatchBlocked_Post
// #define FN_DispatchKeyValue_Post DispatchKeyValue_Post
// #define FN_DispatchSave_Post DispatchSave_Post
// #define FN_DispatchRestore_Post DispatchRestore_Post
// #define FN_DispatchObjectCollsionBox_Post DispatchObjectCollsionBox_Post
// #define FN_SaveWriteFields_Post SaveWriteFields_Post
// #define FN_SaveReadFields_Post SaveReadFields_Post
// #define FN_SaveGlobalState_Post SaveGlobalState_Post
// #define FN_RestoreGlobalState_Post RestoreGlobalState_Post
// #define FN_ResetGlobalState_Post ResetGlobalState_Post
//#define FN_ClientConnect_Post ClientConnect_Post
// #define FN_ClientDisconnect_Post ClientDisconnect_Post
// #define FN_ClientKill_Post ClientKill_Post
//#define FN_ClientPutInServer_Post ClientPutInServer_Post
// #define FN_ClientCommand_Post ClientCommand_Post
//#define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
//#define FN_ServerActivate_Post ServerActivate_Post
// #define FN_ServerDeactivate_Post ServerDeactivate_Post
//#define FN_PlayerPreThink_Post PlayerPreThink_Post
// #define FN_PlayerPostThink_Post PlayerPostThink_Post
//#define FN_StartFrame_Post StartFrame_Post
// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post
// #define FN_GetGameDescription_Post GetGameDescription_Post
// #define FN_PlayerCustomization_Post PlayerCustomization_Post
// #define FN_SpectatorConnect_Post SpectatorConnect_Post
// #define FN_SpectatorDisconnect_Post SpectatorDisconnect_Post
// #define FN_SpectatorThink_Post SpectatorThink_Post
// #define FN_Sys_Error_Post Sys_Error_Post
// #define FN_PM_Move_Post PM_Move_Post
// #define FN_PM_Init_Post PM_Init_Post
// #define FN_PM_FindTextureType_Post PM_FindTextureType_Post
// #define FN_SetupVisibility_Post SetupVisibility_Post
// #define FN_UpdateClientData_Post UpdateClientData_Post
// #define FN_AddToFullPack_Post AddToFullPack_Post
// #define FN_CreateBaseline_Post CreateBaseline_Post
// #define FN_RegisterEncoders_Post RegisterEncoders_Post
// #define FN_GetWeaponData_Post GetWeaponData_Post
// #define FN_CmdStart_Post CmdStart_Post
// #define FN_CmdEnd_Post CmdEnd_Post
// #define FN_ConnectionlessPacket_Post ConnectionlessPacket_Post
// #define FN_GetHullBounds_Post GetHullBounds_Post
// #define FN_CreateInstancedBaselines_Post CreateInstancedBaselines_Post
// #define FN_InconsistentFile_Post InconsistentFile_Post
// #define FN_AllowLagCompensation_Post AllowLagCompensation_Post
// - GetEngineAPI functions
// #define FN_PrecacheModel PrecacheModel
// #define FN_PrecacheSound PrecacheSound
// #define FN_SetModel SetModel
// #define FN_ModelIndex ModelIndex
// #define FN_ModelFrames ModelFrames
// #define FN_SetSize SetSize
// #define FN_ChangeLevel ChangeLevel
// #define FN_GetSpawnParms GetSpawnParms
// #define FN_SaveSpawnParms SaveSpawnParms
// #define FN_VecToYaw VecToYaw
// #define FN_VecToAngles VecToAngles
// #define FN_MoveToOrigin MoveToOrigin
// #define FN_ChangeYaw ChangeYaw
// #define FN_ChangePitch ChangePitch
// #define FN_FindEntityByString FindEntityByString
// #define FN_GetEntityIllum GetEntityIllum
// #define FN_FindEntityInSphere FindEntityInSphere
// #define FN_FindClientInPVS FindClientInPVS
// #define FN_EntitiesInPVS EntitiesInPVS
// #define FN_MakeVectors MakeVectors
// #define FN_AngleVectors AngleVectors
// #define FN_CreateEntity CreateEntity
// #define FN_RemoveEntity RemoveEntity
// #define FN_CreateNamedEntity CreateNamedEntity
// #define FN_MakeStatic MakeStatic
// #define FN_EntIsOnFloor EntIsOnFloor
// #define FN_DropToFloor DropToFloor
// #define FN_WalkMove WalkMove
// #define FN_SetOrigin SetOrigin
// #define FN_EmitSound EmitSound
// #define FN_EmitAmbientSound EmitAmbientSound
// #define FN_TraceLine TraceLine
// #define FN_TraceToss TraceToss
// #define FN_TraceMonsterHull TraceMonsterHull
// #define FN_TraceHull TraceHull
// #define FN_TraceModel TraceModel
// #define FN_TraceTexture TraceTexture
// #define FN_TraceSphere TraceSphere
// #define FN_GetAimVector GetAimVector
// #define FN_ServerCommand ServerCommand
// #define FN_ServerExecute ServerExecute
// #define FN_engClientCommand engClientCommand
// #define FN_ParticleEffect ParticleEffect
// #define FN_LightStyle LightStyle
// #define FN_DecalIndex DecalIndex
// #define FN_PointContents PointContents
// #define FN_MessageBegin MessageBegin
// #define FN_MessageEnd MessageEnd
// #define FN_WriteByte WriteByte
// #define FN_WriteChar WriteChar
// #define FN_WriteShort WriteShort
// #define FN_WriteLong WriteLong
// #define FN_WriteAngle WriteAngle
// #define FN_WriteCoord WriteCoord
// #define FN_WriteString WriteString
// #define FN_WriteEntity WriteEntity
// #define FN_CVarRegister CVarRegister
// #define FN_CVarGetFloat CVarGetFloat
// #define FN_CVarGetString CVarGetString
// #define FN_CVarSetFloat CVarSetFloat
// #define FN_CVarSetString CVarSetString
// #define FN_AlertMessage AlertMessage
// #define FN_EngineFprintf EngineFprintf
// #define FN_PvAllocEntPrivateData PvAllocEntPrivateData
// #define FN_PvEntPrivateData PvEntPrivateData
// #define FN_FreeEntPrivateData FreeEntPrivateData
// #define FN_SzFromIndex SzFromIndex
// #define FN_AllocString AllocString
// #define FN_GetVarsOfEnt GetVarsOfEnt
// #define FN_PEntityOfEntOffset PEntityOfEntOffset
// #define FN_EntOffsetOfPEntity EntOffsetOfPEntity
// #define FN_IndexOfEdict IndexOfEdict
// #define FN_PEntityOfEntIndex PEntityOfEntIndex
// #define FN_FindEntityByVars FindEntityByVars
// #define FN_GetModelPtr GetModelPtr
// #define FN_RegUserMsg RegUserMsg
// #define FN_AnimationAutomove AnimationAutomove
// #define FN_GetBonePosition GetBonePosition
// #define FN_FunctionFromName FunctionFromName
// #define FN_NameForFunction NameForFunction
// #define FN_ClientPrintf ClientPrintf
// #define FN_ServerPrint ServerPrint
// #define FN_Cmd_Args Cmd_Args
// #define FN_Cmd_Argv Cmd_Argv
// #define FN_Cmd_Argc Cmd_Argc
// #define FN_GetAttachment GetAttachment
// #define FN_CRC32_Init CRC32_Init
// #define FN_CRC32_ProcessBuffer CRC32_ProcessBuffer
// #define FN_CRC32_ProcessByte CRC32_ProcessByte
// #define FN_CRC32_Final CRC32_Final
// #define FN_RandomLong RandomLong
// #define FN_RandomFloat RandomFloat
// #define FN_SetView SetView
// #define FN_Time Time
// #define FN_CrosshairAngle CrosshairAngle
// #define FN_LoadFileForMe LoadFileForMe
// #define FN_FreeFile FreeFile
// #define FN_EndSection EndSection
// #define FN_CompareFileTime CompareFileTime
// #define FN_GetGameDir GetGameDir
// #define FN_Cvar_RegisterVariable Cvar_RegisterVariable
// #define FN_FadeClientVolume FadeClientVolume
// #define FN_SetClientMaxspeed SetClientMaxspeed
// #define FN_CreateFakeClient CreateFakeClient
// #define FN_RunPlayerMove RunPlayerMove
// #define FN_NumberOfEntities NumberOfEntities
// #define FN_GetInfoKeyBuffer GetInfoKeyBuffer
// #define FN_InfoKeyValue InfoKeyValue
// #define FN_SetKeyValue SetKeyValue
// #define FN_SetClientKeyValue SetClientKeyValue
// #define FN_IsMapValid IsMapValid
// #define FN_StaticDecal StaticDecal
// #define FN_PrecacheGeneric PrecacheGeneric
// #define FN_GetPlayerUserId GetPlayerUserId
// #define FN_BuildSoundMsg BuildSoundMsg
// #define FN_IsDedicatedServer IsDedicatedServer
// #define FN_CVarGetPointer CVarGetPointer
// #define FN_GetPlayerWONId GetPlayerWONId
// #define FN_Info_RemoveKey Info_RemoveKey
// #define FN_GetPhysicsKeyValue GetPhysicsKeyValue
// #define FN_SetPhysicsKeyValue SetPhysicsKeyValue
// #define FN_GetPhysicsInfoString GetPhysicsInfoString
// #define FN_PrecacheEvent PrecacheEvent
// #define FN_PlaybackEvent PlaybackEvent
// #define FN_SetFatPVS SetFatPVS
// #define FN_SetFatPAS SetFatPAS
// #define FN_CheckVisibility CheckVisibility
// #define FN_DeltaSetField DeltaSetField
// #define FN_DeltaUnsetField DeltaUnsetField
// #define FN_DeltaAddEncoder DeltaAddEncoder
// #define FN_GetCurrentPlayer GetCurrentPlayer
// #define FN_CanSkipPlayer CanSkipPlayer
// #define FN_DeltaFindField DeltaFindField
// #define FN_DeltaSetFieldByIndex DeltaSetFieldByIndex
// #define FN_DeltaUnsetFieldByIndex DeltaUnsetFieldByIndex
// #define FN_SetGroupMask SetGroupMask
// #define FN_engCreateInstancedBaseline engCreateInstancedBaseline
// #define FN_Cvar_DirectSet Cvar_DirectSet
