/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "COFPitWorm" { "Offsets" { "m_nodeTime" // float { "windows" "708" "linux" "728" "mac" "728" } "m_spikeTime" // float { "windows" "712" "linux" "732" "mac" "732" } "m_painSoundTime" // float { "windows" "716" "linux" "736" "mac" "736" } "m_slowMode" // Activity { "windows" "720" "linux" "740" "mac" "740" } "m_slowTime" // float { "windows" "724" "linux" "744" "mac" "744" } "m_flHeadYaw" // float { "windows" "728" "linux" "748" "mac" "748" } "m_flHeadPitch" // float { "windows" "732" "linux" "752" "mac" "752" } "m_flIdealHeadYaw" // float { "windows" "736" "linux" "756" "mac" "756" } "m_flIdealHeadPitch" // float { "windows" "740" "linux" "760" "mac" "760" } "m_posTarget" // Vector { "windows" "744" "linux" "764" "mac" "764" } "m_vecTarget" // Vector { "windows" "756" "linux" "776" "mac" "776" } "m_pBeam" // CBeam* { "windows" "768" "linux" "788" "mac" "788" } "m_posBeam" // Vector { "windows" "772" "linux" "792" "mac" "792" } "m_vecBeam" // Vector { "windows" "784" "linux" "804" "mac" "804" } "m_angleBeam" // Vector { "windows" "796" "linux" "816" "mac" "816" } "m_offsetBeam" // float { "windows" "808" "linux" "828" "mac" "828" } "m_flBeamExpireTime" // float { "windows" "812" "linux" "832" "mac" "832" } "m_flBeamDir" // float { "windows" "816" "linux" "836" "mac" "836" } "m_NextActivity" // Activity { "windows" "820" "linux" "840" "mac" "840" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster * COFPitWorm */