#ifndef _ENGINE_INCLUDE_H #define _ENGINE_INCLUDE_H #include #include #include #include #include "CVector.h" #include "CString.h" #include "amxxmodule.h" #include #include "messages.h" #include "entity.h" #include "gpglobals.h" extern DLL_FUNCTIONS *g_pFunctionTable; extern DLL_FUNCTIONS *g_pFunctionTable_Post; extern enginefuncs_t *g_pengfuncsTable; extern enginefuncs_t *g_pengfuncsTable_Post; extern int SpawnForward; extern int ChangelevelForward; extern int PlaybackForward; extern int DispatchKeyForward; extern int pfnTouchForward; extern int pfnThinkForward; extern int PlayerPreThinkForward; extern int PlayerPostThinkForward; extern int ClientKillForward; extern int CmdStartForward; extern int StartFrameForward; extern int DispatchUseForward; extern int VexdTouchForward; extern int VexdServerForward; #define AMS_OFFSET 0.01 #define GETINFOKEYBUFFER (*g_engfuncs.pfnGetInfoKeyBuffer) #define INFO_KEY_BUFFER (*g_engfuncs.pfnGetInfoKeyBuffer) #define INFO_KEY_VALUE (*g_engfuncs.pfnInfoKeyValue) #define SPEAK_NORMAL 0 #define SPEAK_MUTED 1 #define SPEAK_ALL 2 #define SPEAK_LISTENALL 4 #define CAMERA_NONE 0 #define CAMERA_3RDPERSON 1 #define CAMERA_UPLEFT 2 #define CAMERA_TOPDOWN 3 #define ANGLEVECTORS_FORWARD 1 #define ANGLEVECTORS_RIGHT 2 #define ANGLEVECTORS_UP 3 enum { usercmd_float_start, usercmd_forwardmove, // Float usercmd_sidemove, // Float usercmd_upmove, // Float usercmd_float_end, usercmd_int_start, usercmd_lerp_msec, // short usercmd_msec, // byte usercmd_lightlevel, // byte usercmd_buttons, // unsigned short usercmd_impulse, // byte usercmd_weaponselect, // byte usercmd_impact_index, // in usercmd_int_end, usercmd_vec_start, usercmd_viewangles, // Vector usercmd_impact_position, // vec usercmd_vec_end }; // Used by the traceresult() native. enum { TR_AllSolid, // (int) if true, plane is not valid TR_StartSolid, // (int) if true, the initial point was in a solid area TR_InOpen, // (int) TR_InWater, // (int) TR_Fraction, // (float) time completed, 1.0 = didn't hit anything TR_EndPos, // (vector) final position TR_PlaneDist, // (float) TR_PlaneNormal, // (vector) surface normal at impact TR_Hit, // (entity) entity the surface is on TR_Hitgroup // (int) 0 == generic, non zero is specific body part }; enum { Meta_GetUserMsgID, // int ) (plid_t plid, const char *msgname, int *size); Meta_GetUserMsgName, // const char *) (plid_t plid, int msgid, int *size); Meta_GetPluginPath, // const char *) (plid_t plid); Meta_GetGameInfo // const char *) (plid_t plid, ginfo_t tag); }; //These two structs are relics from VexD struct PlayerInfo { int iSpeakFlags; edict_t *pViewEnt; int iViewType; int iRenderMode; float fRenderAmt; }; struct GlobalInfo { bool bLights; float fNextLights; char *szLastLights[128]; char *szRealLights[128]; bool bCheckLights; }; class Impulse { public: ~Impulse() { if (Forward != -1) MF_UnregisterSPForward(Forward); } int Forward; int Check; }; class Touch { public: int Forward; String Toucher; String Touched; ~Touch() { if (Forward != -1) MF_UnregisterSPForward(Forward); } }; class EntClass { public: int Forward; String Class; ~EntClass() { if (Forward != -1) MF_UnregisterSPForward(Forward); } }; int is_ent_valid(int iEnt); int AmxStringToEngine(AMX *amx, cell param, int &len); edict_t *UTIL_FindEntityInSphere(edict_t *pStart, const Vector &vecCenter, float flRadius); extern int g_CameraCount; extern edict_t *g_player_edicts[33]; inline edict_t* INDEXENT2( int iEdictNum ) { if (iEdictNum >= 1 && iEdictNum <= gpGlobals->maxClients) return g_player_edicts[iEdictNum]; else return (*g_engfuncs.pfnPEntityOfEntIndex)(iEdictNum); } int Spawn(edict_t *pEntity); void ChangeLevel(char* s1, char* s2); void PlaybackEvent(int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2); void KeyValue(edict_t *pEntity, KeyValueData *pkvd); void StartFrame(); void CmdStart(const edict_t *player, const struct usercmd_s *_cmd, unsigned int random_seed); void ClientKill(edict_t *pEntity); void PlayerPreThink(edict_t *pEntity); void PlayerPostThink_Post(edict_t *pEntity); void pfnTouch(edict_t *pToucher, edict_t *pTouched); void Think(edict_t *pent); #define CHECK_ENTITY(x) \ if (x <= 0 || x > gpGlobals->maxEntities) { \ MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \ } else { \ if (x <= gpGlobals->maxClients) { \ if (!MF_IsPlayerIngame(x)) { \ MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \ } \ } else { \ if (FNullEnt(INDEXENT2(x))) { \ MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \ } \ } \ } extern bool g_inKeyValue; extern KeyValueData *g_pkvd; extern bool incmd; extern struct usercmd_s *g_cmd; extern struct PlayerInfo plinfo[33]; extern struct GlobalInfo glinfo; extern AMX_NATIVE_INFO engine_Natives[]; extern CVector Impulses; extern CVector Thinks; extern CVector Touches; #endif //_ENGINE_INCLUDE_H