// #define FN_ForceUnmodified ForceUnmodified
// #define FN_GetPlayerStats GetPlayerStats
// #define FN_AddServerCommand AddServerCommand
// #define FN_Voice_GetClientListening Voice_GetClientListening
// #define FN_Voice_SetClientListening Voice_SetClientListening
// #define FN_GetPlayerAuthId GetPlayerAuthId
// - GetEngineAPI_Post functions
// #define FN_PrecacheModel_Post PrecacheModel_Post
// #define FN_PrecacheSound_Post PrecacheSound_Post
//#define FN_SetModel_Post SetModel_Post
// #define FN_ModelIndex_Post ModelIndex_Post
// #define FN_ModelFrames_Post ModelFrames_Post
// #define FN_SetSize_Post SetSize_Post
// #define FN_ChangeLevel_Post ChangeLevel_Post
// #define FN_GetSpawnParms_Post GetSpawnParms_Post
// #define FN_SaveSpawnParms_Post SaveSpawnParms_Post
// #define FN_VecToYaw_Post VecToYaw_Post
// #define FN_VecToAngles_Post VecToAngles_Post
// #define FN_MoveToOrigin_Post MoveToOrigin_Post
// #define FN_ChangeYaw_Post ChangeYaw_Post
// #define FN_ChangePitch_Post ChangePitch_Post
// #define FN_FindEntityByString_Post FindEntityByString_Post
// #define FN_GetEntityIllum_Post GetEntityIllum_Post
// #define FN_FindEntityInSphere_Post FindEntityInSphere_Post
// #define FN_FindClientInPVS_Post FindClientInPVS_Post
// #define FN_EntitiesInPVS_Post EntitiesInPVS_Post
// #define FN_MakeVectors_Post MakeVectors_Post
// #define FN_AngleVectors_Post AngleVectors_Post
// #define FN_CreateEntity_Post CreateEntity_Post
// #define FN_RemoveEntity_Post RemoveEntity_Post
// #define FN_CreateNamedEntity_Post CreateNamedEntity_Post
// #define FN_MakeStatic_Post MakeStatic_Post
// #define FN_EntIsOnFloor_Post EntIsOnFloor_Post
// #define FN_DropToFloor_Post DropToFloor_Post
// #define FN_WalkMove_Post WalkMove_Post
// #define FN_SetOrigin_Post SetOrigin_Post
//#define FN_EmitSound_Post EmitSound_Post
// #define FN_EmitAmbientSound_Post EmitAmbientSound_Post
//#define FN_TraceLine_Post TraceLine_Post
// #define FN_TraceToss_Post TraceToss_Post
// #define FN_TraceMonsterHull_Post TraceMonsterHull_Post
// #define FN_TraceHull_Post TraceHull_Post
// #define FN_TraceModel_Post TraceModel_Post
// #define FN_TraceTexture_Post TraceTexture_Post
// #define FN_TraceSphere_Post TraceSphere_Post
// #define FN_GetAimVector_Post GetAimVector_Post
// #define FN_ServerCommand_Post ServerCommand_Post
// #define FN_ServerExecute_Post ServerExecute_Post
// #define FN_engClientCommand_Post engClientCommand_Post
// #define FN_ParticleEffect_Post ParticleEffect_Post
// #define FN_LightStyle_Post LightStyle_Post
// #define FN_DecalIndex_Post DecalIndex_Post
// #define FN_PointContents_Post PointContents_Post
//#define FN_MessageBegin_Post MessageBegin_Post
//#define FN_MessageEnd_Post MessageEnd_Post
//#define FN_WriteByte_Post WriteByte_Post
//#define FN_WriteChar_Post WriteChar_Post
//#define FN_WriteShort_Post WriteShort_Post
//#define FN_WriteLong_Post WriteLong_Post
//#define FN_WriteAngle_Post WriteAngle_Post
//#define FN_WriteCoord_Post WriteCoord_Post
//#define FN_WriteString_Post WriteString_Post
//#define FN_WriteEntity_Post WriteEntity_Post
// #define FN_CVarRegister_Post CVarRegister_Post
// #define FN_CVarGetFloat_Post CVarGetFloat_Post
// #define FN_CVarGetString_Post CVarGetString_Post
// #define FN_CVarSetFloat_Post CVarSetFloat_Post
// #define FN_CVarSetString_Post CVarSetString_Post
// #define FN_AlertMessage_Post AlertMessage_Post
// #define FN_EngineFprintf_Post EngineFprintf_Post
// #define FN_PvAllocEntPrivateData_Post PvAllocEntPrivateData_Post
// #define FN_PvEntPrivateData_Post PvEntPrivateData_Post
// #define FN_FreeEntPrivateData_Post FreeEntPrivateData_Post
// #define FN_SzFromIndex_Post SzFromIndex_Post
// #define FN_AllocString_Post AllocString_Post
// #define FN_GetVarsOfEnt_Post GetVarsOfEnt_Post
// #define FN_PEntityOfEntOffset_Post PEntityOfEntOffset_Post
// #define FN_EntOffsetOfPEntity_Post EntOffsetOfPEntity_Post
// #define FN_IndexOfEdict_Post IndexOfEdict_Post
// #define FN_PEntityOfEntIndex_Post PEntityOfEntIndex_Post
// #define FN_FindEntityByVars_Post FindEntityByVars_Post
// #define FN_GetModelPtr_Post GetModelPtr_Post
//#define FN_RegUserMsg_Post RegUserMsg_Post
// #define FN_AnimationAutomove_Post AnimationAutomove_Post
// #define FN_GetBonePosition_Post GetBonePosition_Post
// #define FN_FunctionFromName_Post FunctionFromName_Post
// #define FN_NameForFunction_Post NameForFunction_Post
// #define FN_ClientPrintf_Post ClientPrintf_Post
// #define FN_ServerPrint_Post ServerPrint_Post
// #define FN_Cmd_Args_Post Cmd_Args_Post
// #define FN_Cmd_Argv_Post Cmd_Argv_Post
// #define FN_Cmd_Argc_Post Cmd_Argc_Post
// #define FN_GetAttachment_Post GetAttachment_Post
// #define FN_CRC32_Init_Post CRC32_Init_Post
// #define FN_CRC32_ProcessBuffer_Post CRC32_ProcessBuffer_Post
// #define FN_CRC32_ProcessByte_Post CRC32_ProcessByte_Post
// #define FN_CRC32_Final_Post CRC32_Final_Post
// #define FN_RandomLong_Post RandomLong_Post
// #define FN_RandomFloat_Post RandomFloat_Post
// #define FN_SetView_Post SetView_Post
// #define FN_Time_Post Time_Post
// #define FN_CrosshairAngle_Post CrosshairAngle_Post
// #define FN_LoadFileForMe_Post LoadFileForMe_Post
// #define FN_FreeFile_Post FreeFile_Post
// #define FN_EndSection_Post EndSection_Post
// #define FN_CompareFileTime_Post CompareFileTime_Post
// #define FN_GetGameDir_Post GetGameDir_Post
// #define FN_Cvar_RegisterVariable_Post Cvar_RegisterVariable_Post
// #define FN_FadeClientVolume_Post FadeClientVolume_Post
// #define FN_SetClientMaxspeed_Post SetClientMaxspeed_Post
// #define FN_CreateFakeClient_Post CreateFakeClient_Post
// #define FN_RunPlayerMove_Post RunPlayerMove_Post
// #define FN_NumberOfEntities_Post NumberOfEntities_Post
// #define FN_GetInfoKeyBuffer_Post GetInfoKeyBuffer_Post
// #define FN_InfoKeyValue_Post InfoKeyValue_Post
// #define FN_SetKeyValue_Post SetKeyValue_Post
// #define FN_SetClientKeyValue_Post SetClientKeyValue_Post
// #define FN_IsMapValid_Post IsMapValid_Post
// #define FN_StaticDecal_Post StaticDecal_Post
// #define FN_PrecacheGeneric_Post PrecacheGeneric_Post
// #define FN_GetPlayerUserId_Post GetPlayerUserId_Post
// #define FN_BuildSoundMsg_Post BuildSoundMsg_Post
// #define FN_IsDedicatedServer_Post IsDedicatedServer_Post
// #define FN_CVarGetPointer_Post CVarGetPointer_Post
// #define FN_GetPlayerWONId_Post GetPlayerWONId_Post
// #define FN_Info_RemoveKey_Post Info_RemoveKey_Post
// #define FN_GetPhysicsKeyValue_Post GetPhysicsKeyValue_Post
// #define FN_SetPhysicsKeyValue_Post SetPhysicsKeyValue_Post
// #define FN_GetPhysicsInfoString_Post GetPhysicsInfoString_Post
// #define FN_PrecacheEvent_Post PrecacheEvent_Post
// #define FN_PlaybackEvent_Post PlaybackEvent_Post
// #define FN_SetFatPVS_Post SetFatPVS_Post
// #define FN_SetFatPAS_Post SetFatPAS_Post
// #define FN_CheckVisibility_Post CheckVisibility_Post
// #define FN_DeltaSetField_Post DeltaSetField_Post
// #define FN_DeltaUnsetField_Post DeltaUnsetField_Post
// #define FN_DeltaAddEncoder_Post DeltaAddEncoder_Post
// #define FN_GetCurrentPlayer_Post GetCurrentPlayer_Post
// #define FN_CanSkipPlayer_Post CanSkipPlayer_Post
// #define FN_DeltaFindField_Post DeltaFindField_Post
// #define FN_DeltaSetFieldByIndex_Post DeltaSetFieldByIndex_Post
// #define FN_DeltaUnsetFieldByIndex_Post DeltaUnsetFieldByIndex_Post
// #define FN_SetGroupMask_Post SetGroupMask_Post
// #define FN_engCreateInstancedBaseline_Post engCreateInstancedBaseline_Post
// #define FN_Cvar_DirectSet_Post Cvar_DirectSet_Post
// #define FN_ForceUnmodified_Post ForceUnmodified_Post
// #define FN_GetPlayerStats_Post GetPlayerStats_Post
// #define FN_AddServerCommand_Post AddServerCommand_Post
// #define FN_Voice_GetClientListening_Post Voice_GetClientListening_Post
// #define FN_Voice_SetClientListening_Post Voice_SetClientListening_Post
// #define FN_GetPlayerAuthId_Post GetPlayerAuthId_Post
// #define FN_OnFreeEntPrivateData OnFreeEntPrivateData
// #define FN_GameShutdown GameShutdown
// #define FN_ShouldCollide ShouldCollide
// #define FN_OnFreeEntPrivateData_Post OnFreeEntPrivateData_Post
// #define FN_GameShutdown_Post GameShutdown_Post
// #define FN_ShouldCollide_Post ShouldCollide_Post
#endif // USE_METAMOD
#endif // __MODULECONFIG_H__

