#include "mod_regamedll_api.h" IReGameApi* ReGameApi; const ReGameFuncs_t* ReGameFuncs; IReGameHookchains * ReGameHookchains; bool RegamedllApi_Init() { auto library = GET_GAME_INFO(PLID, GINFO_DLL_FULLPATH); if (!library || !GET_IFACE(library, ReGameApi, VRE_GAMEDLL_API_VERSION, false) || !ReGameApi) { return false; } auto majorVersion = ReGameApi->GetMajorVersion(); auto minorVersion = ReGameApi->GetMinorVersion(); if (majorVersion != REGAMEDLL_API_VERSION_MAJOR || minorVersion < REGAMEDLL_API_VERSION_MINOR) { return false; } ReGameFuncs = ReGameApi->GetFuncs(); ReGameHookchains = ReGameApi->GetHookchains(); return true; }