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@ -1,8 +0,0 @@
// stdafx.cpp : source file that includes just the standard includes
// WinCSX.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// TODO: reference any additional headers you need in STDAFX.H
// and not in this file

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@ -1,20 +0,0 @@
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>
// C RunTime Header Files
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <tchar.h>
// TODO: reference additional headers your program requires here
//#include "CRank.h"
//#include "amx.h"

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@ -45,16 +45,6 @@
enginefuncs_t g_engfuncs; enginefuncs_t g_engfuncs;
globalvars_t *gpGlobals; globalvars_t *gpGlobals;
DLL_FUNCTIONS *g_pFunctionTable;
DLL_FUNCTIONS *g_pFunctionTable_Post;
enginefuncs_t *g_pengfuncsTable;
enginefuncs_t *g_pengfuncsTable_Post;
NEW_DLL_FUNCTIONS *g_pNewFunctionsTable;
NEW_DLL_FUNCTIONS *g_pNewFunctionsTable_Post;
// GetEntityAPI2 functions // GetEntityAPI2 functions
static DLL_FUNCTIONS g_EntityAPI_Table = static DLL_FUNCTIONS g_EntityAPI_Table =
{ {
@ -2124,7 +2114,6 @@ C_DLLEXPORT int GetEntityAPI2(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersi
return(FALSE); return(FALSE);
} }
memcpy(pFunctionTable, &g_EntityAPI_Table, sizeof(DLL_FUNCTIONS)); memcpy(pFunctionTable, &g_EntityAPI_Table, sizeof(DLL_FUNCTIONS));
g_pFunctionTable=pFunctionTable;
return(TRUE); return(TRUE);
} }
@ -2142,7 +2131,7 @@ C_DLLEXPORT int GetEntityAPI2_Post(DLL_FUNCTIONS *pFunctionTable, int *interface
return(FALSE); return(FALSE);
} }
memcpy( pFunctionTable, &g_EntityAPI_Post_Table, sizeof( DLL_FUNCTIONS ) ); memcpy( pFunctionTable, &g_EntityAPI_Post_Table, sizeof( DLL_FUNCTIONS ) );
g_pFunctionTable_Post=pFunctionTable;
return(TRUE); return(TRUE);
} }
@ -2165,7 +2154,6 @@ C_DLLEXPORT int GetEngineFunctions(enginefuncs_t *pengfuncsFromEngine, int *inte
return(FALSE); return(FALSE);
} }
memcpy(pengfuncsFromEngine, &g_EngineFuncs_Table, sizeof(enginefuncs_t)); memcpy(pengfuncsFromEngine, &g_EngineFuncs_Table, sizeof(enginefuncs_t));
g_pengfuncsTable=pengfuncsFromEngine;
return TRUE; return TRUE;
} }
@ -2183,7 +2171,6 @@ C_DLLEXPORT int GetEngineFunctions_Post(enginefuncs_t *pengfuncsFromEngine, int
return(FALSE); return(FALSE);
} }
memcpy(pengfuncsFromEngine, &g_EngineFuncs_Post_Table, sizeof(enginefuncs_t)); memcpy(pengfuncsFromEngine, &g_EngineFuncs_Post_Table, sizeof(enginefuncs_t));
g_pengfuncsTable_Post=pengfuncsFromEngine;
return TRUE; return TRUE;
} }
@ -2208,7 +2195,6 @@ C_DLLEXPORT int GetNewDLLFunctions(NEW_DLL_FUNCTIONS *pNewFunctionTable,
return(FALSE); return(FALSE);
} }
memcpy(pNewFunctionTable, &g_NewFuncs_Table, sizeof(NEW_DLL_FUNCTIONS)); memcpy(pNewFunctionTable, &g_NewFuncs_Table, sizeof(NEW_DLL_FUNCTIONS));
g_pNewFunctionsTable=pNewFunctionTable;
return TRUE; return TRUE;
} }
@ -2226,7 +2212,6 @@ C_DLLEXPORT int GetNewDLLFunctions_Post( NEW_DLL_FUNCTIONS *pNewFunctionTable, i
return(FALSE); return(FALSE);
} }
memcpy(pNewFunctionTable, &g_NewFuncs_Post_Table, sizeof(NEW_DLL_FUNCTIONS)); memcpy(pNewFunctionTable, &g_NewFuncs_Post_Table, sizeof(NEW_DLL_FUNCTIONS));
g_pNewFunctionsTable_Post=pNewFunctionTable;
return TRUE; return TRUE;
} }
@ -2454,14 +2439,11 @@ PFN_GET_AMXSTRINGLEN g_fn_GetAmxStringLen;
PFN_FORMAT_AMXSTRING g_fn_FormatAmxString; PFN_FORMAT_AMXSTRING g_fn_FormatAmxString;
PFN_COPY_AMXMEMORY g_fn_CopyAmxMemory; PFN_COPY_AMXMEMORY g_fn_CopyAmxMemory;
PFN_LOG g_fn_Log; PFN_LOG g_fn_Log;
PFN_LOG_ERROR g_fn_LogErrorFunc;
PFN_RAISE_AMXERROR g_fn_RaiseAmxError; PFN_RAISE_AMXERROR g_fn_RaiseAmxError;
PFN_REGISTER_FORWARD g_fn_RegisterForward; PFN_REGISTER_FORWARD g_fn_RegisterForward;
PFN_EXECUTE_FORWARD g_fn_ExecuteForward; PFN_EXECUTE_FORWARD g_fn_ExecuteForward;
PFN_PREPARE_CELLARRAY g_fn_PrepareCellArray; PFN_PREPARE_CELLARRAY g_fn_PrepareCellArray;
PFN_PREPARE_CHARARRAY g_fn_PrepareCharArray; PFN_PREPARE_CHARARRAY g_fn_PrepareCharArray;
PFN_PREPARE_CELLARRAY_A g_fn_PrepareCellArrayA;
PFN_PREPARE_CHARARRAY_A g_fn_PrepareCharArrayA;
PFN_IS_PLAYER_VALID g_fn_IsPlayerValid; PFN_IS_PLAYER_VALID g_fn_IsPlayerValid;
PFN_GET_PLAYER_NAME g_fn_GetPlayerName; PFN_GET_PLAYER_NAME g_fn_GetPlayerName;
PFN_GET_PLAYER_IP g_fn_GetPlayerIP; PFN_GET_PLAYER_IP g_fn_GetPlayerIP;
@ -2471,7 +2453,6 @@ PFN_IS_PLAYER_AUTHORIZED g_fn_IsPlayerAuthorized;
PFN_GET_PLAYER_TIME g_fn_GetPlayerTime; PFN_GET_PLAYER_TIME g_fn_GetPlayerTime;
PFN_GET_PLAYER_PLAYTIME g_fn_GetPlayerPlayTime; PFN_GET_PLAYER_PLAYTIME g_fn_GetPlayerPlayTime;
PFN_GET_PLAYER_CURWEAPON g_fn_GetPlayerCurweapon; PFN_GET_PLAYER_CURWEAPON g_fn_GetPlayerCurweapon;
PFN_GET_PLAYER_TEAM g_fn_GetPlayerTeam;
PFN_GET_PLAYER_TEAMID g_fn_GetPlayerTeamID; PFN_GET_PLAYER_TEAMID g_fn_GetPlayerTeamID;
PFN_GET_PLAYER_DEATHS g_fn_GetPlayerDeaths; PFN_GET_PLAYER_DEATHS g_fn_GetPlayerDeaths;
PFN_GET_PLAYER_MENU g_fn_GetPlayerMenu; PFN_GET_PLAYER_MENU g_fn_GetPlayerMenu;
@ -2544,7 +2525,6 @@ C_DLLEXPORT int AMXX_Attach(PFN_REQ_FNPTR reqFnptrFunc)
REQFUNC("PrintSrvConsole", g_fn_PrintSrvConsole, PFN_PRINT_SRVCONSOLE); REQFUNC("PrintSrvConsole", g_fn_PrintSrvConsole, PFN_PRINT_SRVCONSOLE);
REQFUNC("GetModname", g_fn_GetModname, PFN_GET_MODNAME); REQFUNC("GetModname", g_fn_GetModname, PFN_GET_MODNAME);
REQFUNC("Log", g_fn_Log, PFN_LOG); REQFUNC("Log", g_fn_Log, PFN_LOG);
REQFUNC("LogError", g_fn_LogErrorFunc, PFN_LOG_ERROR);
REQFUNC("MergeDefinitionFile", g_fn_MergeDefinition_File, PFN_MERGEDEFINITION_FILE); REQFUNC("MergeDefinitionFile", g_fn_MergeDefinition_File, PFN_MERGEDEFINITION_FILE);
REQFUNC("Format", g_fn_Format, PFN_FORMAT); REQFUNC("Format", g_fn_Format, PFN_FORMAT);
@ -2580,8 +2560,7 @@ C_DLLEXPORT int AMXX_Attach(PFN_REQ_FNPTR reqFnptrFunc)
REQFUNC("ExecuteForward", g_fn_ExecuteForward, PFN_EXECUTE_FORWARD); REQFUNC("ExecuteForward", g_fn_ExecuteForward, PFN_EXECUTE_FORWARD);
REQFUNC("PrepareCellArray", g_fn_PrepareCellArray, PFN_PREPARE_CELLARRAY); REQFUNC("PrepareCellArray", g_fn_PrepareCellArray, PFN_PREPARE_CELLARRAY);
REQFUNC("PrepareCharArray", g_fn_PrepareCharArray, PFN_PREPARE_CHARARRAY); REQFUNC("PrepareCharArray", g_fn_PrepareCharArray, PFN_PREPARE_CHARARRAY);
REQFUNC("PrepareCellArrayA", g_fn_PrepareCellArrayA, PFN_PREPARE_CELLARRAY_A);
REQFUNC("PrepareCharArrayA", g_fn_PrepareCharArrayA, PFN_PREPARE_CHARARRAY_A);
// Player // Player
REQFUNC("IsPlayerValid", g_fn_IsPlayerValid, PFN_IS_PLAYER_VALID); REQFUNC("IsPlayerValid", g_fn_IsPlayerValid, PFN_IS_PLAYER_VALID);
REQFUNC("GetPlayerName", g_fn_GetPlayerName, PFN_GET_PLAYER_NAME); REQFUNC("GetPlayerName", g_fn_GetPlayerName, PFN_GET_PLAYER_NAME);
@ -2593,7 +2572,6 @@ C_DLLEXPORT int AMXX_Attach(PFN_REQ_FNPTR reqFnptrFunc)
REQFUNC("GetPlayerPlayTime", g_fn_GetPlayerPlayTime, PFN_GET_PLAYER_PLAYTIME); REQFUNC("GetPlayerPlayTime", g_fn_GetPlayerPlayTime, PFN_GET_PLAYER_PLAYTIME);
REQFUNC("GetPlayerCurweapon", g_fn_GetPlayerCurweapon, PFN_GET_PLAYER_CURWEAPON); REQFUNC("GetPlayerCurweapon", g_fn_GetPlayerCurweapon, PFN_GET_PLAYER_CURWEAPON);
REQFUNC("GetPlayerTeamID", g_fn_GetPlayerTeamID, PFN_GET_PLAYER_TEAMID); REQFUNC("GetPlayerTeamID", g_fn_GetPlayerTeamID, PFN_GET_PLAYER_TEAMID);
REQFUNC("GetPlayerTeam",g_fn_GetPlayerTeam, PFN_GET_PLAYER_TEAM);
REQFUNC("GetPlayerDeaths", g_fn_GetPlayerDeaths, PFN_GET_PLAYER_DEATHS); REQFUNC("GetPlayerDeaths", g_fn_GetPlayerDeaths, PFN_GET_PLAYER_DEATHS);
REQFUNC("GetPlayerMenu", g_fn_GetPlayerMenu, PFN_GET_PLAYER_MENU); REQFUNC("GetPlayerMenu", g_fn_GetPlayerMenu, PFN_GET_PLAYER_MENU);
REQFUNC("GetPlayerKeys", g_fn_GetPlayerKeys, PFN_GET_PLAYER_KEYS); REQFUNC("GetPlayerKeys", g_fn_GetPlayerKeys, PFN_GET_PLAYER_KEYS);
@ -2648,19 +2626,7 @@ void MF_Log(const char *fmt, ...)
vsprintf(msg, fmt, arglst); vsprintf(msg, fmt, arglst);
va_end(arglst); va_end(arglst);
g_fn_Log("[%s] %s", MODULE_LOGTAG, msg); g_fn_Log("[%s] %s", MODULE_NAME, msg);
}
void MF_LogError(AMX *amx, int err, const char *fmt, ...)
{
// :TODO: Overflow possible here
char msg[3072];
va_list arglst;
va_start(arglst, fmt);
vsprintf(msg, fmt, arglst);
va_end(arglst);
g_fn_LogErrorFunc(amx, err, "[%s] %s", MODULE_LOGTAG, msg);
} }
@ -2683,14 +2649,11 @@ void ValidateMacros_DontCallThis_Smiley()
MF_GetAmxStringLen(NULL); MF_GetAmxStringLen(NULL);
MF_CopyAmxMemory(NULL, NULL, 0); MF_CopyAmxMemory(NULL, NULL, 0);
MF_Log("str", "str", 0); MF_Log("str", "str", 0);
MF_LogError(NULL, 0, NULL);
MF_RaiseAmxError(NULL, 0); MF_RaiseAmxError(NULL, 0);
MF_RegisterForward("str", (ForwardExecType)0, 0, 0, 0); MF_RegisterForward("str", (ForwardExecType)0, 0, 0, 0);
MF_ExecuteForward(0, 0, 0); MF_ExecuteForward(0, 0, 0);
MF_PrepareCellArray(NULL, 0); MF_PrepareCellArray(NULL, 0);
MF_PrepareCharArray(NULL, 0); MF_PrepareCharArray(NULL, 0);
MF_PrepareCellArrayA(NULL, 0, true);
MF_PrepareCharArrayA(NULL, 0, true);
MF_IsPlayerValid(0); MF_IsPlayerValid(0);
MF_GetPlayerName(0); MF_GetPlayerName(0);
MF_GetPlayerIP(0); MF_GetPlayerIP(0);
@ -2701,7 +2664,6 @@ void ValidateMacros_DontCallThis_Smiley()
MF_GetPlayerPlayTime(0); MF_GetPlayerPlayTime(0);
MF_GetPlayerCurweapon(0); MF_GetPlayerCurweapon(0);
MF_GetPlayerTeamID(0); MF_GetPlayerTeamID(0);
MF_GetPlayerTeam(0);
MF_GetPlayerDeaths(0); MF_GetPlayerDeaths(0);
MF_GetPlayerMenu(0); MF_GetPlayerMenu(0);
MF_GetPlayerKeys(0); MF_GetPlayerKeys(0);

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@ -55,7 +55,7 @@ struct amxx_module_info_s
// The next section is copied from the amx.h file // The next section is copied from the amx.h file
// Copyright (c) ITB CompuPhase, 1997-2004 // Copyright (c) ITB CompuPhase, 1997-2004
#if defined __LCC__ || defined __DMC__ || defined __linux__ || defined __GNUC__ #if defined __LCC__ || defined __DMC__ || defined __linux__
#include <stdint.h> #include <stdint.h>
#elif !defined __STDC_VERSION__ || __STDC_VERSION__ < 199901L #elif !defined __STDC_VERSION__ || __STDC_VERSION__ < 199901L
/* The ISO C99 defines the int16_t and int_32t types. If the compiler got /* The ISO C99 defines the int16_t and int_32t types. If the compiler got
@ -929,7 +929,7 @@ void FN_EngineFprintf(FILE *pfile, char *szFmt, ...);
#endif // FN_EngineFprintf #endif // FN_EngineFprintf
#ifdef FN_PvAllocEntPrivateData #ifdef FN_PvAllocEntPrivateData
void *FN_PvAllocEntPrivateData(edict_t *pEdict, int32 cb); void *FN_PvAllocEntPrivateData(edict_t *pEdict, long cb);
#endif // FN_PvAllocEntPrivateData #endif // FN_PvAllocEntPrivateData
#ifdef FN_PvEntPrivateData #ifdef FN_PvEntPrivateData
@ -1919,14 +1919,11 @@ typedef int (*PFN_GET_AMXSTRINGLEN) (const cell *ptr);
typedef char * (*PFN_FORMAT_AMXSTRING) (AMX * /*amx*/, cell * /*params*/, int /*startParam*/, int * /*pLen*/); typedef char * (*PFN_FORMAT_AMXSTRING) (AMX * /*amx*/, cell * /*params*/, int /*startParam*/, int * /*pLen*/);
typedef void (*PFN_COPY_AMXMEMORY) (cell * /*dest*/, const cell * /*src*/, int /*len*/); typedef void (*PFN_COPY_AMXMEMORY) (cell * /*dest*/, const cell * /*src*/, int /*len*/);
typedef void (*PFN_LOG) (const char * /*fmt*/, ...); typedef void (*PFN_LOG) (const char * /*fmt*/, ...);
typedef void (*PFN_LOG_ERROR) (AMX * /*amx*/, int /*err*/, const char * /*fmt*/, ...);
typedef int (*PFN_RAISE_AMXERROR) (AMX * /*amx*/, int /*error*/); typedef int (*PFN_RAISE_AMXERROR) (AMX * /*amx*/, int /*error*/);
typedef int (*PFN_REGISTER_FORWARD) (const char * /*funcname*/, ForwardExecType /*exectype*/, ... /*paramtypes terminated by PF_DONE*/); typedef int (*PFN_REGISTER_FORWARD) (const char * /*funcname*/, ForwardExecType /*exectype*/, ... /*paramtypes terminated by PF_DONE*/);
typedef int (*PFN_EXECUTE_FORWARD) (int /*id*/, ... /*params*/); typedef int (*PFN_EXECUTE_FORWARD) (int /*id*/, ... /*params*/);
typedef cell (*PFN_PREPARE_CELLARRAY) (cell * /*ptr*/, unsigned int /*size*/); typedef cell (*PFN_PREPARE_CELLARRAY) (cell * /*ptr*/, unsigned int /*size*/);
typedef cell (*PFN_PREPARE_CHARARRAY) (char * /*ptr*/, unsigned int /*size*/); typedef cell (*PFN_PREPARE_CHARARRAY) (char * /*ptr*/, unsigned int /*size*/);
typedef cell (*PFN_PREPARE_CELLARRAY_A) (cell * /*ptr*/, unsigned int /*size*/, bool /*copyBack*/);
typedef cell (*PFN_PREPARE_CHARARRAY_A) (char * /*ptr*/, unsigned int /*size*/, bool /*copyBack*/);
typedef int (*PFN_IS_PLAYER_VALID) (int /*id*/); typedef int (*PFN_IS_PLAYER_VALID) (int /*id*/);
typedef const char * (*PFN_GET_PLAYER_NAME) (int /*id*/); typedef const char * (*PFN_GET_PLAYER_NAME) (int /*id*/);
typedef const char * (*PFN_GET_PLAYER_IP) (int /*id*/); typedef const char * (*PFN_GET_PLAYER_IP) (int /*id*/);
@ -1935,9 +1932,8 @@ typedef int (*PFN_IS_PLAYER_BOT) (int /*id*/);
typedef int (*PFN_IS_PLAYER_AUTHORIZED) (int /*id*/); typedef int (*PFN_IS_PLAYER_AUTHORIZED) (int /*id*/);
typedef float (*PFN_GET_PLAYER_TIME) (int /*id*/); typedef float (*PFN_GET_PLAYER_TIME) (int /*id*/);
typedef float (*PFN_GET_PLAYER_PLAYTIME) (int /*id*/); typedef float (*PFN_GET_PLAYER_PLAYTIME) (int /*id*/);
typedef int (*PFN_GETPLAYERFLAGS) (int /* id*/); typedef int (*PFN_GETPLAYERFLAGS) (int /* id*/);
typedef int (*PFN_GET_PLAYER_CURWEAPON) (int /*id*/); typedef int (*PFN_GET_PLAYER_CURWEAPON) (int /*id*/);
typedef const char * (*PFN_GET_PLAYER_TEAM) (int /*id*/);
typedef int (*PFN_GET_PLAYER_TEAMID) (int /*id*/); typedef int (*PFN_GET_PLAYER_TEAMID) (int /*id*/);
typedef int (*PFN_GET_PLAYER_DEATHS) (int /*id*/); typedef int (*PFN_GET_PLAYER_DEATHS) (int /*id*/);
typedef int (*PFN_GET_PLAYER_MENU) (int /*id*/); typedef int (*PFN_GET_PLAYER_MENU) (int /*id*/);
@ -1990,14 +1986,11 @@ extern PFN_GET_AMXSTRINGLEN g_fn_GetAmxStringLen;
extern PFN_FORMAT_AMXSTRING g_fn_FormatAmxString; extern PFN_FORMAT_AMXSTRING g_fn_FormatAmxString;
extern PFN_COPY_AMXMEMORY g_fn_CopyAmxMemory; extern PFN_COPY_AMXMEMORY g_fn_CopyAmxMemory;
extern PFN_LOG g_fn_Log; extern PFN_LOG g_fn_Log;
extern PFN_LOG_ERROR g_fn_LogErrorFunc;
extern PFN_RAISE_AMXERROR g_fn_RaiseAmxError; extern PFN_RAISE_AMXERROR g_fn_RaiseAmxError;
extern PFN_REGISTER_FORWARD g_fn_RegisterForward; extern PFN_REGISTER_FORWARD g_fn_RegisterForward;
extern PFN_EXECUTE_FORWARD g_fn_ExecuteForward; extern PFN_EXECUTE_FORWARD g_fn_ExecuteForward;
extern PFN_PREPARE_CELLARRAY g_fn_PrepareCellArray; extern PFN_PREPARE_CELLARRAY g_fn_PrepareCellArray;
extern PFN_PREPARE_CHARARRAY g_fn_PrepareCharArray; extern PFN_PREPARE_CHARARRAY g_fn_PrepareCharArray;
extern PFN_PREPARE_CELLARRAY_A g_fn_PrepareCellArrayA;
extern PFN_PREPARE_CHARARRAY_A g_fn_PrepareCharArrayA;
extern PFN_IS_PLAYER_VALID g_fn_IsPlayerValid; extern PFN_IS_PLAYER_VALID g_fn_IsPlayerValid;
extern PFN_GET_PLAYER_NAME g_fn_GetPlayerName; extern PFN_GET_PLAYER_NAME g_fn_GetPlayerName;
extern PFN_GET_PLAYER_IP g_fn_GetPlayerIP; extern PFN_GET_PLAYER_IP g_fn_GetPlayerIP;
@ -2033,7 +2026,6 @@ extern PFN_AMX_FINDNATIVE g_fn_AmxFindNative;
extern PFN_GETPLAYERFLAGS g_fn_GetPlayerFlags; extern PFN_GETPLAYERFLAGS g_fn_GetPlayerFlags;
extern PFN_GET_PLAYER_EDICT g_fn_GetPlayerEdict; extern PFN_GET_PLAYER_EDICT g_fn_GetPlayerEdict;
extern PFN_FORMAT g_fn_Format; extern PFN_FORMAT g_fn_Format;
extern PFN_GET_PLAYER_TEAM g_fn_GetPlayerTeam;
#ifdef MAY_NEVER_BE_DEFINED #ifdef MAY_NEVER_BE_DEFINED
// Function prototypes for intellisense and similar systems // Function prototypes for intellisense and similar systems
@ -2053,14 +2045,11 @@ int MF_GetAmxStringLen (const cell *ptr) { }
char * MF_FormatAmxString (AMX * amx, cell * params, int startParam, int * pLen) { } char * MF_FormatAmxString (AMX * amx, cell * params, int startParam, int * pLen) { }
void MF_CopyAmxMemory (cell * dest, const cell * src, int len) { } void MF_CopyAmxMemory (cell * dest, const cell * src, int len) { }
void MF_Log (const char * fmt, ...) { } void MF_Log (const char * fmt, ...) { }
void MF_LogError (AMX * amx, int err, const char *fmt, ...) { }
int MF_RaiseAmxError (AMX * amx, int error) { } int MF_RaiseAmxError (AMX * amx, int error) { }
int MF_RegisterForward (const char * funcname, ForwardExecType exectype, ...) { } int MF_RegisterForward (const char * funcname, ForwardExecType exectype, ...) { }
int MF_ExecuteForward (int id, ...) { } int MF_ExecuteForward (int id, ...) { }
cell MF_PrepareCellArray (cell * ptr, unsigned int size) { } cell MF_PrepareCellArray (cell * ptr, unsigned int size) { }
cell MF_PrepareCharArray (char * ptr, unsigned int size) { } cell MF_PrepareCharArray (char * ptr, unsigned int size) { }
cell MF_PrepareCellArrayA (cell * ptr, unsigned int size, bool copyBack) { }
cell MF_PrepareCharArrayA (char * ptr, unsigned int size, bool copyBack) { }
int MF_IsPlayerValid (int id) { } int MF_IsPlayerValid (int id) { }
const char * MF_GetPlayerName (int id) { } const char * MF_GetPlayerName (int id) { }
const char * MF_GetPlayerIP (int id) { } const char * MF_GetPlayerIP (int id) { }
@ -2070,7 +2059,6 @@ int MF_IsPlayerAuthorized (int id) { }
float MF_GetPlayerTime (int id) { } float MF_GetPlayerTime (int id) { }
float MF_GetPlayerPlayTime (int id) { } float MF_GetPlayerPlayTime (int id) { }
int MF_GetPlayerCurweapon (int id) { } int MF_GetPlayerCurweapon (int id) { }
const char * MF_GetPlayerTeam (int id) { }
int MF_GetPlayerTeamID (int id) { } int MF_GetPlayerTeamID (int id) { }
int MF_GetPlayerDeaths (int id) { } int MF_GetPlayerDeaths (int id) { }
int MF_GetPlayerMenu (int id) { } int MF_GetPlayerMenu (int id) { }
@ -2106,14 +2094,11 @@ const char * MF_Format (const char *fmt, ...) { }
#define MF_GetAmxStringLen g_fn_GetAmxStringLen #define MF_GetAmxStringLen g_fn_GetAmxStringLen
#define MF_CopyAmxMemory g_fn_CopyAmxMemory #define MF_CopyAmxMemory g_fn_CopyAmxMemory
void MF_Log(const char *fmt, ...); void MF_Log(const char *fmt, ...);
void MF_LogError(AMX *amx, int err, const char *fmt, ...);
#define MF_RaiseAmxError g_fn_RaiseAmxError #define MF_RaiseAmxError g_fn_RaiseAmxError
#define MF_RegisterForward g_fn_RegisterForward #define MF_RegisterForward g_fn_RegisterForward
#define MF_ExecuteForward g_fn_ExecuteForward #define MF_ExecuteForward g_fn_ExecuteForward
#define MF_PrepareCellArray g_fn_PrepareCellArray #define MF_PrepareCellArray g_fn_PrepareCellArray
#define MF_PrepareCharArray g_fn_PrepareCharArray #define MF_PrepareCharArray g_fn_PrepareCharArray
#define MF_PrepareCellArrayA g_fn_PrepareCellArrayA
#define MF_PrepareCharArrayA g_fn_PrepareCharArrayA
#define MF_IsPlayerValid g_fn_IsPlayerValid #define MF_IsPlayerValid g_fn_IsPlayerValid
#define MF_GetPlayerName g_fn_GetPlayerName #define MF_GetPlayerName g_fn_GetPlayerName
#define MF_GetPlayerIP g_fn_GetPlayerIP #define MF_GetPlayerIP g_fn_GetPlayerIP
@ -2123,7 +2108,6 @@ void MF_LogError(AMX *amx, int err, const char *fmt, ...);
#define MF_GetPlayerTime g_fn_GetPlayerTime #define MF_GetPlayerTime g_fn_GetPlayerTime
#define MF_GetPlayerPlayTime g_fn_GetPlayerPlayTime #define MF_GetPlayerPlayTime g_fn_GetPlayerPlayTime
#define MF_GetPlayerCurweapon g_fn_GetPlayerCurweapon #define MF_GetPlayerCurweapon g_fn_GetPlayerCurweapon
#define MF_GetPlayerTeam g_fn_GetPlayerTeam
#define MF_GetPlayerTeamID g_fn_GetPlayerTeamID #define MF_GetPlayerTeamID g_fn_GetPlayerTeamID
#define MF_GetPlayerDeaths g_fn_GetPlayerDeaths #define MF_GetPlayerDeaths g_fn_GetPlayerDeaths
#define MF_GetPlayerMenu g_fn_GetPlayerMenu #define MF_GetPlayerMenu g_fn_GetPlayerMenu
@ -2149,7 +2133,7 @@ void MF_LogError(AMX *amx, int err, const char *fmt, ...);
#define MF_UnregisterSPForward g_fn_UnregisterSPForward #define MF_UnregisterSPForward g_fn_UnregisterSPForward
#define MF_GetPlayerFlags g_fn_GetPlayerFlags #define MF_GetPlayerFlags g_fn_GetPlayerFlags
#define MF_GetPlayerEdict g_fn_GetPlayerEdict #define MF_GetPlayerEdict g_fn_GetPlayerEdict
#define MF_Format g_fn_Format #define MF_Format g_fn_Format;
/*** Memory ***/ /*** Memory ***/
void *operator new(size_t reportedSize); void *operator new(size_t reportedSize);

View File

@ -48,8 +48,6 @@ int gmsgSendAudio;
int gmsgTextMsg; int gmsgTextMsg;
int gmsgBarTime; int gmsgBarTime;
int g_CurrentMsg;
cvar_t init_csstats_maxsize ={"csstats_maxsize","3500", 0 , 3500.0 }; cvar_t init_csstats_maxsize ={"csstats_maxsize","3500", 0 , 3500.0 };
cvar_t init_csstats_reset ={"csstats_reset","0"}; cvar_t init_csstats_reset ={"csstats_reset","0"};
cvar_t init_csstats_rank ={"csstats_rank","0"}; cvar_t init_csstats_rank ={"csstats_rank","0"};
@ -112,18 +110,6 @@ const char* get_localinfo( const char* name , const char* def = 0 )
return b; return b;
} }
void ClientKill(edict_t *pEntity){
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
if ( !pPlayer->IsAlive())
RETURN_META(MRES_IGNORED);
MF_ExecuteForward( iFDamage,pPlayer->index , pPlayer->index , 0, 0, 0, 0 );
pPlayer->saveKill(pPlayer,0,0,0);
MF_ExecuteForward( iFDeath,pPlayer->index, pPlayer->index, 0, 0, 0 );
RETURN_META(MRES_IGNORED);
}
void ServerActivate_Post( edict_t *pEdictList, int edictCount, int clientMax ){ void ServerActivate_Post( edict_t *pEdictList, int edictCount, int clientMax ){
rankBots = (int)csstats_rankbots->value ? true:false; rankBots = (int)csstats_rankbots->value ? true:false;
@ -164,7 +150,7 @@ void ServerDeactivate() {
// clear custom weapons info // clear custom weapons info
for ( i=MAX_WEAPONS;i<MAX_WEAPONS+MAX_CWEAPONS;i++) for ( i=MAX_WEAPONS;i<MAX_WEAPONS+MAX_CWEAPONS;i++)
weaponData[i].used = false; weaponData[i].ammoSlot = 0;
RETURN_META(MRES_IGNORED); RETURN_META(MRES_IGNORED);
} }
@ -214,11 +200,10 @@ void MessageBegin_Post(int msg_dest, int msg_type, const float *pOrigin, edict_t
mPlayer = 0; mPlayer = 0;
} }
mState = 0; mState = 0;
g_CurrentMsg = msg_type; if ( msg_type < 0 || msg_type >= MAX_REG_MSGS )
if ( g_CurrentMsg < 0 || g_CurrentMsg >= MAX_REG_MSGS ) msg_type = 0;
g_CurrentMsg = 0; function=modMsgs[msg_type];
function=modMsgs[g_CurrentMsg]; endfunction=modMsgsEnd[msg_type];
endfunction=modMsgsEnd[g_CurrentMsg];
RETURN_META(MRES_IGNORED); RETURN_META(MRES_IGNORED);
} }
@ -335,6 +320,7 @@ void TraceLine_Post(const float *v1, const float *v2, int fNoMonsters, edict_t *
} }
void OnMetaAttach() { void OnMetaAttach() {
CVAR_REGISTER (&init_csstats_maxsize); CVAR_REGISTER (&init_csstats_maxsize);
CVAR_REGISTER (&init_csstats_reset); CVAR_REGISTER (&init_csstats_reset);
CVAR_REGISTER (&init_csstats_rank); CVAR_REGISTER (&init_csstats_rank);

View File

@ -5,8 +5,8 @@
// Module info // Module info
#define MODULE_NAME "CSX" #define MODULE_NAME "CSX"
#define MODULE_VERSION "1.01" #define MODULE_VERSION "0.20"
#define MODULE_AUTHOR "AMX Mod X Dev Team" #define MODULE_AUTHOR "AMXx Dev Team"
#define MODULE_URL "http://www.amxmodx.org/" #define MODULE_URL "http://www.amxmodx.org/"
#define MODULE_LOGTAG "CSX" #define MODULE_LOGTAG "CSX"
// If you want the module not to be reloaded on mapchange, remove / comment out the next line // If you want the module not to be reloaded on mapchange, remove / comment out the next line
@ -70,7 +70,7 @@
// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */ // #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
// #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */ // #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
#define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */ #define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
#define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */ // #define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */ // #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */ // #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */ // #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
@ -332,7 +332,7 @@
// #define FN_DropToFloor_Post DropToFloor_Post // #define FN_DropToFloor_Post DropToFloor_Post
// #define FN_WalkMove_Post WalkMove_Post // #define FN_WalkMove_Post WalkMove_Post
// #define FN_SetOrigin_Post SetOrigin_Post // #define FN_SetOrigin_Post SetOrigin_Post
#define FN_EmitSound_Post EmitSound_Post // #define FN_EmitSound_Post EmitSound_Post
// #define FN_EmitAmbientSound_Post EmitAmbientSound_Post // #define FN_EmitAmbientSound_Post EmitAmbientSound_Post
#define FN_TraceLine_Post TraceLine_Post #define FN_TraceLine_Post TraceLine_Post
// #define FN_TraceToss_Post TraceToss_Post // #define FN_TraceToss_Post TraceToss_Post

View File

@ -1,29 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 8.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "csx", "csx.vcproj", "{1DC4A99A-F23F-4AAE-881C-79D157C91155}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "WinCSX", "..\WinCSX\WinCSX.vcproj", "{39A1E5DD-81A1-441D-B99A-E50A01DB05D7}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfiguration) = preSolution
Debug = Debug
Release = Release
EndGlobalSection
GlobalSection(ProjectConfiguration) = postSolution
{1DC4A99A-F23F-4AAE-881C-79D157C91155}.Debug.ActiveCfg = Debug|Win32
{1DC4A99A-F23F-4AAE-881C-79D157C91155}.Debug.Build.0 = Debug|Win32
{1DC4A99A-F23F-4AAE-881C-79D157C91155}.Release.ActiveCfg = Release|Win32
{1DC4A99A-F23F-4AAE-881C-79D157C91155}.Release.Build.0 = Release|Win32
{39A1E5DD-81A1-441D-B99A-E50A01DB05D7}.Debug.ActiveCfg = Debug|Win32
{39A1E5DD-81A1-441D-B99A-E50A01DB05D7}.Debug.Build.0 = Debug|Win32
{39A1E5DD-81A1-441D-B99A-E50A01DB05D7}.Release.ActiveCfg = Release|Win32
{39A1E5DD-81A1-441D-B99A-E50A01DB05D7}.Release.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
EndGlobalSection
GlobalSection(ExtensibilityAddIns) = postSolution
EndGlobalSection
EndGlobal

View File

@ -1,311 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="csx"
ProjectGUID="{1DC4A99A-F23F-4AAE-881C-79D157C91155}"
SccProjectName=""
SccLocalPath="">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory=".\release"
IntermediateDirectory=".\release"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\metamod,..\..\sdk\common,..\..\sdk\engine,..\..\sdk\dlls"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;csx_EXPORTS;JIT"
StringPooling="TRUE"
RuntimeLibrary="0"
StructMemberAlignment="3"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\release/csx.pch"
AssemblerListingLocation=".\release/"
ObjectFile=".\release/"
ProgramDataBaseFileName=".\release/"
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="release/csx_amxx.dll"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
ProgramDatabaseFile=".\release/csx_amxx.pdb"
ImportLibrary=".\release/csx_amxx.lib"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\release/csx.tlb"
HeaderFileName=""/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\debug"
IntermediateDirectory=".\debug"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\metamod,..\..\sdk\common,..\..\sdk\engine,..\..\sdk\dlls,..\..\hlsdk\sourcecode\pm_shared"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;csx_EXPORTS"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\debug/csx.pch"
AssemblerListingLocation=".\debug/"
ObjectFile=".\debug/"
ProgramDataBaseFileName=".\debug/"
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="debug/csx_amxx.dll"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\debug/csx_amxx.pdb"
ImportLibrary=".\debug/csx_amxx.lib"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\debug/csx.tlb"
HeaderFileName=""/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
RelativePath="..\amxxmodule.cpp">
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;csx_EXPORTS;JIT;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;csx_EXPORTS;$(NoInherit)"
BasicRuntimeChecks="3"
BrowseInformation="1"/>
</FileConfiguration>
</File>
<File
RelativePath="..\CMisc.cpp">
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;csx_EXPORTS;JIT;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;csx_EXPORTS;$(NoInherit)"
BasicRuntimeChecks="3"
BrowseInformation="1"/>
</FileConfiguration>
</File>
<File
RelativePath="..\CRank.cpp">
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;csx_EXPORTS;JIT;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;csx_EXPORTS;$(NoInherit)"
BasicRuntimeChecks="3"
BrowseInformation="1"/>
</FileConfiguration>
</File>
<File
RelativePath="..\meta_api.cpp">
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;csx_EXPORTS;JIT;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;csx_EXPORTS;$(NoInherit)"
BasicRuntimeChecks="3"
BrowseInformation="1"/>
</FileConfiguration>
</File>
<File
RelativePath="..\rank.cpp">
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;csx_EXPORTS;JIT;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;csx_EXPORTS;$(NoInherit)"
BasicRuntimeChecks="3"
BrowseInformation="1"/>
</FileConfiguration>
</File>
<File
RelativePath="..\usermsg.cpp">
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;csx_EXPORTS;JIT;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;csx_EXPORTS;$(NoInherit)"
BasicRuntimeChecks="3"
BrowseInformation="1"/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
RelativePath="..\amxxmodule.h">
</File>
<File
RelativePath="..\CMisc.h">
</File>
<File
RelativePath="..\CRank.h">
</File>
<File
RelativePath="..\moduleconfig.h">
</File>
<File
RelativePath="..\rank.h">
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -7,9 +7,15 @@
static cell AMX_NATIVE_CALL get_user_astats(AMX *amx, cell *params) /* 6 param */ static cell AMX_NATIVE_CALL get_user_astats(AMX *amx, cell *params) /* 6 param */
{ {
int index = params[1]; int index = params[1];
CHECK_PLAYERRANGE(index); if (index<1||index>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
int attacker = params[2]; int attacker = params[2];
CHECK_PLAYERRANGE(attacker); if (attacker<0||attacker>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->attackers[attacker].hits){ if (pPlayer->attackers[attacker].hits){
cell *cpStats = MF_GetAmxAddr(amx,params[3]); cell *cpStats = MF_GetAmxAddr(amx,params[3]);
@ -34,9 +40,15 @@ static cell AMX_NATIVE_CALL get_user_astats(AMX *amx, cell *params) /* 6 param *
static cell AMX_NATIVE_CALL get_user_vstats(AMX *amx, cell *params) /* 6 param */ static cell AMX_NATIVE_CALL get_user_vstats(AMX *amx, cell *params) /* 6 param */
{ {
int index = params[1]; int index = params[1];
CHECK_PLAYERRANGE(index); if (index<1||index>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
int victim = params[2]; int victim = params[2];
CHECK_PLAYERRANGE(victim); if (victim<0||victim>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->victims[victim].hits){ if (pPlayer->victims[victim].hits){
cell *cpStats = MF_GetAmxAddr(amx,params[3]); cell *cpStats = MF_GetAmxAddr(amx,params[3]);
@ -61,10 +73,13 @@ static cell AMX_NATIVE_CALL get_user_vstats(AMX *amx, cell *params) /* 6 param *
static cell AMX_NATIVE_CALL get_user_wrstats(AMX *amx, cell *params) /* 4 param */ // DEC-Weapon (round) stats (end) static cell AMX_NATIVE_CALL get_user_wrstats(AMX *amx, cell *params) /* 4 param */ // DEC-Weapon (round) stats (end)
{ {
int index = params[1]; int index = params[1];
CHECK_PLAYERRANGE(index); if (index<1||index>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
int weapon = params[2]; int weapon = params[2];
if (weapon<0||weapon>=MAX_WEAPONS+MAX_CWEAPONS){ if (weapon<0||weapon>=MAX_WEAPONS){
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", weapon); MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0; return 0;
} }
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
@ -89,10 +104,13 @@ static cell AMX_NATIVE_CALL get_user_wrstats(AMX *amx, cell *params) /* 4 param
static cell AMX_NATIVE_CALL get_user_wstats(AMX *amx, cell *params) /* 4 param */ static cell AMX_NATIVE_CALL get_user_wstats(AMX *amx, cell *params) /* 4 param */
{ {
int index = params[1]; int index = params[1];
CHECK_PLAYERRANGE(index); if (index<1||index>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
int weapon = params[2]; int weapon = params[2];
if (weapon<0||weapon>=MAX_WEAPONS+MAX_CWEAPONS){ if (weapon<0||weapon>=MAX_WEAPONS){
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", weapon); MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0; return 0;
} }
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
@ -117,7 +135,10 @@ static cell AMX_NATIVE_CALL get_user_wstats(AMX *amx, cell *params) /* 4 param *
static cell AMX_NATIVE_CALL reset_user_wstats(AMX *amx, cell *params) /* 6 param */ static cell AMX_NATIVE_CALL reset_user_wstats(AMX *amx, cell *params) /* 6 param */
{ {
int index = params[1]; int index = params[1];
CHECK_PLAYER(index); if (index<1||index>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
GET_PLAYER_POINTER_I(index)->restartStats(); GET_PLAYER_POINTER_I(index)->restartStats();
return 1; return 1;
} }
@ -125,7 +146,10 @@ static cell AMX_NATIVE_CALL reset_user_wstats(AMX *amx, cell *params) /* 6 param
static cell AMX_NATIVE_CALL get_user_rstats(AMX *amx, cell *params) /* 3 param */ static cell AMX_NATIVE_CALL get_user_rstats(AMX *amx, cell *params) /* 3 param */
{ {
int index = params[1]; int index = params[1];
CHECK_PLAYERRANGE(index); if (index<1||index>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->rank){ if (pPlayer->rank){
cell *cpStats = MF_GetAmxAddr(amx,params[2]); cell *cpStats = MF_GetAmxAddr(amx,params[2]);
@ -147,7 +171,10 @@ static cell AMX_NATIVE_CALL get_user_rstats(AMX *amx, cell *params) /* 3 param *
static cell AMX_NATIVE_CALL get_user_stats(AMX *amx, cell *params) /* 3 param */ static cell AMX_NATIVE_CALL get_user_stats(AMX *amx, cell *params) /* 3 param */
{ {
int index = params[1]; int index = params[1];
CHECK_PLAYERRANGE(index); if (index<1||index>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if ( pPlayer->rank ){ if ( pPlayer->rank ){
cell *cpStats = MF_GetAmxAddr(amx,params[2]); cell *cpStats = MF_GetAmxAddr(amx,params[2]);
@ -173,7 +200,10 @@ static cell AMX_NATIVE_CALL get_user_stats(AMX *amx, cell *params) /* 3 param */
static cell AMX_NATIVE_CALL get_user_stats2(AMX *amx, cell *params) /* 3 param */ static cell AMX_NATIVE_CALL get_user_stats2(AMX *amx, cell *params) /* 3 param */
{ {
int index = params[1]; int index = params[1];
CHECK_PLAYERRANGE(index); if (index<1||index>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if ( pPlayer->rank ){ if ( pPlayer->rank ){
cell *cpStats = MF_GetAmxAddr(amx,params[2]); cell *cpStats = MF_GetAmxAddr(amx,params[2]);
@ -188,7 +218,7 @@ static cell AMX_NATIVE_CALL get_user_stats2(AMX *amx, cell *params) /* 3 param *
return 0; return 0;
} }
static cell AMX_NATIVE_CALL get_stats(AMX *amx, cell *params) /* 7 param */ static cell AMX_NATIVE_CALL get_stats(AMX *amx, cell *params) /* 3 param */
{ {
int index = params[1] + 1; int index = params[1] + 1;
@ -208,8 +238,6 @@ static cell AMX_NATIVE_CALL get_stats(AMX *amx, cell *params) /* 7 param */
cpStats[7] = (*a).getPosition(); cpStats[7] = (*a).getPosition();
MF_SetAmxString(amx,params[4],(*a).getName(),params[5]); MF_SetAmxString(amx,params[4],(*a).getName(),params[5]);
if (params[6] > 0)
MF_SetAmxString(amx, params[6], (*a).getUnique(), params[7]);
for(int i = 1; i < 8; ++i) for(int i = 1; i < 8; ++i)
cpBodyHits[i] = (*a).bodyHits[i]; cpBodyHits[i] = (*a).bodyHits[i];
return --a ? index : 0; return --a ? index : 0;
@ -219,7 +247,7 @@ static cell AMX_NATIVE_CALL get_stats(AMX *amx, cell *params) /* 7 param */
return 0; return 0;
} }
static cell AMX_NATIVE_CALL get_stats2(AMX *amx, cell *params) /* 4 param */ static cell AMX_NATIVE_CALL get_stats2(AMX *amx, cell *params) /* 3 param */
{ {
int index = params[1] + 1; int index = params[1] + 1;
@ -227,8 +255,6 @@ static cell AMX_NATIVE_CALL get_stats2(AMX *amx, cell *params) /* 4 param */
for(RankSystem::iterator a = g_rank.front(); a ;--a){ for(RankSystem::iterator a = g_rank.front(); a ;--a){
if ((*a).getPosition() == index) { if ((*a).getPosition() == index) {
cell *cpStats = MF_GetAmxAddr(amx,params[2]); cell *cpStats = MF_GetAmxAddr(amx,params[2]);
if (params[4] > 0)
MF_SetAmxString(amx, params[3], (*a).getUnique(), params[4]);
cpStats[0] = (*a).bDefusions; cpStats[0] = (*a).bDefusions;
cpStats[1] = (*a).bDefused; cpStats[1] = (*a).bDefused;
@ -271,25 +297,32 @@ static cell AMX_NATIVE_CALL register_cwpn(AMX *amx, cell *params){ // name,melee
static cell AMX_NATIVE_CALL custom_wpn_dmg(AMX *amx, cell *params){ // wid,att,vic,dmg,hp=0 static cell AMX_NATIVE_CALL custom_wpn_dmg(AMX *amx, cell *params){ // wid,att,vic,dmg,hp=0
int weapon = params[1]; int weapon = params[1];
if ( weapon < MAX_WEAPONS || weapon >= MAX_WEAPONS+MAX_CWEAPONS || !weaponData[weapon].used ){ // only for custom weapons if ( weapon < MAX_WEAPONS || weapon >= MAX_WEAPONS+MAX_CWEAPONS || !weaponData[weapon].used ){ // only for custom weapons
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", weapon); MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
MF_PrintSrvConsole("Weapon ID Is Not Valid!\n");
return 0; return 0;
} }
int att = params[2]; int att = params[2];
CHECK_PLAYERRANGE(att); if (att<1||att>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
int vic = params[3]; int vic = params[3];
CHECK_PLAYERRANGE(vic); if (vic<1||vic>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
int dmg = params[4]; int dmg = params[4];
if ( dmg<1 ){ if ( dmg<1 ){
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid damage %d", dmg); MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0; return 0;
} }
int aim = params[5]; int aim = params[5];
if ( aim < 0 || aim > 7 ){ if ( aim < 0 || aim > 7 ){
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid aim %d", aim); MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0; return 0;
} }
@ -316,11 +349,15 @@ static cell AMX_NATIVE_CALL custom_wpn_dmg(AMX *amx, cell *params){ // wid,att,v
static cell AMX_NATIVE_CALL custom_wpn_shot(AMX *amx, cell *params){ // player,wid static cell AMX_NATIVE_CALL custom_wpn_shot(AMX *amx, cell *params){ // player,wid
int index = params[2]; int index = params[2];
CHECK_PLAYERRANGE(index); if (index<1||index>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
int weapon = params[1]; int weapon = params[1];
if ( weapon < MAX_WEAPONS || weapon >= MAX_WEAPONS+MAX_CWEAPONS || !weaponData[weapon].used ){ if ( weapon < MAX_WEAPONS || weapon >= MAX_WEAPONS+MAX_CWEAPONS || !weaponData[weapon].used ){
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", weapon); MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
MF_PrintSrvConsole("Weapon ID Is Not Valid!\n");
return 0; return 0;
} }
@ -333,7 +370,8 @@ static cell AMX_NATIVE_CALL custom_wpn_shot(AMX *amx, cell *params){ // player,w
static cell AMX_NATIVE_CALL get_wpnname(AMX *amx, cell *params){ static cell AMX_NATIVE_CALL get_wpnname(AMX *amx, cell *params){
int id = params[1]; int id = params[1];
if (id<1 || id>=MAX_WEAPONS+MAX_CWEAPONS ){ if (id<1 || id>=MAX_WEAPONS+MAX_CWEAPONS ){
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id); MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
MF_PrintSrvConsole("Weapon ID Is Not Valid!\n");
return 0; return 0;
} }
return MF_SetAmxString(amx,params[2],weaponData[id].name,params[3]); return MF_SetAmxString(amx,params[2],weaponData[id].name,params[3]);
@ -342,7 +380,8 @@ static cell AMX_NATIVE_CALL get_wpnname(AMX *amx, cell *params){
static cell AMX_NATIVE_CALL get_wpnlogname(AMX *amx, cell *params){ static cell AMX_NATIVE_CALL get_wpnlogname(AMX *amx, cell *params){
int id = params[1]; int id = params[1];
if (id<1 || id>=MAX_WEAPONS+MAX_CWEAPONS ){ if (id<1 || id>=MAX_WEAPONS+MAX_CWEAPONS ){
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id); MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
MF_PrintSrvConsole("Weapon ID Is Not Valid!\n");
return 0; return 0;
} }
return MF_SetAmxString(amx,params[2],weaponData[id].logname,params[3]); return MF_SetAmxString(amx,params[2],weaponData[id].logname,params[3]);
@ -351,7 +390,8 @@ static cell AMX_NATIVE_CALL get_wpnlogname(AMX *amx, cell *params){
static cell AMX_NATIVE_CALL is_melee(AMX *amx, cell *params){ static cell AMX_NATIVE_CALL is_melee(AMX *amx, cell *params){
int id = params[1]; int id = params[1];
if (id<1 || id>=MAX_WEAPONS+MAX_CWEAPONS ){ if (id<1 || id>=MAX_WEAPONS+MAX_CWEAPONS ){
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id); MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
MF_PrintSrvConsole("Weapon ID Is Not Valid!\n");
return 0; return 0;
} }
if ( id == 29 ) if ( id == 29 )
@ -393,7 +433,7 @@ AMX_NATIVE_INFO stats_Natives[] = {
{ "xmod_get_stats_size", get_stats_size }, { "xmod_get_stats_size", get_stats_size },
//*************************************** //***************************************
//{ "get_weaponname", get_wpnname }, { "get_weaponname", get_wpnname },
///******************* ///*******************
{ NULL, NULL } { NULL, NULL }

View File

@ -1,3 +1,6 @@
#ifndef RANK_H #ifndef RANK_H
#define RANK_H #define RANK_H
@ -96,56 +99,6 @@ void Client_BarTime(void*);
bool ignoreBots (edict_t *pEnt, edict_t *pOther = NULL ); bool ignoreBots (edict_t *pEnt, edict_t *pOther = NULL );
bool isModuleActive(); bool isModuleActive();
#define CHECK_ENTITY(x) \
if (x < 0 || x > gpGlobals->maxEntities) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
return 0; \
} else { \
if (x <= gpGlobals->maxClients) { \
if (!MF_IsPlayerIngame(x)) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \
return 0; \
} \
} else { \
if (x != 0 && FNullEnt(INDEXENT(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
return 0; \
} \
} \
}
#define CHECK_PLAYER(x) \
if (x < 1 || x > gpGlobals->maxClients) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \
return 0; \
} else { \
if (!MF_IsPlayerIngame(x) || FNullEnt(MF_GetPlayerEdict(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", x); \
return 0; \
} \
}
#define CHECK_PLAYERRANGE(x) \
if (x > gpGlobals->maxClients || x < 0) \
{ \
MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \
return 0; \
}
#define CHECK_NONPLAYER(x) \
if (x < 1 || x <= gpGlobals->maxClients || x > gpGlobals->maxEntities) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Non-player entity %d out of range", x); \
return 0; \
} else { \
if (FNullEnt(INDEXENT(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid non-player entity %d", x); \
return 0; \
} \
}
#define GETEDICT(n) \
((n >= 1 && n <= gpGlobals->maxClients) ? MF_GetPlayerEdict(n) : INDEXENT(n))
#endif // RANK_H #endif // RANK_H

View File

@ -7,14 +7,11 @@ int damage;
int TA; int TA;
int weapon; int weapon;
int aim; int aim;
bool ignore;
CPlayer *pAttacker; CPlayer *pAttacker;
void Client_ResetHUD(void* mValue){ void Client_ResetHUD(void* mValue){
if ( mPlayer ){ if ( mPlayer && mPlayer->IsAlive() )
mPlayer->clearStats = gpGlobals->time + 0.25f; mPlayer->clearStats = gpGlobals->time + 0.25f;
}
} }
void Client_WeaponList(void* mValue){ void Client_WeaponList(void* mValue){
@ -52,26 +49,18 @@ void Client_Damage(void* mValue){
static int bits; static int bits;
switch (mState++) { switch (mState++) {
case 1: case 1:
ignore = false;
damage = *(int*)mValue; damage = *(int*)mValue;
break; break;
case 2: case 2:
bits = *(int*)mValue; bits = *(int*)mValue;
break; break;
case 3: case 3:
if (!mPlayer || !damage || bits){ if (!mPlayer || !damage || !*(float*)mValue || bits) break;
ignore = true;
break;
}
edict_t *enemy; edict_t *enemy;
enemy = mPlayer->pEdict->v.dmg_inflictor; enemy = mPlayer->pEdict->v.dmg_inflictor;
if ( FNullEnt( enemy ) ){ if ( FNullEnt( enemy ) )
ignore = true;
break; break;
}
aim = 0; aim = 0;
weapon = 0; weapon = 0;
pAttacker = NULL; pAttacker = NULL;
@ -91,7 +80,7 @@ void Client_Damage(void* mValue){
} }
void Client_Damage_End(void* mValue){ void Client_Damage_End(void* mValue){
if ( ignore ) if ( !mPlayer || !damage )
return; return;
if ( !pAttacker ) pAttacker = mPlayer; if ( !pAttacker ) pAttacker = mPlayer;
@ -214,4 +203,3 @@ void Client_BarTime(void* mValue){
g_bombAnnounce = BOMB_DEFUSING; g_bombAnnounce = BOMB_DEFUSING;
} }
} }

View File

@ -1,300 +0,0 @@
#include "CMisc.h"
#include "rank.h"
// *****************************************************
// class Grenades
// *****************************************************
void Grenades::put( edict_t* grenade, float time, int type, CPlayer* player )
{
Obj* a = new Obj;
if ( a == 0 ) return;
a->player = player;
a->grenade = grenade;
a->time = gpGlobals->time + time;
a->type = type;
a->prev = 0;
a->next = head;
if ( head ) head->prev = a;
head = a;
}
bool Grenades::find( edict_t* enemy, CPlayer** p, int* type )
{
bool found = false;
Obj* a = head;
while ( a ){
if ( a->time > gpGlobals->time && !found ) {
if ( a->grenade == enemy ) {
found = true;
*p = a->player;
*type = a->type;
}
}
else {
Obj* next = a->next;
if (a->prev) a->prev->next = next;
else head = next;
if (next) next->prev = a->prev;
delete a;
a = next;
continue;
}
a = a->next;
}
return found;
}
void Grenades::clear()
{
while(head){
Obj* a = head->next;
delete head;
head = a;
}
}
// *****************************************************
// class CPlayer
// *****************************************************
void CPlayer::Disconnect(){
if ( ignoreBots(pEdict) || !isModuleActive() ) // ignore if he is bot and bots rank is disabled or module is paused
return;
rank->updatePosition( &life );
rank = 0;
}
void CPlayer::PutInServer(){
if ( ignoreBots(pEdict) )
return;
restartStats();
const char* name = STRING(pEdict->v.netname);
const char* unique = name;
switch((int)csstats_rank->value) {
case 1:
if ( (unique = GETPLAYERAUTHID(pEdict)) == 0 )
unique = name; // failed to get authid
break;
case 2:
unique = ip;
}
rank = g_rank.findEntryInRank( unique , name );
}
void CPlayer::Connect(const char* address ){
bot = IsBot();
strcpy(ip,address);
rank = 0;
clearStats = 0.0f;
}
void CPlayer::restartStats(bool all)
{
if ( all ) memset(weapons,0,sizeof(weapons));
memset(weaponsRnd,0,sizeof(weaponsRnd)); //DEC-Weapon (Round) stats
memset(attackers,0,sizeof(attackers));
memset(victims,0,sizeof(victims));
memset(&life,0,sizeof(life));
}
void CPlayer::Init( int pi, edict_t* pe )
{
pEdict = pe;
index = pi;
current = 0;
clearStats = 0.0f;
rank = 0;
}
void CPlayer::saveKill(CPlayer* pVictim, int wweapon, int hhs, int ttk){
if ( ignoreBots(pEdict,pVictim->pEdict) )
return;
if ( pVictim->index == index ){ // killed self
pVictim->weapons[0].deaths++;
pVictim->life.deaths++;
pVictim->weaponsRnd[0].deaths++; // DEC-Weapon (round) stats
return;
}
pVictim->attackers[index].name = weaponData[wweapon].name;
pVictim->attackers[index].kills++;
pVictim->attackers[index].hs += hhs;
pVictim->attackers[index].tks += ttk;
pVictim->attackers[0].kills++;
pVictim->attackers[0].hs += hhs;
pVictim->attackers[0].tks += ttk;
pVictim->weapons[pVictim->current].deaths++;
pVictim->weapons[0].deaths++;
pVictim->life.deaths++;
pVictim->weaponsRnd[pVictim->current].deaths++; // DEC-Weapon (round) stats
pVictim->weaponsRnd[0].deaths++; // DEC-Weapon (round) stats
int vi = pVictim->index;
victims[vi].name = weaponData[wweapon].name;
victims[vi].deaths++;
victims[vi].hs += hhs;
victims[vi].tks += ttk;
victims[0].deaths++;
victims[0].hs += hhs;
victims[0].tks += ttk;
weaponsRnd[wweapon].kills++; // DEC-Weapon (round) stats
weaponsRnd[wweapon].hs += hhs; // DEC-Weapon (round) stats
weaponsRnd[wweapon].tks += ttk; // DEC-Weapon (round) stats
weaponsRnd[0].kills++; // DEC-Weapon (round) stats
weaponsRnd[0].hs += hhs; // DEC-Weapon (round) stats
weaponsRnd[0].tks += ttk; // DEC-Weapon (round) stats
weapons[wweapon].kills++;
weapons[wweapon].hs += hhs;
weapons[wweapon].tks += ttk;
weapons[0].kills++;
weapons[0].hs += hhs;
weapons[0].tks += ttk;
life.kills++;
life.hs += hhs;
life.tks += ttk;
}
void CPlayer::saveHit(CPlayer* pVictim, int wweapon, int ddamage, int bbody){
if ( ignoreBots(pEdict,pVictim->pEdict) )
return;
if ( index == pVictim->index ) return;
pVictim->attackers[index].hits++;
pVictim->attackers[index].damage += ddamage;
pVictim->attackers[index].bodyHits[bbody]++;
pVictim->attackers[0].hits++;
pVictim->attackers[0].damage += ddamage;
pVictim->attackers[0].bodyHits[bbody]++;
int vi = pVictim->index;
victims[vi].hits++;
victims[vi].damage += ddamage;
victims[vi].bodyHits[bbody]++;
victims[0].hits++;
victims[0].damage += ddamage;
victims[0].bodyHits[bbody]++;
weaponsRnd[wweapon].hits++; // DEC-Weapon (round) stats
weaponsRnd[wweapon].damage += ddamage; // DEC-Weapon (round) stats
weaponsRnd[wweapon].bodyHits[bbody]++; // DEC-Weapon (round) stats
weaponsRnd[0].hits++; // DEC-Weapon (round) stats
weaponsRnd[0].damage += ddamage; // DEC-Weapon (round) stats
weaponsRnd[0].bodyHits[bbody]++; // DEC-Weapon (round) stats
weapons[wweapon].hits++;
weapons[wweapon].damage += ddamage;
weapons[wweapon].bodyHits[bbody]++;
weapons[0].hits++;
weapons[0].damage += ddamage;
weapons[0].bodyHits[bbody]++;
life.hits++;
life.damage += ddamage;
life.bodyHits[bbody]++;
}
void CPlayer::saveShot(int weapon){
if ( ignoreBots(pEdict) )
return;
victims[0].shots++;
weapons[weapon].shots++;
weapons[0].shots++;
life.shots++;
weaponsRnd[weapon].shots++; // DEC-Weapon (round) stats
weaponsRnd[0].shots++; // DEC-Weapon (round) stats
}
void CPlayer::saveBPlant(){
life.bPlants++;
}
void CPlayer::saveBExplode(){
life.bExplosions++;
}
void CPlayer::saveBDefusing(){
life.bDefusions++;
}
void CPlayer::saveBDefused(){
life.bDefused++;
}
// *****************************************************
// class Forward
// *****************************************************
void Forward::put( AMX *a , int i ){
head = new AmxCall( a, i , head );
}
void Forward::clear(){
while ( head ) {
AmxCall* a = head->next;
delete head;
head = a;
}
}
void Forward::exec(int p1,int p2,int p3,int p4,int p5,int p6){
AmxCall* a = head;
while ( a ){
MF_AmxExec(a->amx, NULL, a->iFunctionIdx, 6,p1, p2, p3, p4, p5, p6);
a = a->next;
}
}
void Forward::exec(int p1,int p2,int p3,int p4,int p5){
AmxCall* a = head;
while ( a ){
MF_AmxExec(a->amx, NULL, a->iFunctionIdx, 5,p1, p2, p3, p4, p5);
a = a->next;
}
}
void Forward::exec(int p1,int p2){
AmxCall* a = head;
while ( a ){
MF_AmxExec(a->amx, NULL, a->iFunctionIdx, 2,p1, p2);
a = a->next;
}
}
// *****************************************************
bool ignoreBots (edict_t *pEnt, edict_t *pOther){
if ( !rankBots && ( pEnt->v.flags & FL_FAKECLIENT || ( pOther && pOther->v.flags & FL_FAKECLIENT ) ) )
return true;
return false;
}
bool isModuleActive(){
if ( !(int)CVAR_GET_FLOAT("csstats_pause") )
return true;
return false;
}

View File

@ -1,116 +0,0 @@
#ifndef CMISC_H
#define CMISC_H
#include "amxxmodule.h"
#include "CRank.h"
#define MAX_CWEAPONS 6
#define CSW_HEGRENADE 4
#define CSW_C4 6
#define CSW_SMOKEGRENADE 9
#define CSW_FLASHBANG 25
// *****************************************************
// class CPlayer
// *****************************************************
struct CPlayer {
edict_t* pEdict;
char ip[32];
int index;
int aiming;
int current;
bool bot;
float clearStats;
RankSystem::RankStats* rank;
struct PlayerWeapon : Stats {
const char* name;
int ammo;
int clip;
};
PlayerWeapon weapons[MAX_WEAPONS+MAX_CWEAPONS];
PlayerWeapon attackers[33];
PlayerWeapon victims[33];
Stats weaponsRnd[MAX_WEAPONS+MAX_CWEAPONS]; // DEC-Weapon (Round) stats
Stats life;
int teamId;
void Init( int pi, edict_t* pe );
void Connect(const char* ip );
void PutInServer();
void Disconnect();
void saveKill(CPlayer* pVictim, int weapon, int hs, int tk);
void saveHit(CPlayer* pVictim, int weapon, int damage, int aiming);
void saveShot(int weapon);
void saveBPlant();
void saveBExplode();
void saveBDefusing();
void saveBDefused();
void restartStats(bool all = true);
inline bool IsBot(){
const char* auth= (*g_engfuncs.pfnGetPlayerAuthId)(pEdict);
return ( auth && !strcmp( auth , "BOT" ) );
}
inline bool IsAlive(){
return ((pEdict->v.deadflag==DEAD_NO)&&(pEdict->v.health>0));
}
};
// *****************************************************
// class Grenades
// *****************************************************
class Grenades
{
struct Obj
{
CPlayer* player;
edict_t* grenade;
float time;
int type;
Obj* next;
Obj* prev;
} *head;
public:
Grenades() { head = 0; }
~Grenades() { clear(); }
void put( edict_t* grenade, float time, int type, CPlayer* player );
bool find( edict_t* enemy, CPlayer** p, int* type );
void clear();
};
// *****************************************************
// class Forward
// *****************************************************
class Forward
{
struct AmxCall {
AMX *amx;
int iFunctionIdx;
AmxCall* next;
AmxCall( AMX *a , int i, AmxCall* n ): amx(a), iFunctionIdx(i), next(n) {}
} *head;
public:
Forward() { head = 0; }
~Forward() { clear(); }
void clear();
void put( AMX *a , int i );
void exec(int p1,int p2,int p3,int p4,int p5,int p6);
void exec(int p1,int p2,int p3,int p4,int p5);
void exec(int p1,int p2);
};
#endif // CMISC_H

View File

@ -1,306 +0,0 @@
#include "amxxmodule.h"
#include "CRank.h"
#include "rank.h"
// *****************************************************
// class Stats
// *****************************************************
Stats::Stats(){
hits = shots = damage = hs = tks = kills = deaths = bDefusions = bDefused = bPlants = bExplosions = 0;
memset( bodyHits , 0 ,sizeof( bodyHits ) );
}
void Stats::commit(Stats* a){
hits += a->hits;
shots += a->shots;
damage += a->damage;
hs += a->hs;
tks += a->tks;
kills += a->kills;
deaths += a->deaths;
bDefusions += a->bDefusions;
bDefused += a->bDefused;
bPlants += a->bPlants;
bExplosions += a->bExplosions;
for(int i = 1; i < 8; ++i)
bodyHits[i] += a->bodyHits[i];
}
// *****************************************************
// class RankSystem
// *****************************************************
RankSystem::RankStats::RankStats( const char* uu, const char* nn, RankSystem* pp ) {
name = 0;
namelen = 0;
unique = 0;
uniquelen = 0;
score = 0;
parent = pp;
id = ++parent->rankNum;
next = prev = 0;
setName( nn );
setUnique( uu );
}
RankSystem::RankStats::~RankStats() {
delete[] name;
delete[] unique;
--parent->rankNum;
}
void RankSystem::RankStats::setName( const char* nn ) {
delete[] name;
namelen = strlen(nn) + 1;
name = new char[namelen];
if ( name )
strcpy( name , nn );
else
namelen = 0;
}
void RankSystem::RankStats::setUnique( const char* nn ) {
delete[] unique;
uniquelen = strlen(nn) + 1;
unique = new char[uniquelen];
if ( unique )
strcpy( unique , nn );
else
uniquelen = 0;
}
RankSystem::RankSystem() {
head = 0;
tail = 0;
rankNum = 0;
calc.code = 0;
}
RankSystem::~RankSystem() {
clear();
}
void RankSystem::put_before( RankStats* a, RankStats* ptr ){
a->next = ptr;
if ( ptr ){
a->prev = ptr->prev;
ptr->prev = a;
}
else{
a->prev = head;
head = a;
}
if ( a->prev ) a->prev->next = a;
else tail = a;
}
void RankSystem::put_after( RankStats* a, RankStats* ptr ) {
a->prev = ptr;
if ( ptr ){
a->next = ptr->next;
ptr->next = a;
}
else{
a->next = tail;
tail = a;
}
if ( a->next ) a->next->prev = a;
else head = a;
}
void RankSystem::unlink( RankStats* ptr ){
if (ptr->prev) ptr->prev->next = ptr->next;
else tail = ptr->next;
if (ptr->next) ptr->next->prev = ptr->prev;
else head = ptr->prev;
}
void RankSystem::clear(){
while( tail ){
head = tail->next;
delete tail;
tail = head;
}
}
bool RankSystem::loadCalc(const char* filename, char* error)
{
if ((MF_LoadAmxScript(&calc.amx,&calc.code,filename,error,0)!=AMX_ERR_NONE)||
(MF_AmxAllot(&calc.amx, 8 , &calc.amxAddr1, &calc.physAddr1)!=AMX_ERR_NONE)||
(MF_AmxAllot(&calc.amx, 8 , &calc.amxAddr2, &calc.physAddr2)!=AMX_ERR_NONE)||
(MF_AmxFindPublic(&calc.amx,"get_score",&calc.func)!=AMX_ERR_NONE)){
LOG_CONSOLE( PLID, "Couldn't load plugin (file \"%s\")",filename);
MF_UnloadAmxScript(&calc.amx, &calc.code);
return false;
}
return true;
}
void RankSystem::unloadCalc()
{
MF_UnloadAmxScript(&calc.amx , &calc.code);
}
RankSystem::RankStats* RankSystem::findEntryInRank(const char* unique, const char* name )
{
RankStats* a = head;
while ( a )
{
if ( strcmp( a->getUnique() ,unique ) == 0 )
return a;
a = a->prev;
}
a = new RankStats( unique ,name,this );
if ( a == 0 ) return 0;
put_after( a , 0 );
return a;
}
void RankSystem::updatePos( RankStats* rr , Stats* s )
{
rr->addStats( s );
if ( calc.code ) {
calc.physAddr1[0] = rr->kills;
calc.physAddr1[1] = rr->deaths;
calc.physAddr1[2] = rr->hs;
calc.physAddr1[3] = rr->tks;
calc.physAddr1[4] = rr->shots;
calc.physAddr1[5] = rr->hits;
calc.physAddr1[6] = rr->damage;
calc.physAddr1[7] = rr->bDefusions;
calc.physAddr1[8] = rr->bDefused;
calc.physAddr1[9] = rr->bPlants;
calc.physAddr1[10] = rr->bExplosions;
for(int i = 1; i < 8; ++i)
calc.physAddr2[i] = rr->bodyHits[i];
cell result = 0;
int err;
if ((err = MF_AmxExec(&calc.amx,&result, calc.func ,2,calc.amxAddr1,calc.amxAddr2 )) != AMX_ERR_NONE)
LOG_CONSOLE( PLID, "Run time error %d on line %ld (plugin \"%s\")", err,calc.amx.curline,LOCALINFO("csstats_score"));
rr->score = result;
}
else rr->score = rr->kills - rr->deaths;
RankStats* aa = rr->next;
while ( aa && (aa->score <= rr->score) ) { // try to nominate
rr->goUp();
aa->goDown();
aa = aa->next; // go to next rank
}
if ( aa != rr->next )
{
unlink( rr );
put_before( rr, aa );
}
else
{
aa = rr->prev;
while ( aa && (aa->score > rr->score) ) { // go down
rr->goDown();
aa->goUp();
aa = aa->prev; // go to prev rank
}
if ( aa != rr->prev ){
unlink( rr );
put_after( rr, aa );
}
}
}
void RankSystem::loadRank( const char* filename )
{
FILE *bfp = fopen( filename , "rb" );
if ( !bfp ) return;
short int i = 0;
fread(&i, 1 , sizeof(short int) , bfp);
if (i == RANK_VERSION)
{
Stats d;
char unique[64], name[64];
fread(&i , 1, sizeof(short int), bfp);
while( i )
{
fread(name , i,sizeof(char) , bfp);
fread(&i , 1, sizeof(short int), bfp);
fread(unique , i,sizeof(char) , bfp);
fread(&d.tks, 1,sizeof(int), bfp);
fread(&d.damage, 1,sizeof(int), bfp);
fread(&d.deaths, 1,sizeof(int), bfp);
fread(&d.kills, 1,sizeof(int), bfp);
fread(&d.shots, 1,sizeof(int), bfp);
fread(&d.hits, 1,sizeof(int), bfp);
fread(&d.hs, 1,sizeof(int), bfp);
fread(&d.bDefusions, 1,sizeof(int), bfp);
fread(&d.bDefused, 1,sizeof(int), bfp);
fread(&d.bPlants, 1,sizeof(int), bfp);
fread(&d.bExplosions, 1,sizeof(int), bfp);
fread(d.bodyHits, 1,sizeof(d.bodyHits), bfp);
fread(&i , 1, sizeof(short int), bfp);
RankSystem::RankStats* a = findEntryInRank( unique , name );
if ( a ) a->updatePosition( &d );
}
}
fclose(bfp);
}
void RankSystem::saveRank( const char* filename )
{
FILE *bfp = fopen(filename, "wb");
if ( !bfp ) return;
short int i = RANK_VERSION;
fwrite(&i, 1, sizeof(short int) , bfp);
RankSystem::iterator a = front();
while ( a )
{
if ( (*a).score != (1<<31) ) // score must be different than mincell
{
fwrite( &(*a).namelen , 1, sizeof(short int), bfp);
fwrite( (*a).name , (*a).namelen , sizeof(char) , bfp);
fwrite( &(*a).uniquelen , 1, sizeof(short int), bfp);
fwrite( (*a).unique , (*a).uniquelen , sizeof(char) , bfp);
fwrite( &(*a).tks, 1, sizeof(int), bfp);
fwrite( &(*a).damage, 1, sizeof(int), bfp);
fwrite( &(*a).deaths, 1, sizeof(int), bfp);
fwrite( &(*a).kills, 1, sizeof(int), bfp);
fwrite( &(*a).shots, 1, sizeof(int), bfp);
fwrite( &(*a).hits, 1, sizeof(int), bfp);
fwrite( &(*a).hs, 1, sizeof(int), bfp);
fwrite( &(*a).bDefusions, 1, sizeof(int), bfp);
fwrite( &(*a).bDefused, 1, sizeof(int), bfp);
fwrite( &(*a).bPlants, 1, sizeof(int), bfp);
fwrite( &(*a).bExplosions, 1, sizeof(int), bfp);
fwrite( (*a).bodyHits, 1, sizeof((*a).bodyHits), bfp);
}
--a;
}
i = 0;
fwrite( &i , 1, sizeof(short int), bfp); // null terminator
fclose(bfp);
}

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@ -1,123 +0,0 @@
#ifndef CRANK_H
#define CRANK_H
#define RANK_VERSION 11
#include "amxxmodule.h"
// *****************************************************
// class Stats
// *****************************************************
struct Stats {
int hits;
int shots;
int damage;
int hs;
int tks;
int kills;
int deaths;
int bodyHits[9]; ////////////////////
// SiDLuke start
int bPlants;
int bExplosions;
int bDefusions;
int bDefused;
// SiDLuke end :D
Stats();
void commit(Stats* a);
};
// *****************************************************
// class RankSystem
// *****************************************************
class RankSystem
{
public:
class RankStats;
friend class RankStats;
class iterator;
class RankStats : public Stats {
friend class RankSystem;
friend class iterator;
RankSystem* parent;
RankStats* next;
RankStats* prev;
char* unique;
short int uniquelen;
char* name;
short int namelen;
int score;
int id;
RankStats( const char* uu, const char* nn, RankSystem* pp );
~RankStats();
void setUnique( const char* nn );
inline void goDown() {++id;}
inline void goUp() {--id;}
inline void addStats(Stats* a) { commit( a ); }
public:
void setName( const char* nn );
inline const char* getName() const { return name ? name : ""; }
inline const char* getUnique() const { return unique ? unique : ""; }
inline int getPosition() const { return id; }
inline void updatePosition( Stats* points ) {
parent->updatePos( this , points );
}
};
private:
RankStats* head;
RankStats* tail;
int rankNum;
struct scoreCalc{
AMX amx;
void* code;
int func;
cell amxAddr1;
cell amxAddr2;
cell *physAddr1;
cell *physAddr2;
} calc;
void put_before( RankStats* a, RankStats* ptr );
void put_after( RankStats* a, RankStats* ptr );
void unlink( RankStats* ptr );
void updatePos( RankStats* r , Stats* s );
public:
RankSystem();
~RankSystem();
void saveRank( const char* filename );
void saveRankSql(); // JGHG added this one
void loadRank( const char* filename );
RankStats* findEntryInRank(const char* unique, const char* name );
bool loadCalc(const char* filename, char* error);
inline int getRankNum( ) const { return rankNum; }
void clear();
void unloadCalc();
class iterator {
RankStats* ptr;
public:
iterator(RankStats* a): ptr(a){}
inline iterator& operator--() { ptr = ptr->prev; return *this;}
inline iterator& operator++() { ptr = ptr->next; return *this; }
inline RankStats& operator*() { return *ptr;}
operator bool () { return (ptr != 0); }
};
inline iterator front() { return iterator(head); }
inline iterator begin() { return iterator(tail); }
};
#endif

View File

@ -1,234 +0,0 @@
// The good stuff: http://dev.mysql.com/doc/mysql/en/mysql_query.html
#include "amxxmodule.h"
#include "CRank.h"
#include "rank.h"
#ifndef __linux__
#define WINDOWS_LEAN_AND_MEAN
#include <winsock.h>
#endif
#include <mysql/mysql.h>
#include <mysql/errmsg.h>
#include <time.h>
#define MYSQL_QUERY_IS_A_OKAY 0
cvar_t init_csx_sqlstats_host = {"csx_sqlstats_host", "127.0.0.1", FCVAR_SPONLY | FCVAR_PROTECTED};
cvar_t init_csx_sqlstats_username = {"csx_sqlstats_username", "", FCVAR_SPONLY | FCVAR_PROTECTED};
cvar_t init_csx_sqlstats_password = {"csx_sqlstats_password", "", FCVAR_SPONLY | FCVAR_PROTECTED};
cvar_t init_csx_sqlstats_db = {"csx_sqlstats_db", "amxmodx_stats_cs", FCVAR_SPONLY | FCVAR_PROTECTED};
cvar_t init_csx_sqlstats_table = {"csx_sqlstats_table", "cs", FCVAR_SPONLY | FCVAR_PROTECTED};
cvar_t init_csx_sqlstats_exportstats = {"csx_sqlstats_exportstats", "0", FCVAR_SPONLY | FCVAR_PROTECTED};
cvar_t *csx_sqlstats_host;
cvar_t *csx_sqlstats_username;
cvar_t *csx_sqlstats_password;
cvar_t *csx_sqlstats_db;
cvar_t *csx_sqlstats_table;
cvar_t *csx_sqlstats_exportstats;
void OnMetaAttach_sql() {
CVAR_REGISTER(&init_csx_sqlstats_host);
CVAR_REGISTER(&init_csx_sqlstats_username);
CVAR_REGISTER(&init_csx_sqlstats_password);
CVAR_REGISTER(&init_csx_sqlstats_db);
CVAR_REGISTER(&init_csx_sqlstats_table);
CVAR_REGISTER(&init_csx_sqlstats_exportstats);
csx_sqlstats_host = CVAR_GET_POINTER(init_csx_sqlstats_host.name);
csx_sqlstats_username = CVAR_GET_POINTER(init_csx_sqlstats_username.name);
csx_sqlstats_password = CVAR_GET_POINTER(init_csx_sqlstats_password.name);
csx_sqlstats_db = CVAR_GET_POINTER(init_csx_sqlstats_db.name);
csx_sqlstats_table = CVAR_GET_POINTER(init_csx_sqlstats_table.name);
csx_sqlstats_exportstats = CVAR_GET_POINTER(init_csx_sqlstats_exportstats.name);
}
int Error(MYSQL *mysql)
{
if (mysql == NULL)
return 0;
return mysql_errno(mysql);
}
void RankSystem::saveRankSql()
{
// Don't do anything if cvar says so.
if (csx_sqlstats_exportstats->value == 0.0)
return;
MF_PrintSrvConsole("[CSX Sql] Exporting players' statistics to SQL db...");
clock_t startTime = clock();
MYSQL *mysql = NULL;
mysql = mysql_init(NULL);
/* Attempt to get a port */
int port = 0;
char *p = strchr(csx_sqlstats_host->string, ':');
if (p)
port = atoi(p+1);
/*************************/
//MF_PrintSrvConsole("Host: %s (%d) Port: %d", host, strcspn(csx_sqlstats_host->string, ":"), port);
int error = 0;
if (!mysql_real_connect(mysql, csx_sqlstats_host->string, csx_sqlstats_username->string, csx_sqlstats_password->string, NULL, port, NULL, 0)) {
error = Error(mysql);
if (error) {
MF_Log("DB Connection failed (%d): %s", error, mysql_error(mysql));
mysql_close(mysql);
return;
}
}
if (mysql_select_db(mysql, csx_sqlstats_db->string) != 0) {
error = Error(mysql);
if (error) {
MF_Log("DB Select DB failed (%d): %s", error, mysql_error(mysql));
mysql_close(mysql);
return;
}
}
// Query
char query[2048];
snprintf(query, 2047, "CREATE TABLE IF NOT EXISTS `%s` (`timestamp` int(11) NOT NULL default '0', `stats_authid` varchar(100) NOT NULL default '', `stats_name` varchar(100) NOT NULL default '', `stats_tks` int(11) NOT NULL default '0', `stats_damage` int(11) NOT NULL default '0', `stats_deaths` int(11) NOT NULL default '0', `stats_frags` int(11) NOT NULL default '0', `stats_shots` int(11) NOT NULL default '0', `stats_hits` int(11) NOT NULL default '0', `stats_hs` int(11) NOT NULL default '0', `stats_defusions` int(11) NOT NULL default '0', `stats_defused` int(11) NOT NULL default '0', `stats_plants` int(11) NOT NULL default '0', `stats_explosions` int(11) NOT NULL default '0', `stats_bodyhits0` int(11) NOT NULL default '0', `stats_bodyhits1` int(11) NOT NULL default '0', `stats_bodyhits2` int(11) NOT NULL default '0', `stats_bodyhits3` int(11) NOT NULL default '0', `stats_bodyhits4` int(11) NOT NULL default '0', `stats_bodyhits5` int(11) NOT NULL default '0', `stats_bodyhits6` int(11) NOT NULL default '0', `stats_bodyhits7` int(11) NOT NULL default '0', `stats_bodyhits8` int(11) NOT NULL default '0', `stats_score` int(11) NOT NULL default '0') TYPE=MyISAM",
csx_sqlstats_table->string);
int queryResult = mysql_query(mysql, query);
if (queryResult != MYSQL_QUERY_IS_A_OKAY)
{
error = Error(mysql);
MF_Log("DB Query Create Table If Not Exists failed (%d): %s", error, mysql_error(mysql));
mysql_close(mysql);
return;
}
int exportedRecords = 0;
RankSystem::iterator a = front();
char *authid, *name;
int tks, damage, deaths, kills, shots, hits, hs, defusions, defused, plants, explosions, *bodyHits, score;
time_t now = time(NULL);
while ( a )
{
if ( (*a).score != (1<<31) ) // score must be different than mincell
{
authid = (*a).unique;
if (strcmp(authid, "BOT") == 0 || strcmp(authid, "STEAM_ID_PENDING") == 0) {
--a;
continue;
}
exportedRecords++;
name = (*a).name;
tks = (*a).tks;
damage = (*a).damage;
deaths = (*a).deaths;
kills = (*a).kills;
shots = (*a).shots;
hits = (*a).hits;
hs = (*a).hs;
defusions = (*a).bDefusions;
defused = (*a).bDefused;
plants = (*a).bPlants;
explosions = (*a).bExplosions;
bodyHits = ((*a).bodyHits);
score = (*a).score;
snprintf(query, 2047, "UPDATE `%s` SET `timestamp` = %d, `stats_name` = \"%s\", `stats_tks` = \"%d\", `stats_damage` = \"%d\", `stats_deaths` = \"%d\", `stats_frags` = \"%d\", `stats_shots` = \"%d\", `stats_hits` = \"%d\", `stats_hs` = \"%d\", `stats_defusions` = \"%d\", `stats_defused` = \"%d\", `stats_plants` = \"%d\", `stats_explosions` = \"%d\", `stats_bodyhits0` = \"%d\", `stats_bodyhits1` = \"%d\", `stats_bodyhits2` = \"%d\", `stats_bodyhits3` = \"%d\", `stats_bodyhits4` = \"%d\", `stats_bodyhits5` = \"%d\", `stats_bodyhits6` = \"%d\", `stats_bodyhits7` = \"%d\", `stats_bodyhits8` = \"%d\", `stats_score` = \"%d\" WHERE `stats_authid` = \"%s\" LIMIT 1",
csx_sqlstats_table->string,
now,
name,
tks,
damage,
deaths,
kills,
shots,
hits,
hs,
defusions,
defused,
plants,
explosions,
bodyHits[0],
bodyHits[1],
bodyHits[2],
bodyHits[3],
bodyHits[4],
bodyHits[5],
bodyHits[6],
bodyHits[7],
bodyHits[8],
score,
authid);
//
int queryResult = mysql_query(mysql, query);
if (queryResult != MYSQL_QUERY_IS_A_OKAY)
{
error = Error(mysql);
MF_Log("DB Query Update failed (%d): %s", error, mysql_error(mysql));
mysql_close(mysql);
return;
}
if (mysql_affected_rows(mysql) == 0) {
// New player, do insert
snprintf(query, 2047, "INSERT INTO `%s` (`timestamp`, `stats_authid`, `stats_name`, `stats_tks`, `stats_damage`, `stats_deaths`, `stats_frags`, `stats_shots`, `stats_hits`, `stats_hs`, `stats_defusions`, `stats_defused`, `stats_plants`, `stats_explosions`, `stats_bodyhits0`, `stats_bodyhits1`, `stats_bodyhits2`, `stats_bodyhits3`, `stats_bodyhits4`, `stats_bodyhits5`, `stats_bodyhits6`, `stats_bodyhits7`, `stats_bodyhits8`, `stats_score`) VALUES (\"%d\", \"%s\", \"%s\", \"%d\", \"%d\", \"%d\", \"%d\", \"%d\", \"%d\", \"%d\", \"%d\", \"%d\", \"%d\", \"%d\", \"%d\", \"%d\", \"%d\", \"%d\", \"%d\", \"%d\", \"%d\", \"%d\", \"%d\", \"%d\")",
csx_sqlstats_table->string,
now,
authid,
name,
tks,
damage,
deaths,
kills,
shots,
hits,
hs,
defusions,
defused,
plants,
explosions,
bodyHits[0],
bodyHits[1],
bodyHits[2],
bodyHits[3],
bodyHits[4],
bodyHits[5],
bodyHits[6],
bodyHits[7],
bodyHits[8],
score
);
int queryResult = mysql_query(mysql, query);
if (queryResult != MYSQL_QUERY_IS_A_OKAY)
{
error = Error(mysql);
MF_Log("DB Query Insert failed (%d): %s", error, mysql_error(mysql));
mysql_close(mysql);
return;
}
}
}
--a;
}
// Disconnect
mysql_close(mysql);
clock_t stopTime = clock();
MF_PrintSrvConsole("...done! (exported %d records in %.2f seconds)\n", exportedRecords, (double)(stopTime - startTime) / (double)CLOCKS_PER_SEC);
}

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